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Apparently This RE Style Game is God Tier || Echoes of the Living
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- čas přidán 9. 02. 2023
- Bawkbasoup plays Echoes of the Living LIVE on Twitch!
Main CZcams Channel | / bawkbasoup
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Merch | bawkbashop.cre...
Streamed live on February 9, 2023
VODs Editor | / slightlybasic
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#horrorgaming #indiegame
Echoes of the living is a great zombie IP name, it’s wholly original yet is so reminiscent of great zombie stories
This really does actually look Awesome! Growing up with the original resident evils. It’s really cool to see this with an unreal engine and fixed cameras.
Give me back my profile pic!!
yeah, except for putting emergency push to open bars on the wrong side of a fire door rofl, "in the event of a fire, push to cause a massive explosion lol"
To be perfectly honest most horror these days is not scary because people in our generation today have the emotional maturity of an 11 year old and are more worried about how something makes them "FeeL" rather then playing a game like this or watching a horror movie like Hellraiser II Hellbound that could be considered scary. The last descent Horror movie I watched was the Devils Rejects and that was 18 years ago.
Yeah, this has the same eerie atmosphere, as the originals.
Game looks good. I love her outfit as well. Love the bar as well. Let's just have a pint and wait for this to all blow over lol.
Shawn of the dead reference. Underrated
"You've got red on you."
@@ashetorres3045
You know what really spoils such a reference? When someone has to comment that it's a reference..........
@@AB-80X You what spoils CZcams comment sections? Dumbasses like you arguing stupid point. I made it easy for others to understand. You don't have to hate bro 🤣🤣🤣🍏
"I've literally never done that, except maybe once or twice." 😂
What amazes me is the fact that these kinda games are way more scary than today's scary games! fixed camera adds a lot to the horror factor.
yeah, because with fixed camera angles they can easily control what the player can see, when they see it, and how they see it, that streamlines where the player would focus their attention, as opposed to when the player has full control over the camera and/or is over the shoulder/first person view like in the action themed Resident evil games, in the latter people would focus on whatever the hell they choose and this could potentially lessen the effect of the aspects designed to catch the attention of the players
Fixed camera PLUS tank controls.
@@xLuis89x yep like in re2 remake. You can potentially miss marvin getting up as a zombie because you can trigger him getting up even if you're over by the item box. It makes it weird hearing the character say oh no marvin when nothing is even happening on the screen. Plus the removal of music and making it real time just ruined all horror. The remakes suck.
That's why retro rules
@@terry85mar This is the worst take I've ever seen.
This is what I wanted the RE2 and RE3 remakes to look like. And it's gorgeous. You can tell they did some location scouting to make the locations look authentic.
I can't tell you how disheartened I am that after 20 years, the kind of remake that RE got and I was wanting RE2 and RE3 to get, I had to accept is never going to happen.
Thank you YT algorithm. I love the old school RE games! Looks good, hope it stays consistent.
Around 1:23:00 you talk about Jill’s blonde hair and if it will get retconned. I remember reading in a file somewhere that it was due to her reaction to uroboros virus. Because of her infection in raccoon city and the subsequent g vaccine, she developed abnormally powerful antibodies which allowed her to stave off infection of all kinds including uroboros. The pale skin, hair and eyes are a side effect manifesting physically due to her immune system fighting off infection for years. It likely affected her genetic makeup overtime causing a mutation in her genes.
I love how you confidently managed to get a lot of details wrong. lol Jill's hair color changing was a side effect of the drugs used to keep her in a medically induced stasis. Jill also was never infected with G virus or Uroboros. Her body developed T-antibodies from her infection from Nemesis, and the T-virus which remained mutated, causing her body to create better, stronger antibodies. It's these antibodies that led Wesker to the creation of a strain of Uroboros more compatible with humans, which obviously wasn't saying much.
@@SilentHellVG no need to be passive aggressive. correct them without seeming like an "um actually *snort*"
This looks amazing, but my only complaint is the lack of thinking needed. You unlock door a which gives you a key to door b which gives you a key to door c, and there’s so much ammo that you never feel any danger.
i can write good puzzles for games
@@odgreenshq6221 Your cookie is being sent in the mail.
no one cares kid
@@odgreenshq6221 That's good. Maybe you can help design games one day.
