Thumper Editor Reference #1: Playable Objects

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  • čas přidán 31. 05. 2020
  • This is a video guide for every playable (interactive) object that can be added to a custom level. The list of playable objects appearing in this video are listed below.
    1. Track
    [0:05] .leaf - pitch
    [0:08] .leaf - roll
    [0:11] .leaf - turn
    [0:14] .leaf - turn_auto
    [0:17] .leaf - scale_x
    [0:20] .leaf - scale_z
    [0:23] .leaf - visibla01, visibla02, visible, visiblz01, visiblz02
    [0:29] avatar.lib - sequin_speed
    2. Thumps
    [0:39] thump.spn - thump_rails.ent
    [0:42] thump.spn - thump_rails_fast_activat.ent
    [0:45] thump.spn - thump_checkpoint.ent
    [0:48] thump.spn - thump_boss_bonus.ent
    [0:52] thump.spn - thump_rails.a01, thump_rails.a02, thump_rails.ent, thump_rails.z01, thump_rails.z02
    3. Grindables (Red Bars)
    [1:02] grindable.spn - grindable_still.ent
    [1:04] grindable.spn - left_multi.ent
    [1:05] grindable.spn - center_multi.ent
    [1:07] grindable.spn - right_multi.ent
    [1:08] grindable_multi.spn - grindable_double.ent
    [1:10] grindable_multi.spn - grindable_thirds.ent
    [1:11] grindable_multi.spn - grindable_quarters.ent
    [1:13] grindable_multi.spn - grindable_with_thump.ent, grindable_double.ent
    [1:16] grindable.spn - left_multi.a01, center_multi.a02, center_multi.ent, center_multi.z01, right_multi.z02
    4. Duckers (Blue Rings) and Jumps
    [1:25] ducker.spn - ducker_crak.ent
    [1:26] jump.spn - jumper_1_step.ent
    [1:28] jump.spn - jumper_boss.ent
    [1:29] jump.spn - jumper_6_step.ent
    [1:31] jump_high.spn - jump_high_2.ent
    [1:32] jump_high.spn - jump_high_4.ent
    [1:34] jump_high.spn - jump_high_6.ent
    [1:35] jump_high.spn - jump_high.ent
    [1:38] jump_high.spn - jump_boss.ent
    5. Millipedes
    [1:44] millipede_half.spn - swerve_off.a01, swerve_off.a02, swerve_off.z01, swerve_off.z02
    [1:47] millipede_half.spn - millipede_half.a01, millipede_half.ent, millipede_half.z01, millipede_half.z02
    [1:50] millipede_half.spn - millipede_half_phrase.a01, millipede_half_phrase.a02, millipede_half_phrase.z01, millipede_half_phrase.z02
    [1:53] millipede_quarter.spn - millipede_quarter.a01, millipede_quarter.a02, millipede_quarter.ent, millipede_quarter.z02
    [1:56] millipede_quarter.spn - millipede_quarter_phrase.a01, millipede_quarter_phrase.a02, millipede_quarter_phrase.z01, millipede_quarter_phrase.z02
    6. Sentries
    [2:05] sentry.spn - level_5.ent
    [2:13] sentry.spn - level_8_multi.ent
    --
    Thumper File and Object Format Specification (WIP): rainbowunicorn7297.github.io
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Komentáře • 14

  • @prosebuds5124
    @prosebuds5124 Před 3 lety +1

    So cool!!!! I’ve been playing thumper since it came out now and you’re on basically every first leaderboard page so I had to come find you 🤩 amazing

  • @kevingem
    @kevingem Před 3 lety

    This is so cool and interesting!

  • @WARCHIVE319
    @WARCHIVE319 Před 3 lety +4

    Yes oh my god this game always needed some sort of modding or stage builder, it would get so much more attention, I must ask though is it going to be possible to place songs in the game or are we restricted to the ingame music?

    • @hcldesmond
      @hcldesmond  Před 3 lety +1

      Yes, the game uses the FMOD engine for audio, so it's possible to add your own samples and songs to the game.

  • @Zvrra
    @Zvrra Před 4 lety +2

    whoa lmao thats cool

  • @Georgia_O_Kief
    @Georgia_O_Kief Před 4 lety +3

    Whoa, cool stuff. Why didn't the rings do anything when you missed those notes near the end?

    • @hcldesmond
      @hcldesmond  Před 4 lety +4

      Each of the rings/sentries has a fixed length; every time it despawns at exactly the same time after it has been spawned. I placed those end thumps when the sentries despawn so I don't get any damage. If I had placed them a beat earlier, I'd have got lasered.

    • @Georgia_O_Kief
      @Georgia_O_Kief Před 4 lety +2

      @@hcldesmond That's what I was thinking, but I wasn't sure. Thanks!

  • @farisalmatrook9230
    @farisalmatrook9230 Před 3 lety

    The snakes sounded different

  • @EVALM8
    @EVALM8 Před 2 lety

    1:36 it sounds like the jump spikes are saying Zip it

  • @panpour3651
    @panpour3651 Před rokem

    0:17 that part didnt exsist in the game

  • @radu_9626
    @radu_9626 Před 3 lety

    god knows what the hell imma make

  • @seleldjdfmn221
    @seleldjdfmn221 Před 4 lety +3

    Very awesome. pursue your dreams, always! Also, let's build each other up :d

  • @lyricday562
    @lyricday562 Před rokem

    The level has no rhythm