The riddle bros are back at it, but this time they are trying to open doors! ▬▬▬▬▬ Twitter: / angory_tom Twitch: / angorytom Reddit: / yogscast Merch: store.yogscast...
I just realized what these are. This is just the natural progression of Simon and Lewis's Minecraft adventure maps. Simon even mangled his vocal cords from years of doing Professor Grizwald.
Practice test or not, Forgiveness didn’t really impress with the puzzle mechanics. There are way too many items that do nothing but distract the player from the real solution. You might say that it’s good game design because it makes it more challenging, but to me it’s like a Chekov’s gun that never gets fired (or in this case, a Chekov’s sledgehammer that doesn’t smash anything)
StevensonCharles No you’re totally correct look at all good puzzle games like Portal, they give you the pieces and the challenge comes from making the connections. Hiding stuff in the environment just muddies the design
For International Fetish Day, Tom and Simon indulge in their fetish of being locked in a strange series of rooms with a soothing male voice waxing philosophical at them over the PA system
@@TheLateLordKardok ASMR, domination, abandonment trauma, and maybe exhibitionism? Or would that be closer to reverse voyeurism? It sounds possible enough, but its gotta be pretty bleak if not only do you need to be kidnapped and threatened with death to get your rocks off, but you also need your captor to set up an intricate array of tests to prove yourself to them? I bet somewhere out there is that far gone. Probably.
that was smartwith the sledge hammer because it was like what magicians do. the game used misdirection to make it so they wouldnt notice the number because they would be focused on the hammer and finding what to smash with it
I would love to see more games like this in the future. If they could find more cutesy puzzle/room escape games they should play them. If not, they could try out some of the older ones like the Crimson Room series, or Mystery or Time and Space, both were free browser games from long ago. Although I wonder if those even work anymore, still if they can be found and made to work they are very worth it.
So I left the room to get a snack just before they were about to finish the "first" puzzle of the first game, and came back to them giving a glass of water to a bunny. I thought that the bunny game was the "real" test of the previous demo, as the narrator said there were going to be two tests. The landscape is a longstride closer to hell, that's for sure.
I feel like if they actually had a riddle bun, that would be the exact process they would have to go through in order to take Riddle Bun out anywhere, haha, Riddle Bun don't mess around! Also, both game Riddle Bun, and irl Riddle Bun were adorable X3
I always love Tom and Simon videos, you two have such good energy together, it reminds me of the golden age of Yogscast, back in the days of Yogpods, keep up the great work boys!
10:06 I realise the combination is an algebraic problem: Me age 15 miss when is this ever going to be useful? Maths teacher: You never know... I can't believe how salty I am about this... If it were me I might just try to accept the first room as my new purgatory out of spite for as long as my sanity would allow.
you know what's funny. when they found the math problem my thought was that the triangle is like half of a diamond so maybe it would be a 2. i was right but in the wrong way
Haven't finished the video yet, stopped at the equation to do some math about the code, because I figured it could be relatively easy to solve. I might come back here when I finish the video to see if I'm right. Now if we let the circle be 9, the diamond be 4, the triangle be X and the square be Y, then the code is: X49Y, correct? Then we have the equation, which tells us 9-4+X=Y or in other words, Y=X+5. If we assume that the combination to the lock is only four digits long, as is generally considered standard, that gives us four possible combinations for the lock; 1496, 2497, 3498, 4499; *however*, we know thanks to Tom and Simon dicking about, that the largest combination possible on the keypad is eleven digits long. Without access to the keypad myself, I can then assume that it X and Y can be any two numbers such that Y is always five greater than X, and the total number of digits between the two numbers never exceeds nine. In essence, X can be any number between 1 and 9999, and Y can be any number between 6 and 10004. With this in mind, we can do some math to determine whether or not this is worth brute forcing, or if indeed the code is required. So if we sort the possible combinations by number of digits, we find out that there are 4 possible combinations for a 4 digit code, 5 possible combinations for a 5 digit code, 85 possible combinations for a 6 digit code, 5 possible combinations for a 7 digit code, 895 possible combinations for an 8 digit code, 5 possible combinations for a 9 digit code, 8995 possible combinations for a 10 digit code, and 5 possible combinations for an 11 digit code. Discounting a 6 digit code, an 8 digit code, and a 10 digit code, we're left with a total of 24 possible combinations we can enter before bothering to look around for clues as to what X might actually be. Now, mathematically speaking, if X is a random number generated between 1 and 9999, the chances of the code being any of these 24 combinations is quite unlikely, as there are, all told, 9999 possible combinations for this keypad, giving you a .24% chance of it actually being one of these combinations, with the chances of each one being .01%, which is extremely low. There is an 89.96% chance of the code being ten digits long with a randomly generated number. But, and this is the important part here, this is an escape the room game. You're going to confuse the shit out of your players if your X is four digits long, you only made the code input panel the way you did because you think it would be cool. This rules out 90% of the possible codes, leaving us with 999 remaining codes that it could possibly be. Again though, you're lazy and this is just a warmup. Yeah, the codes are around the room, but the fact of the matter is, you didn't use a number generator, you came up with a number yourself. My guess is that either the code is four digits long, five digits long, less than fifty, less than 100, or a 3 digit number relating to the theme, like 333 or 666. EDIT: they immediately find the number 2. 2497. LAZY PROGRAMMERS CAN'T EVEN RNG.