@@ramrodbldm9876 gotta suck being you, im 33 with a family, and all you got is hate. youre a social bum sucking cock for compliments behind the crack house fuck face lol
@@ramrodbldm9876 Why be such a dick? He probably can write better puzzles than this games creators.
Looks just like Raccoon City in Resident Evil 3 this is what the remake of Resident Evil 3 should have been like from the start as in atmosphere.
I agree. Re3 remake is trash the streets look so corny of what we saw from it.
@Joseph it's trash compared to re2 remake, I like re3 remake but ya it's got problems for sure, but I also tend to just play games I like gameplay wise regardless of story
@@kirerunte1046 comparing this game to Resident Evil 3 remake I rather play this. This is still more faithful to a classic Resident Evil game then the remake of three was.
@Oni's Fury I definitely like all the re3 games but ya re3 remake was disappointing compared to 2 remake, this is a great tho
@@xyoungdipsetx you played the RE4 remake yet?
This is surprisingly good with so much potential. I’ll keep an eye on it.
Took one look at the Steam and immediately clicked the Demo. I'm an old school RE fan and this looks like it'll scratch that itch.
Thanks for bringing it to my attention.
This game really does look incredible, was watching you stream some of it.
Th dirty toilet, "No way I'm touching that" and "James was here" written on the wall... I understood that reference.
The Male gets a Desert Eagle and the handgun parts to turn his pistol into the lighting hawk i think thats the name from RE3 and get critical shots
Re2 actually. Leon's gun. Jill gets 6 shooter.
It’s in re3 remake too it’s the hidden case in the middle of the hospital courtyard u got to be Jill to get it she can squeeze thru the top area to get to the hidden ledge to jump down and discover someone dead that looks like he belongs to hunks team and next to him is the case with a lighting hawk
Love the look of that game, there is some serious original RE2 and 3 vibes
Thanks for turning me on to this title! It's so hard to keep up with everything sometimes. I will be checking this out on release.
This game is REALLY promising, I had a lot of fun with the demo. I'm a game designer myself and I particularly loved the scenery and camera angles are perfect. However, I have two very important critcisms:
1) The way enemies react to damage in general is too weak, but specially with the shotgun. Seriously, you can't mess this up, a weak shotgun detracts from the entire combat experience. Increase their body response to getting shot, or just add more blood/schreds of flesh flying from them when they are hit. In regards to the boss, sometimes it's hard to tell if you are hitting him or missing the shots because he doesn't react and the blood effects are too weak. I get that he shouldn't be stunned easily but you gotta find a way to make it so it's obvious when you hit him. Resident Evil classic was more exaggerated on the blood effects, I think maybe for that reason.
2) while the character design is not bad by any means, I have no idea who they are supposed to be. This is not ideal. Ideally, you should be able to tell with a single glance what kind of people they are/their occupation by their appearance alone. With those protagonist, although they look good, they seem like generic models you will find on Artstation in some asian Unreal Engine artit's portfolio.
Of course this is a demo so i'm sure the full game will have them more flashed out, but I'm talking particularly about character design which is something you have to settle in an early stage (so maybe it's too late to change). My advice is to at least make them have different hair color and give each an specific color pallet. I would make the girl blonde, but that's just me.
Lastly, still talking about character design, the Boss isn't interesting at all. Since the cutscene that shows him is very short and the camera is away from him, there's no visible details. Resident Evil and Silent Hill give their bosses one or two over the top characteristic that makes them instantly memorable. William Birkin has a Giant eye on his shoulder. Pyramid Head has... a huge pyramid head and a huge sword.
Give the boss something to make us remember him, like for example make it so it looks like his body was fusing with some of those spiders - it will also connect him with that enviroment and previous enemies. If he is a bioweapon, give him a robot arm, like if he was cyborg or something. In general, some very particular characteristic.
Unless he is supposed to be a generic enemy and not exactly a boss, I would really change him.
Just a quick question: given that you're a game designer, do you know of anyone making old school 8 bit style Metal Gear games? (MG, MG2, Snakes Revenge). Those were my favorites. thx
@@srujan00 You mean the classic ones, right? Sorry, I don't know any project that takes inspiration from it
6:25 "This is why the headache didn't go away, it is actually pronounced 'analgesic', not 'ANALgesic'. The pills go into your mouth." - Turk
Thats a VERY generous demo, especially considering how short survivor horror games tends to be.
love the bit of ragdoll physics the zombies have.
