RDR2 New Driver DLSS Review Update
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- čas přidán 30. 07. 2024
- Red Dead Redemption 2 (RDR2) recently received the Blood Money update which added Nvidia's DLSS technology to the game. But it introduced many issues including bad checkerboarding artifacts on the hair of characters and horses. But we now have the official 471.41 Nvidia GPU drivers which come claiming to provide the best experience for DLSS in games like RDR2. In this video I test whether the hair artifacts in Red Dead Redemption 2 with DLSS are fixed, as well as providing performance benchmarks on the old drivers vs the new drivers to see if there were any performance gains with the new GPU drivers in RDR2.
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Summary of results and review script (My system is RTX 2070, i5 9600K, 16GB RAM and game on NVME SSD gameplay at 1440p):
Old driver: 471.11
Native Bench: 53.9119
DLSS quality Bench: 62.3672 about 15.7% improvement
Notes: minimums were lower, but this difference was not evident measuring the 1% lows with Afterburner
New driver: 471.41
Native Bench: 53.4342
DLSS quality Bench: 61.8882 about 15.8% improvement
Script:
I’ll go ahead and give you my final review of RDR2’s DLSS implementation while we watch these comparisons. While I was initially impressed with some image improvements over the native TAA implementation (which is quite blurry), I was underwhelmed by the overall performance gain especially given the terrible checkerboarding pattern affecting hair. I had high hopes that the new driver would at least fix the image artifacts, but was let down, and as the benchmark reveals there were no measurable performance gains on my RTX 2070 at 1440p on the new drivers. While the in game benchmark reported minimum framerates lower on the old driver, measuring the 1% lows using MSI Afterburner did not show the same result. I’m still glad that RDR2 has the DLSS option since it can be such a demanding game, and while there are some improvements to the image, the hair artifacting is extremely disappointing and distracting. If you are going to use DLSS in this game, be sure to keep your hat on. Also to address a few common comments on my last two RDR2 DLSS videos, no I am not CPU bottlenecked. That’s why there is a CPU usage indicator in the top left, and the GPU usage is near 100% the entire time. Also, of course I don’t use ultra settings when actually playing the game. This is for the purposes of benchmarking. So achieving a solid 60fps on my 2070 is definitely possible by tweaking the settings, even without DLSS. As always a huge thank you to my subscribers, who are all beautiful people, and an even bigger thank you to the best people in the entire work: the people who clicked that join button and became channel members. I hope all of you have an excellent day.
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Chapters:
0:00 Old Driver Native Gameplay Image Quality and Performance
1:27 Old Driver DLSS Quality Gameplay Image Quality and Performance
2:22 New Driver Native Gameplay Image Quality and Performance
3:59 New Driver DLSS Quality Gameplay Image Quality
4:22 Bird Ghosting New Driver
4:45 New Driver DLSS Quality Gameplay Performance
5:30 Final Review and Side by Side Benchmarks - Věda a technologie
Here's a tip: You don't need to press escape multiple times to get back to the game from Settings, just hold it and it automatically jumps back to the game from anywhere deep in the settings :)
Thanks for this amazing tip brother 😀
I just press P
@@BreadLover u just be pushin P
You’re becoming a great resource for dlss which will be more and more important in the future probably. Keep it up
@Mac Pot Dead?
Support for it is greater than ever.
@Mac Pot why?
Oh gotcha, yeah I guess I should have said both dlss and fsr I definitely think you have a point there.
@Mac Pot Fsr CAN be implemented on more cards because it is not using any dedicated hardware.. Pc market is about 84 % nvidia as we speak.. I know its not RTX but nvidia "fanboys" like me will prob move to another nvidia .. Consoles are,more or less, dying.. Xbox has no reason to exist since all the games can be played on a PC.. Sony is creating a streaming platform where.. guess what.. You will be able to play these exclusives on your Tv.. Mark my words, the serious Fsr upgrade will come on the next gen AMD hardware and.. it will not be backward compatible.. Evolution needs sacrifices..(Reason why you need to emulate old pc's)
@Mac Pot Dlss CAN get open sourced when the competition have some hardware for it.. As i said before, the true dlss competitor fsr will appear as a hardware solution on a next gen card.. not software..
Did you completely disable TAA by dragging the slider to the left when activating DLSS? IF TAA is left on, even if it's reduced in intensity, it causes lots of weird issues.
