You've gained a subscriber thanks to your fantastic work. I wondered if you had any plans, or would know any way of saving an animation of these reaction diffusion patterns, e.g recording the progression and movement of the blobs. The fact that this works with arbitrary meshes is utterly mind blowing, I feel animation is the only further step I would need to be able to absolutely go crazy with this. I have so many ideas in mind that only work if I can animate these, so if you know any way of doing it I would love to know. One other idea I just had, why not allow us to use a map for kill and feed values? We already have Blender's weight paint, in fact I think I could hack in a solution even knowing nothing about blender, just have a logic branch and separate method that derives the k and f values from 2 more vertex groups. Then we can paint areas of different values over the top of our models and have different effects in different areas! Thanks :D
Thanks tiggerbiggo, you can already animate it, the only issue is that it doesn't have a cache system yet :-( Regarding the vertex groups for F and K it's a great idea, indeed I already did that :-) try to download the latest development version. Another hidden feature is that if you have a Vertex Color named "B" it will transfer the values to that as well (a bit slower thought).
@@AlessandroZomparelli Ahhhhh!!!! I just did it as well! I just came back to tell you hahahaha! It was pretty easy, even though I don't know python I was able to identify the correct function (there were lots that looked the same, probably leftovers from before you added the new numba method), and replaced the f and k variables with calls to fetch from the vertex data. This means so much, a thing i've wanted to do for a long time is use a reaction diffusion pattern that flows WITHIN another pattern. This way, I can run a reaction, and copy the pattern and **use that as values to run another pattern!** I do have one more question, I didn't edit any of the menus so the old "f" and "k" sliders in the GUI are still there and have no effect on my hacked together version since I don't know how to deal with blender's GUI. Did you fix this, and do you think it is more stable to use your one? Thanks :D
@@tiggerbiggo yes in the new version I disabled the old settings when a Vertex Group is used. Adding two settings for min and max. Regarding the code you are right I need to clean it a little bit... I didn't expected guests :-P
@@tiggerbiggo yes in the new version I disabled the old settings when a Vertex Group is used. Adding two settings for min and max. Regarding the code you are right I need to clean it a little bit... I didn't expected guests :-P
Actually, it does work with Blender 4, this is the feature that I was mentioning, you can use the last update from Github: docs.blender.org/manual/en/latest/addons/mesh/tissue.html#contour-mask
Grazie Fabrizio, sarebbe bello. Purtroppo ci vuole ancora un po' di strada. Un conto è sviluppare funzionalità verticalizzate come questa, un conto è mettere a disposizione uno strumento flessibile come Houdini... Ma vediamo cosa si può fare! :-D
...volevo scrivere un "piccolo passo" ma mi sembrava da stronzo. Comunque uno sviluppo davvero apprezzato PS. Mai pensato di abbassare la quota minima su patreon? Ti supporterei più che volentieri ma 5$ per le mie tasche sono un po' tantini. Non fraintendermi, il lavoro che fai ne vale ben di più ovviamente...è che sono un po' messo male in arnese In ogni caso buona continuazione col tuo progetto!! 👍👍👍
@@fabbrobbaf ciao Fabrizio, la pagina è ancora fresca e sto ancora cercando di capire qual'è il modo più corretto di definire le soglie. Per il momento le tengo così, però apprezzo il pensiero :-) I progetti open da supportare sono veramente tanti e molto validi, ognuno fa giustamente le sue considerazioni peronali, no problem.
Not sure why but on my computer, which is not a weak one, everything slows down noticeably when I work with your addon, which is really an amazing addon btw.
@@AlessandroZomparelli, hey, just so you know, I went to your Github to download the latest version for 2.8x and now it works much faster. Thanks. Also, I don't see the "Numba module successfully loaded" message in the console, but it seems that it executes it without a problem. Thanks once again.
