Agree! I don't understand why the descriptions in-game are so vague. I'd love to have been able to play through the game without feeling like I have to look up everything in a wiki.
I think it's an interesting game design decision. Annoying at times, but adds to immersion and the joy of discovery. I try to only Google things in this game as the last resort or when the resources needed are just too much to risk. You're playing a character that is trying to survive in an unfamiliar world so you as a player being subjected to a number of unknowns I feel adds to the game value. I feel like complete wiki surgical definitions of everything can help out brain to optimize the fun out of the game and reduce it all to numbers. As a software developer I find great respite in a game where everything is kind of fuzzy, and very few numbers are surfaced.
Javelineer is VERY useful if you have throwing spears alongside your main spears. It wrecks things. The only downside is finding those thrown spears afterwards lol
@@andrewlee8204 Dude, I had that happen, missed an arrow shot at a bee from the far side of the picnic table and I found that arrow at the top of the charcoal pile in the BBQ spill area.
@@andrewlee8204 I'm playing for the first time and without knowing any strategies, this became my go-to for quite awhile lol. 20 spears and I'm read to take on everything. Throwing 19 and using 1 to pray and poke
The chopper is awesome very early when all you have is an ax. The shocking dismissal is great in boss fights while being attacked by several enemies, the blast will hit them all. Couple buff lungs with explorer and aphid slippers and you'll fly across the map
everybody needs to know that if you have 1 mutation slot left and you’re using widows fang or spider fang dagger, MOM GENES OVER ASSASSIN ALWAYS, the bleed doesn’t mean as much on those weapons as they already do poison, but mom genes buffs said poison and also summons spiderlings incredibly fast due to their high attack rates. also, spiderlings are incredibly useful against any hard-hitting enemy as not only can they distract them, but even if they don’t distract them they will still end up getting in the way and fully blocking an attack for you (a very noble sacrifice)
Cardio fan was actually pretty easy and quick to unlock and max. Keep your hunger low so it keeps your stamina bar maxed at 50%. Then chop or use a bow. takes about 3 hits to deplete stamina, rinse and repeat.
It's sad to see so many mutations have such a low chance of actually doing anything. And sometimes for a very mediocre effect when they actually activate.
most of them arent as low as you think. mansterious stranger has a 2% chance to proc while doing ANYTHING in battle, not just attacking. once i had 6 at the same time
For cardio fan, you can just spam heavy weapons and blocking. It counts for draining your stamina bar and you can do it basically instantly over and over as soon as you get a club or even a hammer.
I just beat the game, so now I'm finally looking up tips and things I missed. I used Chopper through the entire game and now find out it was basically useless lol
daredevil actually just allows for a "cap" of fall damage to be reached. you can fall from unlimited distance, and it will only hurt you so much. and it stacks with Gnatchos fall defense buff too! if i need to post a clip, lemme know.
Just a heads up assassin in my opinion is one of the best builds becuase with lvl 1 assassin you will always inflect bleed that does 30 dmg over 5 seconds but at max lvl it does 75 dmg as well as lowers enemy’s resistance to bleed by 25% put that with the black widow dagger late game or wolf spider dagger for the venom makes most things easy to kill
Wow I didn't realise how underwhelming the stagger effect for Chopper actually is, it's just a little animation effect that interrupts the target. About the only enemies this would be useful against are ones with big wind-ups like the stinkbug or bombadier, to maximise your chances of actually interrupting something useful when the effect procs. Other bugs like spiders it would be VERY risky to try and interrupt their combos or wind-ups unless you're exceptionally good at blocking. I'd even go as far as saying this mutation might be kind of broken, since it would explain my experience of spiders and larva occasionally dropping straight into another attack sequence as the stagger could interrupt their "move around and wait a bit" sequence.
Thanks for the info I've been using a lot of the mutations that suck thinking they were benefiting me when I could have used the other better mutations.
I'm devastated. I just found out that parry master doesn't increase the window for perfect blocks anymore. I've still been using it instead of actually useful mutations because I have grub armor rn.
Go to the pond and get the koi scales and make koi armour. It gives bigger perfect block windows, just be careful, it's not as good as the ladybug armour. Also you can throw a red ant club at ladybugs to kill them without agro, it'll still make sound tho
Mediocre milton made a short on it at some point, but pretty much only throw the red ant club, its some kind of weird glitch. Also if you hit the ladybug with the red ant club and then let it deaggro then try to throw the red ant club again at it, it'll aggro anyway and the glitch doesn't work, so from the get go make sure you don't hit the wrong key and attack it, only throw it.
