Topology Study : How To Perfectly Merge Multiple Pieces

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  • čas přidán 18. 07. 2023
  • Hey guys, I was asked on my Discord server to turn a model into a fully connected SubD model, so that's what I did in this video !
    I hope you'll like it !
    Connect with me :
    - Discord : / discord
    - Artstation : www.artstation.com/thomas1colin
    ------------------------------
    Home (feat. Ria Choony) (Instrumental) by Spectrum spoti.fi/2ZLAORn
    Free Download / Stream: bit.ly/Spectrum-Home
    Music promoted by Audio Library • Home (feat. Ria Choony...
    ------------------------------
    🎵 Track Info:
    Title: Home (feat. Ria Choony) (Instrumental) by Spectrum
    Genre and Mood: Pop + Bright
    ---
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    iTunes: music.apple.com/gb/album/home...
    SoundCloud: soundcloud.com/spectrumuk/home
    ---
    😊 Contact the Artist:
    soundcloud.com/spectrumuk/home
    open.spotify.com/intl-fr/arti...
    / spectrumuk
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    ------------------------------
    Ship Wrek & Zookeepers - Ark | Future Bass | NCS - Copyright Free Music • Ship Wrek & Zookeepers...
    Shipwrek :
    / theshipwrek
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    Zookeepers :
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    Thanks for watching !
    Bye.
    #blender #3dmodeling #booleans #subd
  • Krátké a kreslené filmy

Komentáře • 56

  • @MattproThe
    @MattproThe Před rokem +16

    Nice video Thomas, to speed up this process at min 1:30 you can Ctrl+Alt+LeftClick on any of the vertical edges and it'll select all of them around the entire circle, with all of them selected go to "Select-> Checker Deselect" and then "Select Loops -> Edgeloops" so in 3 clicks you basically select all the loops around the circle while leaving 1 unselected in the midle everytime.
    The quick manual way to do same is selecting just 1 vertical edge, then the next one you want to select and then Ctrl+Shift+ "+ Numpad" i think it was, and it'll repeat your selection as many times as you press the "+" key, aroudn any mesh

    • @ThomasColin3D
      @ThomasColin3D  Před rokem +2

      Thanks for the tip !!

    • @waberoid
      @waberoid Před rokem +2

      I was just thinking of commenting this! Gald someone mentioned it. It's such a useful tool

  • @NORDNightingale
    @NORDNightingale Před rokem +4

    Thanks for showing this, some good techniques to take note of here ❤

  • @senjiryakketsu
    @senjiryakketsu Před rokem +2

    your videos are really good, keep them coming.

  • @Babarin
    @Babarin Před rokem +1

    top quality as ever, keep it up 💯

  • @hacklordmonster8780
    @hacklordmonster8780 Před rokem +1

    Very informative thank you!

  • @lukayz1363
    @lukayz1363 Před rokem +1

    Congrats on 400 subs!

  • @marcellmichl8290
    @marcellmichl8290 Před 8 měsíci +1

    At 3:30 when you make the diamonds, it redirects the faces coming from the side to go up, make a U turn than go back down and go to the other side of the mesh. Plus the edge inside the area of the U turn right next to one of the turning edges crosses the turning edge. It works fine in this case, but it doesnt neceserally work in other cases no? Like if you wanted to apply the subD and detail it further, it would mess up the whole edge flow of the mesh.

    • @ThomasColin3D
      @ThomasColin3D  Před 8 měsíci

      It only a good way to reduce the poly count, of course it messes up the edge flow, but in my case I don't need to apply the subd. I only do that when I think the area i'm working on is fine.

  • @root0062
    @root0062 Před 11 měsíci +4

    Woah 👏 👏 👏 👏

    • @ThomasColin3D
      @ThomasColin3D  Před 11 měsíci

      Thanks 💪🏻

    • @root0062
      @root0062 Před 11 měsíci +1

      @@ThomasColin3D I don't mean to overstep. I've been curious if there are exercises one could do to get better at topology.

    • @ThomasColin3D
      @ThomasColin3D  Před 11 měsíci +1

      @@root0062 there are not really exercices, the best advice I could give you is obvious, but practice every single day, 2 hours a day minimum. Watch how I model, learn my modeling style and try to apply it to your own models :)

    • @root0062
      @root0062 Před 11 měsíci

      @@ThomasColin3D Thank you I appreciate you reaching back. 🙏
      Time to practice practice practice

  • @ramyissa20
    @ramyissa20 Před rokem +1

    Informative/ entertaining

  • @mrkoddy
    @mrkoddy Před 19 dny

    When it is better to do grid fill instead of bridge edge loop for filling hole? Also when it is better to do bevel or creasing edge?

