Fallout 2 Is NEARLY Perfect

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  • čas přidán 13. 09. 2024

Komentáře • 800

  • @phoenixshadow4631
    @phoenixshadow4631 Před 3 lety +1195

    The shaman contacting you is actually built in the lore of Fallout because some people encountered a weird form of mutation induced by radiation turning them into Psychers (people with psychic powers ranging from such things as telekinesis, psychic communication, and in some cases even full out twleportation). One theory I have knowing about Psychers is that Oswald is even more special then we thought not only being one of only two known glowing ones who can talk and have their faculties in tact (and are guaranteed as canon) but also because he has proper magic including teleportation (something which could be a side effect of mutation if he were for example a Psycher)

    • @MrHammers
      @MrHammers  Před 3 lety +161

      Yeah, certain psykers make sense to me, like the master was able to effect people's brains with psychic abilities, but for some reason the shamans abilities just seem goofy to me. Seems like a shoehorned ability to give him because he is in a tribe, because he has no other symptoms of radiation exposure, like the master and Oswald like you said are mutated to shit, and at that point makes sense they can get these advanced powers from radiation, but the shaman is just a guy in tribal garb. Idk, doesn't sit right with me

    • @phoenixshadow4631
      @phoenixshadow4631 Před 3 lety +60

      @@MrHammers could be that some mutation occurred in the Shaman's DNA because of his ancestors or of a certain mutated food he ate or something else we don't know about. I'm not gonna say that he's the most logical Psyker but there are a few reasons he could be one. Still though he is definitely a low point among the supernatural parts of Fallout

    • @MrHammers
      @MrHammers  Před 3 lety +47

      Yeah, that's valid. Just his jarring messages at various points in the game killed the vibe a bit

    • @phoenixshadow4631
      @phoenixshadow4631 Před 3 lety +23

      @@MrHammers oh yeah for sure but like I said there's a reason he's still the low point of the supernatural parts of Fallout and you just nailed it in the head

    • @adwarbarbar3722
      @adwarbarbar3722 Před 3 lety +4

      I always thought it was a combination of f.e.v and radiation

  • @boogame272
    @boogame272 Před 3 lety +665

    On the case of the supernatural in fallout. In fallout 1 the master brought out the psychic abilities of humans through “psykers”. The master himself has telepathic attacks that hit you if you aren’t wearing a headband that protects you from him. In new vegas theres even a kid who can tell you the future albeit extremely vague he’s alluded to being a psyker. I believe fallout itself kind of likes to take a lot more from real than we think as to having the unexplainable within lore but the burial side quest was a bit off putting.

    • @MrHammers
      @MrHammers  Před 3 lety +56

      I just replied on another comment similar, but as far as the master, it makes sense he is a psycher because he is just overly mutated and gains some.powers from the radiation, but the tribal shaman is otherwise a normal looking human. I feel like psychers abilities should come from severe radiation exposure, and have you mutated or ghoulish before you gain powers, but I'm aware that isn't psycher lore. But the shaman seems goofy to me because of that, feels like they just gave him telepathy to fit within the "tribal" trope of spirituality

    • @49mozzer
      @49mozzer Před 3 lety +8

      @@MrHammers Could be a Warhammer 40K reference. Apparently shamans were stone age Psykers but when they start getting killed off my daemons the last of them all come together an carrying out a ritual/mass suicide, combining all their power an giving birth to who would eventually become the emperor of mankind.

    • @siggybuttbrain7026
      @siggybuttbrain7026 Před 3 lety +23

      @@MrHammers the master literally made 4 humans get powers and they are still just humans, They are severely mentally deranged because they are more powerful, that’s why the shaman is so weird, his powers are ALOT less powerful than them and he’s mentally not all there because of the powers he has which explains why he’s the only one in the village who talks like an actual tribal, my point is I don’t think the shaman ability to talk to you telepathically wasnt that big a deal if you REALLY think about it.

    • @Yominication
      @Yominication Před 3 lety +5

      @@49mozzer fallout 1 has a lot of wh40k references

    • @therun7024
      @therun7024 Před 3 lety +9

      you forgot about mama murphy!

  • @MeatloafSwooshbear
    @MeatloafSwooshbear Před 2 lety +527

    The only reason caps were the currency in fallout 1 was because they had the backing of the Hub. The fact that caps are the currency in all of the Bethesda era games is just ridiculous lmao
    Also I might be wrong but I think supernatural elements were also in fallout 1. I believe The Master was a Psyker

    • @kesgamingbot1249
      @kesgamingbot1249 Před rokem +53

      You are right the Master was a Psyker and a very powerful one.

    • @oliverdacheeto9009
      @oliverdacheeto9009 Před rokem +15

      Thank god the Inquisition didn't find out!

    • @ralphpangallo5960
      @ralphpangallo5960 Před rokem +49

      Caps where the currency used in tactics and brotherhood of steel. BoS even had a direct sponsorship with a company to put their bottle caps in BoS. It doesn't excuse why it doesn't make sense in bethesda's titles, however it does show that "bottle caps is currency." Was already just an expected part of the franchise.

    • @GrumpyMunkyGameDesign
      @GrumpyMunkyGameDesign Před 10 měsíci

      @@ralphpangallo5960 caps are currency for the same reason coins are here, cash is a 'promise to pay the bearer' so you could take your cash to a bank and have the equivalent value in gold, which it was backed against. gold is heavy and so are goods so rather than carry all that around we exchange them for tokens representative of their value which we can then exchange for the equivalent goods on the other end, so a 'cap' represented a bottle of water, which was a scarce resource more valuable than gold, so rather than carry around 300 bottles of water to trade with, you carry the caps, which can then be used to purchase other goods and the bearer can redeem them for bottles of water which they are backed against just like gold. Amuses me when people mock concept of caps, cos the cash and coins in our pockets are just as worthless on their own, and used for the same exchanges, they're just backed against different standards cos we happen to value precious metals and minerals more than water in our current society

    • @goaway94
      @goaway94 Před 8 měsíci +10

      yes because setting up a money currency in california means it'll be the exact same on the east coast as well

  • @Thagomizer
    @Thagomizer Před 3 lety +780

    20:50 Wrong. There's absolutely no reason caps should be the currency of the Capital Wasteland, the Commonwealth, or West Virginia. In Fallout 1, there was at least a comprehensive explanation behind why they were the default currency of that world, and they were backed by water. In Fallout 2, the economy is backed by the gold reserves of Redding. In Fallout New Vegas, there is also a plot-related reason the NCR dollar has lost some value and the people of the Mojave are going back to the bottlecap standard, all of which are explored in the game itself.
    The only reason caps are used in later titles is for brand name recognition, which is the same reason Bethesda sees fit to spam every corner of the continent with super mutants, deathclaws, radscorpions, and the Brotherhood of Steel.

    • @user-ms5tq1dh7i
      @user-ms5tq1dh7i Před 3 lety +35

      Yep. Redding's gold mine is destroyed by the brotherhood. Still, idk what is valuable enough to become a currency in Capital Wasteland

    • @Rad-Dude63andathird
      @Rad-Dude63andathird Před 3 lety +108

      @@user-ms5tq1dh7i Caps and gold literally have the same worth until humans ascribe that value to it.

    • @user-ms5tq1dh7i
      @user-ms5tq1dh7i Před 3 lety +10

      @@JB-xl2jc mhm. when does it hasn't? Elder scrolls also experienced divided fans.

    • @user-ms5tq1dh7i
      @user-ms5tq1dh7i Před 3 lety +6

      @@JB-xl2jc everyone for themselves, i suppose. Making yourself affected by their behaviour is only going to make things worse.