Me watching him miss the shotgun in the manager room Sadge
Looks incredible, does everything right that made the RE/Dino Crisis games great, soundtrack is even perfect which has gotta be one of the hardest things for a small dev to emulate
Agree
with better animation and creepy theme , this gonna be perfection
This is the style of resident evil 2 remake that i want :(
I like the styling, I enjoy the creepy environment, and controls are the most important part in any game. Definitely a good blueprint for something greater. 💯
Love the resident evil 1.5 character select screen
Im starting to feel that 90's game designers thought that fixed camera in survival horror games has become outdated and people want more, but it turns out fixed camera is all we want from these games its the perfect formula
Looks really cool but I hope they fix some of the sound effects and ragdoll physics. The gun and gib sounds fall flat and ragdoll physics deflate the sombre tone with silliness. But footstep sounds and ambience is great and graphics look fantastic too.
I absolutely love how this looks. This is insane
It's always such a shame with these games that the writing almost never is made with the intention of making it more than a one and done experience
i mean that's the difference between an indie dev and a AAA studio. An indie team has to do everything themselves where as a AAA studio has an entire dedicated writing team or even in the case of elden ring hires george rr martin. I understand your sentiment and get your point but it would be an absolute miracle for a small team that's really good at making video games to also be incredibly skilled writers.
I think it has to do with the fact that a massive company directly benefits from dragging a recognizable franchise around. If you bookend every game with "The End" you can't make money off the sequel!
@@PinkManGuy thats a valid point as well. What I'm trying to say is a talented indie dev team might not be the most talented at crafting a story. Their craft lies in game development and may not be the most skilled writers. Thats where I say a AAA studio can literally just pay a talented writer to make their story. Like from software paying for George R.R. Martin to write the story for elden ring.
@@readifer you kinda took a bad example with Elden ring, since Martin only provided some of the story. The souls games have great writing and story on their own, but yeah, once you have a dedicated writing team it becomes a whole different beast
@@thomaskopv2366 yeah thats fair I suppose that wasn't the best example but I more was just trying to emphasize how larger studios have a dedicated writing team sometimes with talented authors even helping. I should have picked a better example xb
The camera angle is bring back those ps1 memories though
As someone who has made games in Unreal Engine, I'm very impressed by this. It's very clean and many aspects that one or two person teams usually skip are here. I kept saying "oh wow, they did that?" or "Whoa, I can't believe they did that". Anyone who's ever tried their hand at game development knows what I'm talking about. Very impressive.
This game looks awesome! Makes me sad for 3 remake cause they couldve done raccoon city so well, but we barely got to see it..such a shame. Hopefully this comes to console! Also, silent Hill the 1st movie is a GREAT video game to movie adaptation.
No it's not the first silent hill movie is based on the first games story and they butchered it
Petition to bring unrealisticly attractive goth chicks back to games
Pick up item prompts should default to "Yes/confirm". Saves a button press and allows you to mash the prompt.
This might be the best mod I’ve seen so far. The details are amazing.
It's not a mod, it's a game unto itself.
Finally! after RE4 i thought we d never see anything like the OG's...our prayers have been answered!
Have you tried Tormented Souls?
Around 48:00 the whiteboard has a drawing of Finn from Adventure time and I think 2 AMONGUS crewmates. lol
I'm only a little way in but I'm loving the atmosphere of this game. I would love to learn how to make something like this
its a friggin demo on steam wot do u mean you're a little way in lol
I'm going to gripe about the gun handling. You're not going to jump THAT much from firing a 9mm handgun, and you DO NOT rack the slide on a partial/tactical reload, you just eject an unspent round from the chamber that way. For a reload from empty, you should use the slide release, not slingshot.
Nice video, the best part was when you jumped out of your chair!
Wow, hats off to the art direction. This game looks incredible.
Wow this game is well done ! Even the shooting mechanics
48:25
That was REALLY weird, never once seen this game or played it but instantly knew that gas station because it's a modded map for 'Ready or Not'
52:24 You use the knife to kill Jack Krauser in RE4.
13:59
The way the zombie got though the door was so unrealistic. 🤣 All zombies' moviments are so exagerated.
Don't think people are review bombing TLoU show because of the gay relationship, Bill is actually in the game and the episode in a 6? episode season has nothing to do with Ellie and Joel lol. I'm like 05% sure Ellie was a lesbian in the game and nobody really had a problem with it, or they at least hinted at it in one of the scenes.