@@zetsology I just uploaded a new release 0.3.39 on GitHub. The previous one had some bugs. For numpy now there is an option in the add-on panel. It should tell you if Numba is installed, otherwise it should provide a button for installing
@@AlessandroZomparelli, thanks a lot for all your hard work. I already got some interesting results, but I would like to learn to control it a bit better. Looking forward to some new video tuts. Btw, where can I donate something?
Hi Alessandro, the latest Blender releases include an older 0.3.25 version of the Tissue addon but I can see that you're already aware of this issue. The performance was abysmal on that version and I would encourage you to look into it and see if you have to notify the Blender core team to update your addon. This is the message I got in the system console, on installing Numba for the first time I could see that it was being downloaded using the python module in the task manager but nothing executed after that. "You are using pip version 19.0.3, however version 20.0.2 is available. You should consider upgrading via the 'python -m pip install --upgrade pip' command. Tissue: Numba not loaded correctly. Try restarting Blender" What should be my course of action if I want to resolve this issue in the best way possible without fiddling too much? Thank you for your work.
Hi Akshay, yes I will notify that to the Blender team, I was waiting to reach a good point in the update of the add-on, and I think that could be a good moment. Regarding tour issue, can you confirm that you are using the version 0.3.40? If you go to the script layout and type "import numba" in the console does it give you an error or it go smoothly? pasteall.org/pic/6b01be0286c7421684609961d2f931ec Also, which OS are you using?
@@AlessandroZomparelli I want to start out by saying that I just checked in 2.82a and the latest Tissue release works fine with Numba installed without any hassle. I'm on Windows 10 64-bit v1903 trying out the latest Blender alpha and beta releases. I got the release "Tissue v0.3.39 for Blender 2.82" from Github, ran Blender as administrator and the installed version shows up as Tissue v0.3.40. "Install Numba" does nothing. On "import numba" it gives this error message. Traceback (most recent call last): File "", line 1, in ModuleNotFoundError: No module named 'numba'
So there is a cache now. I can bake an animation to cache and play it back using the "Run Reaction-Diffusion" button. But it doesn't work when rendering an animation. I am so hanging out to see this stuff animated.
@@AlessandroZomparelli Ok, it's working now. Weird. I noticed something that might have been the cause. I have 2 versions of Tissue, the built in one, and the new one I downloaded. When I just opened Blender it had defaulted back to the old version. I changed it to the new version and now it's happily rendering an animation of the previously baked cache.
Hello, I love your tissue add on, thank you! I had a question - I have added a reaction diffusion to an animating shape, but the RD pattern doesn't appear when I render it (in cycles), is there a solution to this?
Numba installs fine using Blender 2.81 on Windows, but for some reason it will not install on the same system under Blender 2.83. I don't know if it's because 2.81 was installed with the installer, so the config folder is in the user default Appdata location, but I installed 2.83 manually with the portable download. Would that make a difference?
hey! thanks for the video! i have the latest Blender installed (3.4.1), that includes Tissue, and i subdivided the sphere 6 times, i also put 100 for steps, but it works way slower than your vide. my pc is above average. any idea what i could change to improve the speed? thanks again!
Hi. I'm wondering about such a thing. We can bake and output textures in the shading panel of the blender. For example, I created a lava flow, animation in the shading panel, so how do I output it? Also my main goal is to dump this output into an unreal engine.
@@AlessandroZomparelli So cooking as a single texture? There is an option called combined in the oven list, did you mean it? I haven't tried it that way. It would be much better for me if there is a resource describing the method you are talking about.
...it's definitely working but it depends on the computer graphics card and number of subdivisions you start with in the beginning. It's better to start with a lower number of subdivisions, lower than 6.
Just start Blender from the command line, the console should give you feedback while you use B3D. Unfortunately, on my kubuntu there is no happy numba message.
Hello, I am trying to give this excellent diffusion a go but even when I start blender as administrator I cannot load numba. I am running 2.8 blender and 3.36 tissue. Any ideas. THANKS for a great addon!