    • @RaizanMedia
      @RaizanMedia Před 3 lety +60

      @@JB-xl2jc They do deserve the hate they get though. The mistakes in F1, F2 and FNV are so infinitely smaller than the ones in F3 and F4 it is not even for discussion. F3's beginning on its own has enough to justify it as a shitty sequel to the og fallouts

  • @whitestork3896
    @whitestork3896 Před 3 lety +169

    I like your take. I also love the fact you are not complaining about the game being difficult to navigate or complicated. I played fallout back in 1999. Loved it. But there was one problem. I didn't know English. I learned it while I played. That's how much I loved it and how motivated I was. It's also why I can't stand "press X to doubt" people and their complaints.

    • @sophiacristina
      @sophiacristina Před rokem +12

      Me too, in fact, that is how i began learning english, i was a kid with an english dictionary on my lap. The game looked so cool that i wouldn't limit myself by a language barrier...

    • @realiascailt
      @realiascailt Před rokem +8

      You were one of the few who truly experienced a world full of strangers. I envy you

    • @utkuceylan2309
      @utkuceylan2309 Před 11 měsíci +1

      it is quite the same for me too, this game motivated me to learn english. Fallout 2 is just so good

    • @michamarkowski2204
      @michamarkowski2204 Před 4 měsíci +3

      I already knew basic English from cartoons and could communicate with foreigners, but I had to use a dcitionary for this game to be able to finish some quests. Until this day Fallout 2 is the only game I played with a dictionary.

    • @Bread_n_Cheese
      @Bread_n_Cheese Před 4 měsíci +3

      People when other people are actually different people with different tastes and opinions.
      I love Fallout 1 and 2 but comments like these are stupid Are we all just incapable of objective thought? Its always just insulting people and pretending they're stupid because they have different tastes. It's never "Fallout 3 and 4 are decent games in their own right even if they're not for me" its always just "they suck". Just seems childish and hypocritical to act like this about 3 and 4 when you get mad if people act like that about 1 and 2.

  • @SekiberiusWelkesh
    @SekiberiusWelkesh Před rokem +81

    Idk, I feel like each of the towns and cities having it's own vibe kind of helped the game. It kept the game feeling fresh, even after a long time playing.
    And the silly writing is what kept me playing for the most part, it was so unpredictable that I was genuinely interested to see what would happen.

    • @havcola6983
      @havcola6983 Před 2 měsíci +1

      I also don't think it's fair to say that every town has it's own vibe entirely. Sure, some really stand out for having their own vibe, like Vault City, Gecko and San Fran. But at the same time Klamath, The Den, Redding, Modoc, and New Reno kind of feel like they're tonally consistent.

    • @robotic-race
      @robotic-race Před měsícem

      The silly isn't bad, just a big contrast from fallout 1s serious tone and dry dark humor

    • @ryszakowy
      @ryszakowy Před 8 dny

      in one place the dead siren makes it ultra serious and militarised
      in other it's cries of dead world

  • @dannymunch4633
    @dannymunch4633 Před 2 lety +75

    What I like about Fallout 1&2 are the main quest lines.
    Fallout 1: Get a water chip. Destroy the military base. Kill the master. The end.
    Fallout 2: Complete the temple of trails. Get a G.E.C.K.. Rescue the kidnapped villagers. The end.
    Everything else are side quests. You start with a clear objective but experience the entire world, while looking for the one thing you need. Thus you learn about the world and factions and then you get your big enemy to face of against. Fallout New Vegas was quite similar in this regard until you start the preparations for the final battle.
    Also a little fun fact in the lore: All the water chips you find in Vault City were meant for Vault 13, but never made it there due to a mix up in the shipping documents.

    • @ryszakowy
      @ryszakowy Před 8 dny

      and you can castrate those games and end them in 10 minutes
      also you are wrong about fallout 2
      fallout 1: destroy military base, kill the master, GET BACK TO VAULT
      fallout 2: get nav computer parts from vault 13 i believe (not sure about the place), get tanker keycard from navarro (can't finish the game without those two), do a favor for badger and fix nav computer while at it (can't go to enclave if computer isn't online), ask badger to get you fuel for tanker, blow up main computer in enclave oilrig (vilalgers rescue themselves and you can walk around oilrig in power armor), kill frank horrigan (otherwise door doesn't open) THE END
      and those are MUST to finish the games
      as you can see they learned from first game and spread required items in opposite corners of the world - AND IT WORKS naturally making you engage with world
      it's only a shame bethesda ruined everything

    • @dannymunch4633
      @dannymunch4633 Před 8 dny

      @@ryszakowy Well, you can speed run these games in like 50 minutes with using glitches, after you learned all mechanics, but that doesn't count. Also all the extra stops you mention are not quests. They are just parts to get you to fulfill the main quests you have, they aren't actual separate quests.
      With Bethesda each step would be one quest in the main quest line with quest markers and achievements.
      In Fallout 1 and 2 you had to actually listen (read) what characters say and gather the information to progress ... or in some cases stumble across it by sheer luck.

  • @naquada4626
    @naquada4626 Před 3 lety +148

    F1: Ian always spray you with 10 mm bullets on your back
    You dont have a Highwayman
    F2: Ian is fuc*ing dead
    You get a Highwayman
    Sorry nerd, there is no argument who is better.

    • @MrHammers
      @MrHammers  Před 3 lety +56

      Solid points. I'll delete the video
      Although I gave Marcus a rocket launcher and have been insta-gibbed by him plenty of times

    • @naquada4626
      @naquada4626 Před 3 lety +21

      @@MrHammers With his defaut minigun he hits more companions than enemies, but thats is canon, Marcus still hate normals, he just dont like to admit it. The Master have a Dream
      And for the "Ghost Girl", is a fact that she *forgot* to turn off her sealthboy and she becomes crazy like the Nightkin in F:NV, the Den assume she was dead and dig a tomb, the Chosen One say the same in the game, when he return her golden locker she is so happy that she comits suicide with a plasma pistol, inmediatly turning to bones, the charade you see in the game is bc the Chosen One trauma, he start to belive the *Ghost Story* to continuing living.
      There is your grimdark, now go to beddie.

    • @MrHammers
      @MrHammers  Před 3 lety +8

      That is the most fancinating theory I've ever heard lol. Where'd you heard that?

    • @naquada4626
      @naquada4626 Před 3 lety +4

      @@MrHammers its not a teory nerd, is a fact like the acne on your forehead, and no, im not projecting myself.
      And for Hakunin, is clear than cristal he was a psiker like the Master, he can comunicate with you with this metod, and if not for his "annoyence" you will get distracted in New Reno and never finish your quest, the "Mystic Head in the Sky" when he talk to you is bc the healing powder, the drug of your tribe, *healing the body and fog the mind* , its just acid trips.

    • @naquada4626
      @naquada4626 Před 3 lety +3

      Fallout 2 is the best RPG all time, it has lore, emotion, fun, its flawless. Your.whole.video is biassed, you are salty bc we all know you cant undertsand ANY of the references in your first game, and you later search them in google like a fool.
      I sugest not only delete this video, delete your channel and start a new with kitten videos.

  • @theiconicprodigy1736
    @theiconicprodigy1736 Před 3 lety +286

    I too prefer fallout 1 to fallout 2, it’s just something about it. The tone and the story just feel so compete and nicely tied up.

    • @Max-rn3eb
      @Max-rn3eb Před rokem +18

      the rough start and huge feeling of weakness in fallout 2 also contributes and the labrythinian cluttered hard to navigate areas both in and outdoors in fallout 2 compared to fallout 1

    • @MateoF_
      @MateoF_ Před 10 měsíci +8

      I believe fallout 1 had a longer development cycle

    • @OldSkullSoldier
      @OldSkullSoldier Před 4 měsíci +1

      I also like F1 more - even if by jsut a tiny bit. What strucks me the most is "realism" withnin the worlds rules. In Fallout 1 e.g. it was said that Super Mutants are made from ordinary people. Some of them are just villagers and thus as SMs they are weak, have low HP, and no weapons expertise - and one even has a girlfriend that is human! Also if you wait too long then they will start ravaging the wasteland. In F2 on the other hand ecelogy is just plain stupid - there are super powerful critters between Navarro and Redding and there is no reason why these did not expand all over the wasteland - these are here only to block players from travelling early game to San Fran. There are much more such examples, making F1 much better.
      F2 is better only in a way that it gives more fun.

