FFXI 2022 Empy Armor +3 Review Part 2

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  • čas přidán 2. 08. 2024
  • DRG 00:45
    DRK 06:19
    MNK 10:35
    RNG 15:10
    SAM 22:06
    THF 24:30
    WAR 29:29
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Komentáře • 14

  • @atomicskull6405
    @atomicskull6405 Před rokem

    Velocity Shot is calculated seperatly from snapshot and is not subject to the 70% snapshot cap, so an extra 2% is a lot better than you might think because the return is an increasing curve not a straight line. Which is why caps were implemented on haste, dual wield and snapshot because when you get above 90% or so delay reduction it starts to become very broken.

    • @FFXIMath
      @FFXIMath  Před rokem

      lol good edit, now a fair statement, ya delay reductions get exponentially better in this game which is very powerful. The only issue is unlike melee swings where you automatically swing when you can, with ranged shots especially when using hover shot there will always be some lost delay unless you want to run a very obvious bot.

    • @atomicskull6405
      @atomicskull6405 Před rokem

      @@FFXIMath They need to just make ranged auto attack a thing and delete the movement requirement from hover shot. Or add some sort of increasing STP component to make up for the loss.

  • @scenemore
    @scenemore Před 9 měsíci

    just fulltime the entire set

  • @FFXIMath
    @FFXIMath  Před rokem +1

    LOL they figured out fencer has a cap of 3 from gear for WAR.
    "[Confirmed Issue]
    - The item parameters on Boii Cuisses+3 are incorrect.
    *Fencer+4 was set incorrectly, it is exhibiting the effects of Fencer+3 due to system limitations."

  • @SageAtoreis
    @SageAtoreis Před rokem

    It's a long video, so I will just edit this comment.
    DRG body is still amazing for Savage/KC because of stp14 and very high accuracy. The set still has 32 PDT, so it's still decently safe. Body is also better than Gleti for something like capped attack Savage and few others, because you doesn't really benefit from DA on those and it also has higher STR, MND and VIT.
    I think I already wrote this for +2 THF, but +3 head+legs is actually marginally better than AF+3 legs and marginally worse than Gleti's at attack cap, but Gleti's in that set pushes pdl so high, that it starts to be kinda unrealistic in most scenario. Overall +3 legs and head is imo BIS for Twahstar build.

  • @danielpreissner8903
    @danielpreissner8903 Před rokem

    Feet footwork is 1% over suzaku feet which is current BiS.

    • @FFXIMath
      @FFXIMath  Před rokem +1

      oh good call, for some reason had it in my head that they were 20 but are only 15 so ya slight improvement with empy feet for mnk.

    • @danielpreissner8903
      @danielpreissner8903 Před rokem

      @@FFXIMath all I look at is inv+1 lol

    • @FFXIMath
      @FFXIMath  Před rokem +1

      @@danielpreissner8903 well if SE will give us the storage slip already, at least the +3 are costly enough it wont be an emergency for a month or two.

  • @Akamatzu
    @Akamatzu Před rokem

    How do you find out if you have enough attack?

    • @FFXIMath
      @FFXIMath  Před rokem +1

      Ah, the classic problem. So if you live inside a geo bubble and have brd songs and cor rolls you can usually attack cap against everything. Of course much of the time you don't have all that so you just kind of have to know roughly what your attack capped damage is and notice when you are doing less, can try to apply extra defense downs to see if that fixes it and if not start swapping out PDL items.

    • @Akamatzu
      @Akamatzu Před rokem

      @@FFXIMath Thank you for the reply and the knowledge! I'll try more to experiment with pieces and see what works.

  • @npsmel
    @npsmel Před rokem

    Video is a bit quiet