*VIDEO PATCH NOTES 1.01* General Adjustments: 17:54 → The timestamp's name has been changed to "Element-Shrouding Cracked Tears" to more accurately represent the relevant tears. • For the next few videos, additional slates will be placed on each section's intro card, briefly detailing the effect of the item and how it works. Info Adjustments: 27:26 → The Deflecting Hardtear gives a damage bonus of 20% for 5 seconds after deflecting an attack. The reason I thought this to be 40% was because the tear's effect can actually determine if an enemy attack is light (1 boost = 20%) or heavy (2 boosts = 40%). The ceiling of the boost is still 80%.
Hey the new patch that came out for Elden ring buffed Rain of Fire finally among other things, turns out it was bugged and so was that stupid thorn spell.
I love these ranking videos but I seriously wish Rusty would put the effects of the items on screen whenever he talks about them because believe it or not despite having hundreds of hours in this game I don't remember what every single spell, incantation, consumable, tear and weapon art does.
PLEASE, Rusty, I’ve seen multiple people asking for this. Most of us don’t have time to scour the wiki and know what every item does. Hell, sometimes we don’t even know an item exists before seeing the video
@@LudwigsTheme I feel like this is just inaccurate. He clearly does put effort into them. They are very well produced. This is just a detail that is missing from them for seemingly no reason.
Y'know, for someone who said he couldn't think of any crystal tears that were objectively useless, you sure did spend a lot of time describing why certain crystal tears were useless.
@@spiraljumper74 Are you mental or am I retarded. Either you're saying that the tear that can break the knees of PC Radahn in two hits is bad because it only lasts 30 seconds, or that it doesn't last long enough and needs a buff
twiggy cracked tear also prevents already dropped runes from being lost permanently when you die, so it can be used to make rune recovery much less stressful
Wait, it just guarantees that runes stay there when you die again or that if I drink it, throw myself off of cliff I can get my runes right back near said cliff?
@@exploertm8738if you grab them before dying you keep them, but if you die on the way there you get another shot Them and the sacrificial branches are useful for what I call a suicide run back, sprint to your runes and die after picking them up not caring about aggro or the mob of angry enemies following you
@@exploertm8738I don't think it will move where your runes on the ground are, it'll just put them back where they were so you can try to pick them up again. So you can basically preserve them out in the world infinitely if you keep drinking your flask before you die, it's the same effect at the sacrificial branch (except it's kinda infinite since it's a potion)
about the deflecting tear, its base amount is actually 20%, but the game classifies enemy attacks into 2 categories: weak, which gives 1 stack upon deflection, and strong, which gives 2. each stack gives 20% damage up to 80, but it's pretty counterintuitive which attacks are considered "strong" in game. the stacks last 5 seconds, and are refreshed on every deflection. so if you deflect and counter, the stacks will stay if you quickly deflect another attack within 5 seconds of your last deflect.
That's why I paired it with Scholar's Shield + GS talisman + Old Lord talisman. The extra layer of protection and longer duration allowed me to comfortably get the perfect block timings down and it compliments royal knight resolve. This set up without the deflecting tear makes the Icon Shield rather reliable! Can't wait to hopefully renew my PS+. I love to tank for hosts and try to get poise breaks. Nothing beats helping folks.
your comparisons are always hilarious. I remember you mentioned somewhere in a previous video something like "Okay, so everyone who says that this needs a buff because it only lasts thirty seconds: first off, you need a buff because you only last thirty seconds, and number two, That is MORE than enough time for what this does!" and I still hear it randomly in my head when I'm playing.
Stonebarb and Unsheathe turns what is already a nuclear level threat of an Ash into an unstoppable world ending two button combo that churns out powdered kneecaps like you're Wonka making Pixie Dust
The deflecting tear is so good and so fun that people are on forums wishing it was either a talisman or just a default component of the game. If that doesn’t immediately tell people how far above the competition it is, idk what does.
Twiggy cracked tear is the new "homeward bone-ing out of a boss arena after picking up your souls" because FromSoft decided not to add a homeward bone equivilent this time around because of the map being what you use to warp, seemingly not realizing it had utility outside of that.
Buddy, you JUST described how Twiggy Cracked Tear is a Homeward Bone. AND you have Sacrificial Twig. They gave you multiple ways to do essentially the same thing, they just changed the name and very slightly the function.
@@viljamtheninja Nope. The difference being I need to actively have twiggy cracked tear in my flask and waste a slot just for that, which would be fine if it weren't for stakes of marikas saving your progress, meaning if you're at a tough boss with no site of grace and want to go in and grab your runes, you'll have to backtrack or teleport back to another site of grace, change your flask, then make your way all the way back to the boss whilst not dying along the way. Sacrificial twig also doesn't count because it's a somewhat limited item and they just replaced rings of sacrifice.
I know that inevitably something needs to be near the bottom, but Crimsonburst is a great tear. Obviously healing a flat amount means it's better at lower HP values, but it heals like 1200+ HP total, compared to the 950 that the Crimson tear heals at 60 vigor. It's great at fixing awkward HP values that could be lethal, but aren't low enough that you'd want to use a flask. It's also great for keeping the ritual talismans active. Idk, I still run it on 2 of my 10 characters at the end-game, and I like experimenting with the crystal tears. Feels like it's very far from the bottom.
I agree it shouldn't be that low, but it really, really shows its age towards endgame, and by the DLC. It stops being a significant overall amount, and the amount per second stops being enough to really change formulas on what will kill you. Opaline Hardtear has a much bigger effect on your durability, regen spells exist and by that point, there's almost no excuse to not just use them. There's a bit of argument to be made with the full health talismans, but, again, with the health and damage amounts swinging around by lategame/dlc, the odds of the regen fulfilling that perfect use case of topping your health off by that sliver between you drinking and closing to attack is basically nonexistent. I guarantee it has happened once if you use it, but probably not more than twice, and the net effect of just using the damage absorption tear and healing normally is kinda just more likely to help. It's my personal pick for early game GOAT tear, but it really, really falls off, since it's a hard HP number in a game where that ratio never gets more comfortable
@@aprinnyonbreak1290 I don't think that it's ever, at any point, as bad as the other stuff that low on the list. It becomes worse in the end game, but never terrible. Most builds won't have access to the good regen spells, and if we're talking something like Bestial Vitality, the Crimsonburst tear is a significantly better healing effect. Nobody is forcing you to immediately engage after drinking a flask. It's easy to play passively until you trigger the ritual talismans again, you don't need to rush back in. The damage absorption tear gives a 15% damage reduction, while the ritual shield gives a 30% reduction when you're at full health. I won't disagree that the Opaline tear is generally better, but the ritual shield is a very strong effect for squishy characters, and Crimsonburst is great for keeping it active. I'm not going to be Crimsonburst's strongest soldier, but even at the end game, it's comparable to passive healing incantations like Blessing's Boon in terms of health-per-tic, or Blessing of the Erdtree in terms of overall health gain, but with no requirements or FP cost.
"Let me know if you need instructions on how to TAKE A SHIT, maybe i can help with that." Bro. Nothing can convince me that Rusty isn't British. I don't care if he speaks with an American accent, he is British because his sense of humour is British and you can all fight me. This line fucking SENT me.