@@frodolon Well… _technically_ speaking, then it would have been Jan 19th, because it happened to fall on a different day in 2018 (thanks Wikipedia). _Also, Tom's beard length makes it apparent it wasn't filmed back then and then just saved until now._ ;)
'Tis one's my favorite: Simple Simon, met a Pieman, Going to the fayre. Said Simple Simon, to the Pieman, What have you got there? Said the Pieman to the Simple Simon, Pies you twat.
starting a gofundme to give the person who made "rabbit and go out" a million dollars, i dont want anything else from them out of it, they just deserve it
They were only looking at the ground the entire time. I laughed when Tom looked up and saw the symbols, and eventually the number card in the cupboard, and was blown away both times.
I couldn’t help but think Rabbit and Go Out was gonna take a dark turn.
We've been oversaturated with indie horror games that start innocent and then take a dark turn.
I was definitely getting a "Can your pet" vibe from it
@@emmanuelbrett5037 go fuck yourself
@Dillon Bo no, get the fuck off my comment you shitbags
i like how the rabbit game was 10x more complicated and interesting than the unity engine one. love you guys, cant wait for more tom x simon vids
"simon x tom vids" yeah... i can't wait either ( ͡° ͜ʖ ͡°)
I just realized what these are. This is just the natural progression of Simon and Lewis's Minecraft adventure maps.
Simon even mangled his vocal cords from years of doing Professor Grizwald.
I mean...yeah. This is what they are doing after doing adventure maps. That's kind of how time works.
Rabbit and go out was adorable.
Sounds like they missed the part about the first room being the practice room and that the real puzzle is actually in the next room.
@Chef Zeff You seem very mad my friend at a game you didn't even play. I suggest getting off the internet for a day and staring at the sun
@@strunde the God dude said it in his introductory monologue
Practice test or not, Forgiveness didn’t really impress with the puzzle mechanics. There are way too many items that do nothing but distract the player from the real solution. You might say that it’s good game design because it makes it more challenging, but to me it’s like a Chekov’s gun that never gets fired (or in this case, a Chekov’s sledgehammer that doesn’t smash anything)
StevensonCharles No you’re totally correct look at all good puzzle games like Portal, they give you the pieces and the challenge comes from making the connections. Hiding stuff in the environment just muddies the design
For International Fetish Day, Tom and Simon indulge in their fetish of being locked in a strange series of rooms with a soothing male voice waxing philosophical at them over the PA system
To be fair, that's a pretty sophisticated fetish.
So just another work day with Lewis then?
@@TheLateLordKardok ASMR, domination, abandonment trauma, and maybe exhibitionism? Or would that be closer to reverse voyeurism?
It sounds possible enough, but its gotta be pretty bleak if not only do you need to be kidnapped and threatened with death to get your rocks off, but you also need your captor to set up an intricate array of tests to prove yourself to them?
I bet somewhere out there is that far gone.
Probably.
@@Hlogical pff. "Good morning, everyone. Quick announcement to make. SHUT UP."
The amount of times they completely miss the one on the corner of the cupboard was so frustrating
I love that Riddle Bun, like Wooden Boy, is part of the Tom and Simon canon.
21:35 subtle jokes like that are the best
Before the 10 minute mark, I kept thinking they needed to take a step back and take in the whole room.
Tunnel vision sucks when it gets ahold of you.
The riddle bun game was amazing. This video did not go in the direction I thought it was going to go, I'm glad I watched it till the end:)
Holy sheep shanks! I nearly spat my drink at 14:40, but it was just my brain playing tricks on me.
that was smartwith the sledge hammer because it was like what magicians do. the game used misdirection to make it so they wouldnt notice the number because they would be focused on the hammer and finding what to smash with it
I would love to see more games like this in the future. If they could find more cutesy puzzle/room escape games they should play them.