    • @stephengrigg5988
      @stephengrigg5988 Před 4 měsíci

      ​@@OldSkullSoldierwhat do you mean about if you wait too long with the super mutants? I bought f1 and 2 on sale the other day, hit a couple rats and didn't know what I was doing and started playing new Vegas again. Any tips would be appreciated 😂

    • @OldSkullSoldier
      @OldSkullSoldier Před 4 měsíci +1

      @@stephengrigg5988 If your playthrough is too long then supermutants in F1 will eventually invade settlements. I believe Necropolis is the first to go, then they show up in Den. Wait long enough and they will even invade Valut 13.

  • @Thagomizer
    @Thagomizer Před 3 lety +410

    I have no problem with the supernatural elements in Fallout 2. The science in Fallout is nonsense, anyway, and the notion of psychics is consistent with the pseudo-scientific speculation of the 1950's.
    Besides, nothing in Fallout 2 is anywhere near as bad as Little Lamplight or Kid in the Fridge.

    • @cephaleaorion4888
      @cephaleaorion4888 Před 2 lety +7

      you say that about billy?

    • @paramagician
      @paramagician Před 2 lety +14

      @@cephaleaorion4888 you mean Biwwy?

    • @cephaleaorion4888
      @cephaleaorion4888 Před 2 lety +15

      @@paramagician biwwy, in da fwidg

    • @MajorCoolD
      @MajorCoolD Před 2 lety +15

      I also always figured that heat-strokes, radiation poisoning and toxic fumes and other substances COULD have fucked with the Chosen One's perception of reality...

    • @kesgamingbot1249
      @kesgamingbot1249 Před rokem +17

      @@ray8221-y4r There is an entire Alien DLC in Fallout 3

  • @catalyst772
    @catalyst772 Před 3 lety +52

    No companion in the entire franchise is better than madlad Ian with a knife. Madlad Ian Charged everyone with the knife I gave him (smgs would kill me) and he carried my ass through the entirety of the early game.

    • @TheVanillatech
      @TheVanillatech Před měsícem

      Kevin from Tactics is also amazing. Once you can get enough drugs into him without him dying / passing out / becoming addicted - he turns into an unkillable mele machine. Give him voodoo and psycho and afterburner with a mega power fist in Peoria, and he can basically charge the underground laser turrets single handed and crit them to death in a handful of turns.
      Takes a few days to come down though...

  • @NovastarDoughnut
    @NovastarDoughnut Před 4 měsíci +17

    I disagree with the criticisms on the pop culture references. I think it having that stuff keeps the game fun instead of mindlessly edgy and shocking. Yes, fallout is dark and about the end of all human society, but it's also not humourless. There's a contrast formed when you put the bleak grimness of real world horrors and the comedic references to pop culture back-to-back. It leads to a real sweet and sour combo that keeps the tone dark but fun.

    • @BicBoi1984
      @BicBoi1984 Před 3 měsíci

      It's just a little too much. But more importantly, it's not optional unlike New Vegas' wild wasteland perk.

    • @NovastarDoughnut
      @NovastarDoughnut Před 3 měsíci +1

      @BicBoi1984 Yeah, but you don't get wild wasteland as an optional thing without the reaction and response to the weirdness in fallout 2.

  • @statz3697
    @statz3697 Před 3 lety +124

    So I finished fallout 2 about a month ago but I'm already itching to replay it. It has gotta be one of the best video games I've ever played. And I gotta say new reno has gotta be one of the best or the best citys/setlements in fallout and probably all of video game history and also sulik and grampy bone are the best. Well I started playing fallout 1 about 2 weeks ago and I can certainly see what you mean by it has a bleak atmosphere well overall I'm enjoying it.
    EDIT:so I just finished fallout 1 and I gotta say it was amazing. The ending was amazing to. The master was really good but I would say I still prefer Frank horrigan. My rating On fallout 1 is 9.3/10. I still prefer fallout 2 though.

    • @MrHammers
      @MrHammers  Před 3 lety +14

      I agree, New Reno is a really well.made and written settlement. Wish it was in FONV as well

    • @Mcon64462
      @Mcon64462 Před 3 lety +4

      @@MrHammers one of the 4 New Vegas dlcs has to get replaced with a New Reno dlc which do you pick?

    • @MrHammers
      @MrHammers  Před 3 lety +5

      Man that's tough. Honest Hearts will have to go I think, even though I really enjoyed that one

    • @Po3oB
      @Po3oB Před 2 lety +4

      @@MrHammers why replace some of older dlcs, it is better to make a new one) and it would be logical, as New Reno is mentioned in one of Lone Drifter's songs)

    • @MrHammers
      @MrHammers  Před 2 lety +12

      Because that was the question they gave me? Lol obviously given the choice I would just add a new one

  • @ZigealFaust
    @ZigealFaust Před 3 lety +48

    Hotline Miami 2 imo is the "perfect sequel" because it expands everything from the first game and does not do the "difficulty reset" every single sequel seems to love doing. The first level is a warm up but from then on it's just as hard as the last level from the first game. You don't see that often enough (besides probably Super Mario 2 JP) and I wish more sequels took into account returning players skill levels.

    • @MrHammers
      @MrHammers  Před 3 lety +4

      Ill have to play those games again, I previously made a video on how I think Dead space 2 is the Perfect Sequel

    • @angelgomez9566
      @angelgomez9566 Před 3 lety +9

      HM2 is definitely not the perfect sequel story is fine but the levels are harder because they are poorly made so you’ll just get shot over and over again from offscreen which sure happened sometimes in HM1 but not as much as the levels were smaller in scale and more closed it’s just very frustrating getting shot from offscreen so often and melee weapons are really useless in HM2

    • @nutbastard
      @nutbastard Před 3 lety +3

      I gotta chip in for Baldur's Gate 2 being the perfect sequel. It only got bigger, grander, more complex, and the stakes were very much raised. It had the advantage of decades of AD&D lore behind it. Plus it had the option to import your party from BG1, so it addressed the skill level thing from the get go.

    • @ididntmeantoshootthatvietn5012
      @ididntmeantoshootthatvietn5012 Před rokem +4

      @@angelgomez9566 shift

    • @bigboysdotcom745
      @bigboysdotcom745 Před 4 měsíci +2

      HM2 level design wise is one of the worst sequels ever lmfao what are you talking about

  • @Luke_H98
    @Luke_H98 Před 3 lety +128

    This was a fantastic video. I largely agree with all your points, as I myself continually log more hours in the Original Fallout over Fallout 2.
    Great work, can't wait to see this blow up

  • @MayorHairBear
    @MayorHairBear Před 3 lety +53

    These videos be making me look at Fallout in a totally different way! Quality content as always my friend, I'm stoked to see the channel is taking off, getting the recognition it has always deserved and I cannot wait to get a big ol' beefy video on Fallout 3, the beefier the better!

    • @MrHammers
      @MrHammers  Před 3 lety +9

      Oh boy FO3 is gonna be the beefiest beef for sure. I love that game so much

    • @barbaricrenaissance
      @barbaricrenaissance Před 3 lety +3

      Well said! I knew you guys deserved more since the first videos I watched, 20 months ago, glad youtube is finally catching up!

    • @AC-hj9tv
      @AC-hj9tv Před 11 měsíci +1

      Found the man meat enthusiast

  • @kayzeaza
    @kayzeaza Před 3 lety +20

    Reminds me a lot of *Texas Chainsaw Massacre*. The first movie was pretty serious/art housey with some subtle dark humor, but in the sequel they amp up the dark comedy to 11 and go all out with it. Of course that movie was made 10 years later instead of immediately after but still very similar.