Thanks for the tip.
Thanks. Just the content I was looking for. Subscribed. If you make more videos about DLSS comparisons, (on this game or others) I for one will watch them.
Thanks! This channel isn't entirely graphics comparisons. Actually much of my content is tech news/leaks regarding gaming PC hardware and software. But I also like to make comparison videos like this when there are major DLSS or FSR updates (or other notable graphics tech).
Thank you so much for adressing this. I wanted to know if it fixed the flickering on hairs. Underated youtube channel, you deserve lot more subs 👍
Having a i5-9600K chip inside desktop and 1440p display too. I'm now waiting for a graphic card RTX 4050 or RTX 4060. Thanks your testing!
I've really been looking forward for the DLSS update since the day they announced it (reinstalled the game immediately after the announcement) and to be honest, after doing my own benchmarks and watching various videos, I'm pretty disappointed...
Other games have seen *significant* improvements in fps and often superior image quality compared to native resolution. RDR2 DLSS definitely fails on that first point (going from 50 to 55 as in this video is not what I'd call significant) and the few visuals it does slightly improve are overshadowed by ghosting and bad hair (and some other issues too).
Prior to the DLSS update I had my settings tuned so the game would remain just above 60 fps in the most demanding areas. I was hoping that with DLSS I could crank a couple more sliders to maximum but with that small of a performance boost I'll just have to stick with my current settings, which means there's no real reason to bother even switching on DLSS.
Great video, by the way! Glad I found this channel :)
The driver update fixed optimization issues I was having with my 3070ti after the most recent update rdr2 was using around 70-80% of my gpu now after the driver update it's back to 99% 👍
A great way to instantly improve your FPS is to just swallow your pride and turn a few things to high from ultra. Volumetrics, shadows and reflection at high will give you a huge a boost and you have to kinda get down on with your nose to the ground, ass in the air like a cartoon character sniffing around to even spot the difference (maybe shadow quality is the most noticeable but you will forget about it 5 mins later). Trust me you don't need everything on ultra all the time and I play this on an RTX 3090.
Does image look better? Is it still blurry like with TAA? Is there any shimmering in shadows?
Yep! Definitely needs work with those artifacts here. Very good review!! I wonder how they could attempt working those things out and why in some games those issues exist and in others they don't. Very interesting!!
Also, do you know the version of DLSS being used in the game currently? Just curious...
2.2.10.0
@@danielowentech oh..very interesting!!
@@danielowentech hmmm...so im shooting in the dark here, but here's my gut feeling. Would love to know what you think. From the examples of those artifacts, it looks to me that the problem may be either the capacity of dlss in this iteration or a compatibility issue with dlss's version of temporal processing vs the native design. I think the weakness of the tech may be most revealing here because it seems that very fine and high detailed objects like hair or flocks of birds is where the artifacts tend to pop up. Lets take the hair for example, it's very detailed and, most importantly, moving in deferent directions in layers. This imo may result in the checkered artifact possibly due to dlss temporal processing not being able to accurately depict these layered movements of the image in real time. So basically, i think it freaks lol. If i remember correctly, dlss takes temporal data from frames before and after to give the best approximation of the image to be shown. The birds, in your demo seemed to not artifact until that crossed paths and the images overlapped. Seems like the same environment of the hair; layered detailed objects in motion. It will be interesting to see what Nvidia does to fix things like this. As for compatibility, i wonder if the version of dlss's TAA is not truely liking the undergurding code of some games resulting in these types of artifacts happening. Maybe im way off the mark, but it's my best guess as to why the artifacts are happening in the first place. Very interesting!! Oh and the same thing goes for the hair in Cyberpunk 2077...highly detailed, layered and lots of movement with the same sort of artifact. Very interesting indeed.
You could see artifacting in the clouds aswell as the hair .
To me DLSS actually looks worse than taa, it’s unfortunately not just the hair looking bad, there are obvious ghosting trails and flickering if you look at the tree branches for example, and also the shadows seem to behave strangely for some reason. Taa is blurry as heck but at least it’s more stable.
Hello kuRas, make sure you have every image improve/influence setting in the global settings menue which you find in nvideas Control Panel turned off. It gets very unstable with any global presets in regards to sharpening or smothing effects.