@@thymerhemann3230 oh also, if you get good at perfect blocking and you learn the creatures attacks then the koi armour is better, the lady bug armour is better tho for less experienced players
Don't underestimate a full fist build. Fire Ant armor/boots + broodmother helmet + Fire Ant Shield Power Droplet (More fist damage + fists inherit all weapon mutations that are equipped such as Assassin and so on) Lil Fist Truffle Tussle Coup De Grass Assassin Whatever other mutation (PEEP.R for better crit damage, Chopper for extra staggers on top of Coup De Grass, or a block effect like Shocking Dismissal or Parry Master, whatever) This build = fists that do decent starting damage, can lower enemy defense and also has high % chance stacking damage buffs + crits, adds multiple dots with bleed, poison and explosive AoE poison clouds, and another AoE crit variant via infected explosions, and then has an extra mutation slot for whatever else you want on top of that. Fists have only decent damage but attack speed close to, though more stamina usage, as daggers - but with these stacking effects fights can snowball unbelievably fast in your favor. One of my favorite builds (I call it Petey Marciano, Rocky Marciano reference) alongside Candalf (The usual Whittle Wizard mutation + some complimentary ones, Wizard Hat + Ox armor/legs for the charge speed, usually Compliance Badge just because I am a parry beast and I love the heals even after the nerf, but whatever you want).
Reliable friend is the best. Through the dangerous trenches in the haze, the dark, eerie undershed, and the underground maze-like dungeons, it is nice to know that your reliable friends have your back in the dangerous adventure through the yard.
something that should be noted is that mom genes and I believe the mysterious stranger, they are summoned on the enemy when you attack and when you block or at least it seems to summon on blocks as well. but the fact that they summon on attack means if you use a bow, they will be summoning at the enemy's position, making them great distractions to help you kite them. I really want to try to build a summoner archer build where I use the moth set, with both summons and the brood mother trinket. where I can just keep shooting, summoning units to help distract them and the summons applying lots of stacks of poison. sadly I haven't gotten many of them so I dont know how viable it is, but in theory it sounds pretty fun.
I agree but they would need to buff the spawn rate for mom genes for it to work...right now its unreliable...you sometimes spawn no spiderlings in a couple fight, then you get 3-4 at once, back to 0 next fight
I think Apex pred with the club is very strong for farming the Mantis after the first kill. Since you can poison it with the venom debuff and as soon as you see its health drain you can just run and hide until the ten seconds are over. Just repeat that until it is poisoned to death. Since some of its melee attacks cant be blocked for me this was very easy even though im not really good at the game :)
I'm noticing a lot of the mutations in the video have been changed; chopper gets armor sundering and removing exhaustion timer, sharpshooter now massively reduces stamina drain on sprinting and unlocks bonuses for different arrows, and blademaster lowers enemy attack and removes your exhaustion timer
Just a correction: you CANNOT be wearing a shield to unlock/upgrade the lil fist mutation. I was having trouble getting it yesterday until I read a Reddit comment explaining this.
@@MediocreMilton Strange. I killed 60 or so mites with a ladybird shield on until I realized something wasn’t right. Googled it and a Reddit comment mentioned to try it without a shield and that worked for me.
As a note for Shocking dismissal: idk if it was intentional or not but it seems to work with perfect blocks as well. Would that make it any better? Keep in mind I've play tested this in 1.0 so I have no idea if this was fixed since I've just started equipping other mutations instead
If your fighting more than 1 enemy at once that means more blocks so more chance to proc. Its kinda neat to use this with truffle tussle or the pinch whacker for aoe damage. You can also include the helmet from the broodmother to have an aoe poison cloud so you would be an aoe machine with all those options together
Thank you SO MUCH for making this video. Although it took me over an hour to get through this video because I was making my own cheat sheet while going along with the video so I don't have to reference this video 100 times in the future lol. Seriously though this video is a god send. Thank you again for taking the time to make it. The only thing I ask for in the future with all your videos is to not talk so fast lol. Makes following along really hard when I have to keep backing up the video to understand what you said.
Truffle Tussle is for fists only, doesn't work with weapons. It's great for fists-only playthrough, and has AoE damage. It procs separately from (and sometimes together with) Shocking Dismissal, which can make for very visual fights.
I'm not great at combat but i love grinding, so my team helped me make a "camp mom" build. Level 9 clover armor, Billy hog trinket, juicy mutation and level 5 comfort. I almost never need food and water and I run the farm and make smoothies as well as all of the other big base chores. With my level 9 tiger rapier and the heal from the clover, as well as the bandages and roasts i make, I'm surprisingly not shite in combat either as long as I play support not tank. With 4 stacks of regen, I heal almost as fast as I catch my breath.
Fun fact everyone in the 1.4 update these weapon related perks now have mastery bonuses (unlocked at level 3 because well max level is mastery) so i guess you can say he can make an updated version of this video if he wants
It's funny how they balance the better weapon mutations by making virtually none of them exist. Why there isn't like a Ladybird Larva Dagger or something to bridge Spider dagger and Widow dagger is beyond me. Or they could've make the tick weapon a dagger. There's only one spear per tier to make use of the javelineer mutation. They really need to make a pass through to clean up shitty mutations. I played REALLY early on but didn't go very far, only recently picked up again a few weeks ago so I missed all the nerfs to the good mutations. But it's absurd that they nerf those so significantly and then leave bad ones in the dust. Make blademaster increase stun damage of swords or something, it's really not that hard or gamebreaking to give each weapon type a mutation that actually has some real benefit...