    • @MrHammers
      @MrHammers  Před 3 lety +3

      Great comparison!

    • @yourewallsareveryconvenien8292
      @yourewallsareveryconvenien8292 Před 3 lety +4

      Fallout 2 reminds me of postal 2. The first postal was serious, edgy, dark, scary, gritty, while the second one is just Half life 2 interactions, Halo 3 physics, Oblivion AI and randomness mix it with some 2000s edgy humor and there you go you got Postal 2

  • @dirtywookie9868
    @dirtywookie9868 Před 3 lety +118

    I see why everyone prefers fallout one now and yeah I would get annoyed with the constant pop references too.. it almost reminds me of fallout 4 since I complain about similar issues like the dialogue and it’s references.. I hope the NV mod for fallout 4 comes out lol

    • @Thagomizer
      @Thagomizer Před 3 lety +29

      Not everyone prefers Fallout 1. I prefer it for story and tonal/thematic consistency, but Fallout 2 is much better in terms of gameplay.

    • @facasitojoestar3924
      @facasitojoestar3924 Před 3 lety +2

      There is a mod that brings fallout 1 into fallout 2 engine soo is like that fallout 4 New vegas mod you talking about,hopefully both get released.

    • @kiwayakotako5320
      @kiwayakotako5320 Před 3 lety +19

      wdym everyone prefers fallout 1, fallout 2 has always been more enjoyable to me especially when you install restoration project

    • @GrosvnerMcaffrey
      @GrosvnerMcaffrey Před 3 lety +24

      I like how New Vegas tried to balance the tone by putting most of the over the top Easter eggs into the wild wasteland perk which is optional

    • @LunarWrens145
      @LunarWrens145 Před 2 lety +8

      Fallout 2 is way more preferable than 1

  • @onlyonewhyphy
    @onlyonewhyphy Před 5 měsíci +12

    I'd argue that, your conclusion and reasoning are true and correct, but I think you've neglected one overarching detail - 80 years has passed. Generations have come and gone. Settlements are flourishing. The world is going from bands of humans and occasional settlements to towns and trade routes. The world is still brutal and in such places, the people typically have a broad sense of humour about the darkness of their existence. It's a primary coping method. Maybe this attitude fits this differing world, accurately. Maybe.
    EDIT - great video 👍🏻 literally thumbed up and subbed

  • @theweppe27official
    @theweppe27official Před 3 lety +29

    Patrolling the CZcams while watching Fallout lore videos makes my wish for good day to everyone who dwells on the wastes.

  • @AdumbroDeus
    @AdumbroDeus Před 3 lety +12

    Strong disagreement on the money.
    Money is world building, changing money or having competing currencies shows the rising power of factions. That's a big part of why the competing currencies of New Vegas worked.

    • @protkrombere6828
      @protkrombere6828 Před 6 měsíci +1

      I agree, caps are now here not because it makes sense but because it is Fallout so it has to have caps as a currency right !

    • @MosoKaiser
      @MosoKaiser Před 4 měsíci +1

      Exactly my thoughts as well. How Bethesda has since stuck with caps strikes to me as them feeling that it somehow needs to be that way just because "fallout = bottlecaps as currency", period. They're sticking to tropes. Fallout 3 is prime example of that, being more of a Fallout themed game rather than a 'proper' Fallout game. There's this feeling of it being a collection of Fallout themed roadside attractions, some hitting the mark, some missing it, while not quite forming a cohesive and interconnected, beliavable world. The contrast going to New Vegas is staggering. Now that's a Fallout game.

    • @AdumbroDeus
      @AdumbroDeus Před 4 měsíci

      @@MosoKaiser yep, exactly. It's one of the big reasons Bethesda fallouts simply have never really worked

  • @Kelis98
    @Kelis98 Před 2 lety +8

    Fallout 1 isn’t the only one that has tragedy, 3 and NV do that too even if it has comedy.
    I think there is room for both seriousness and comedy.

  • @CyberdustStudios
    @CyberdustStudios Před 2 lety +8

    Honestly, I love it when games or even movies portrayed drill instructors or higher up military officers as the “hard-asses.” I always ended up finding them humorous. It’s why Sargent Dornan is one of my favorite npcs to talk to.

  • @abiscan00
    @abiscan00 Před 2 lety +6

    Loved the vid, I'm subscribing. I started with Fallout 1 with my cousins, taking turns to play in the only computer we had. We where into rol board and video games and we where fans of the Mad Max movies especially because Mad Max 2 was released in our lifetime. So you could imagine our excitement and also have to agree 1 is more dark even till the bitter end. Saludos from Uruguay 🇺🇾.

  • @PoopSockles
    @PoopSockles Před 2 lety +5

    I always find it strange to remember that what you like is not always what someone else will like. I enjoyed the video and you have a lot of fair points! I enjoy all of the little references and they are fun, I can see how it would be immersion breaking and just too much silliness can be, well.. too much. I was surprised whenever you started talking about the things you didn't enjoy but quickly had to remind myself that everyone's tastes are different and it doesn't take anything away from what I like versus what you might not.
    Good video, hammers. I love the Vice City hammer asset you use as well.
    Edit: Friendly reminder to myself to actually finish the video before writing a comment. I agree with all of your points and understand them more cohesively. Stepping out of the cave and seeing natural sunlight for the first time in your life brings such a deep and intense feeling to me, while I did enjoy beating a radscorpion in chess, moments in writing like leaving the vault for the first time become an invaluable experience.

    • @MrHammers
      @MrHammers  Před 2 lety +4

      Thank you man, I appreciate the comment. I'm glad you liked the video ..and the vice city hammer 🔨

  • @williampike6813
    @williampike6813 Před 3 lety +5

    I was hoping you'd continue the series on down the line. I think you do well. Enough to get me to watch, listen and really think. Awesome.

  • @Glassandcandy
    @Glassandcandy Před 3 lety +25

    “The choice to go back to bottle caps in later games was the right choice”
    For new Vegas, maybe. But for 3? Hard disagree. It literally makes 0 sense why the capital wasteland would use caps as a currency. The only reason they’re a currency in the original is because the Hub used them as a common currency, backing them with one bottle of water per cap. That gave them intrinsic value and since in the area of California there was no minting press to create counterfeits, meaning that inflation was not a factor (though this pops up in New Vegas when one such operation starts up). It makes sense that the successful currency would make it as far out as New Vegas, it’s not the best writing imo, but it’s believable. Why the hell would this same thing happen on the east coast though? Did they just have the same idea independently? Did Harold tell them when he traveled a thousand miles to DC from California (itself a ridiculous idea that encapsulates the problems in Bethesda fallouts writing)? It just doesn’t make sense and it’s really obvious that they just brought it back because “hey caps! That’s really fallout! We can market that!!” It’s cheap and lazy imo and was entirely unnecessary

    • @fromthebackseat4865
      @fromthebackseat4865 Před 2 lety +4

      It’s because Bethesda really only takes the symbology of fallout instead of the well thought out world and lore. Their games are like Fallout’s version of Ready Player One. Just all these things smashed together with no thought.
      Take for instance Bethesda’s interpretation of retro futurism. The original games were retro-futuristic in many ways, but they took a very critical look at the culture of America that existed in those times. They criticized things like American exceptionalism and nuclear proliferation. Bethesda didn’t take a critical look, they took a nostalgic one. They just took symbology from the 1950s and implanted in it 2077- and it didn’t critique these things, it reveled in them. While the original games said “the old world was horrible and it led to the conditions you see now,” the new games said “wow wasn’t the old world great.” Even things that have no point existing in 2077 and beyond like greasers. Like culture paused in the 1950s and just never progressed. Which is a misunderstanding of what the original games did.
      It’s also why the BoS and the enclave had to be in FO3. Bethesda is seemingly incapable of coming up with original ideas for the Fallout universe, so they just take old ideas and implant them with no regards to whether or not it makes sense.