@@totaldif2375 That does not change anything
Totally agree with you, i also notice all that you say. I love DLSS, its very good in other games, but sadly in this game is bad, very disappointed :(
That's weird I feel like I'm the only one to find that DLSS is slightly blurrier than TAA
I agree. I find Dlss too distracting and too oversharpened. I'd rather have it blurrier tbh
I appreciate the quality content as always! (Small tip: the running around in circles made this pretty unwatchable if I’m being honest making me dizzy lol) anyways, looking forward to the next! Cheers
Lol, alright, maybe I will run back and forth next time lol
@@danielowentech Maybe just run in place to be on the safe side
Thanks for the Video. Did you ever test the other DLL 2.2.6 from Rainbow Six? For me it fixes the Hair Artefacts
I did a bit of testing. I feel like I still saw checkerboarding in the hair. Might have been less ghosting though on birds and stuff. I may or may not do a video about it.
houston we have a problem, DLSS option not there no more it used to be?
hv u tried swapping the original DLL file with the latest DLSS 2.3.5 version?
Will you be doing a video on the latest RE: Village update? I heard they fixed the stuttering issue and added FSR. Looks like Capcom is finally doing their job haha.
Testing it right now!
Turn off TAA Sharpening, it will solve it "according to PCWorld"
I tried it and it didn't fix it for me
Nope
Please do an update with the recent RDR2 update with DLSS and FSR with the sharpening slider!! Both DLSS and FSR still have texture banding on Arthur's lips and face when zooming in close on picture mode.
Kinda my issue with DLSS is these little issues here and there. They drive me nuts. I don't currently run an nVidia card (tried to get a 3070 but no stock) currently on a 6800 so fps at 1440P did not need DLSS/FSR anyway. But in cases where I would WANT to use DLSS, these little issues would drive me up the wall. I think DLSS is best used for 4k monitors but then how many people run that on PC gaming? Majority are still on 1080P (68% of players on STEAM) and second place is 1440P (8% of players on STEAM) followed by 4K at 2% but that seems high even then. Maybe some use TV's? But then crap refresh rates.
Did you fix the frame drops?
Watching a guy sprint circles around a horse is one of the most unexpectedly hilarious things I've seen in a while, for some reason.
I need help, my game looks SO bad with DLSS on. I’m on 1080p and it looks very bad, not only the hair, but everything looks blurry and the grass looks terrible. And it also has ghosting.
DLSS looks worse the lower your resolution is. At 1080p definitely don't go lower than the "quality" setting, and even then it might look somewhat blurry.
TAA makes everything blurry, MSAA gets rid of blurriness but the staircaseing effect is annoying . Does dlss help with ridding the game of the blurriness because this game is borderline unplayable for me rights now. Idk what to do every video I look up hasn't helped me.
From the recommendation 👍
Perf yea maybe no boost but the hair....and im using a VA panel so the ghosting is actually very clear in some scenes.
So you have an ultrawide monitor and don't run it full screen? I'm running an Ultrawide 3440x1440 monitor and run it full screen, looks great. Confused. Edit: Unless you were trying to capture the 16:9 aspect for the video.
16:9 for video.
What's the native resolution of your ultra wide monitor? Noticed you're playing in borderless window, when you press Fullscreen it doesn't work right? What you have to do is go to Nvidia control panel and change resolution. If you're ultrawides resolution isn't included, press customize and add resolution. I'd be interested to see what happens to your hair artifacts after switching to Fullscreen.
The hair artifacts are there even at native 3440x1440. Also, even when I use the 2560x1440 custom resolution rdr2 ignores it in full-screen and stretches. Some games obey the custom resolution and others dont.
As a side note the hair artifacting is a bit less noticeable to me at 4K so I find dlss worthwhile when gaming on my 4k tv in this game
Yeah, this game is really just meant for 4k. I've been tinkering with the settings to get the game looking best in VR. Another thing I was gonna say is to change the scaling to 5/4 and turn the TAA Sharpening down just a little. Usually those artifacts are supposedly a mix of TAA and soft shadows. I noticed if I try to fix this problem, a few more issues pop up instead. That's with my 1440p monitor as well. Don't know if you play any VR but this game in VR is wild.
DLSS has (or had when I played it) the same kind of issues with hair in CP2077, most noticable when using a mirror.