Hi Harry, you are right. Apparently something wasn't completely right. I tried to fix that. At least for me it works on Blender 2.81 and 2.82 on windows. I'm still doing some checks on Blender 2.80. Sorry for the hitch
@@AlessandroZomparelli Thank you for your prompt reply Alessandro. I managed to follow online tutorials and installed numba for the blender build in python through windows 10. I really appreciate the time you took for the addon and reply!
@@Aiggel1 Sounds great. I did some changes though, and now should work better. I'm not sure yet if it works in any condition... Anyway, happy Reaction-Diffusion to you!
yea i was wondering how i could key and then bake the actual weight paint changes so that instead of continuing the same simulation when the animation loops back to the start, it would replay the same simulation so u can rig it into controlled animations. thanks!
Combining unstable reaction/diffusion patterns with particles can make for some pretty cool animations
Yes Sam! I tried something similar: instagram.com/p/BmZaxIEAL7K/
How?
@@marekhrdina5998 you can use vertex groups affecting the size or the density of particles
Amazing!
Thanks Gleb, can't wait to make a volumetric version of that! :-)
Not using Numba! The simulation could be slow.
upd on 2.82.7 working well
2.80 and 2.83 not working
been wanting to learn tissue addon. can't wait to watch this
You've gained a subscriber thanks to your fantastic work.
I wondered if you had any plans, or would know any way of saving an animation of these reaction diffusion patterns, e.g recording the progression and movement of the blobs. The fact that this works with arbitrary meshes is utterly mind blowing, I feel animation is the only further step I would need to be able to absolutely go crazy with this. I have so many ideas in mind that only work if I can animate these, so if you know any way of doing it I would love to know.
One other idea I just had, why not allow us to use a map for kill and feed values? We already have Blender's weight paint, in fact I think I could hack in a solution even knowing nothing about blender, just have a logic branch and separate method that derives the k and f values from 2 more vertex groups. Then we can paint areas of different values over the top of our models and have different effects in different areas!
Thanks :D
Thanks tiggerbiggo, you can already animate it, the only issue is that it doesn't have a cache system yet :-(
Regarding the vertex groups for F and K it's a great idea, indeed I already did that :-) try to download the latest development version. Another hidden feature is that if you have a Vertex Color named "B" it will transfer the values to that as well (a bit slower thought).
@@AlessandroZomparelli Ahhhhh!!!!
I just did it as well! I just came back to tell you hahahaha!
It was pretty easy, even though I don't know python I was able to identify the correct function (there were lots that looked the same, probably leftovers from before you added the new numba method), and replaced the f and k variables with calls to fetch from the vertex data.
This means so much, a thing i've wanted to do for a long time is use a reaction diffusion pattern that flows WITHIN another pattern. This way, I can run a reaction, and copy the pattern and **use that as values to run another pattern!**
I do have one more question, I didn't edit any of the menus so the old "f" and "k" sliders in the GUI are still there and have no effect on my hacked together version since I don't know how to deal with blender's GUI. Did you fix this, and do you think it is more stable to use your one?
Thanks :D
@@tiggerbiggo yes in the new version I disabled the old settings when a Vertex Group is used. Adding two settings for min and max. Regarding the code you are right I need to clean it a little bit... I didn't expected guests :-P
@@tiggerbiggo yes in the new version I disabled the old settings when a Vertex Group is used. Adding two settings for min and max. Regarding the code you are right I need to clean it a little bit... I didn't expected guests :-P
Thanks, it was hard for me to learn about this topic, new subscriber!
Hello! Thank you, interesting. Greetings!
amazing, is there a way to then convert the shape into a lattice, or delete the blue section ?
Yes, in Tissue's Weight Tools you can use Contour Mask, but I just realized that it is not working in Blender 4. I have to update the code
Actually, it does work with Blender 4, this is the feature that I was mentioning, you can use the last update from Github: docs.blender.org/manual/en/latest/addons/mesh/tissue.html#contour-mask
@@AlessandroZomparelli amazing will give it a go .. Many Thanks ❤
Ricerca sempre incredibile, complimenti!
still not possible in 3d volumes in blender.
so sad. i switched away from blender to houdini now.