If not, they could try out some of the older ones like the Crimson Room series, or Mystery or Time and Space, both were free browser games from long ago. Although I wonder if those even work anymore, still if they can be found and made to work they are very worth it.
The one involving a river a boat a fox a duck and duck feed is my favorite riddle
So I left the room to get a snack just before they were about to finish the "first" puzzle of the first game, and came back to them giving a glass of water to a bunny.
I thought that the bunny game was the "real" test of the previous demo, as the narrator said there were going to be two tests.
The landscape is a longstride closer to hell, that's for sure.
Riddle Bros merch when?
I feel like if they actually had a riddle bun, that would be the exact process they would have to go through in order to take Riddle Bun out anywhere, haha, Riddle Bun don't mess around! Also, both game Riddle Bun, and irl Riddle Bun were adorable X3
Great video. Maybe put the names and links to the games in the description?
I think puzzle games have to be played with a friend to be fun. I don't care for them as a solitary experience, but watching Yogs play is a joy.
With a mallet that big you could just hammertime your way through the wall.
@0:18 that's the Simon I know and love
That bunny escape game was the most wholesome thing I have seen in my life.
I always love Tom and Simon videos, you two have such good energy together, it reminds me of the golden age of Yogscast, back in the days of Yogpods, keep up the great work boys!
The amount of times they just walked by the text on the wall was extremely frustrating XD
10:06 I realise the combination is an algebraic problem: Me age 15 miss when is this ever going to be useful? Maths teacher: You never know...
I can't believe how salty I am about this... If it were me I might just try to accept the first room as my new purgatory out of spite for as long as my sanity would allow.
you know what's funny. when they found the math problem my thought was that the triangle is like half of a diamond so maybe it would be a 2. i was right but in the wrong way
I don't usually leave a comment...but I can't say no to riddle bun.
That first minute.... Gold
Red herring, the game.
How does Tom only have 180k subscribers! The best content on the Yogscast for me
Another case solved, well done Riddle Bros.
Blam! Didn't know Tom knew about "Dalahästar" as we call it or directly translated "valleyhorses", what a clever boy!
More room escape games , please 😊
19:16
Holy shit, Simon.
Thank you Tom and especially Simon for coming, TomSimon is the best thing!
Haven't finished the video yet, stopped at the equation to do some math about the code, because I figured it could be relatively easy to solve. I might come back here when I finish the video to see if I'm right.
Now if we let the circle be 9, the diamond be 4, the triangle be X and the square be Y, then the code is: X49Y, correct?
Then we have the equation, which tells us 9-4+X=Y or in other words, Y=X+5.
If we assume that the combination to the lock is only four digits long, as is generally considered standard, that gives us four possible combinations for the lock; 1496, 2497, 3498, 4499; *however*, we know thanks to Tom and Simon dicking about, that the largest combination possible on the keypad is eleven digits long. Without access to the keypad myself, I can then assume that it X and Y can be any two numbers such that Y is always five greater than X, and the total number of digits between the two numbers never exceeds nine. In essence, X can be any number between 1 and 9999, and Y can be any number between 6 and 10004.
With this in mind, we can do some math to determine whether or not this is worth brute forcing, or if indeed the code is required. So if we sort the possible combinations by number of digits, we find out that there are 4 possible combinations for a 4 digit code, 5 possible combinations for a 5 digit code, 85 possible combinations for a 6 digit code, 5 possible combinations for a 7 digit code, 895 possible combinations for an 8 digit code, 5 possible combinations for a 9 digit code, 8995 possible combinations for a 10 digit code, and 5 possible combinations for an 11 digit code. Discounting a 6 digit code, an 8 digit code, and a 10 digit code, we're left with a total of 24 possible combinations we can enter before bothering to look around for clues as to what X might actually be.
Now, mathematically speaking, if X is a random number generated between 1 and 9999, the chances of the code being any of these 24 combinations is quite unlikely, as there are, all told, 9999 possible combinations for this keypad, giving you a .24% chance of it actually being one of these combinations, with the chances of each one being .01%, which is extremely low. There is an 89.96% chance of the code being ten digits long with a randomly generated number.
But, and this is the important part here, this is an escape the room game. You're going to confuse the shit out of your players if your X is four digits long, you only made the code input panel the way you did because you think it would be cool. This rules out 90% of the possible codes, leaving us with 999 remaining codes that it could possibly be.
Again though, you're lazy and this is just a warmup. Yeah, the codes are around the room, but the fact of the matter is, you didn't use a number generator, you came up with a number yourself.