I believe the mirror was a different issue and the entire image was rendered at a lower resolution, almost as if DLSS was not being applied to the reflection. If I remember correctly this may also have occurred on the character screen in the menu.
@@danielowentech Very possible that that was the case, been a while since I last played it. From what I remember though it was still visible on NPCs while playing the game, though I mostly noticed it when sitting close and/or having conversations with characters that had longer hair. This was at 1440p with DLSS set at Quality.
Not a big issue, still found it an acceptable compromise to make in order to get playable framerates with much of the RT enabled.
Say - are you aware of any resources for playing on an ultrawide? I have a 32:9 monitor that does HDR, which looks (to my eyes) A LOT better. Only, HDR only works in fullscreen - and if I play in fullscreen, the map gets messed up. It's super annoying.
I havent really looked into it. I have a 21:9 monitor and just play the game normally and it isn't too bad. Just the cutscenes getting letterboxed is annoying. There are probably ultrawide mods out there though.
@@danielowentech As an old hand in the Skyrim modding scene, Nexus was the first place I checked.
I DID find a mod that takes care of the letterboxing. You'll find it here - sounds like it would be a win for you:
www.nexusmods.com/reddeadredemption2/mods/25
Sadly, it doesn't help with my map situation. Right now, my best bet is alt-enter into switch into widowed mode every time I open the map, then alt-enter back after I'm done.
I'm curious: At 21:9 is your map just a little bit squished but usable - or is it completely normal?
Still get some occasional graphic glitches with dlss in this game but my card can only handle 40fps at 4k ultra in this game, I would upgrade but where are you supposed to go from a 3080ti lol?
Honestly don't play rdr2 at ultra. Look up the hardware unboxed videos for optimized settings (both parts). And then turn the lighting back up to high. Thank me later. Your fps will be like 60% faster with almost no visual difference.
I used dlss on my 3080 and it sucked way to much blur and barley any fps gain I ran 2k native
The 3.1.1 DLSS update is pretty awesome.
Better than 2.5.1? I upgraded RDR2 DLSS dll file to 2.5.1. It looks really good. I get no ghosting or artifacts or anything.
That effect was still their without DLSS but not quite as obvious. DLSS at Quality will not give massive gains in performance in any case.
DX12?
Could you test taa max sharpening
That's looks more like a low quality hair mesh issue that even DLSS can't fix yet. Seems that Rockstar devs went with the overly think hair strands and low hair strand count for their character and animal assets so that GPU's and CPU's wouldn't tank on FPS. Hair looks too wiry in RDR2 and too much shimmer on grass, leaves and hair assets in the game.
The hair and trees are still really distracting with 471.41
Hi, I have a 1050Ti and I cant download the new version. HELP!!!
A 1050ti doesnt even have dlss
those certain birds are *CURSED*
You have to remember that DLSS is still a Checkerboard Technique but using A.I to do the Algorithme.
No it’s not. DLSS reconstructs the image using AI trained on super resolution images of the game. Checkerboards recycle data from previous frames to generate the next one. Don’t lie about things if you don’t actually know what you’re talking about.
try dx12, RDR2's vulkan dlss support seems quite broken
I already tested that on July 14th. Here is the video: czcams.com/video/tT6tladpzww/video.html
Anyone else have frame time spikes and hitching even though you have a very high end PC? 3080+ Ryzen 9
It dropped frames with my 3060ti and still does with my 4070ti. I can't stand it.
I immediately noticed quality loss even on DLSS quality mode. Turned it off and didn't look back.
AMD's FSR might give the same gains if not better without any "DEEP LEARNING" behind it lol. All this deep learning is marketing BS.
CP2077 looks great with DLSS, so no, it's not just "marketing BS". DLSS works quite well if properly implemented, which it quite obviously wasn't in RDR2.
Bro, if nvidia didn't patch this, would you still try new dlss versions from other newer games on rdr 2?
So far RDR2 has one of the newest DLSS implementations but if we get something like a 2.3 version in a new game that I have access to it would be worth a shot.