There is a Tier List video format for topics like this where you grab icons and drop them into the color coated different tier ranks for a better visual aid. Next time you gotta do that. It's funny how some of these perks can change wildly from buffs/nerfs or being bugged or getting fixed. I honestly was using most of the weapon perks because they matched the weapons I was using and I thought there could be some extra benefit beyond what the wiki said; not anymore after this. I don't understand why they'd make Javelineer or Assassin so much better than the rest of them. I didn't bother with Natural Explorer because you said it was game breakingly bugged in some old video, but things changed. S: Natural Explorer (Always) , Javelineer (Situational), Assassin (Situational), Juicy (Woe Mode Or Situational), Guard Dog (Situational Life Saver) Mithridatism (Situational Life Saver), Spicy Safety (Situational Life Saver) A: Meat Shield (Early Game), Buff Lungs (Early Game), Ant-nihilator (Situational), Cardio Fan (Always), Reliable Friend (Coop), Fresh Defense (Situational Life Saver), If I have 5 slots I should run it like this most of the time ignoring spear/dagger builds: 1. Natural Explorer [Meat Shield (Early Game)] 2. Cardio Fan [Buff Lungs (Early Game)] 3. Juicy or Spicy Safety 4. Fresh Defense or Ant-nihilator or Mithridatism 5. Free Slot Extras (Guard Dog, Merteen, etc.) I didn't know about Spicy Safety until this video. I might just run that by default for Bee & Mosquito protection alone.
@@MediocreMilton maybe just have the tier list at the end of the video. just as a visual aid to help sum up how you feel about the different things at the end. That way it's "out of the way" but still present. Idk, just a suggestion.
Balde Master right now Is really good for fighting black Windows with a sour tick machete plus the life steal makes it better not only that if You have a tier 3 shield plus the life steal You barely need heals or very low heals which Is good for fighting bosses
Power droplet shakes up the weapon mutations by making them usable with unarmed strikes, even simultaneously. The attack speed of punching also works great for lower proc chance effects. Broodmother mask, termite armor and truffle tussle make you an aoe machine. Coup de grass works great with sleek assassin armor and unarmed strikes. I haven't tried apex predator with lil fist but I see some potential, especially on bosses. Lil fist normally can't compete with upgraded gear but in a drawn out fight you can build up the modifier early and finish more dangerous phases with a truckload of damage.
also crossbow hits hard yeah its slow but gas arrows are good early game if you bait the stink bugs to the ants you can farm for nearly free just tag them at the last second with the bow you'll get the mutation and a stink sac gas arrows work well against spiders for the fact they get a poison like chip damage and you don't
Great video thx much! If I may to suggest something, next time try to use images and numers to appear on the screen when you are talking about weapons and telling us their details. I thonk i would take it to another level
It's such a shame the weapon specific mutations are so useless. Imagine chopper granted 10/20/30% increase in swing speed, unlocked with 100/200/300 kills and then with a 15% chance for bleed per hit at 500 kills. Or smasher was 5/10/15% weaken on targets and 50% more damage on stunned foes. They may seem abit extreme but they would definitely help shape and define people's playstyles. Also Assassin should have a 50% damage increase to sleeping enemies or striking from behind. Just cool little buffs for slaying hundreds of enemies. Keep us grinding for worth while rewards that help us feel powerful. We have 5 mutation slots and honestly I don't even have 5 I like right now.
It's funny that some bugs have a "weakspot" and then the devs did NOTHING with it. Weakpoints ignore damage type resistances? Nahhh. Daggers or Assassin buff do mega damage to weakpoints? Nope. Does hits to weakpoints even register properly half the time? No siree.
It would be really nice and cool to have a sneak attack damage modifier for the angry creatures. Maybe not with bows, but any other melee weapon. Like a 1.5x maybe. That said, it is pretty easy to sneak up on a sleeping enemy...
is there an updated version of this anywhere? appreciate all the work you put into these videos, but it must be a pain in the ass because they continue to change things, even after launch (even though some of the changes are for the better).
Most mutations are trash And a lot used to be amazing very frustrating making a game that by nature is pretty difficult and taking away any reward that would help smh
@@Moman313 correct, all those harvesting mutations should be active constantly, limit us to 3 or 4 combat mutations, but keep the gathering and exploration mutations on always. And they definitely need a buff.
Just wondering with daredevil is it possible to activate it while you’re falling? Like depending on how long it takes to hit the ground it would be possible right?