    • @michamarkowski2204
      @michamarkowski2204 Před 4 měsíci +2

      @@fromthebackseat4865 and that's one of the main reasons why fans of Interplay's Fallout games don't like Bethesda's games. Bethesda doesn't even understand it doesn't make sense to have unlooted easily accesible places close to settlements 200 years after the war...

    • @D64nz
      @D64nz Před 21 dnem +1

      That was a bit sad, and they lost some of the writing but overall FO3 was very well received to everyone's amazement. Zero Punctuation did a great video reviewing it.
      That said FO1 was always about the what if and really exploring the ideas. A big one was the music. It was all 1940's swing bands because they were vinyl records, and everything afterwards (at that time CD's were a new idea) was on magnetic strips and got wiped. So ONLY the old music survived. Again, this was a product of the time, and the whole "200 years later" thing doesn't hold up at all. It's the one thing that FO76 got right, not setting itself in the distant future.
      Also, it was the first popular game to do that style of outro at the end, where you got to see the impact you had on the world. Unlike so many RPG's, you got a 3 or 4 minute video explaining how the choices you made in game impacted the places you visited and the people you met along the way. You don't win at RPG, you experience it, and this was a huge payoff for players who went the extra mile. If you rescued Tandi in FO1, she goes on to found and lead a whole city in FO2.
      Oh, and Richard Dean Anderson, aka MacGyver was a voice actor in FO1, and that blew so many peoples minds. Most people would probably know him from Stargate these days. Unlike Deadpool that we have today, that kind of thing almost NEVER happened back then.

  • @Mcon64462
    @Mcon64462 Před 3 lety +70

    Fallout 2 content let’s go

  • @SamanthaSaunderz
    @SamanthaSaunderz Před 3 lety +15

    this was AWESOME, i really love these breakdown because i have a hard time with the originals as much as i love them

    • @MrHammers
      @MrHammers  Před 3 lety +2

      The gameplay is a big hurdle, I have to use a guide for a lot of missions. It's a very unforgiving game if you don't get it, but I love the stories and themes of the games. Glad you liked it 😊

  • @nekorina9011
    @nekorina9011 Před 3 lety +5

    I just discovered your channel, and wow, the way you describe the setting and mood of both games, plus the differences between them, is really intriguing.

  • @ImTabe
    @ImTabe Před 3 lety +16

    Caps had a reason to exist in Fallout 1, it could be traded for water. It has not in later games, except for Fallout: New Vegas, and even then caps is a competing currency to the legion and NCR's own.

    • @kiobio7311
      @kiobio7311 Před 2 lety +3

      Just accept the explanation they give ein fnv for Fallout 3 and 4 having caps
      You cant fake em thats it deal with it

    • @AC-hj9tv
      @AC-hj9tv Před 11 měsíci

      Ok

    • @ZY1982
      @ZY1982 Před 3 měsíci

      @@kiobio7311But that is a bullshit explanation! You are living in a world where modding advanced weapons and maintaining (to a degree) complex equipment is possible, and you think it is realistic that bottlecaps cannot be replicated? Also, what happens when someone finds a pre-war bottlecap producer with warehouses full of them, ready for shipping before the bombs dropped?

  • @EddyQTooReal
    @EddyQTooReal Před 3 lety +18

    Combat wasn’t even that bad, tbh, probably the biggest Criticism of the vid .
    Yeah, it’s annoying to miss shots, but once you reach the point where you have 120-140% in your main fighting skill, that’s where combat should finally feel satisfying and a cake walk… especially with the gear that you’re guaranteed to come across.
    I think it’s just something that you have to get used to, to finally gain satisfaction from it (landing eye shots, having high crit chances, prioritizing targets, having high Agility, etc), as it feels rewarding as fuck once you finally reach that devastating potential that you knew your player had from the start. This all comes with the experience tho.
    **The build of the character also greatly influences the enjoyment of combat, I feel like. High level small gun builds usually tend to fuck everything in sight once they get they gear and perks set up.

    • @user-ms5tq1dh7i
      @user-ms5tq1dh7i Před 3 lety +1

      Exactly. That's also what makes people can't stand baldur's gate/morrowind, because they are games where you need to invest your time to make it worth it.

    • @thefruityking6722
      @thefruityking6722 Před 3 lety +1

      The only way I was able to land eye shots in both games was to knock people down. And most of the time little extra damage came from it. The targeting system was useless.

    • @ronkledonkanusmoncher564
      @ronkledonkanusmoncher564 Před 2 lety

      @@thefruityking6722 realistically speaking why would you ever try to target most things eyeballs, just shoot them in the face lol

    • @thefruityking6722
      @thefruityking6722 Před 2 lety

      @@ronkledonkanusmoncher564 In the Fallout universe, shooting them in the face does nothing as well.

    • @roryscott2941
      @roryscott2941 Před 2 lety

      One of my favorite things was the enemy reactions to getting blinded or wounded

  • @TheWanderer2287
    @TheWanderer2287 Před 3 lety +24

    I’d love to see your take on Halo, and it’s follow-up Halo 2. It’s quite divisive among some classic fans but is mainly loved by many.

  • @danielsurvivor1372
    @danielsurvivor1372 Před 2 lety +10

    19:08 One of the cut locations is the Tribe that Sulik came from, if you have Restoration mod, you can visit said location and... It also has a ghost...

  • @random_me666
    @random_me666 Před 3 lety +6

    Fallout 2 is the one Fallout I think is the best, even compared to Fallout New Vegas. 2 has everything I love about Fallout in 1. Brutal gore and action. You constantly see people getting blown up by Enclave or raiders. There's crude jokes that I find hilarious. Lore is fuckin amazing and one that other Fallout's have not kept me as engaged. The areas are so cool and interesting to explore no place is bland. There are SO many ways to play the game and it makes a new impact then just. "Yeah sure I'll just help you, I have no choice." You can kill everyone, even children which is something I still don't understand why they removed that. Having a villian that's a legit threat shown straight from the beginning to even endgame with the enclave capable of giving you a hard time endgame, Frank Horrigan holy shit he makes every other antagonist LAUGHABLE. The Highway Man, I fuckin wish future Fallout games HAD AT LEAST ONE VEHICLE. Fallout 76 I was expecting to see players running in motorcycles shotgunning or fuckin sniping, players on trucks or vans and just mowing ghouls over. The companions are one I love in this game like in New Vegas, and 4. I will always hold Fallout 2 as my favorite Fallout game that makes every other Fallout game look puny. Bethesda will never touch child killing, I mean it took New Vegas for prostitution and sex again and 4 KINDA did it but not as inappropriate and it doesn't feel the same. I also miss the radaway addiction and stimpack addiction and nuka-cola addiction. I wish they could've added those in 76, stimpaks, radaways, nuka cola are broken in the game.

  • @darth_crumbo
    @darth_crumbo Před 3 lety +9

    20:50 Thank you! Bottle caps as currency is such iconic part of Fallout’s world to me, it’s one of those aspects that feel so uniquely, recognisably “Fallout”. Other video game series’s would kill for that kind of thing, it boggles my mind they tried to get rid of it.