  • @usamanaeem3705
    @usamanaeem3705 Před rokem +1

    just subscribed very informative video

  • @dasfabelwesen
    @dasfabelwesen Před měsícem +1

    When applying the bevel at 5:45, would it have been a good time also to use a Bevel modifier, since the Bevel usually makes future changes more difficult? (I am at the moment trying to use the Bevel modifier more :))

    • @ThomasColin3D
      @ThomasColin3D  Před měsícem +1

      Manual bevels are non destructive if the shape is set to 1. You can easily remove them if you have to :)

  • @danielkharybin640
    @danielkharybin640 Před rokem +1

    Thank you for another great video :)
    and is there a new link for the discord group ? the current one says it's invalid.

    • @ThomasColin3D
      @ThomasColin3D  Před rokem +1

      Thank you :) I just updated the link in the description !

  • @SohailKhan7
    @SohailKhan7 Před 6 měsíci +1

    great video but what’s with the empties to copy location and rotation can’t we just snap the object to world origin?

    • @ThomasColin3D
      @ThomasColin3D  Před 6 měsíci

      It was because this piece is from a bigger 3D model, I just wanted to put in at the center of the world to be able to work in symmetry and to orient it correctly to add a mirror modifier. Once the work is done, I remove the constraints and the objects goes back to it's original location and rotation :)

  • @sebbosebbo9794
    @sebbosebbo9794 Před rokem +1

    checker deselect N th elements doesnt work when you delete the loops .?

    • @ThomasColin3D
      @ThomasColin3D  Před rokem

      Yes it works, I just didn't think about it 😂

  • @sebbosebbo9794
    @sebbosebbo9794 Před rokem

    So the sub D modifier fails and the model ist not water tight.....
    Is the fix also to reduce the mesh count .?
    p.s...thx.
    -diamant topology mesh trick is a nice showcase of topology mesh flow change and is not so often explained on a 3d model
    - the trick with constraints is also nice handling and great trick and ... thx..
    p.p.s oh Sry I wrote last week on this too...
    to much tuts in the last month...

    • @ThomasColin3D
      @ThomasColin3D  Před rokem

      I'm sorry I don't understand your comment 😅

  • @emilyava
    @emilyava Před rokem +1

    5:17 the diamonds are necessary there to make it look good?

    • @ThomasColin3D
      @ThomasColin3D  Před rokem

      Not really, I just made them to reduce the number of edges between the cylinders, to get a "more" even topology. But if I didn't do that, it would still be fine :)

  • @Grimstore
    @Grimstore Před rokem +1

    Great video. For flat surfaces, what's the goal of putting a grid fill instead of having a circle or a merge a center ? thank you

    • @NORDNightingale
      @NORDNightingale Před rokem +1

      That creates triangles which don't subdivide properly

    • @Grimstore
      @Grimstore Před rokem +1

      @@NORDNightingale but its a flat surface, so its doesnt matter if its triangles, quads or ngons

    • @ThomasColin3D
      @ThomasColin3D  Před rokem +1

      Yes it doesn't matter of course. I find that grid fill is more aesthetic

    • @NORDNightingale
      @NORDNightingale Před rokem

      @@Grimstore Thomas didn't mention it but the model in question is a film asset piece and is meant to be heavily deformed as its very thin sheet metal, therefore yes it has to be quads, you'd be right otherwise though 😁

    • @Grimstore
      @Grimstore Před rokem

      @@NORDNightingale I see. Thank you very much for the explanations, I appreciate it !

  • @kalpit3d934
    @kalpit3d934 Před 4 měsíci +1

    Why quads are so necessary even for static meshes. I think ngons are ok 90% times.

    • @ThomasColin3D
      @ThomasColin3D  Před 4 měsíci +1

      Ngons are ok yes. I'm not a fan of them. I'm used to model all quads because my professinnal work requires it

    • @breedapart51229
      @breedapart51229 Před 3 měsíci +2

      Yeah I mean if you're a hobbyist whose making once off renders then yes it's the easiest way. It depends on what your goals are and what you're trying to achieve.
      But you NGon bros shouting in every video about "subd bad" is really tiresome.
      I really blame blender bros for this.

    • @ThomasColin3D
      @ThomasColin3D  Před 3 měsíci

      @@breedapart51229 Same, blender bros are a shame

    • @kalpit3d934
      @kalpit3d934 Před 3 měsíci

      @@breedapart51229 You are aware of all blenderartist 😃😃