Also with the 1% chance to summon the mant with mansterious stranger, it might be a good idea to use high speed weapons to increase chances of mant allies spawning
I actually unlocked whittle wizard on accident through a bug. I was trying to get all mutations and I was punching to death for lil fist and it gave me whittle wizard instead
Mantsterious stranger has a 1% chance to activate? I consistently get one or two like half the time when fighting the beefier enemies, i kid you not, my RNG and pure luck are that broken
But why is it that the barbarian as soon as I use it it gives this pink cloud and stuns Damm near any enemy after 3 hits or one combo it's fuckin op as shit with a 5/10 broodmother club
@@AdrienDessimoz I'm at 7/10 I legit stun termites and fucking mauled a black widow loosing only half health with maybe 20 percent preparation and I killed a whole set of them aka 4 just with barbarian and 7/10 broodmother club seems like people don't know how to use barbarian
Is hand to hand still broken or has it been patched? i was one punching op hits a few months ago but dont know if this build is any good now. im getting back into the game.
I can't unlock Apex Predator. I've killed the broodmother and mantis multiple times. This is in a game that I've played from early pre-release stages, so I'm not sure if it's related to having killed the broodmother many times before release. Has anyone else had this problem?
I'm guessing "proc" means 'engage', just so you know, these skills "proc" a lot more than you give them credit. When I use Mant, it spawns two at a time multiple times in a battle. They come in very handy to take aggro off of you when you get jumped or doing the MIX.R challenges
Idc about the rage mode blocking thing bc I am good at clubs I have always used it bc I love clubs so rage mode blocking is the only blocking I do in game idc about shields I just going to block with club that's how I got parry master by using clubs if I'm not in rage mode I find it harder to block mind this is only perfect blocking I dk in rage mode if it n9t active I just can't block
I wish all of these statistics were in the game somewhere instead of just the vague descriptions
Fs
Agree! I don't understand why the descriptions in-game are so vague. I'd love to have been able to play through the game without feeling like I have to look up everything in a wiki.
Block more XD
If you utilize everything it’s easy to do it by just playing long gameplay. Never rush a game 😁 thank me later
I think it's an interesting game design decision. Annoying at times, but adds to immersion and the joy of discovery. I try to only Google things in this game as the last resort or when the resources needed are just too much to risk. You're playing a character that is trying to survive in an unfamiliar world so you as a player being subjected to a number of unknowns I feel adds to the game value. I feel like complete wiki surgical definitions of everything can help out brain to optimize the fun out of the game and reduce it all to numbers. As a software developer I find great respite in a game where everything is kind of fuzzy, and very few numbers are surfaced.
Javelineer is VERY useful if you have throwing spears alongside your main spears. It wrecks things. The only downside is finding those thrown spears afterwards lol
My early game strategy was spamming peblet spears at everything. I still find random spears all over from trying to kill bees
@@andrewlee8204 lol same, its works too
Even full t3 I still sometimes make 20 t1 spears because they do so much damage when thrown
@@andrewlee8204 Dude, I had that happen, missed an arrow shot at a bee from the far side of the picnic table and I found that arrow at the top of the charcoal pile in the BBQ spill area.
@@andrewlee8204 I'm playing for the first time and without knowing any strategies, this became my go-to for quite awhile lol. 20 spears and I'm read to take on everything. Throwing 19 and using 1 to pray and poke
The chopper is awesome very early when all you have is an ax. The shocking dismissal is great in boss fights while being attacked by several enemies, the blast will hit them all. Couple buff lungs with explorer and aphid slippers and you'll fly across the map
buff lungs doesnt add much
Blademaster got updated, to where it is VERY good, at tier 3, it reduces your exhaustion timer by 90%
Yea, I was about to go off on this guy. I thought he was on crack for a moment then realized this video is old 😂
everybody needs to know that if you have 1 mutation slot left and you’re using widows fang or spider fang dagger, MOM GENES OVER ASSASSIN ALWAYS, the bleed doesn’t mean as much on those weapons as they already do poison, but mom genes buffs said poison and also summons spiderlings incredibly fast due to their high attack rates. also, spiderlings are incredibly useful against any hard-hitting enemy as not only can they distract them, but even if they don’t distract them they will still end up getting in the way and fully blocking an attack for you (a very noble sacrifice)
Now with the wittle widowling charm you can have two different groups of tiny spiders helping
Cardio fan was actually pretty easy and quick to unlock and max. Keep your hunger low so it keeps your stamina bar maxed at 50%. Then chop or use a bow. takes about 3 hits to deplete stamina, rinse and repeat.
I recommend using an ant club. It takes lots of energy and can be obtained early game
It's sad to see so many mutations have such a low chance of actually doing anything. And sometimes for a very mediocre effect when they actually activate.
most of them arent as low as you think. mansterious stranger has a 2% chance to proc while doing ANYTHING in battle, not just attacking. once i had 6 at the same time
For cardio fan, you can just spam heavy weapons and blocking. It counts for draining your stamina bar and you can do it basically instantly over and over as soon as you get a club or even a hammer.
I just beat the game, so now I'm finally looking up tips and things I missed. I used Chopper through the entire game and now find out it was basically useless lol
It also adds a debuff to enemies defence up to 25 % which refreshes on hit so can actually do loads of damage
daredevil actually just allows for a "cap" of fall damage to be reached. you can fall from unlimited distance, and it will only hurt you so much. and it stacks with Gnatchos fall defense buff too! if i need to post a clip, lemme know.