I was listening to this in the car, and the really quite fart noise that only came out of my left door speaker after he said that almost made me thing my tire was losing air 😂
@@dragoncat9153 Nah, see a Yike is for the cringe and people that have poor object permeance, like Digi. That’s YIKE level. A ‘B R U H’ is simply more befitting, as it is both funny, and also.. in some cases, sad. So while I would normally agree with you, council member, in any other circumstance, I must sadly.. disagree. No hard feelings.
So, the crimson bubbletear: Yes, endgame bosses do regularly deal well over 20% of your health with a single attack. The thing is tho, i almost never let my hp rest at around the mark were a single attack might just take me out. I'd rather be safe and keep my hp were id at least know I'd be safe to get hit. But I dont heal back up to full because i dont like wasting portions of my flask charges. What this usually results in is my hp resting just above that particular bosses "safe hp point" for most of the fight. This inadvertently results in me surviving attacks with like 8 or 12% hp left pretty consistently. And so I almost never get tearskipped. I've used it pretty extensively, and thats why it almost always procs on every attempt. Effectively giving you an additional 1 time instant automatic red flask. And that shit fucks.
Just to be clear, this isn't me explaining how the bubbletear might be good if you use it properly. I do already get a real good use out of it while just playing the game normally. Keeping my hp just above were id get 1 hit by an endgame boss is my default behavior for aforementioned reasons.
also when do u not have some kind of DR? do people actually run around with just their armor defences? no dragoncrest or anything? that tear singehandedly lets u survive the grab attack from furnace golems. the "useless without DR" point considering the dlc also seems weird since scaudtree blessings give u dr.
@@doorknobsoupBubble Tear and the perfume bubbles can bump effective HP a long way and they shield madness proc builds in the heat of battle. I always try to bring some while helping people online. Not everyone is a walking wall of onyx and unga bunga 😂
A list of what each of the tears do (spoiler alert it's in order of the video) 00:35 Purifying Crystal Tear Purifies the Lord of Blood's curse 01:22 Crimson-Sapping Cracked Tear Restores 0.75% of the maximum HP upon each hit for 45 seconds 02:32 Crimsonburst Dried Tear Heals for 7 hp / second for allied players, NPCs and Spirit Ashes for 180 seconds 03:12 Crimsonburst Crystal Tear Heals 7 HP per second for 180 seconds 03:44 Crimson Bubbletear Restores ⌊MaxHP * 0.3⌋ Health when below 21% health lasts 180 seconds or until procced 04:35 Twiggy Crystal Tear Briefly stop rune loss on death for 180 seconds 05:24 Viridian Hidden Tear Eliminates all stamina consumption for 15 seconds 06:28 Crimsonspill Crystal Tear Max HP increased by 10% for 180 seconds 07:25 Windy Crystal Tear Makes your dodges better for 180 seconds (the wiki has a bunch of funny numbers about what it actually does but I'm lazy) 08:11 Stat-Knot Crystal Tears Stat +10 for 180 seconds 09:09 Leaden Hardtear Acts as a pseudo-hyperarmor buff that prevents stagger from certain damage levels for 10 seconds 10:17 Cerulean-Sapping Cracked Tear Grants FP restoration when performing attacks for 45 seconds (idk how much fp it restores) 11:22 Greenspill Crystal Tear Increases max stamina by 15% for 180 seconds 12:10 Glovewort Crystal Tear Increases summons damage by 7.5% for 180 seconds 13:01 Crimson Crystal Tear(s) Restores half of your HP 13:26 Cerulan Crystal Tear Restores half of your FP 13:54 Speckled Hardtear Cures any current status build-up and boosts all resistances by 90 for 180 seconds 14:45 Opaline Bubbletear Increases all damage negation types by 90% for 3 minutes or until hit 15:39 Ruptured Crystal Tear(s) Explode after 3.2 seconds, damaging yourself and everything around you 16:40 Oil-Soaked Tear Increases the Fire Dmg dealt to enemies by 20% for 60 seconds 17:54 Resistance Crystal Tears Element damage +20% for 180 seconds 18:48 Spiked Cracked Tear Charged attacks +15% for 180 seconds 19:33 Opaline Hardtear Increases all damage negation types by 15% for 180 seconds 20:19 Cerulean Hidden Tear Eliminates all FP consumption for 10 seconds 21:02 Bloodsucking Cracked Tear Increases damage by 1.2x. Drains ⌊MaxHP * 0.002⌋ + 20 HP/s. Lasts for 180 seconds. 21:52 Stonebarb Cracked Tear Stance damage +30% and stamina damage to blocking enemies +30% for 30 seconds 22:42 Thorny Cracked Tear Increases damage by 9%, 13%, and 20% on consecutive hits for 180 seconds 23:18 Crimsonwhorl Bubbletear Restores 5% of Max HP when hit for 15 seconds 24:20 Greenburst Crystal Tear Increases Stamina recovery speed by 15 per second for 180 seconds 25:14 Winged Crystal Tear Boosts max equip load by +450% for 180 seconds 26:24 Deflecting Hardtear This is the deflecting one. The wiki has about a 9 page essay explaining what it does. The effect lasts 300 seconds
The Critical Hit animation interrupting the life drain isnt a bug. Thats been a consistent feature across the games. During crits you have true invincibility, you take no damage or buildup from any sources on anything. It makes fishing for crits a good way to mitigate the HP loss of being poisoned.
A fun note about #!: Pair it with the Brass Shield and no boss can fucking hurt you. The deflect takes into account the guard stats of whatever you block with. This means, with the brass shield (just as a medium shield example), you can give a ginormous middle finger to anything that deals physical, magic, lightening, holy, or fire damage if you can time your deflects. Another thing to note is that if an attack is too strong for your shield, it'll send you in a weird backflip animation you can then press guard again to get out of quicker. You can absolutely deflect seemingly impossible combo attacks with proper timing. Godspeed my deflecting sons of war.
In the Crimson Bubbletear's defense, it's still really good as an invader, especially if youre using something a bit more squishy like a Rock Heart build. I know this is a mainly a pve list but i wanted to still offer a good thing about one of my favorite tears :)
@@NecroBanana i wouldn't say that, it's perfectly fine to focus on pve when talking about how good something is, considering it's the majority of the game
Even on PvE it's still really good, it essentially removes a mistake that could cost you the boss attempt, and works against multi hits too unlike the opaline bubbletear
@@NecroBanana Honestly if you are 4 defensive talisman stacking and eating boiled crab, the most survivability you could give yourself is the 2 bubbletears. Opoline hardtear takes the same buff slot as boiled crab, so if you stack all that the crimson bubbletear can save you from A LOT
@@NecroBananaits funny because he put winged crystal tear as number 2 and sighted pvp as a reason because it lets you wield multiple weapons? like you cant just hotswap an entire inventory of weapons while only having one equipped at a time?
Please Rusty I beg of you upload more videos so I have more content to sleep to in the future. This is not an insult. I sleep to your older videos that I have watched. I find them surprisingly melatonin-like. Thanks to you, your ghost writer and your editor xx
0:35 Oh my God, you could grind meat on th- I mean, the Purifying Crystal Tear. The one to beat Mohg, Mohg and his Crystal Tear. You can definitely grind him up with that, sure.