There is a workaround for that. You can create a 3D lattice structure. It's not like having direct access to the voxels, but it's something
Alessandro, this is totally awesome!
Ciao Alessandro, semplicemente fantastico! Un bel passo verso Houdini. Grazie!!
Grazie Fabrizio, sarebbe bello. Purtroppo ci vuole ancora un po' di strada. Un conto è sviluppare funzionalità verticalizzate come questa, un conto è mettere a disposizione uno strumento flessibile come Houdini... Ma vediamo cosa si può fare! :-D
...volevo scrivere un "piccolo passo" ma mi sembrava da stronzo. Comunque uno sviluppo davvero apprezzato
PS. Mai pensato di abbassare la quota minima su patreon? Ti supporterei più che volentieri ma 5$ per le mie tasche sono un po' tantini.
Non fraintendermi, il lavoro che fai ne vale ben di più ovviamente...è che sono un po' messo male in arnese
In ogni caso buona continuazione col tuo progetto!! 👍👍👍
@@fabbrobbaf ciao Fabrizio, la pagina è ancora fresca e sto ancora cercando di capire qual'è il modo più corretto di definire le soglie. Per il momento le tengo così, però apprezzo il pensiero :-) I progetti open da supportare sono veramente tanti e molto validi, ognuno fa giustamente le sue considerazioni peronali, no problem.
you're a hero
Not sure why but on my computer, which is not a weak one, everything slows down noticeably when I work with your addon, which is really an amazing addon btw.
Hi Marko, what Blender version? Are you using the last development version of tissue?
Alessandro Zomparelli I’m using 2.82a and the version of the addon that comes with it.
@@AlessandroZomparelli, hey, just so you know, I went to your Github to download the latest version for 2.8x and now it works much faster. Thanks. Also, I don't see the "Numba module successfully loaded" message in the console, but it seems that it executes it without a problem. Thanks once again.
@@zetsology I just uploaded a new release 0.3.39 on GitHub. The previous one had some bugs. For numpy now there is an option in the add-on panel. It should tell you if Numba is installed, otherwise it should provide a button for installing
@@AlessandroZomparelli, thanks a lot for all your hard work. I already got some interesting results, but I would like to learn to control it a bit better. Looking forward to some new video tuts. Btw, where can I donate something?
Really nice work.
How can I install numba manually? I have tried to open it from administrator but I see message Not using Numba
Hi Alessandro, the latest Blender releases include an older 0.3.25 version of the Tissue addon but I can see that you're already aware of this issue. The performance was abysmal on that version and I would encourage you to look into it and see if you have to notify the Blender core team to update your addon.
This is the message I got in the system console, on installing Numba for the first time I could see that it was being downloaded using the python module in the task manager but nothing executed after that.
"You are using pip version 19.0.3, however version 20.0.2 is available.
You should consider upgrading via the 'python -m pip install --upgrade pip' command.
Tissue: Numba not loaded correctly. Try restarting Blender"
What should be my course of action if I want to resolve this issue in the best way possible without fiddling too much? Thank you for your work.
Hi Akshay, yes I will notify that to the Blender team, I was waiting to reach a good point in the update of the add-on, and I think that could be a good moment.
Regarding tour issue, can you confirm that you are using the version 0.3.40? If you go to the script layout and type "import numba" in the console does it give you an error or it go smoothly? pasteall.org/pic/6b01be0286c7421684609961d2f931ec
Also, which OS are you using?
@@AlessandroZomparelli I want to start out by saying that I just checked in 2.82a and the latest Tissue release works fine with Numba installed without any hassle.
I'm on Windows 10 64-bit v1903 trying out the latest Blender alpha and beta releases. I got the release "Tissue v0.3.39 for Blender 2.82" from Github, ran Blender as administrator and the installed version shows up as Tissue v0.3.40. "Install Numba" does nothing.
On "import numba" it gives this error message.