Just a heads up assassin in my opinion is one of the best builds becuase with lvl 1 assassin you will always inflect bleed that does 30 dmg over 5 seconds but at max lvl it does 75 dmg as well as lowers enemy’s resistance to bleed by 25% put that with the black widow dagger late game or wolf spider dagger for the venom makes most things easy to kill
26:11 gotta love the reference to the mysterious stranger perk from fallout
Chopper isn't a combat mutation, but alongside Grassmaster you're gonna be doing single-hit harvesting
Wow I didn't realise how underwhelming the stagger effect for Chopper actually is, it's just a little animation effect that interrupts the target. About the only enemies this would be useful against are ones with big wind-ups like the stinkbug or bombadier, to maximise your chances of actually interrupting something useful when the effect procs. Other bugs like spiders it would be VERY risky to try and interrupt their combos or wind-ups unless you're exceptionally good at blocking.
I'd even go as far as saying this mutation might be kind of broken, since it would explain my experience of spiders and larva occasionally dropping straight into another attack sequence as the stagger could interrupt their "move around and wait a bit" sequence.
The one thing I’ve learned is, everything revolves around blocking
Need an updated version of this now
Thanks for the info I've been using a lot of the mutations that suck thinking they were benefiting me when I could have used the other better mutations.
I'm devastated. I just found out that parry master doesn't increase the window for perfect blocks anymore. I've still been using it instead of actually useful mutations because I have grub armor rn.
Go to the pond and get the koi scales and make koi armour. It gives bigger perfect block windows, just be careful, it's not as good as the ladybug armour. Also you can throw a red ant club at ladybugs to kill them without agro, it'll still make sound tho
@@arransnyders242 is it only specifically red ant clubs or what? That is a revolutionary finding, but I just got ladybug in my new save.
Mediocre milton made a short on it at some point, but pretty much only throw the red ant club, its some kind of weird glitch. Also if you hit the ladybug with the red ant club and then let it deaggro then try to throw the red ant club again at it, it'll aggro anyway and the glitch doesn't work, so from the get go make sure you don't hit the wrong key and attack it, only throw it.
@@thymerhemann3230 oh also, if you get good at perfect blocking and you learn the creatures attacks then the koi armour is better, the lady bug armour is better tho for less experienced players
Don't underestimate a full fist build.
Fire Ant armor/boots + broodmother helmet + Fire Ant Shield
Power Droplet (More fist damage + fists inherit all weapon mutations that are equipped such as Assassin and so on)
Lil Fist
Truffle Tussle
Coup De Grass
Assassin
Whatever other mutation (PEEP.R for better crit damage, Chopper for extra staggers on top of Coup De Grass, or a block effect like Shocking Dismissal or Parry Master, whatever)
This build = fists that do decent starting damage, can lower enemy defense and also has high % chance stacking damage buffs + crits, adds multiple dots with bleed, poison and explosive AoE poison clouds, and another AoE crit variant via infected explosions, and then has an extra mutation slot for whatever else you want on top of that. Fists have only decent damage but attack speed close to, though more stamina usage, as daggers - but with these stacking effects fights can snowball unbelievably fast in your favor.
One of my favorite builds (I call it Petey Marciano, Rocky Marciano reference) alongside Candalf (The usual Whittle Wizard mutation + some complimentary ones, Wizard Hat + Ox armor/legs for the charge speed, usually Compliance Badge just because I am a parry beast and I love the heals even after the nerf, but whatever you want).
Reliable friend is the best. Through the dangerous trenches in the haze, the dark, eerie undershed, and the underground maze-like dungeons, it is nice to know that your reliable friends have your back in the dangerous adventure through the yard.
Cant even get reliable friend because i dont have Playstation+
18:50 "to the point where you hear your teen basically Breeding deeply"
Big whoops there.
Sharpshooter gives a huge damage boost early on it's great for before the Marksman's Hat if you're going for wolf spiders or ladybugs
something that should be noted is that mom genes and I believe the mysterious stranger, they are summoned on the enemy when you attack and when you block or at least it seems to summon on blocks as well. but the fact that they summon on attack means if you use a bow, they will be summoning at the enemy's position, making them great distractions to help you kite them. I really want to try to build a summoner archer build where I use the moth set, with both summons and the brood mother trinket. where I can just keep shooting, summoning units to help distract them and the summons applying lots of stacks of poison. sadly I haven't gotten many of them so I dont know how viable it is, but in theory it sounds pretty fun.