Dude I love your videos and love rewatching them because primarily the analogies you use are comedic GOLD. The Ruptured Crystal Tears had me dying a good 5m straight MINIMUM before I could breathe again. Keep it up man
I'm not sure if I agree with some parts of this list. The elemental ones are easily top 5, at least. A 20% increase in damage with no conditions to trigger it or negative effects is way too good. And even if there are more defensive items and spells Opaline Hardtear is still a flat 15% bonus that lasts for 3 min. Idk just my opinion.
I agree. Saw another person do a list and outside of him having the charged R2 tear in C tier I agreed with his ranking more. But everyone has their own opinion.
One use i found for the Twiggy Cracked Tear was to pair it with one of the rupture crystal tears. It's not gonna come up very often, but if you find yourself with a lot of runes on you and for whatever reason aren't able or willing to teleport to a site of grace you can use this combination of tears to bring yourself back to your last site of grace with no runes lost. Maybe there's an item in the game that already does that rendering this pointless. But it's a funny way of saying "I'm going out on my own terms and i'm taking my runes with me" in the middle of a battle you know you can't win while you have a valuable amount of runes on you.
wow #32 for twiggy? I love that thing. i run around with it in all the time. it really adds up after a while especially when levels start costing around 500k. being able to bash my head against bosses without having to worry about rune loss and still get level ups is the best feeling lol. especially with how aggro the DLC is
6:10 Bleed Backhand Blade with blind spot and hidden tear goes unimaginably hard. Spamming that ash does so much damage and almost guarantees a bleed and a stance break.
I honestly expected Crimson Bubbletear near the top. It literally makes certain one hit kills survivable, like Furnace Golem's grab or Messmer's grab. It's my go-to for boss fights. Having that safety net is really nice for all the spinning attacks and grabs you come across.
I have read in the wiki that the Pickled Turtle Neck being a temporary and a stamina regen buff doesn't in fact stack with the Greenburst Crystal Tear, referring to your point at 24:39 . Great video loved the thorough explanation thanks for your work
This takes me back to the time when my sorcery build got dunked on in duels by this dude abusing crimsonwhorl and winged crystal tear. After the third time meeting the same guy in duels, I put on a faith talisman so I could equip a seal, and memorized law of regression. Seeing that guy lose all his buffs and stagger around the arena like a cripple gave me so much joy. Since then, when I play a build with Int in it I always take that spell into duels just in case. If you bring those tears into a duel, be prepared to lose them instantly.
you cant even use a wonderous physic in duels, you can only use it in combat ordeal. also "sorcery build" as in 3 spells over and over (not you specificially but thats like 90% of sorcery builds)
@@TheMissinLink there is literally no ryme or reason to his Tierlists. We are lucky he somehow managed to pit the Deflect and Stamina reg tear so high. I wouldnt be suprised if most of his lists are 90% randomizied or him trying to be "different".
The moment i saw the Viridian Hidden Tear not working on blocks i knew i have to mod it to work on blocks. Like is not even real unlimited stamina without that. Fromsoftware is false advertising with that one.
Glad to catch an upload so early! I just finished watching most of your other rankings, and I'm glad that you aren't gonna stop making them anytime soon.
“The Viridian Crystal Tear can be used on Margit/Morgott and Mogh while using their shackle. You can use fast weapons like bleed or frost claw and spam R1 without using stamina. However, doing so will keep you, just like those who use summons, maidenless.” 😁😁
The deflecting hardtear gave me some good memories for the Radahn fight. I was trapped against a corner and he was using his nuke. I knew that I couldn’t get out in time, so I got ready to deflect when the attack finally landed. I was still standing with a little bit of damage taken, because it was a holy attack. That was the most epic moment I’ve had during that boss fight, I’m just waiting to get to fight him again in my next playthrough. I have never had a boss make me do something so desperate before. I know a lot of people won’t agree with me that’s fine, but this boss is amazing I have never been pushed so far.
I like the purifying crystal tear, because I like to go mogh hunting outside of his arena to help other people reach the DLC, it's free runes, it's free rune arcs and usually a good time. I am not a minmaxer by any means and I want the host to have a good time too so I like to do "my part" which usually means that Mogh isn't dead by the time his countdown reaches NIHIIIIL! So I need it to not waste the 3 health flasks I take into the arena for when my dragon breath inevitably locks me into getting bitchslapped by mogh. It isn't useless and not a "1 time use" item if you enjoy helping other people :P
twiggy cracked tear is actually great, if you accidentally (or intentionally) go into a boss with a sizeable amount of runes but not enough to level up then you can equip this and get your runes, then die and you'll have them out. no need to waste a twig
Not gonna lie, I have relied to the crimsonburst and greenburst tears for the regen over time, it has helped me by allowing me to survive just barely once or twice but that's it.
Man the crimson bubbletear saved my ass multiple times in my first playthrough of the dlc, it works most of the time, it's not true that it gets bypassed often
1:03 that’s like actively choosing not to wear a helmet while riding a motorcycle at top speed it’s just a stupid decision not to bring the purifying crystal tear against Mohg if you don’t wanna die every time he hits 50% HP.
Not really. Mohg is like... REALLY weak to bleed. Even on NG +5 I've destroyed him with a basic bleed build. If you're NOT using a bleed build, then yes you're playing real reckless with your life, but otherwise he's easier than most heavy duty field enemies.
To be honest, the crimson bubble tear was surprisingly helpful in the final bosses second stage in the Dlc Basically equated to a few free heals thanks to all of the chip damage Wasn’t the most effective tear in that fight but I found it neat
Took me a moment to realize the clip of your character drinking was modded, i was wondering why the abs looked so nice Give us muscly women fromsoft please 😔
Love the vid as always but it'd be so helpful to quickly mention the effects of the item you're ranking. I wish I had an encyclopedic knowledge of Elden Ring items like you do, but alas I don't...
The Crimsonburst Dried Tear was very useful when I was insisting on fighting Gaius on Torrent. His max HP is pretty low compared to +10 spirit ash summons so the regen is actually noticeable, and most other tear effects are practically useless on horseback, especially for a pure physical build.
the twiggy cracked tear and the ruptured crystal tear can make a DIY homeward bone if you really really hate a catacomb you walk into or you've wandered off somewhere in the DLC and want something more entertaining than fast traveling back to where you started
i think crimson bubble was very undervalued here, let me know what you think? It's essentially tears of denial from ds3, i.e nearly a must have for pvp and the effect is noticeable especially in invasions - don't take my word for it see high skilled pvp content creators like chasethebro or jeenine for example who use it nearly every time. Even just considering pve, i couldnt be bothered taking it out of my strength build in and out again during my first dlc run since i blended some invasions through my progression so ive used the tear in every bossfight. its proc'd nearly every time, in my radahn fight too and is pretty much an extra heal flask - my kill on radahn was actually from the tear saving me I think if you consider pvp, (which another tear in the video was mentioned for so it looks like pvp has some impact in the video) its ranking shoots up tremendously. Even if only considering pve, i think its not s tier of course but its still not 33rd and way better than some of the stuff above. I think of it like the opaline bubbletear but instead of having it at the start of the fight, you have it at the end. I'd prefer my tear saving me from a life ending hit rather than using bubble at the start and having it broken early by some light after-attack that does like 100 hp. Loved the video though learnt some new stuff especially about the dlc tears
Oh also also the equip load physick isn't criticised by the pvp community because you can have max armour + cannon + mogh spear + anything all in one to swap from (though thats hilarious lmao) but its mostly because you can get the advantages of light rolling without any of the penalties. The first thing mentioned isnt a problem because inventory swapping exists, i.e if you want to swap from a cannon to mogh spear you can just de-equip cannon, re-equip mogh spear. This has the advantage of just flat out not needing the physick so one more slot for something more useful. There is also no weapon swapping animation so you can cut to what you want that much faster. Hope this helps for anyone curious
Sharpest spoon in the cerial box here, completed limgrave, weeping peninsula AND half of liurnia of the lakes without realising these were a thing on my first play through.