@@danielowentech You can use 2.2.6 from Rainbow Six and it will fix bird ghosting etc. Every newer version is bad
Rdr2 is already using 2.2.11 but maybe I could try the one from Siege just to check
@@danielowentech 🙏🙏
@@danielowentech It's the only version so far that fixes this issues, i don't know why newer versions are behaving like 2.1
Today I found the solution to checkerboard hair, overly sharpness and tree flickering when DLSS is activated. Just replace the DLSS 2.2.10 with the latest DLSS 2.1 file (DLSS 2.1.66) and voila, perfect image quality.
It seems that DLSS 2.2 file lack the component that prevent temporal artifacting.
Just spread the message so everyone can enjoy DLSS in RDR2 the way it meant to be.
why 2.1.66? You can take the DLSS 2.2.6 dll from Rainbow Six :)
@@ginpanse4025 Yes, but any DLSS 2.2, even DLSS 2.2.6 will cause checkerboarding and temporal artifacts.
@@andresgrijalva2485 ok thx, i will try it out. And how about the Performance with 2.1?
@@ginpanse4025 The performance is the same
@@kpchardware6204 ok, i had tested version 2.1.66. Its not good, the Trees far away and struktures are flickering verry much! Now i use 2.2.11 and its great! There is checkerbording on hairs, but no other artifacts
Edit: I think the checkerboard hairs are also gone... Pls test Version 2.2.11
DLSS sharpening has to be removed through mods or modded exe to get r id of this issue with hair.
How?
@@mohdsanad7282 Sorry, I can't link it here as modded exe can only be found on some piracy discussion boards/forums. However, the good news is, that you can do a DLSS DLL swap to the latest version and get rid of the sharpening. This is a legit way to doing things, and its very easy to download the latest DLSS DLLs and just replace the original in the game folder. The only issue I have heard is that the Rockstar game launcher can cause issues if it sees a replaced/non-original DLL in folder. Do you research on the work-arounds or if you are using Steam or Epic versions, it may be fine.
cpu bottleneck, with my 5800x and 3080 at 1440p im seeing close to 25 to 30%
I don't see how it can be a cpu bottleneck when you can see my cpu usage is low and my gpu is near 100%
@@danielowentech percentage means nothing, your multicore CPU will run at the max speed of the slowest loaded core... this is explained by threaded engines in real time rendering scenarios needing to execute instructions in parallel (desync will usually end in a crash to desktop or a BSOD). So even under 100% usage a higher IPC CPU will yield better performance in software like RDR2, actually it's where they shine the most.
Let's face it, it's not the first time nvidia have released a 'game ready driver' only for it to do virtually fuck all for the game in question. They probably just went into the driver code just to change the version number, clicked save and that was that. Fastest driver update ever...check out kitgurus video comparison of it, miniscule differences in performance as well...
DLSS quality makes the game look better than TAA somehow, feels like TAA makes the picture mushy/blurry, really bad implementation in RDR2.
471.96 is out meanwhile try that one
i think you're over analyzing negligible stuff. Who bothers with hair? DLSS was not meant for that, it's for scaling your resolution to achieve better FPS. Maybe all Ultra over does images. Its not always a good thing.
2022 and on fix for Noise Hair :(
2070s
same here
@2:04 You are still past diminishing returns on the visuals, unless you really can tell the difference between high and ultra. ;)
@5:56 Did you check other versions of AA?
@7:35 Good boye. :D
I feel like DLSS was over-sold, and under delivers.. Everyone just wanted to talk about how, in stills, DLSS looked about the same as native, but with extra fps!.... While ignoring all of the trade-offs, such as the ghosting, smearing, reduced quality of post process effects (such as the hair)... And when in motion, the reconstruction fails, fine details breaking up into the aliased mess that is the actual resolution .. But it's crisp again when the camera is still!! Wow, yes, so useful.
DLSS looks really good in some games, like cyberpunk 2077 for example. It varies wildly from game to game on how good it works.
@@peateargriffen36 That's true. DLSS in Cyberpunk is absolutely ESSENTIAL!! Without it, all the ray tracing effects would result in a slide show.
It does vary wildly. RDR2's implementation is easily one of the worst I've seen though. Huge penalties in image quality, with all hair and foliage looking substantially worse, for what, 5 or 10 extra frames? Not worth it there. End of the day, it is nice to have the choice!
try turning off the taa sharpening, I heard that's the issue
You got my hopes up that I could fix it as well as have a hit video on how to fix the hair, but unfortunately I still saw checkerboarding in the hair when I slid the TAA sharpening all the way to the left.