I agree but they would need to buff the spawn rate for mom genes for it to work...right now its unreliable...you sometimes spawn no spiderlings in a couple fight, then you get 3-4 at once, back to 0 next fight
I think Apex pred with the club is very strong for farming the Mantis after the first kill. Since you can poison it with the venom debuff and as soon as you see its health drain you can just run and hide until the ten seconds are over. Just repeat that until it is poisoned to death. Since some of its melee attacks cant be blocked for me this was very easy even though im not really good at the game :)
I'm noticing a lot of the mutations in the video have been changed; chopper gets armor sundering and removing exhaustion timer, sharpshooter now massively reduces stamina drain on sprinting and unlocks bonuses for different arrows, and blademaster lowers enemy attack and removes your exhaustion timer
Just a correction: you CANNOT be wearing a shield to unlock/upgrade the lil fist mutation. I was having trouble getting it yesterday until I read a Reddit comment explaining this.
I unlocked it with a shield equipped
@@MediocreMilton Strange. I killed 60 or so mites with a ladybird shield on until I realized something wasn’t right. Googled it and a Reddit comment mentioned to try it without a shield and that worked for me.
@@SkidzLIVE I wouldn't be surprised if it's partially bugged and certain shields count or don't
As a note for Shocking dismissal: idk if it was intentional or not but it seems to work with perfect blocks as well. Would that make it any better? Keep in mind I've play tested this in 1.0 so I have no idea if this was fixed since I've just started equipping other mutations instead
It also damages your teammates in co-op wich can be a real issue if they are already low on health.
If your fighting more than 1 enemy at once that means more blocks so more chance to proc. Its kinda neat to use this with truffle tussle or the pinch whacker for aoe damage. You can also include the helmet from the broodmother to have an aoe poison cloud so you would be an aoe machine with all those options together
super helpful video! glad to know i’ve been wasting a mutation on blademaster for so long lmfao
Thank you SO MUCH for making this video. Although it took me over an hour to get through this video because I was making my own cheat sheet while going along with the video so I don't have to reference this video 100 times in the future lol. Seriously though this video is a god send. Thank you again for taking the time to make it. The only thing I ask for in the future with all your videos is to not talk so fast lol. Makes following along really hard when I have to keep backing up the video to understand what you said.
On most devices you can change the playback speed. That said .75x speed might be a little too slow lol.
@@woofspider330 ya know I never once thought to change the playback speed lol.
Truffle Tussle is for fists only, doesn't work with weapons. It's great for fists-only playthrough, and has AoE damage. It procs separately from (and sometimes together with) Shocking Dismissal, which can make for very visual fights.
Extremely useful video keep up the good work 🔥
Barbarian is a great mutation especially the fact that it revives you as you attack and you take minimal damage
I'm not great at combat but i love grinding, so my team helped me make a "camp mom" build. Level 9 clover armor, Billy hog trinket, juicy mutation and level 5 comfort. I almost never need food and water and I run the farm and make smoothies as well as all of the other big base chores. With my level 9 tiger rapier and the heal from the clover, as well as the bandages and roasts i make, I'm surprisingly not shite in combat either as long as I play support not tank. With 4 stacks of regen, I heal almost as fast as I catch my breath.
The enemies would give up before you're down to even 75%
Cardio Fan and Natural Explorer pair beautifully. easy to get Cardio Fan: sprint everywhere all the time.
perfect block spiderlings when the fangs stop twitching block it will be perfect it's also a tad faster than lawn mites
Fun fact everyone in the 1.4 update these weapon related perks now have mastery bonuses (unlocked at level 3 because well max level is mastery) so i guess you can say he can make an updated version of this video if he wants
Reliable friend is godlike, if you’re in multiplayer and not using tier 3 reliable friend, it’s better to play solo
It does depend on the friends you play with. For most situations it's probably not needed. But its crucial in boss battles, mix.r defences, etc.
@@woofspider330 I run a tank build and my friend has it on IF i go down, whereas he is an archer/mage.
Situational but extremely useful
It's funny how they balance the better weapon mutations by making virtually none of them exist. Why there isn't like a Ladybird Larva Dagger or something to bridge Spider dagger and Widow dagger is beyond me. Or they could've make the tick weapon a dagger. There's only one spear per tier to make use of the javelineer mutation.
They really need to make a pass through to clean up shitty mutations. I played REALLY early on but didn't go very far, only recently picked up again a few weeks ago so I missed all the nerfs to the good mutations. But it's absurd that they nerf those so significantly and then leave bad ones in the dust. Make blademaster increase stun damage of swords or something, it's really not that hard or gamebreaking to give each weapon type a mutation that actually has some real benefit...
Is this still accurate or is there a updated version of it with the final patch of the game
There is a Tier List video format for topics like this where you grab icons and drop them into the color coated different tier ranks for a better visual aid. Next time you gotta do that.
It's funny how some of these perks can change wildly from buffs/nerfs or being bugged or getting fixed. I honestly was using most of the weapon perks because they matched the weapons I was using and I thought there could be some extra benefit beyond what the wiki said; not anymore after this. I don't understand why they'd make Javelineer or Assassin so much better than the rest of them.
I didn't bother with Natural Explorer because you said it was game breakingly bugged in some old video, but things changed.
