Modern Strike V1.6 Sneek Peak (WIP)

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  • čas přidán 2. 01. 2024
  • @98b40 hey there seems to be a bug with the new gun plugin, the g3sg1 as a parent of a new weapon when scoped in, the default fire sound of the g3 plays when the other new snipers don't do that and there's extra fire sound when mag reaches zero after rapid firing... also the shotguns only shoot 1 bullet when it is parented to the shotgun m3 and xm1014, I copied their weapon script as well
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Komentáře • 6

  • @carljohnsonGSF
    @carljohnsonGSF Před 4 měsíci

    W

  • @BartG1014
    @BartG1014 Před 4 měsíci

    VERY AMAZING

  • @98b40
    @98b40 Před 4 měsíci

    For the sniper gun sound problem, maybe you can find someone to write a small plugin. Use sourcemod's StopSound function to stop the fire of the parent weapon (e.g. g3sg1-1.wav or sg550-1.wav) when a new weapon (sniper gun such as weapon_svd, etc.) is fired. I don't know if this is gonna work, but you can try.

  • @xjpanacks
    @xjpanacks Před 4 měsíci

    w models with physics?

  • @98b40
    @98b40 Před 4 měsíci

    I'm sorry, but I don't have a solution to these problems. However, if the parent of the new weapon is a shotgun, even if there is only one bullet hole map, the damage should be normal, similar to the intensive damage of the parent shotgun.