Traceback (most recent call last):
File "", line 1, in
ModuleNotFoundError: No module named 'numba'
Eureka!
it looks like I have installed numba through the anaconda, but the blender still doesn’t see it, could you tell me a way to install it?
So there is a cache now. I can bake an animation to cache and play it back using the "Run Reaction-Diffusion" button. But it doesn't work when rendering an animation. I am so hanging out to see this stuff animated.
Hi Dorian, thanks for reporting that. I will check it!
@@AlessandroZomparelli Ok, it's working now. Weird. I noticed something that might have been the cause. I have 2 versions of Tissue, the built in one, and the new one I downloaded. When I just opened Blender it had defaulted back to the old version. I changed it to the new version and now it's happily rendering an animation of the previously baked cache.
@@doriandowse great to hear that!
Hello, I love your tissue add on, thank you! I had a question - I have added a reaction diffusion to an animating shape, but the RD pattern doesn't appear when I render it (in cycles), is there a solution to this?
great stuff
cool!
Visual tissue :)
Numba installs fine using Blender 2.81 on Windows, but for some reason it will not install on the same system under Blender 2.83. I don't know if it's because 2.81 was installed with the installer, so the config folder is in the user default Appdata location, but I installed 2.83 manually with the portable download. Would that make a difference?
love it.
awesome, sir
This is great XDd thank you so much XD
hey! thanks for the video! i have the latest Blender installed (3.4.1), that includes Tissue, and i subdivided the sphere 6 times, i also put 100 for steps, but it works way slower than your vide. my pc is above average. any idea what i could change to improve the speed? thanks again!
is Numba integrated in the latest Blender?
Amazing
Hi. I'm wondering about such a thing. We can bake and output textures in the shading panel of the blender. For example, I created a lava flow, animation in the shading panel, so how do I output it? Also my main goal is to dump this output into an unreal engine.
Hi Hasan, have you tried baking it to vertex groups or to a texture?
@@AlessandroZomparelli So cooking as a single texture? There is an option called combined in the oven list, did you mean it? I haven't tried it that way. It would be much better for me if there is a resource describing the method you are talking about.
Is this working on Mac? I can't see the "toggle system console" in the Window menu. How can I make it visible?
...it's definitely working but it depends on the computer graphics card and number of subdivisions you start with in the beginning. It's better to start with a lower number of subdivisions, lower than 6.
Just start Blender from the command line, the console should give you feedback while you use B3D. Unfortunately, on my kubuntu there is no happy numba message.
I'm doing a review of this plugin, can I borrow some of this footage to highlight the functionality of this plugin?
Sure
thanks ¡
Hello, I am trying to give this excellent diffusion a go but even when I start blender as administrator I cannot load numba. I am running 2.8 blender and 3.36 tissue. Any ideas. THANKS for a great addon!
Hi Harry, you are right. Apparently something wasn't completely right. I tried to fix that. At least for me it works on Blender 2.81 and 2.82 on windows. I'm still doing some checks on Blender 2.80. Sorry for the hitch
@@AlessandroZomparelli Thank you for your prompt reply Alessandro. I managed to follow online tutorials and installed numba for the blender build in python through windows 10. I really appreciate the time you took for the addon and reply!
@@Aiggel1 Sounds great. I did some changes though, and now should work better. I'm not sure yet if it works in any condition... Anyway, happy Reaction-Diffusion to you!
I got it installed on Blender 2.81, but it will not install on 2.83 for some reason.
this is amazing but is there any way to key frame it?
Hi Alexander, is it possible to keyframe the parameters, but there is not yet a Baking option. Is that what you meant?
yea i was wondering how i could key and then bake the actual weight paint changes so that instead of continuing the same simulation when the animation loops back to the start, it would replay the same simulation so u can rig it into controlled animations. thanks!
@@zanderdushenko this is indeed the last missing piece. I will try to implement something soon :-)
@@AlessandroZomparelli thank you so much this is some amazing work
Master Jedi!
looks cool but my pc was crashed
Amazing!