@@danielowentech I would have tested it myself but I don't have dlss capable card. I just saw somewhere it fixes some of the issues.
It's all good. I'm also going to try switching out the DLSS dll file to one from another game and see if it helps, though I don't have much hope.
Actually I don't know about others, but it's very difficult to watch with him running in circles.
Yeah, it's annoying as fuck.
Omg people are so obsessed with the graphic no wonder 95% of the games are boring
Nah. It’s greedy companies milking out shitty games with micro transactions
those freaking dots on my hair annoys me. its either DLSS (everything around me is awesome but hair has dots) vs FXAA & MSAA 2x.(hair fixed but everything around me shit) *dont use TAA its shit of the shit
Kinda disappointed how small the performance gain with DLSS actually is though. I mean yeah 15% is better than 0%, but other games have 30-70% gains in real world usage.
Well, you could drop to "balanced" or even "performance" for more FPS gain, but it looks worse as well.
Yeah, I was expecting more like a high sixties average framerate at 1440p quality mode.
@@danielowentech Right, but I find balanced too blurry for me. Oh well can't have it all, all the time haha
You need to disable the TAA sharpening in avanced options
i try that but that bar dont work, it look same if its off or full
Shame about the hair on the driver. It will be patched no doubt in a future Nvidia driver / DLSS update but yea hat on. 13 fps though is ok I guess ATM....
Let's hope it gets patched. In some other games I have seen DLSS even slightly improve hair resolution so it is a shame it does it so badly in RDR2.
@@danielowentech yea as it's one of my favorite games this last decade. Wow Dan You're becoming the "Go to Guy" on DLSS and FSR well done sir I tip my hat to you!
A lot of people talk about how beautiful RDR2 looks, I think the lighting is great but the texture quality even at max settings isn't up to the same standard along with the quality of the AA. I hope for the next rockstar game and the GTA 5 remaster they're doing that they've improved the engine further.
The overall graphics seem very good, but I agree that due to the TAA and/or other issues the whole game looks a bit blurry to me.
@@danielowentech Using reshade helps a bit, if you're not only useful but also fun to mess with.
Game looks good but after playing witcher 3 modded out to the gills, i feel i have mixed opinions
C’mon Rockstar make it right
Honestly the DLSS optimization for this game is really bad. The only way to make this game look good is to use DLSDR and all the settings on high/ultra with DLSS turned off. This game is just weirdly optimized and also has a ridiculous amount of options in the graphics menu settings.
Bro stop running and let me look to horse tail
DUDE~ stop running in circles. Watching your video is making me get motion sickness.
Work fine on 4k resolution... maybe not that great on lower resolution..
Stop spining like that XD !
Never! I must spin!
@@danielowentech Yah but this time its not spin to win lol . It is unwatchable wich mean less view and less subscribe . Do as you please but its my opinion !
got worse
I finally got around to playing RDR2 and what an amazing game! But the DLSS implementation is absolutely terrible. Blocky shadows and edges everywhere. I had to turn it off and tune everything down a bit to get native 4k and it looks amazing!
You should update the DLS dll file to 2.5.1. It's much better. I don't notice any ghosting, artifacts, etc. As you're probably already aware, it's recommended to update the DLSS dll files in most games that have DLSS, because oftentimes the DLSS version that is shipped with games is an inferior version.
@@DeadPixel1105 I will try that, thanks dude!
@@mrspaceman2764 I realize that if you change dllss version, will the game’s exposure change ? The dark scenes are darker. my impression ?
I never actually updated the DLSS files. I kept playing after turning some of the settings down a bit and the damn game just looks soooo amazing, I didn't bother.
Just buy a PS5 and press start
30 fps
you get bigger gains and less artifacts at 4k
DLSS looks like ass on RDR2! Just looks like sharpness was increases to max along with artifacts.
Dlss looks terrible on this game
even fsr
@@alio0ii looks better though
@@GForceIntel for me no
@ali-berbiti I never asked you. If I tell you that fsr looks better, I don't need your opinion on the matter.
@@GForceIntel I just told you that it didn't work for me... as if I told you to care about my opinion hahahaha your crazy 🤣🤣
Just for future reference. Please don't run Arthur in circles during your videos. It's kind of nauseating and distracting.
Good point!