We don’t come here to get actual rankings. We don’t care. We are here for entertainment. Rusty is pure comedy. No gaming CZcamsr is even close to as hilarious. This man’s punch lines are creative af and never miss. Def my fav content creator 💪🏽
I never know which tears I really want, so most of my runs are just using both Crimson Tears for an instant max HP regain. It's been convenient and requires very little thought on my end. Occasionally I might change it for a specific boss fight here and there, but for the most part it consistently delivers on what it promises and I appreciate it for that.
Can confirm, I would've never found or used the the flask if I didn't accidentally notice it being used in a video and wondered how I could do the same myself...
Something i think the twiggy cracked tear is useful for is collecting your runes from a boss arena or dangerous location to make it safely back to a grace. This is still mostly useful for new players, but if you end up walking into an arena and get clapped but leave behind half a level you want back, twiggy is an easy way to get them back without permanently losing an actual sacrificial twig
I know we make jokes about the lists, but if you do end up getting tired and wanting to take a break from them, that randomize run you did a while back was really good, and it owed pretty much entirely to your sense of humor and editing skills.
The Stonebarb basically carried my big bonk bleed build through the DLC (though Radahn is still the hard stop wall I don't even wanna attempt passing anymore). Turned Messmers spine to dust on the attempt I downed him, 2 charged heavies into a crit got to p2, and then another charged heavy into running heavy and crit took him down. Didn't even take any damage. Stonebarb can definitely turn your tree trunk of a weapon into the biggest middle finger in the right circumstances.
The one niche I found for the Viridian Hidden Tear is that if you're tanking a very aggressive boss (like the final DLC boss), you end up having to be really careful about your stamina and that makes spending stamina on attacks harder. Viridian's effect though means that your attacks don't take stamina so you can say spear poke from behind a shield as much as you want and you're only losing the stamina from taking hits. It then becomes 10 seconds of safely poking the boss.
They may have stealth-patched the Verdigris Discus interaction with the Winged Crystal Tear in the most recent patch (unless I missed it in the notes) because I just tested it out, and my stats definitely went down to inactive levels after popping the Physick. Shame, cuz I was excited to try it out.
*VIDEO PATCH NOTES 1.01*
General Adjustments:
17:54 → The timestamp's name has been changed to "Element-Shrouding Cracked Tears" to more accurately represent the relevant tears.
• For the next few videos, additional slates will be placed on each section's intro card, briefly detailing the effect of the item and how it works.
Info Adjustments:
27:26 → The Deflecting Hardtear gives a damage bonus of 20% for 5 seconds after deflecting an attack. The reason I thought this to be 40% was because the tear's effect can actually determine if an enemy attack is light (1 boost = 20%) or heavy (2 boosts = 40%). The ceiling of the boost is still 80%.
This is better than the rain of fire buff
Hey the new patch that came out for Elden ring buffed Rain of Fire finally among other things, turns out it was bugged and so was that stupid thorn spell.
So maybe I just missed something, but how the hell were you only level 300 will all stats at 80 but stamina and mind?
I love these ranking videos but I seriously wish Rusty would put the effects of the items on screen whenever he talks about them because believe it or not despite having hundreds of hours in this game I don't remember what every single spell, incantation, consumable, tear and weapon art does.
exactly I didn't know like half of them or at least didn't remember the name, they all have similar sounding names
He’s pumping content for the sake of pumping content. He needs to spend more time investing in the quality of his videos
PLEASE, Rusty, I’ve seen multiple people asking for this. Most of us don’t have time to scour the wiki and know what every item does. Hell, sometimes we don’t even know an item exists before seeing the video
@@LudwigsThemethese videos are about the memes dude. If you want genuine build advice try fextralife
@@LudwigsTheme I feel like this is just inaccurate. He clearly does put effort into them. They are very well produced. This is just a detail that is missing from them for seemingly no reason.
Rusty not putting the exploding crystal tear in 1st place is insulting and puts his reputation into question.
You say that like he doesnt know his videos are trash
@@Flakkahh lmao I know these videos are slop, don't worry.
What? Get fuct
Hmm hmm... Much agreed upon 🧐
@@Flakkahhyikes i don’t agree with his ranks and therefore his videos are trash… I bet you’re proud of your place in life lol
Y'know, for someone who said he couldn't think of any crystal tears that were objectively useless, you sure did spend a lot of time describing why certain crystal tears were useless.
Perhaps that’s why he made a *subjective* ranking.
Some of them just don’t last long enough, frankly. The poise damage tear lasting thirty seconds is a joke.
@@spiraljumper74 Are you mental or am I retarded. Either you're saying that the tear that can break the knees of PC Radahn in two hits is bad because it only lasts 30 seconds, or that it doesn't last long enough and needs a buff
He stated objectively that there is no tear without any purpose, then he explained subtjectively why theyre useless.
Me when i don't actually listen to what's being said
"Aren't the sharpest spoon in a cereal box". Thanks Rusty, Im adding that to the list of "unique ways to call a person stupid".
"Not the brightest tool in the cabbage patch" is my personal favorite
"He ain't the sharpest crayon in the light bulb shed"
Add “you half baked microwave pizza” to the list too
Now why would there be a sharp spoon in a cereal box?
It'd be terribly misplaced.
@@laurensvd9116 it's a mashup of various American-English idioms, just to be silly.
twiggy cracked tear also prevents already dropped runes from being lost permanently when you die, so it can be used to make rune recovery much less stressful
Wait, it just guarantees that runes stay there when you die again or that if I drink it, throw myself off of cliff I can get my runes right back near said cliff?
@@exploertm8738if you grab them before dying you keep them, but if you die on the way there you get another shot
Them and the sacrificial branches are useful for what I call a suicide run back, sprint to your runes and die after picking them up not caring about aggro or the mob of angry enemies following you
@@exploertm8738I don't think it will move where your runes on the ground are, it'll just put them back where they were so you can try to pick them up again. So you can basically preserve them out in the world infinitely if you keep drinking your flask before you die, it's the same effect at the sacrificial branch (except it's kinda infinite since it's a potion)
@@exploertm8738they'll stay there, you won't lose what you currently have and the old ones will remain there
@@exploertm8738no tard it just keeps yout runes in the last place you left them
#1 salty cracked tear, formed when I fought radahn the first time, allows you to stop playing the game.
😹
conveniently makes your character 100% resistant to all damage types in the game until you start the game again.
The comment combined with the latest reply is the perfect combination
#1 brown stinky tear, formed when I fought Malenia, the odor wards off enemies for a time.
