Y'know, I always wondered how the Shadowbeam staff worked, I had assumed it was a raycaster of some kind... Actually, that leaves me wondering, does the Heat Ray work the same? It's also an instantly-travelling 'hitscan' weapon, maybe it also uses extraUpdates?
Yeah, I accidently completely shred Providence while i was trying to figure out what weapon is the best against her (I had like 7 weapons at that stage) and just saw that celebration mk2 did 45K Dps and shocked me. Glad to see someone else find this bug.
This reminds me of a bug I found where in calamity the angler would give me two stacks of bait that happened to be the same stack. If you threw both of them at the same time they would share position and move twice per frame. Also saving and quitting would make them two separate stacks, so adding more to the stacks would duplicate it.
It feels kind of strange that this sounds like a separate thing and not something that is just done automatically when the velocity gets high enough. The game could just take the distance the projectile should move and repeatedly do updates that move it less than 1 block until it gets to where it should be.
For arrows ichor don't have extra updates and seeing that they are probably the most used one it makes magic quivers kind of redundant 10% additive bow damage is just bad unfortunately (doesn't even increase arrow damage like ranged damage does)
I'm very late to this but another reason this is done is for visual purposes (as the shadowbeam staff demonstrates). For a lot of projectiles that have visual trails extraupdates are used to make the trail more smooth, celebration is an example of that (since it uses a trail of afterimages, essentially).
No. Even if the projectile is piercing and uses local immunity frames, it will deal the same amount of damage. Adding an extra update makes it hit enemies twice as fast, but since it also now moves twice as fast, it will hit an enemy the same amount of times before exiting the hitbox.
i know this might probably be obvious but, i'm guessing extra updates would also affect homing properties, it could be interesting to see how higher updates affect different homing projectile AIs (assuming they do have different ones)
In a sense, yes. Honestly I've always considered it an "upgrade" to the waterbolt, seeing as they're both magic weapons from the dungeon that bounce off blocks.
Apparently stinger necklaces' bees cause Iframes on enemies, making shark tooth neckless better. Consider making a video about support weapons and accsessories that cause s? that would be helpful like your video about minion s
that shouldn't really be an issue unless they use Global s. If they use Static, only bee projectiles will be(e) affected, and if they use Local, then every Stinger Necklace bee will only affect itself
Y'know, I always wondered how the Shadowbeam staff worked, I had assumed it was a raycaster of some kind...
Actually, that leaves me wondering, does the Heat Ray work the same? It's also an instantly-travelling 'hitscan' weapon, maybe it also uses extraUpdates?
Yes! It also has 100 extraUpdates.
oolaa!
I'll never be able to see the shadow beam staff as a beam again
The red rocket in 1.4.3 was able to shred the hell out of Providence in Calamity.
Yeah, I accidently completely shred Providence while i was trying to figure out what weapon is the best against her (I had like 7 weapons at that stage) and just saw that celebration mk2 did 45K Dps and shocked me. Glad to see someone else find this bug.
It's amazing the difference that *one* missing digit can have on the game's balance. RIP old red rocket. You will absolutely not be missed
Missed from missile HAHAHAHA
(Help I'm playing mediumcore and I'm losing my mind)
Edit:nvm I'm gud now
I like that it was the RED rocket in particular which was OP. Nice work, redigit ;)
It's oddly amusing that the shadowbeam staff is essentially just a waterbolt at 100x speed.
and, y'know, 4 times the damage
This reminds me of a bug I found where in calamity the angler would give me two stacks of bait that happened to be the same stack. If you threw both of them at the same time they would share position and move twice per frame. Also saving and quitting would make them two separate stacks, so adding more to the stacks would duplicate it.
I had the same happen with angler potions when opening crates.
@@b0mberr330 Most of what I thought about it was oh cool a dupe, and why/how does the game store that kind of information.
Terrasteel - “That can really throw off balance, you don’t want that.” 6:40
Me - Are you sure about that
The wooden bow with double velocity is really cursed
It feels kind of strange that this sounds like a separate thing and not something that is just done automatically when the velocity gets high enough. The game could just take the distance the projectile should move and repeatedly do updates that move it less than 1 block until it gets to where it should be.
Or do proper raycasting...
@@renakunisakiExactly, this is all just a disgusting hack to avoid having proper contiguous physics
For arrows ichor don't have extra updates and seeing that they are probably the most used one it makes magic quivers kind of redundant
10% additive bow damage is just bad unfortunately (doesn't even increase arrow damage like ranged damage does)
Fr its kinda a meme accessory used solely for the speed. Archer potion is just better and even though they stack; it’s not worth the slot.
I'm very late to this but another reason this is done is for visual purposes (as the shadowbeam staff demonstrates). For a lot of projectiles that have visual trails extraupdates are used to make the trail more smooth, celebration is an example of that (since it uses a trail of afterimages, essentially).
Please keep these coming, I loooove those
2:20 i honestly think this would be a really cool weapon tho
you have have to make sure the enemies aren't in the deadzone
A wave gun that only hits on the crest of the wave perhaps. It would certainly look cool!
So wait. Magic quiver makes (most of) arrows better twice?
sadly it doesn't affect firing speed by that same amount, it just makes it easier to aim really
No. Even if the projectile is piercing and uses local immunity frames, it will deal the same amount of damage. Adding an extra update makes it hit enemies twice as fast, but since it also now moves twice as fast, it will hit an enemy the same amount of times before exiting the hitbox.
Very interesting video, learnt a lot
How do you read terrarias code?
I've always wondered how the spelunker glow stick works
Decompile the game. dnSpy, ILSpy, etc... all work well
Red rocket is SURELY an intentional bug with the “euphemism” and how it screws over bosses
unhelpable nerds make the best types of videos hands down
Would have been very helpful when I was starting to mod the game
i know this might probably be obvious but, i'm guessing extra updates would also affect homing properties, it could be interesting to see how higher updates affect different homing projectile AIs (assuming they do have different ones)
I think the music may be a little loud for this video
These kind of videos are sick as hell
I remember when i was messing with modding terraria and found the velocity modifyer
New Terrasteel videos make my day better
This was a really neat video, thank you for sharing
I wish they keeped the red rocket as it is in 1.4, celebration mk2 is literally an endgame weapon and im okay with it being op
He never mentioned the heat ray, which is similar to the beam staff
I need a terraria mod that makes it run at delta time.
is shadow beam staff just retextured and sped up waterbolt?
In a sense, yes. Honestly I've always considered it an "upgrade" to the waterbolt, seeing as they're both magic weapons from the dungeon that bounce off blocks.
woah
Does this affect on minion?
Like the stardust dragon but 100x faster
really interesting
nice.
Apparently stinger necklaces' bees cause Iframes on enemies, making shark tooth neckless better.
Consider making a video about support weapons and accsessories that cause s? that would be helpful like your video about minion s
that shouldn't really be an issue unless they use Global s. If they use Static, only bee projectiles will be(e) affected, and if they use Local, then every Stinger Necklace bee will only affect itself
They do use global s, look up shyguymask's deerclopse speedkills, he got a faster time with regular neckless
@@ledlebrgr5380 they have global
so basically it's what frame rate the thing will be using
Can someone get me the name of the song played during the into section, I can't seem to find it.
As listed in the description, it is "Hesitation" By Heart Plus Up! the same song plays throughout the entire video
Ok
what
Can we add the fact that calamity seems to increase bullet velocity by alot
why would that be mentioned