    • @MultiZombie115
      @MultiZombie115 Před 3 lety +5

      I somewhat disagree. Yeah, you are 100% right about how Bottle caps are an intricate part of the series, something that is very recognizable. Put I also feel that Bottle caps as a currency from a historical and world building perspective would change to something else 100 years later, in other words from F1 to F2. Here’s a link to a video explaining the evolution of currency in the Fallout Universe:
      czcams.com/video/t8u_gyr_NZA/video.html

    • @RaizanMedia
      @RaizanMedia Před 3 lety +4

      Bottle caps's existence in other regions goes against the very notion of progress and realistic evolution the fallout og two games have

    • @ferdinandusroodt466
      @ferdinandusroodt466 Před 3 lety

      @@RaizanMedia In fallout tactics the currency used are can pulltabs

  • @jasse803
    @jasse803 Před rokem +3

    Restoration Project really brings out the true beauty of Fallout 2. It is a must, it makes F2 an awesome experiense that F2 is supposed to be. Also, re Meclchior, you obviously missed the little kid in Redding. Talking to him SETS UP and EXPLAINS the "Melchior encounter".
    To anyone and everyone who enjoys F2 but still feels something missing, get Restoration Project. It makes Fallout 2 awesome and like a brand new game again.

  • @ares8553
    @ares8553 Před 3 lety +14

    Unfathomably based review. See you at 100k subs, mate.

    • @MrHammers
      @MrHammers  Před 3 lety +2

      📈 stonks, get in while it's hot

  • @danielsurvivor1372
    @danielsurvivor1372 Před 2 lety +5

    23:28 That computer is very similar to Zax from The Glow in Fallout 1, to say Fallout 1 had no lore is a bit disingenuous. It did have lore where it was required, it had lore for Super Mutants, Mariposa Base, The Master, Brotherhood of Steel and that's about it, but that's all F1 needed.
    While I prefer F2 over F1 any day, F1 gets underrated alot in terms of its writing

  • @Angel-nd7oh
    @Angel-nd7oh Před 3 lety +8

    I discoverd your channel with the fallout video and loved your manhunt saga keep up this great work

  • @emperortrevornorton3119
    @emperortrevornorton3119 Před 2 měsíci +1

    The feeling of the stories of Fallout 1&2 is like they packaged pure dread and cold war horror honestly most modern nuclear war apocalypse games cannot stand up to comparison at least in straight forward storytelling world building because they got the luxury of hardware that can actually show the world of the apocalypse

  • @IantheTridentariuss
    @IantheTridentariuss Před 3 lety +9

    Damn i found your first video yesterday, what good timing

  • @elirose-white4606
    @elirose-white4606 Před 4 měsíci +4

    I don’t think post apocalypse has to mean tragedy. That feels restricting to what a post apocalyptic game can be.

  • @ignauts
    @ignauts Před 3 lety +15

    :') thank you for reviewing this series. I'm def gunna rewatch this meny MENY times from the enjoyment it gives, hope you hit a million subs soon. I watched this the very second it upload and loved every moment of it.

  • @imotekh6110
    @imotekh6110 Před 2 lety +15

    Something I've come to realize overtime with Fallout 2 is it's constant push of pop culture references seem to overshadow much of the writing making coherent sense. The Enclave to me has always been perfect example of this, much of their motivation in the broad sense is very much comedically evil. Whereas the Master had nuance and clear line of logic to how and why the plan ended up as it did. They lack that true thought and push the satirical over the logical. The Enclave are essentially a giant meme in their debut a means to say, and I admit I'm massively oversimplifiying, "politicians bad" I like Fallout 2, however ultimately for all it's amazing aspects, it makes this discrepancy stick out all the more to me.

  • @IHJello
    @IHJello Před 2 lety +5

    Randomly found 25 to Life and now ive binged five of you other vids. Well written with easy to follow narratives. Good stuff 👍

    • @MrHammers
      @MrHammers  Před 2 lety

      Thanks my dude 🙏 glad you like em

  • @valentinvasquez761
    @valentinvasquez761 Před rokem +5

    Loved the video and agree with a majority of what you said. But i do think you judged 2 a bit too harshly. One thing you didnt take into account is that humanity rebuilds. FO1 was bleak because it was humanity learning to crawl again. In 2, humanity has had time to learn to walk. People need a positive attitude to survive and thrive and it transitions to less bleakness. Fallout 2 may have gone too far a bit too many times but the fallout world couldnt be stuck in the stone age forever.

    • @MrHammers
      @MrHammers  Před rokem +3

      That's a good point. It's the best attempt in any fallout game where humanity has come together and tried to rebuild and create a government. Other than maybe fallout new Vegas and a little bit in 4

  • @danielsurvivor1372
    @danielsurvivor1372 Před 5 měsíci +2

    19:05 Killians patch restores cut content for F2 and apperently Suliks village was supposed to be one of those locations and one of the side quests is helping a ghost, again 💀

  • @waiwantheclock
    @waiwantheclock Před 3 lety +124

    i like girls

  • @runningatbigbossspeed7796

    That was another top tier video review as always,pleased to see your channel has really taken off recently,you deserve the success,Would you ever make video's on the Wasteland games in the future?,would be interesting to hear your thoughts and opinions on the Wasteland franchise.

    • @MrHammers
      @MrHammers  Před 3 lety

      I've never played them! I'd love to take a look at them though after covering all the fallout games

    • @runningatbigbossspeed7796
      @runningatbigbossspeed7796 Před 3 lety +1

      @@MrHammers Will you be covering the Fallout 3,NV and 4 DLCs when you get to them?

    • @MrHammers
      @MrHammers  Před 3 lety

      Yes!

  • @nineel7395
    @nineel7395 Před 4 měsíci +2

    I disagree with your point on the currency. Caps were backed by water in the first game. The true currency of the wasteland was water. Going back to it once a government took over and began to produce it's own fiat currency is a step backwards.
    Also you just popped up in my algorithm, I like your stuff.

    • @MrHammers
      @MrHammers  Před 4 měsíci

      Logically, you're correct. But emotionally, caps are fucking cool man
      and thank you

  • @kiesarisunny13
    @kiesarisunny13 Před 3 lety +6

    Didn’t one of the devs say Ghosts and Psykers are a thing? Just not very common?

  • @jorxe33
    @jorxe33 Před 2 lety +6

    It's a shame they haven't continued to make these types of games.

  • @chavezchavo
    @chavezchavo Před 3 lety +3

    As much i am a hardcare Fallout classic fan, I cannot disagree that FO2 has too much pop culture references. When I played it as a kid, I had a hard time understanding this because I'm not an American (from SEA). It was only when I was in my teenage years where we finally got the internet I finally understood most of them. FO1 was certainly way more bleak.
    Great video and insights of FO2.

  • @wilhelmschilling3105
    @wilhelmschilling3105 Před 2 měsíci

    I just finished the game a few days ago. I was blown away by the writing, the quest design, the player freedom, the world design, the storytelling through environment, dialog and items. All of it still holds up today! A fantastic but believable post world society.
    Contrary to your opinion I have to say, that I also liked a lot of the social commentary and 4th wall breaking stuff. Especially the vice president of the enclave, who's almost every quote is original by an real world VP.
    My strongest criticism would be the amount of bugs and the combat system which didn't age to well and is a bit to rng focused and does not change or evolve at all over the whole game. Also some fights take way to long.
    A remake without the bugs, some quality of live changes and some cut contend readded would be a game of the year candidate.

  • @Chris_p_Rice
    @Chris_p_Rice Před 3 lety +10

    I am so excited for this video, been waiting what seems like forever ahhh

  • @Reverands
    @Reverands Před 2 lety +3

    game changed my life. got it from a monthly mail order mag. had played a demo for F1. Then found a world that I could live in.

  • @rick7424
    @rick7424 Před 3 lety +4

    This video is a blessing. I was just looking into more Fallout 2 lore and then you popped up. Wonderful!

  • @mikeeone5649
    @mikeeone5649 Před rokem +10

    I like how they had different teams for different locations. I feel this made the world more unique and realistic.
    For instance going from little rock arkansas to Dallas textas there is a big change. They both have wal marts and so on. However real towns have a personality to them.

  • @YourPalKindred
    @YourPalKindred Před 3 lety +6

    Awesome, been hoping you'd do another video on Fallout after the last one

    • @MrHammers
      @MrHammers  Před 3 lety

      Absolutely, will do more as well

  • @salokin3087
    @salokin3087 Před 3 lety +2

    This was a really solid video, you showed what makes FO2 one of my favourite games while also what makes it frustrating and messy. Nice job!