I'm shedding tears at this whole tearlist. It didn't conform to my specifically stupid personal taste.
You should report this video for not conforming to your stupid personal taste
I won’t rest until people tout my Butt slam ash of war build as the one and only
1 step closer to ranking all item descriptions. Stop running from it, Rusty.
Must be the Japanese item descriptions :P
Tears? You mean those crutches for noobs?! I wouldn't know about them, I play with my monitor off like a true professional gamer
Monitor off, played on the Donkey Kong Bongos
@@imedudes2196 Mr. Moneybags here. TRUE Soulsborne veterans play with rocks and cooking oil!
😅😅😅😅 I m dying here, comment should be awarded@@dualwieldroxas358
@@dualwieldroxas358Ironically enough, you can actually do that in the DLC.
No sound off as well? Pssh... I only play from controller vibrations
about the deflecting tear, its base amount is actually 20%, but the game classifies enemy attacks into 2 categories: weak, which gives 1 stack upon deflection, and strong, which gives 2. each stack gives 20% damage up to 80, but it's pretty counterintuitive which attacks are considered "strong" in game. the stacks last 5 seconds, and are refreshed on every deflection. so if you deflect and counter, the stacks will stay if you quickly deflect another attack within 5 seconds of your last deflect.
Still doesn't change the fact that it gives the kneecap buster even MORE damage.
Having it tied to a timer like that does feel awkward. I don't think the curved sword talisman does that.
That's why I paired it with Scholar's Shield + GS talisman + Old Lord talisman. The extra layer of protection and longer duration allowed me to comfortably get the perfect block timings down and it compliments royal knight resolve.
This set up without the deflecting tear makes the Icon Shield rather reliable! Can't wait to hopefully renew my PS+. I love to tank for hosts and try to get poise breaks. Nothing beats helping folks.
1:09 there isn’t a quest to get it. You can still get it without ever talking to Yura as Eleanora still spawns and drops the tear without his quest.
I believe it spawns a sanguine noble in her place
@@JacobHeronSoundnope, Eleanora will still invade and drop this and her shitty stripper pole
@@JacobHeronSoundno
Every time I’ve ever tried to get this tear without doing Yura’s quest first, Eleanora never spawns for me.
@@Ixb3rs3rkxI Get to the mountaintops and reach Shabriri or kill Yura.
your comparisons are always hilarious. I remember you mentioned somewhere in a previous video something like "Okay, so everyone who says that this needs a buff because it only lasts thirty seconds: first off, you need a buff because you only last thirty seconds, and number two, That is MORE than enough time for what this does!" and I still hear it randomly in my head when I'm playing.
Stonebarb and Unsheathe turns what is already a nuclear level threat of an Ash into an unstoppable world ending two button combo that churns out powdered kneecaps like you're Wonka making Pixie Dust
Those abs tho
God damn
Every time they showed up I literally lost all focus on the video… because I was so impressed, of course
Mod name??? Asking for a friend....
Edit: is in the description yall...
*_LICKABLE_*
*_LICKABLE_*
The deflecting tear is so good and so fun that people are on forums wishing it was either a talisman or just a default component of the game. If that doesn’t immediately tell people how far above the competition it is, idk what does.
Twiggy cracked tear is the new "homeward bone-ing out of a boss arena after picking up your souls" because FromSoft decided not to add a homeward bone equivilent this time around because of the map being what you use to warp, seemingly not realizing it had utility outside of that.
Buddy, you JUST described how Twiggy Cracked Tear is a Homeward Bone. AND you have Sacrificial Twig. They gave you multiple ways to do essentially the same thing, they just changed the name and very slightly the function.
@@viljamtheninja Nope. The difference being I need to actively have twiggy cracked tear in my flask and waste a slot just for that, which would be fine if it weren't for stakes of marikas saving your progress, meaning if you're at a tough boss with no site of grace and want to go in and grab your runes, you'll have to backtrack or teleport back to another site of grace, change your flask, then make your way all the way back to the boss whilst not dying along the way. Sacrificial twig also doesn't count because it's a somewhat limited item and they just replaced rings of sacrifice.
The deflecting hard tear is what got me through Consort Radahn, made it such a fun fight
fr!
Next, Rusty shall rank the quality of all my past and current intimate relationships.
It’d be his shortest upload to date.
I know that inevitably something needs to be near the bottom, but Crimsonburst is a great tear. Obviously healing a flat amount means it's better at lower HP values, but it heals like 1200+ HP total, compared to the 950 that the Crimson tear heals at 60 vigor.
It's great at fixing awkward HP values that could be lethal, but aren't low enough that you'd want to use a flask. It's also great for keeping the ritual talismans active. Idk, I still run it on 2 of my 10 characters at the end-game, and I like experimenting with the crystal tears. Feels like it's very far from the bottom.
I agree it shouldn't be that low, but it really, really shows its age towards endgame, and by the DLC. It stops being a significant overall amount, and the amount per second stops being enough to really change formulas on what will kill you. Opaline Hardtear has a much bigger effect on your durability, regen spells exist and by that point, there's almost no excuse to not just use them.
There's a bit of argument to be made with the full health talismans, but, again, with the health and damage amounts swinging around by lategame/dlc, the odds of the regen fulfilling that perfect use case of topping your health off by that sliver between you drinking and closing to attack is basically nonexistent. I guarantee it has happened once if you use it, but probably not more than twice, and the net effect of just using the damage absorption tear and healing normally is kinda just more likely to help.
It's my personal pick for early game GOAT tear, but it really, really falls off, since it's a hard HP number in a game where that ratio never gets more comfortable
@@aprinnyonbreak1290 I don't think that it's ever, at any point, as bad as the other stuff that low on the list. It becomes worse in the end game, but never terrible.
Most builds won't have access to the good regen spells, and if we're talking something like Bestial Vitality, the Crimsonburst tear is a significantly better healing effect.
Nobody is forcing you to immediately engage after drinking a flask. It's easy to play passively until you trigger the ritual talismans again, you don't need to rush back in.
The damage absorption tear gives a 15% damage reduction, while the ritual shield gives a 30% reduction when you're at full health. I won't disagree that the Opaline tear is generally better, but the ritual shield is a very strong effect for squishy characters, and Crimsonburst is great for keeping it active.
I'm not going to be Crimsonburst's strongest soldier, but even at the end game, it's comparable to passive healing incantations like Blessing's Boon in terms of health-per-tic, or Blessing of the Erdtree in terms of overall health gain, but with no requirements or FP cost.
Thank goodness! I was about to sleep without good white noise!
@@Burning_Boxx In what time zone is it even late enough to go to sleep?
@@Memu_ pills
I like taking naps
"Let me know if you need instructions on how to TAKE A SHIT, maybe i can help with that."
Bro. Nothing can convince me that Rusty isn't British. I don't care if he speaks with an American accent, he is British because his sense of humour is British and you can all fight me.
This line fucking SENT me.
I was literally on the toilet, DONT HELP ME RUSTY I'VE GOT THIS.
@@MeredithLikelyBruh. That’s all I got to say. The council has awarded you one singular.. B R U H.