S: Natural Explorer (Always) , Javelineer (Situational), Assassin (Situational), Juicy (Woe Mode Or Situational), Guard Dog (Situational Life Saver) Mithridatism (Situational Life Saver), Spicy Safety (Situational Life Saver)
A: Meat Shield (Early Game), Buff Lungs (Early Game), Ant-nihilator (Situational), Cardio Fan (Always), Reliable Friend (Coop), Fresh Defense (Situational Life Saver),
If I have 5 slots I should run it like this most of the time ignoring spear/dagger builds:
1. Natural Explorer [Meat Shield (Early Game)]
2. Cardio Fan [Buff Lungs (Early Game)]
3. Juicy or Spicy Safety
4. Fresh Defense or Ant-nihilator or Mithridatism
5. Free Slot Extras (Guard Dog, Merteen, etc.)
I didn't know about Spicy Safety until this video. I might just run that by default for Bee & Mosquito protection alone.
Every video I've used the Tiermaker tool in has performed worse than when I don't that's why I didn't use it.
@@MediocreMilton maybe just have the tier list at the end of the video. just as a visual aid to help sum up how you feel about the different things at the end. That way it's "out of the way" but still present. Idk, just a suggestion.
@@MediocreMilton chappy camper is right, I skipped thru 30 min video to find a recap of best perks and was disappointed to find no overview
I got the explore one I believe by the time I got to the hedge or shortly after. You get it pretty quick.
Is there an up to date video? Chopper is now super useful due to lowering enemy defense for a short duration every time you land a hit
Omg it’s hilarious how much easier it is to follow you when turning down the playback speed
Balde Master right now Is really good for fighting black Windows with a sour tick machete plus the life steal makes it better not only that if You have a tier 3 shield plus the life steal You barely need heals or very low heals which Is good for fighting bosses
I perfect block the wolf spider to get the parry master mutation.
You perfect block the lawn mites to get it.
" we are not the same "
:D
Power droplet shakes up the weapon mutations by making them usable with unarmed strikes, even simultaneously.
The attack speed of punching also works great for lower proc chance effects. Broodmother mask, termite armor and truffle tussle make you an aoe machine.
Coup de grass works great with sleek assassin armor and unarmed strikes. I haven't tried apex predator with lil fist but I see some potential, especially on bosses. Lil fist normally can't compete with upgraded gear but in a drawn out fight you can build up the modifier early and finish more dangerous phases with a truckload of damage.
One thing man you didnt think about the power droplet!! All wepon related mutations will efect power droplet for unarmed ataks!!
also crossbow hits hard yeah its slow but gas arrows are good early game if you bait the stink bugs to the ants you can farm for nearly free just tag them at the last second with the bow you'll get the mutation and a stink sac gas arrows work well against spiders for the fact they get a poison like chip damage and you don't
I remember when blademaster just increased your sword damage I miss old blademaster
Bull he over looked some of the amazing mutation combos with some of those "mid teir mutations " you can make God like builds
20:00 can you do a tutorial on how to make friends who play Grounded?
Great video thx much! If I may to suggest something, next time try to use images and numers to appear on the screen when you are talking about weapons and telling us their details. I thonk i would take it to another level
Thank you so much for making this 😁
It's sad that they nerf all the good mutations but leave the trash ones to rot and never see the light of day.
Hey Milton did you know if you huck the pinch whacker at a tier 3 chopping material it breaks it
Wait, does it break the material, the whacker, or the game?
@@woofspider330 the material
EXCELLENT VID! Thanks!
After hearing how situational many of these are, it makes me want that mod that lets you have them all active at once even more
But I already upgraded my molar points for 5 mutations. Dang
You'd be unstoppable with power droplet, Lil fist, and every other weapon mutation.
It's such a shame the weapon specific mutations are so useless. Imagine chopper granted 10/20/30% increase in swing speed, unlocked with 100/200/300 kills and then with a 15% chance for bleed per hit at 500 kills. Or smasher was 5/10/15% weaken on targets and 50% more damage on stunned foes. They may seem abit extreme but they would definitely help shape and define people's playstyles. Also Assassin should have a 50% damage increase to sleeping enemies or striking from behind. Just cool little buffs for slaying hundreds of enemies. Keep us grinding for worth while rewards that help us feel powerful. We have 5 mutation slots and honestly I don't even have 5 I like right now.
It's funny that some bugs have a "weakspot" and then the devs did NOTHING with it.
Weakpoints ignore damage type resistances? Nahhh.
Daggers or Assassin buff do mega damage to weakpoints? Nope.
Does hits to weakpoints even register properly half the time? No siree.
It would be really nice and cool to have a sneak attack damage modifier for the angry creatures. Maybe not with bows, but any other melee weapon. Like a 1.5x maybe. That said, it is pretty easy to sneak up on a sleeping enemy...
Love the content my dude
is there an updated version of this anywhere? appreciate all the work you put into these videos, but it must be a pain in the ass because they continue to change things, even after launch (even though some of the changes are for the better).