People only call it out because of shit shows like Rings of Power that use the diversity and inclusivity banner as a shield when the show has little to do with the actual source material so when people say it's bad they can just say that the criticism is racist.
Also Druckman heavily revised what the Fireflies were from the two games to justify killing off Joel to introduce Abby. The fireflies are not good people in the first game, if you read all the notes and collect everything it's even stated that Ellie isn't the first immune girl, they're dissecting everyone that's immune to find a cure to fuel a war with the army remnants, but the second game never even addresses that. They just paint the two groups as black and white.
Also I dunno about the 8k negative reviews, the game advertising was deceptive and tried to show the entire game being Joel and Ellie and they actually got in trouble for it in some european countries for deceptive advertising lol. Maybe the people following the leaks 1*d it, but the game dropped sales in the second week by 80% for a reason. A lot of people are still sour on the franchise.
I agree a 1* review is brain dead but it's rarely not warranted. That's part of the reason I watch streamers, people get upset over stupid shit and I don't trust reviews. I only give 1 star reviews to things if they constantly crash or don't run at all, which I've had happen on Steam lol.
Don't sweat it man, Bawk often has horrible takes. He is very one sided. He'll say 1 star reviews are braindead, but he'll make an excuse about equally partisan 10 star reviews.
That save room theme is great
😂🤣😂@10:25 Old man zombie is doing the infamous impossible dope fiend bend. 💉
Really need a ps5 release!!
I facepalmed at the "Analgesics" part lol
That face on the inventory screen kills me.
43:57 the sound of when you complete a level in unreal return to na pali
Feels like this is the re3 remake we deserve but we didn’t get
You said right, im still so mad with capcom that im not planning to buy any new RE games for now, i will buy this game instead.
😂😂😂😂😂😂
@@jmcgee39 you laugh but imagine if your fav title are getting direspected and lazy development then we will see.
So does this mean the webs confirm there is a spider boss?
Wait what's the bread joke from silent hill 3? oh lol he said it right after
Actually there was a concept for a live action Resident Evil show it was a detective that was investigating the murders that lead to the zombie outbreak in raccoon city you know how you read about those cops investigating murders in the original game? yeah it takes inspiration from that but IT NEVER GOT GREEN LIT I can't for the life of me understand why the proof of concept for it is AMAZING.
The trouble is people adapting stuff generally are not even fans of the source material which I think helps MASSIVELY in adapting it properly.
To answer the Jill question about the healed scars and not aged. She was infected and after being healed he body had merged with the virus slightly to basically give her a healing factor and slower aging. That's the excuse given.
SILENT HILL 2 EASTER EGG IN THE BATHROOM! "no way i'm touching that" and '"james were here" are from sh2 ref.
LOL I was watching this in 480p @30fps for over 28 minutes because I thought it was your stream quality. I forgot it sets it as my default sometimes, man this game looks good even at 640x480 for 30 minutes thats why I didn't notice at first XD
There are some mechanics that are very out dated and for good reason. The lighting of this game looks amazing so far. Happy to see another dev team that understands the importance of light and it's interactions within a space.
Git gud.
Honestly, whenever another of these "RElike" games come out, they just feel souless because of how clear it is they have absolutely no ideas of their own beyond "Be like resident evil".
You say that like it's an exclusively bad thing with no merits.
And since when is that bad thing? Even Resident Evil couldn't be Resident evil at one point lmao
@@DemBigOlEyes Because It is.
There's a marked difference between inspired and coloring-by-numbers, and this game is a great example. Its *only* appeal is to resident evil fans for how similar it is to old resident evil games.
Look at the resurgence of Boomer Shooters if you want a good example of games that are doing worthwhile things with old ideas.
@@Oilyoxygen Honestly most of the boomer shooters are just as bad lol. There are maybe 2-3 good ones in the last few years. 100% agree though, these games dont have any direction outside of “old school RE clone”
If Capcom won't make games like this again someone else gotta do it than and I don't care what people say 100% facts
This looks insanely good and a great love letter to RE3.
lol the first door she kicks in opens the wrong way
It looks clean...however not sure why you'd auto default it to select no...kinda weird but overall it looks clean... I hope when you turn to the left or right instead of her hovering her legs actually move... I know it's a demo but it was the only 2 things that bothered me
Now THIS is the RE2 remake I wanted.