I was listening to this in the car, and the really quite fart noise that only came out of my left door speaker after he said that almost made me thing my tire was losing air 😂
@@kittydurgon8740as a fellow council member, I propose we offer a singular yike as penance
@@dragoncat9153 Nah, see a Yike is for the cringe and people that have poor object permeance, like Digi. That’s YIKE level. A ‘B R U H’ is simply more befitting, as it is both funny, and also.. in some cases, sad. So while I would normally agree with you, council member, in any other circumstance, I must sadly.. disagree. No hard feelings.
Mentions "everyone should own a pair of shows" shows Bayle and then Commender Gaius footage, brilliant...
So, the crimson bubbletear: Yes, endgame bosses do regularly deal well over 20% of your health with a single attack. The thing is tho, i almost never let my hp rest at around the mark were a single attack might just take me out. I'd rather be safe and keep my hp were id at least know I'd be safe to get hit. But I dont heal back up to full because i dont like wasting portions of my flask charges.
What this usually results in is my hp resting just above that particular bosses "safe hp point" for most of the fight. This inadvertently results in me surviving attacks with like 8 or 12% hp left pretty consistently. And so I almost never get tearskipped. I've used it pretty extensively, and thats why it almost always procs on every attempt. Effectively giving you an additional 1 time instant automatic red flask. And that shit fucks.
Just to be clear, this isn't me explaining how the bubbletear might be good if you use it properly. I do already get a real good use out of it while just playing the game normally. Keeping my hp just above were id get 1 hit by an endgame boss is my default behavior for aforementioned reasons.
"That shit fucks"??
also when do u not have some kind of DR? do people actually run around with just their armor defences? no dragoncrest or anything? that tear singehandedly lets u survive the grab attack from furnace golems. the "useless without DR" point considering the dlc also seems weird since scaudtree blessings give u dr.
@@doorknobsoupBubble Tear and the perfume bubbles can bump effective HP a long way and they shield madness proc builds in the heat of battle. I always try to bring some while helping people online. Not everyone is a walking wall of onyx and unga bunga 😂
4:03 have you considered…..wearing armor? Cause this tear is the goat
Wow, i can watch abs for 28 minutes! What a good video! (Wait wdym its a Crystal Tear ranking video?)
Ok Rusty, you’ve had your fun. When are you ranking every Erdtree Avatar in Elden Ring?
A list of what each of the tears do (spoiler alert it's in order of the video)
00:35 Purifying Crystal Tear
Purifies the Lord of Blood's curse
01:22 Crimson-Sapping Cracked Tear
Restores 0.75% of the maximum HP upon each hit for 45 seconds
02:32 Crimsonburst Dried Tear
Heals for 7 hp / second for allied players, NPCs and Spirit Ashes for 180 seconds
03:12 Crimsonburst Crystal Tear
Heals 7 HP per second for 180 seconds
03:44 Crimson Bubbletear
Restores ⌊MaxHP * 0.3⌋ Health when below 21% health lasts 180 seconds or until procced
04:35 Twiggy Crystal Tear
Briefly stop rune loss on death for 180 seconds
05:24 Viridian Hidden Tear
Eliminates all stamina consumption for 15 seconds
06:28 Crimsonspill Crystal Tear
Max HP increased by 10% for 180 seconds
07:25 Windy Crystal Tear
Makes your dodges better for 180 seconds (the wiki has a bunch of funny numbers about what it actually does but I'm lazy)
08:11 Stat-Knot Crystal Tears
Stat +10 for 180 seconds
09:09 Leaden Hardtear
Acts as a pseudo-hyperarmor buff that prevents stagger from certain damage levels for 10 seconds
10:17 Cerulean-Sapping Cracked Tear
Grants FP restoration when performing attacks for 45 seconds (idk how much fp it restores)
11:22 Greenspill Crystal Tear
Increases max stamina by 15% for 180 seconds
12:10 Glovewort Crystal Tear
Increases summons damage by 7.5% for 180 seconds
13:01 Crimson Crystal Tear(s)
Restores half of your HP
13:26 Cerulan Crystal Tear
Restores half of your FP
13:54 Speckled Hardtear
Cures any current status build-up and boosts all resistances by 90 for 180 seconds
14:45 Opaline Bubbletear
Increases all damage negation types by 90% for 3 minutes or until hit
15:39 Ruptured Crystal Tear(s)
Explode after 3.2 seconds, damaging yourself and everything around you
16:40 Oil-Soaked Tear
Increases the Fire Dmg dealt to enemies by 20% for 60 seconds
17:54 Resistance Crystal Tears
Element damage +20% for 180 seconds
18:48 Spiked Cracked Tear
Charged attacks +15% for 180 seconds
19:33 Opaline Hardtear
Increases all damage negation types by 15% for 180 seconds
20:19 Cerulean Hidden Tear
Eliminates all FP consumption for 10 seconds
21:02 Bloodsucking Cracked Tear
Increases damage by 1.2x. Drains ⌊MaxHP * 0.002⌋ + 20 HP/s. Lasts for 180 seconds.
21:52 Stonebarb Cracked Tear
Stance damage +30% and stamina damage to blocking enemies +30% for 30 seconds
22:42 Thorny Cracked Tear
Increases damage by 9%, 13%, and 20% on consecutive hits for 180 seconds
23:18 Crimsonwhorl Bubbletear
Restores 5% of Max HP when hit for 15 seconds
24:20 Greenburst Crystal Tear
Increases Stamina recovery speed by 15 per second for 180 seconds
25:14 Winged Crystal Tear
Boosts max equip load by +450% for 180 seconds
26:24 Deflecting Hardtear
This is the deflecting one. The wiki has about a 9 page essay explaining what it does. The effect lasts 300 seconds
Thanks a lot for that ! Little mistake though : the crimsowhorl bubbletear heals you only if you take elemental damage, not physical.
The Critical Hit animation interrupting the life drain isnt a bug. Thats been a consistent feature across the games. During crits you have true invincibility, you take no damage or buildup from any sources on anything. It makes fishing for crits a good way to mitigate the HP loss of being poisoned.
you still get status buildup from terrain while preforming criticals
I’m alone in this uncharted land.
You alright bud?
I’m alone in this uncharted land.
Skibidi
No genuinely are you alright?
Map maker Cale is that you? Jokes aside. Loneliness can consume people. I hope you're hanging on.
I was just watching the old Tear list and you upload this as soon as i sit down???
A fun note about #!: Pair it with the Brass Shield and no boss can fucking hurt you. The deflect takes into account the guard stats of whatever you block with. This means, with the brass shield (just as a medium shield example), you can give a ginormous middle finger to anything that deals physical, magic, lightening, holy, or fire damage if you can time your deflects. Another thing to note is that if an attack is too strong for your shield, it'll send you in a weird backflip animation you can then press guard again to get out of quicker. You can absolutely deflect seemingly impossible combo attacks with proper timing. Godspeed my deflecting sons of war.