My guess is that either the code is four digits long, five digits long, less than fifty, less than 100, or a 3 digit number relating to the theme, like 333 or 666.
EDIT: they immediately find the number 2. 2497.
LAZY PROGRAMMERS CAN'T EVEN RNG.
4:30 Tom is good at game
*_Happy "This video was filmed on January 18th, 2019" Day, Angory fans!_*
I've had my calendar marked!
Or 2018
@@frodolon Well… _technically_ speaking, then it would have been Jan 19th, because it happened to fall on a different day in 2018 (thanks Wikipedia).
_Also, Tom's beard length makes it apparent it wasn't filmed back then and then just saved until now._ ;)
im 15:26 in and im already hoping they have to go into a basement or something and its all corpsey and horrible.
come on! let's DDLC this shit!
Riddle Buns is back! Riddle Buns was my favorite
HAHAHA i was yelling for so long TOM CHECK THE TOP OF DOOR
'Tis one's my favorite:
Simple Simon,
met a Pieman,
Going to the fayre.
Said Simple Simon,
to the Pieman,
What have you got there?
Said the Pieman to the Simple Simon,
Pies you twat.
Riddle bun makes me unreasonably happy and I have no idea why.
SIMON!!! This is where you’ve been. I’m so glad that I heard he’s been on this channel.
riddle bun is adorable
My favorite riddle is either the *Riddle of Steel* or *Tom Riddle.*
I’d love more flash escape games with the two of you!
Bloody hell that intro, simons gunna be grounded again isnt he. Also im suprised you're finally playing Riddle buns' brothers game, Escape Bun
Anyone else who got a flashback to the TAP! videos with Simon and Tom with all the tapping instructions?
starting a gofundme to give the person who made "rabbit and go out" a million dollars, i dont want anything else from them out of it, they just deserve it
that riddle bros picture looks like the girl ordered a proper cocktail
Riddle buns to the rescue!
Holy shit they're blind. How did they constantly avoid looking at the symbols on the wall, despite it being visible multiple times..... lmao!
They were only looking at the ground the entire time. I laughed when Tom looked up and saw the symbols, and eventually the number card in the cupboard, and was blown away both times.
@@cyte112 Proof that Tom is a video game guard.
Awesome, more room escape games kthxplz!
Watches video about escape rooms - video ends - gets advertisement for escape room movie
Smashin' that like button. @5:15
*Bam! the Riddle Bros are back!!* (kinda), now all I need is some riddle bros/bun merch to support ya boi tomothy and to look snazzy af ;3
I love fresh faced Tom
not to be dramatic but rabbit and go out saved my life
It's a Dala Horse!
I'm really disappointed that the bunny game didn't get suddenly really dark
I thought something weird was gonna happen when riddle bun went into a cage and there was a really complicated console
I’m a simple yog, Tom tells me to smash like and now there’s a hole in my ipad...
That riddle Bros pic... I would like what she's having. 😂
The opening scene gave me serious Doc Mitchell vibes
Can't say no to riddlebun.
We need a full series on Game of the Year 2019: "Rabbit and Go Out"
the amount of times they walked pass the wall with the symbols... :(
This editing. Magnificent.
Would love to see you guys play the submachine series
F for Buns!
RIDDLE BUN
RIDDLE BUN. GOTY.
Riddle bun!
How many times did you guys want to miss the formula on the wall, but.....love the riddle bros, get some resident evil 2 remake on the go
So basically...Forgiveness is Saw without all the blood.
Solved the 2nd riddle!
Reeeee. This is not fair. We all want to be locked in a room with Simon!
Tom Riddle!.. boom?
YOU BAITED US WITH HOTLINE MIAMI
The Radiator boys!!!
I love these videos too much I hope you keep making them
Clicked for the escape room, stayed for the buns!!
Imagine if they put the video of alsmiffy getting mud on his helmet after an explosion at 2:45
Can we please have some more Tom and Lewis escape rooms?
I live on the back of a chicken that lives behind a boot, thats a ridle i made up
This is one of my new favourite videos
Honey and Palp...
FFS Tom! That sudden explosion caused me to nearly drop my iPad!
That was excellent.
0:26 Upsettings more like.
A fix of Angoryness to make a bad day better
14:44 her arm looks like something completely different
More escape rooms! :D
i think it’s about time simon and tom settle down together and adopt a yog bun 🐰
BAM this was amazing
14:40 I assume it has already been pointed out, that it looks like she has a big dangus in her glas...? :o
Riddle Buns returns!
i love you riddle bun
Oh yeah yeah.