I always used sharpshooter because of the ingame description, once i found what it really did i trashed it, some of these mutations are trash
Most mutations are trash
And a lot used to be amazing very frustrating making a game that by nature is pretty difficult and taking away any reward that would help smh
@@Moman313 correct, all those harvesting mutations should be active constantly, limit us to 3 or 4 combat mutations, but keep the gathering and exploration mutations on always. And they definitely need a buff.
Can u show how to build a good base design?
i wish they would have a % or just show you on the mutation how much you need to get to the next stage of said mutation
If they did it would probably be like the xbox acheivements progression, bugged and picky about which ones it tracks
4100 or 200??
Bro shields make you block without taking damage but if you have no stamina then you take damage
Lil fist truffle tissue does count
Am I the only person that hears fourty one hundred - two hundred kills"
Nope I keep hearing 4100 or 200 kills, not clear on the number eitner.
40 / 100 / 200 kills for phase 1 / 2 / 3
@@MediocreMilton Awesome, thanks for the clarification, and great content
i found upgrading the javelneer easy buy just killing spiderlings in hedge egg sacks and sleping fornthem to respawn
Just wondering with daredevil is it possible to activate it while you’re falling? Like depending on how long it takes to hit the ground it would be possible right?
Also with the 1% chance to summon the mant with mansterious stranger, it might be a good idea to use high speed weapons to increase chances of mant allies spawning
Great video!❤🎉
It very useful and a lot of damage if you know how to do it
you said 41 hundred kills to get this or that? geez thats 4,100 kills!! is this true?
No, I thought the same. He said 40, 100 and then 200. He just says the numbers too fast.
Sorry if this was a joke lol
Its frustrating not knowing exactly what these mutations actually do. Thank you for these facts. The descriptions they give are sketchy AF.
I actually unlocked whittle wizard on accident through a bug. I was trying to get all mutations and I was punching to death for lil fist and it gave me whittle wizard instead
Ur fist IS magic.. ;) lol
It's a shame I have to look up videos to understand what half these do..
These got reworked in the full release a month ago
The full release was in September 2022.
Mantsterious stranger has a 1% chance to activate? I consistently get one or two like half the time when fighting the beefier enemies, i kid you not, my RNG and pure luck are that broken
Sharpshooter still considered bad with the new changes they did to it?
do you have a similar tier list for the weapons in the game?
im surprised you dont like chopper considering its practically a cheese perk lol
One Let's Player did a fists-only playthrough.
Thanks for the explanation but the only "S" tier are quality of life mutations? I swear, every combat one was labeled as kinda useful or useless lol
I can’t get the d20 to move without finding the 4leaf clover first
4100 and 200 kills
But why is it that the barbarian as soon as I use it it gives this pink cloud and stuns Damm near any enemy after 3 hits or one combo it's fuckin op as shit with a 5/10 broodmother club
Yeah I'll definitely keep using Barbarian with my Broodmother club, it hits hard
@@AdrienDessimoz I'm at 7/10 I legit stun termites and fucking mauled a black widow loosing only half health with maybe 20 percent preparation and I killed a whole set of them aka 4 just with barbarian and 7/10 broodmother club seems like people don't know how to use barbarian
he pretty much just said don't use any of the perks ever XD literally almost every perk he said he doesn't recommend using
Is hand to hand still broken or has it been patched? i was one punching op hits a few months ago but dont know if this build is any good now. im getting back into the game.
I always usually just have meat shield, cardio fan, and explorer activated
hey, whats your scab theme at the beginning of the video ?
Hi and thank for the new video
I can't unlock Apex Predator. I've killed the broodmother and mantis multiple times. This is in a game that I've played from early pre-release stages, so I'm not sure if it's related to having killed the broodmother many times before release. Has anyone else had this problem?
Why can't you get chopper with the scythe since it is an axe
I'm guessing "proc" means 'engage', just so you know, these skills "proc" a lot more than you give them credit. When I use Mant, it spawns two at a time multiple times in a battle. They come in very handy to take aggro off of you when you get jumped or doing the MIX.R challenges
Does anyone know if you need to unlock reliable friend to 100% a solo run?
Anybody else's Trapper Peeper not unlocked? I have all creatures peeped but still haven't unlocked the mutation...
You need to get the gold cards from them. After peeping them, every time you kill one, you have a small chance to get a gold card.
Anyone know if trapper peeper is counting double still
So the by's grounded wiki is wrong? Half the stuff you said was true but I'm confused.
Are you saying 4100 40 to one 100
Right? I know it's not 4100....I think its 40, 100, 200 for each tier
Idc about the rage mode blocking thing bc I am good at clubs I have always used it bc I love clubs so rage mode blocking is the only blocking I do in game idc about shields I just going to block with club that's how I got parry master by using clubs if I'm not in rage mode I find it harder to block mind this is only perfect blocking I dk in rage mode if it n9t active I just can't block
So basically you don't recommend using anything
Mithridatism and Natural Explorer since it was buffed after I made this video. The rest have very little impact on your gameplay.