In the Crimson Bubbletear's defense, it's still really good as an invader, especially if youre using something a bit more squishy like a Rock Heart build. I know this is a mainly a pve list but i wanted to still offer a good thing about one of my favorite tears :)
Exactly, it"s a pvp focused tear. Rusty's scrub ahh just can't muster a thought about pvp
@@NecroBanana i wouldn't say that, it's perfectly fine to focus on pve when talking about how good something is, considering it's the majority of the game
Even on PvE it's still really good, it essentially removes a mistake that could cost you the boss attempt, and works against multi hits too unlike the opaline bubbletear
@@NecroBanana Honestly if you are 4 defensive talisman stacking and eating boiled crab, the most survivability you could give yourself is the 2 bubbletears. Opoline hardtear takes the same buff slot as boiled crab, so if you stack all that the crimson bubbletear can save you from A LOT
@@NecroBananaits funny because he put winged crystal tear as number 2 and sighted pvp as a reason because it lets you wield multiple weapons? like you cant just hotswap an entire inventory of weapons while only having one equipped at a time?
Please Rusty I beg of you upload more videos so I have more content to sleep to in the future. This is not an insult. I sleep to your older videos that I have watched. I find them surprisingly melatonin-like. Thanks to you, your ghost writer and your editor xx
A crystal clear crystal tear tier list, I love it.
crimsonburst actually saved me so many times on my first playthrough! the amount of times I was left with like 1 health is crazy
0:35 Oh my God, you could grind meat on th-
I mean, the Purifying Crystal Tear. The one to beat Mohg, Mohg and his Crystal Tear. You can definitely grind him up with that, sure.
was lasered eyed on those abs
is this the tearlist?
Dude I love your videos and love rewatching them because primarily the analogies you use are comedic GOLD. The Ruptured Crystal Tears had me dying a good 5m straight MINIMUM before I could breathe again. Keep it up man
I'm not sure if I agree with some parts of this list. The elemental ones are easily top 5, at least. A 20% increase in damage with no conditions to trigger it or negative effects is way too good. And even if there are more defensive items and spells Opaline Hardtear is still a flat 15% bonus that lasts for 3 min. Idk just my opinion.
I agree. Saw another person do a list and outside of him having the charged R2 tear in C tier I agreed with his ranking more. But everyone has their own opinion.
The fact Opaline Hardtear does not depend on build, weapon, playstyle, or enemy instantly makes in one of the most applicable.
One use i found for the Twiggy Cracked Tear was to pair it with one of the rupture crystal tears. It's not gonna come up very often, but if you find yourself with a lot of runes on you and for whatever reason aren't able or willing to teleport to a site of grace you can use this combination of tears to bring yourself back to your last site of grace with no runes lost. Maybe there's an item in the game that already does that rendering this pointless. But it's a funny way of saying "I'm going out on my own terms and i'm taking my runes with me" in the middle of a battle you know you can't win while you have a valuable amount of runes on you.
The ol' Homeward Boom
21:59 Rusty turned into Explanation Point there for a second.
oh god I hear it, it just needs a bit more oomoh
wow #32 for twiggy? I love that thing. i run around with it in all the time. it really adds up after a while especially when levels start costing around 500k. being able to bash my head against bosses without having to worry about rune loss and still get level ups is the best feeling lol. especially with how aggro the DLC is
6:10 Bleed Backhand Blade with blind spot and hidden tear goes unimaginably hard. Spamming that ash does so much damage and almost guarantees a bleed and a stance break.
I honestly expected Crimson Bubbletear near the top. It literally makes certain one hit kills survivable, like Furnace Golem's grab or Messmer's grab. It's my go-to for boss fights. Having that safety net is really nice for all the spinning attacks and grabs you come across.
17:43 LIKE A WHAT???
Yakuza 6: the song of light
I have read in the wiki that the Pickled Turtle Neck being a temporary and a stamina regen buff doesn't in fact stack with the Greenburst Crystal Tear, referring to your point at 24:39 . Great video loved the thorough explanation thanks for your work
This video was about some tier list? I was busy looking at the characters abs
Rusty I just wanted to say I appreciate the P5 background music it makes me smile and bop my head.
This takes me back to the time when my sorcery build got dunked on in duels by this dude abusing crimsonwhorl and winged crystal tear.
After the third time meeting the same guy in duels, I put on a faith talisman so I could equip a seal, and memorized law of regression.
Seeing that guy lose all his buffs and stagger around the arena like a cripple gave me so much joy.
Since then, when I play a build with Int in it I always take that spell into duels just in case.
If you bring those tears into a duel, be prepared to lose them instantly.
you cant even use a wonderous physic in duels, you can only use it in combat ordeal.
also "sorcery build" as in 3 spells over and over (not you specificially but thats like 90% of sorcery builds)
@@duckyduckington9736 Before the arena existed, they used to do duels outside.
I can never get arenas to work. Is it only 1v1 groups that get players? Maybe I'm not getting matches due to level...
@@adaroben1104 duels are the main one and level 140-150 is the average ranges people pvp at.
@@TengouXAhhhh the good old days. Outside the Academy Lift of Lucaria
Crimson bubbletear is like, a good pvp tear though lol
i don’t think he ever includes pvp viability
@@TheMissinLink there is literally no ryme or reason to his Tierlists. We are lucky he somehow managed to pit the Deflect and Stamina reg tear so high. I wouldnt be suprised if most of his lists are 90% randomizied or him trying to be "different".
The moment i saw the Viridian Hidden Tear not working on blocks i knew i have to mod it to work on blocks. Like is not even real unlimited stamina without that. Fromsoftware is false advertising with that one.
Thanks for putting the tear‘s icons next to the abs to remind me why I originally clicked on this video
But do any of them reset frostbite?
The speckled tear resets all status effects, including frostbite
Bro’s character wakes up with 1000 crunches, god damn their shredded
Love your videos 😎
Glad to catch an upload so early! I just finished watching most of your other rankings, and I'm glad that you aren't gonna stop making them anytime soon.
“The Viridian Crystal Tear can be used on Margit/Morgott and Mogh while using their shackle. You can use fast weapons like bleed or frost claw and spam R1 without using stamina. However, doing so will keep you, just like those who use summons, maidenless.” 😁😁
I had to watch this twice because I was too distracted the first time by those ABS.... well played Rusty.
The deflecting hardtear gave me some good memories for the Radahn fight. I was trapped against a corner and he was using his nuke. I knew that I couldn’t get out in time, so I got ready to deflect when the attack finally landed. I was still standing with a little bit of damage taken, because it was a holy attack. That was the most epic moment I’ve had during that boss fight, I’m just waiting to get to fight him again in my next playthrough. I have never had a boss make me do something so desperate before. I know a lot of people won’t agree with me that’s fine, but this boss is amazing I have never been pushed so far.
I like the purifying crystal tear, because I like to go mogh hunting outside of his arena to help other people reach the DLC, it's free runes, it's free rune arcs and usually a good time. I am not a minmaxer by any means and I want the host to have a good time too so I like to do "my part" which usually means that Mogh isn't dead by the time his countdown reaches NIHIIIIL! So I need it to not waste the 3 health flasks I take into the arena for when my dragon breath inevitably locks me into getting bitchslapped by mogh. It isn't useless and not a "1 time use" item if you enjoy helping other people :P
Buff bad tears ❌
Nerf useful tears ✅
twiggy cracked tear is actually great, if you accidentally (or intentionally) go into a boss with a sizeable amount of runes but not enough to level up then you can equip this and get your runes, then die and you'll have them out. no need to waste a twig
new vid yay
Not gonna lie, I have relied to the crimsonburst and greenburst tears for the regen over time, it has helped me by allowing me to survive just barely once or twice but that's it.