"James was here" Nice
man that door animation really was important to the original RE games, idk about cutting it out in a homage style game like this
What we expected from a RE2 and RE3 Remake, this game give exactly that classic RE atmosphere, love these backgrounds that give Raccoon City feels!
PS: also nice tank control skill as usual w
😂😅
O just realized why the shotgun sounds so powerful and deadly despite it being short
it's KS-23
32:22 is clearly a reference to Resi 3 - 100%
This looks really cool. It would be nice if a developer would do a game in the style of RE outbreak. Multiple characters with their own stats and abilities.
We need more of these types of games. A wonder of the past but people don't realise that people want this.
I always enjoy how you jump out of your chair every single stream/video. Amazing stream, streamer.
Edit: on a serious note, the music in the stash room was relaxing.
Except one prompting to "no" before "yes" yeah that's kinda wonky
The knife is solely there to not waste ammo when opening crates. TRUE FACT I might add.
When Bawkba thought “ANALgesics” were suppositories 😂
5:36
How can this carpet be in every house in the world!
That analgesics thing is actually a painkiller.
Sorry Bawk, I'm not watching more than the first minute or so! This looks great and when it releases, I want absolutely 0 spoilers of any enemies or spooks! Thanks for giving this game a look though, it's added to my wishlist!
@44:53 Laura went treasure hunting in the wrong alley lol
Gotta say the bar you start in is very nice, i'd love to have one like that... minus the blood and guts everywhere.
doesnt it make so much more sense for claire to be the rookie cop and leon the biker???? this game looks so nostalgic cant wait to buy it.
20:00 that was a nice little touch, having the bug come out of the mouth. Aside from the lack of voice acting, seems pretty triple A quality to me.
To keep in line with the RE progression, we eventually need a Devil May Cry from these same devs. Ha ha ha!
In all seriousness, 2 minutes in and this game already looks great!
In a perfect world, this would have been the Resident Evil 3: Nemesis remake. It obviously does a ton of nods to that game outside of a Nemesis like monster chasing you.
Yeah man the RE3 remake was just awful and people used the excuse the original was rushed but if the OG capcom could do THAT with limited time then it shows how superior they were in the old days.
Good to see the game starting at The Winchester from Shawn of the Dead
This game is exactly how i wanted re2 remake to be.
echoes of the living, well moonglint: you have my attention. when this releases i will be buying it.
these kinds of games should have cats. imagine a zombie cat running up walls doing back flips. I guess it would be too op.
I have a bonded pair of semi-feral cats. I'm imagining trying to get them into carriers for a vet visit, then I'm zombified.
the knife was good in RE 2 boss fights, remake and OG's--as it was intended to be by the devs
46:53 that place is heavily inspired on RE3 starting area. Holy cow.
The reason people aren't more passionate about adapting games into movies or shows is because the ones that were passionate, like Henry Cavill, are forced out and disrespected or ignored for trying to give fans what they want.
is it just me, or are the screen transitions more jarring than in Resident Evil games? I feel like RE camera angles have some rule, similar to the 180-degree rule, that makes the camera transitions feel more natural.
i don't think anytime in a RE game your character changes axis directions (moving left, then next screen moving right) and this game seems to do it all the time
The daymare reload thing is exactly what is in Dead Space....i realized after 1,5 hours in why im losing so much ammo.
Real the title I had to click immediately, LOOKS RAW dawg u snapped
man RE games really love that Corner Staircase
Cold Beer Here. Okay, thank you.
I don't really see the big appeal tbh it's just a generic resident evil clone with hardly any soul of its own. And with the exception of the environments which do look incredible the entire execution just feels bad to me. Particularly the hurt walk animation is just annoyingly bad. I don't want just another resident evil series (poorly executed at that) down to practically taking entire locations right from it at a few points, I wanna see what people genuinely inspired by resident evil can do with that inspiration by applying it to fresh places and ideas.
The UI is also pretty bad, just like every other RE clone out there. They just can't seem to make a good UI, good characters, good enemies, good gameplay. It's always just good looking environments and that's it.
The save room theme is amazing! Kind of reminds me of those beta wave/help you sleep videos.
1:19:49 "It's a German sheppard!"
*executes the dog in cold blood from point blank range with a 12-Gauge pumpgun ...*