  • @realbr1koo
    @realbr1koo Před 2 lety +2

    Nothing like the glow in Fallout 1 imo. You arrive to that area and there is a big ass hole in the ground, on what you easily see that its an 'entrance' to something made by human hands. If i remember correctly it is fairly at the beginning of the game and you approach something which clearly sends the message: you shouldnt fuck around here. That place was chilling as hell to me. In Fallout 2 it was Golgotha that came close to that kind of feeling but it still wasnt the same. I was amazed by the symbolism but it felt still gimmicky.

  • @DawnApon
    @DawnApon Před 3 lety +2

    Feels like everyone is talking about fallout 1 and 2 again and I am here for it

  • @project_x_light_years
    @project_x_light_years Před 3 lety +6

    I'm playing again now :) This game is truly masterpiece

  • @Shinigamix_
    @Shinigamix_ Před 3 lety +3

    Great video, watched UpIsNotJump's take on it beforehand. Your take was more lore based while his was mechanic based.

    • @MrHammers
      @MrHammers  Před 3 lety +1

      Honored to be mentioned alongside him, his recent videos on fallout 1 and 2 were fantastic

  • @DJmag01
    @DJmag01 Před 2 lety +2

    Your production quality is outstanding and I literally felt compelled to finish the video. Gem channel

  • @danielsurvivor1372
    @danielsurvivor1372 Před 5 měsíci +2

    20:57 Nah, it makes the world feel smaller. It was RIGHT decision for F2 to try to introduce new currency even if it was boring one.
    F;NV tried to sort of fix this issue by adding ncr money and legion coins but I wish we permanently replaced bottle caps, maybe it can be beer caps or sumn

  • @Hotmaildotcomz
    @Hotmaildotcomz Před rokem +1

    Was 12 when i first played this after getting just the cd for a couple bucks at a swap meet in the 90s..i sporadically still over the years will boot the game up

  • @RyabaaHD
    @RyabaaHD Před 2 lety +8

    Fallout 2 is fun, game is epic. But for me Fallout 1 is better

    • @jesiah391
      @jesiah391 Před 4 měsíci

      Why

    • @apesy800
      @apesy800 Před 4 měsíci

      Thats a weird way of saying New Vegas

  • @Jrdotan
    @Jrdotan Před 3 lety +3

    I can see where are you coming from since the tonal shift is like the whole situation in the gundam franchise with people coming from zeta to find a quirky and over the top sequel in ZZ which has almost Nothing to do with the original in terms of mood.
    But i just think this made fo2 SO much more interesting than 1
    Fallout 2 is my favorite game so i can be biased around that but the game is just fun when it comes to those aspects, characters are memorable, dialogues are very funny, theres some seriously messed up things and at the same time It never take those themes that seriously and all of the game just sticks with you.
    Theres a reason why most of people's memories playing fo2 comes from new reno. A city where you could become a porn star, join the yakuza, become a gangster or just gamble to death. This game just throw the player at the world and let we do whatever the living hell we want to, and it feels massive and alive.
    Partially because of how it reacts to a lot of our decisions, partially due to how big the world was in comparison to the first one but also because of how funny it was.
    Its impossible to forget things like sergeant dornan, the time travel easter egg or the hubologists
    While fallout 1 was a great game and i really liked it, this one is where the series really got me and where i thought it really peaked (and im ome of those weirdos who liked 3 too)
    I love this game

  • @guisseppimelon8224
    @guisseppimelon8224 Před 4 měsíci +2

    One of my least favorite things about fallout 3 and 4 is that they are too reluctant to leave the idea of the main character being a vault dweller. There’s so much interesting things you can do with the fallout setting and all bethesda seems to do is rehash the same few ideas.

    • @michamarkowski2204
      @michamarkowski2204 Před 4 měsíci

      Exactly! It's not like vaults would disappear if the protagonist would start elsewhere...

  • @doughnutsandcoffee8622
    @doughnutsandcoffee8622 Před 2 lety +3

    I totally agree. Fallout 2 is great, but it doesn't take itself seriously, and that's why I default to Fallout 1.

  • @Kyynele
    @Kyynele Před 2 lety +4

    Great video, interesting to hear some background reasons to development choices and what elements make or break great games for you personally. I guess we're lucky to live in a world where both F1 and F2 are a thing, so there's something for everyone!
    Personally, I've had Fallout 2 at the top of my list of greatest RPGs made for decades now. The sheer size of the world, the amount of quests, all the things to get and activities to do... It's just a shining example of how agelessly good a game can become when nearly all of the effort is put into making the content, instead of building up the systems and keeping up with the tech standards.
    In comparison to F2, to me F1 feels small, unfinished, broken to a point that it takes effort not to exploit - and worst of all, the story and the atmosphere do absolutely nothing for me. It's grim, dark, hopeless. Period.
    For me, it's the juxtaposition of the dark, horrible, violent dystopian themes and all the jokes and silly references that elevates F2 (and the whole franchise that followed after) above any generic game set in a dark dystopian future. I honestly and sincerely think it's the perfect mix for a non-linear open world RPG for a lot of people. I'd go as far as to saying I think the tonal shift of Fallout 2 is the reason why the brand is still alive.

  • @silverg2862
    @silverg2862 Před 2 lety +3

    This is the best Fallout game. Only New Vegas comes close with the writing and role playing.

  • @QuothTheRavenclaw11
    @QuothTheRavenclaw11 Před 3 lety +2

    Someday I definitely want to try both of the old games. One thing that I always appreciate as a writer, is brilliant writing. Underrated channel btw, I hope you get to 100k soon.

  • @_Circus_Clapped_
    @_Circus_Clapped_ Před 3 lety +1

    19:45
    I thought the background on this dude was that he was magician and he held on to creatures in his pockets so lizards and mice were the spawns coming out of the goo to attack you
    Edit: I has been 3 years since I last touched this game on Steam, I never play it without Restoration Patch + Falche 2, of course Falche in moderation, breaking it too much ruins the difficulty

  • @Aldrasio
    @Aldrasio Před 4 měsíci +2

    My issue with the ghost is more a logistical one. This is a world where billions of people died in the span of a couple hours. If ghosts exist, the wasteland should be LOUSY with them. They should be as common as radroaches.

  • @CommanderPaulB
    @CommanderPaulB Před rokem +2

    I think that especially the old Fallout Games still look good just because of this retro look!If your compare it to Ocarina of Time it has aged way better:The Poligons from OoT or HL look sloppy and unimaginative while those pixel perfectly fit a RPG that Fallout 1/2 are.There’s still so much space to imagine something!

  • @theheroace
    @theheroace Před 4 měsíci +2

    That's like.... your opinion bro.
    Fallout 2 was hands down the best story and overall the best game in the Fallout series. The new ones, they're far from what 1 and 2 gave people, the isometric style just didn't appeal to a lot of people or new gamers. Also, a lot of complaints I feel are trivial.... who cares what the currency really is, and the humor was welcome and crafted into well put together quests. This game was not easy, it had a LOT of things to consider in the story and truly did a great job of bringing the definition of a roleplaying game for us to enjoy.
    Edited to add to my post:
    Thank you for your video, you did a very thorough explanation and I do appreciate your opinion. Fallout 2 is still the best in the series.

  • @motorb1tch
    @motorb1tch Před 3 lety +4

    dont know if its fixed but back then when these games where new, the "tag" perk was extremely overpowered and allowed for insanely high stats on a weapon skill. (250+) by late midgame. combat then became rather easy at that point.

    • @thefruityking6722
      @thefruityking6722 Před 3 lety +1

      What do you mean by that? You could tag already tagged skills?