Where is ranking every fallingstar beast 😔😔
Man the crimson bubbletear saved my ass multiple times in my first playthrough of the dlc, it works most of the time, it's not true that it gets bypassed often
1:03 that’s like actively choosing not to wear a helmet while riding a motorcycle at top speed it’s just a stupid decision not to bring the purifying crystal tear against Mohg if you don’t wanna die every time he hits 50% HP.
It's not necessary to survive while helmet is kinda
If you dont have it you just spam flasks?
Not really. Mohg is like... REALLY weak to bleed. Even on NG +5 I've destroyed him with a basic bleed build. If you're NOT using a bleed build, then yes you're playing real reckless with your life, but otherwise he's easier than most heavy duty field enemies.
To be honest, the crimson bubble tear was surprisingly helpful in the final bosses second stage in the Dlc
Basically equated to a few free heals thanks to all of the chip damage
Wasn’t the most effective tear in that fight but I found it neat
Awesome video bro , keep it up.
*Please Wake Up , You Have Been Asleep for Too Long...*
What fell off is these comments. The meme is already dead.
@@nolongerapersonthank you i’m so tired of them
@@MixiMoxi They edited it 😂😂
@@nolongeraperson 😭😭😭
@@flamigoos4804 i like this comment now, post more of these ones.
I saw the deflecting tear and said "ah, so im playing lies/sekiro now." And its so sick, I love fighting radahn 2 with this
Enough with the “Bro fell off” comments guys, it’s overdone and gets people nowhere
Took me a moment to realize the clip of your character drinking was modded, i was wondering why the abs looked so nice
Give us muscly women fromsoft please 😔
Wonderful video! Now rank all the evergaols
I like the way he talks about them as if I have memorised what each one does.
That clip of Renalla on #4 was hilarious.
Also there's a conspicuous lack of Sekiro builds despite the top tear and I've no idea why
Love the vid as always but it'd be so helpful to quickly mention the effects of the item you're ranking. I wish I had an encyclopedic knowledge of Elden Ring items like you do, but alas I don't...
The Crimsonburst Dried Tear was very useful when I was insisting on fighting Gaius on Torrent. His max HP is pretty low compared to +10 spirit ash summons so the regen is actually noticeable, and most other tear effects are practically useless on horseback, especially for a pure physical build.
the twiggy cracked tear and the ruptured crystal tear can make a DIY homeward bone if you really really hate a catacomb you walk into or you've wandered off somewhere in the DLC and want something more entertaining than fast traveling back to where you started
Bro phrases like “puke green miscarriage laser” is exactly the content I subscribe for!
i think crimson bubble was very undervalued here, let me know what you think? It's essentially tears of denial from ds3, i.e nearly a must have for pvp and the effect is noticeable especially in invasions - don't take my word for it see high skilled pvp content creators like chasethebro or jeenine for example who use it nearly every time.
Even just considering pve, i couldnt be bothered taking it out of my strength build in and out again during my first dlc run since i blended some invasions through my progression so ive used the tear in every bossfight. its proc'd nearly every time, in my radahn fight too and is pretty much an extra heal flask - my kill on radahn was actually from the tear saving me
I think if you consider pvp, (which another tear in the video was mentioned for so it looks like pvp has some impact in the video) its ranking shoots up tremendously. Even if only considering pve, i think its not s tier of course but its still not 33rd and way better than some of the stuff above. I think of it like the opaline bubbletear but instead of having it at the start of the fight, you have it at the end. I'd prefer my tear saving me from a life ending hit rather than using bubble at the start and having it broken early by some light after-attack that does like 100 hp.
Loved the video though learnt some new stuff especially about the dlc tears
Oh also also the equip load physick isn't criticised by the pvp community because you can have max armour + cannon + mogh spear + anything all in one to swap from (though thats hilarious lmao) but its mostly because you can get the advantages of light rolling without any of the penalties.
The first thing mentioned isnt a problem because inventory swapping exists, i.e if you want to swap from a cannon to mogh spear you can just de-equip cannon, re-equip mogh spear. This has the advantage of just flat out not needing the physick so one more slot for something more useful. There is also no weapon swapping animation so you can cut to what you want that much faster.
Hope this helps for anyone curious
Crimson Sapping Cracked Tear would go hard with a Spinning Weapon Scythe build.
Sharpest spoon in the cerial box here, completed limgrave, weeping peninsula AND half of liurnia of the lakes without realising these were a thing on my first play through.
We don’t come here to get actual rankings. We don’t care. We are here for entertainment. Rusty is pure comedy. No gaming CZcamsr is even close to as hilarious. This man’s punch lines are creative af and never miss. Def my fav content creator 💪🏽
I never know which tears I really want, so most of my runs are just using both Crimson Tears for an instant max HP regain. It's been convenient and requires very little thought on my end.
Occasionally I might change it for a specific boss fight here and there, but for the most part it consistently delivers on what it promises and I appreciate it for that.
5:24 - Allows for more spell casting (combined with the Cerulean Hidden Tear) and also useful for the repeating crossbow to deliver more dakka.
Can confirm, I would've never found or used the the flask if I didn't accidentally notice it being used in a video and wondered how I could do the same myself...
Speaking of dull spoons, Andrew from regulation learned what the crystal tears were during the radiquella fight
Deflection needs to be a core game mechanic going forward in the FROM series.
Something i think the twiggy cracked tear is useful for is collecting your runes from a boss arena or dangerous location to make it safely back to a grace. This is still mostly useful for new players, but if you end up walking into an arena and get clapped but leave behind half a level you want back, twiggy is an easy way to get them back without permanently losing an actual sacrificial twig
one of your best rankings yet
I know we make jokes about the lists, but if you do end up getting tired and wanting to take a break from them, that randomize run you did a while back was really good, and it owed pretty much entirely to your sense of humor and editing skills.
Deflecting Tear + Knights Resolve Ash + Dagger Talisman + 2 hamd sword talisman + assorted buffs.
This sounds fun.
The Stonebarb basically carried my big bonk bleed build through the DLC (though Radahn is still the hard stop wall I don't even wanna attempt passing anymore). Turned Messmers spine to dust on the attempt I downed him, 2 charged heavies into a crit got to p2, and then another charged heavy into running heavy and crit took him down. Didn't even take any damage. Stonebarb can definitely turn your tree trunk of a weapon into the biggest middle finger in the right circumstances.
You're telling me I can finally ACTUALLY do the Raiden parry with that last tear
The one niche I found for the Viridian Hidden Tear is that if you're tanking a very aggressive boss (like the final DLC boss), you end up having to be really careful about your stamina and that makes spending stamina on attacks harder. Viridian's effect though means that your attacks don't take stamina so you can say spear poke from behind a shield as much as you want and you're only losing the stamina from taking hits. It then becomes 10 seconds of safely poking the boss.
They may have stealth-patched the Verdigris Discus interaction with the Winged Crystal Tear in the most recent patch (unless I missed it in the notes) because I just tested it out, and my stats definitely went down to inactive levels after popping the Physick. Shame, cuz I was excited to try it out.
I love Rusty ranking videos. I freaking live for this stuff
13:52 the fart quality was so good I thought it was a wasp, scared the shit out of me