    • @motorb1tch
      @motorb1tch Před 3 lety +1

      @@thefruityking6722
      no, one could only use it once but it was totally broken.
      not only did tag ignore that skills at high levels became more expensive to increase and always doubled the numerical value of the skill instead of the invested skillpoints,
      it was also possible to reduce the taged skills directly after applying tag and getting back the full costs needed at that level.
      like: max for a skill was 300. for the final levels, each point would have cost 8 sp iirc.
      costs to rise a skill to lvl 150 was 200 sp i think.
      however, if tag was used to double a skill from 150 to 300, and the skill then this skill was lowered to 250 (still a level almost impossible to reach without tag and well within the broken op range), the game would refund 400 skillpoints to freely distribute among other skills.
      so tag did MUCH more then just double skillpoints invested in one skill, it multiplied them by at least 5 .

    • @thefruityking6722
      @thefruityking6722 Před 3 lety +1

      ​@@motorb1tch It would have costed 225 sp to increase a skill from 0%-150% because of that 3x increase from 125-150, but that's implying you started from 0% Did you start from that point? Also I looked it up and the max price for skills in 6 sp per point, not 8. Even then you would get a substantial amount of sp refunded, 350. Dude I have been wracking my brain around this for like half an hour now lol.

    • @ZY1982
      @ZY1982 Před 3 měsíci

      @@motorb1tchWhat perk are you talking about? In FO1 and 2 you could tag 3 skills from the beginning, without any perk. The perk “tag” would only allow you to tag a fourth one. In no way did it make combat broken. You were actually better off tagging only one combat skill and using the other two for stuff like speech, repair, doctor, lockpick, or sneak.

  • @kittycatcat6962
    @kittycatcat6962 Před 5 měsíci +3

    The trials have stopped many a player from trying this masterpiece

  • @jongrho602
    @jongrho602 Před 2 lety +1

    While Fallout 2 is my favorite RPG of all time, I don't really remember the original Fallout that much since I only played it once. I really did not like having my companions constantly missing and killing each other (and me). The tweak that the developers added to F2, Combat Control, did not entirely solve this issue, but it made it much less likely. In my opinion, you are correct that the storylines are what makes the game, and whenever I ran through another game of F2, I would find something new. Of course this was at a time before websites with thorough walkthroughs existed. Of course, without those websites I would have never discovered the Buffy easter egg.

  • @danielyoho7783
    @danielyoho7783 Před 4 měsíci +1

    Bro, I remember playing fallout and finding baby skeletons and very tragic messed up ways and then really funny things. You can’t just go down one path of dark brutality with nothing on the other side ain’t Warhammer

  • @pedrolopes1564
    @pedrolopes1564 Před 3 lety +2

    What a awesome vid. Good review man, keep it up!

  • @cillianennis9921
    @cillianennis9921 Před rokem +1

    I don't mind currencies like caps in fallout but all I want is a sign that people make multiple currencies. if there is lore for why it is fine. like in tactics we have pull tabs from cans & in fallout 2 had NCR dollars, Morningstar & kakoweef mine script & implied that the city of New Reno once had casino chips as its currency. Fallout tactics also had the currency of the brotherhood & finally we have fallout New Vegas with its 3 currencies, NCR dollars, Caps & Legion denarii. the next game should have a few currencies or at least lore behind the caps. I think they could use the fact that the caps look like a vault door or something. would be fun & better for world building.

  • @lucass-posting
    @lucass-posting Před 3 lety +2

    This was a great video, you really put into words why I wasn't gelling with the second as much as the first

  • @isisblackthrash9293
    @isisblackthrash9293 Před rokem +1

    Awesome video, takes me back!! I loved these games so much. I loved the easter eggs too, and the silly humour! Blowing shit all over the town hahaha XD
    I think that together, Fallout and F2 are perfect and balance each other out. These games shaped my worldview and character forever. I even got a tattoo of Vault Boy giving the thumb up in 2007 after finishing my army training.
    War, war never changes...

  • @rmisionero
    @rmisionero Před 2 lety +1

    Just like New Vegas, you can skip the bullshit and go directly to the main city, get the quest and skip out on 75% of the game. Just get a character with the the tag Outdoorsman and Speech, then when you leave your village, head directly south by south, by southwest, and you will will end up in San Fransisco. Go to the corner with the Brotherhood of Steel, they will give you a quest to fetch vertibird plans. You will go North by northwest to a gas station called Navarro, convince the purple cloak dude that you want to join the Enclave., if you pass your speech check, they will say, "are you the recuit from so and so.." You answer in the affirmative, and then you get access to the Enclave base. Don't talk to anyone, go underground, go to the armory, pick up Enclave Power Armor, convince Raul to punch the mechanic chief. Grab the plans, Return to San Fransisco. By this time you get access to their facility with tons of weapons and ammo, and an AI that if you find the computer chip, you gain SPECIAL skill point.

  • @dankmansalley417
    @dankmansalley417 Před 3 lety +1

    Also the gameplay of fallout 2 was heavily criticized for the lack of change compared to fallout 1. In addition the graphics and look of the games was considered out dated for the time

  • @michaelsedzikowski3669
    @michaelsedzikowski3669 Před 2 měsíci

    Plz note that Fallouts were a pioneers in PC RPG and TBS in the same time. They were setting the standarts how it suppose to look like almost 30 years ago. 23 years ago I hadn't your perspective. I had been taking Fallout as it was, with pietism.
    The other ironic thing is that you would have to develop a different perspective on RPG games if Fallout wouldn't never be created :)

  • @evankitch269
    @evankitch269 Před 3 lety +2

    Just beat fallout 1 and I am stoked to play fallout 2

  • @SilverionX
    @SilverionX Před 4 měsíci +1

    I think the reason I liked Fallout 2 more than Fallout is the time constraints. Any sort of ticking clock stress me out and I have avoided a lot of games that do that. Of course as I've gotten older I've learned to deal with it better but back then I was just a teenager and I abandoned the game after I lost due to running out of time. Talk about surprise!

  • @siixeyes
    @siixeyes Před 3 lety +3

    This was such a good video, really insightful and I think I’ll go ahead and download it, try it for myself

    • @MrHammers
      @MrHammers  Před 3 lety

      Thank you! Hope you have a great time

  • @yoink1
    @yoink1 Před 3 lety +1

    Awesome video man! Have you ever thought of making a video on Dead Rising?

  • @musiksoulchild
    @musiksoulchild Před 2 lety +2

    Now that Microsoft now own the Fallout IP, Obsidian Entertainment and InXile Entertainment (the talented people that worked on Fallout 1 and 2) please let's see Fallout 1 and 2 get a remaster ie Wasteland 3 treatment as in graphical upgrade only ❤ do not change gameplay or anyshit 😌

  • @hiss9989
    @hiss9989 Před 9 měsíci +3

    I thought it was a mess with too many references and pop culture jokes.

  • @decem_sagittae
    @decem_sagittae Před rokem +2

    I like the supernatural elements in Fallout 2. I wish there were more.

  • @GoodnessandTruth
    @GoodnessandTruth Před 2 lety +1

    Fantasy tropes in Fallout feel off because Fallout is a sci-fi game. In scifi, you have unimaginable fantastical things that happen, but there is always a link to it being the consequence of science gone bad. So you have ghouls, which are a "fantasy" creature: but they are a product of nuclear waste and radiation. Super mutants are basically big trolls/ogres/Giants: but they are a product of a human invention. Scifi gives you crazy out there stuff but still holds a thread to it being the consequence of seemingly possible human actions.

  • @lazarus30001
    @lazarus30001 Před 2 lety +3

    Being a sex worker was awesome! Talk about a fun way to make some scratch. The reputation you build makes for some interesting chats with NPCs.

  • @Aliceeyes
    @Aliceeyes Před 3 lety +2

    Always been my favorite fallout, but fallout 1 does feel more balanced, not just in leveling mechanics but in scope its big but just small enough to be replayable