We are checking out the AWESOME WARFIGHTER MOD today; honestly has a lot of potential to blow some new life into Call to Arms for me; expect some more videos, what do you wanna see me test out with it? Let me know!! shermanator.tv/index.php?%2Ffile%2F97-warfighter-authentic-cta-overhaul%2F
fun fact: the reason the german soldier in that meme was firing short bursts on the 50cal is because he is used to the MG3, where if you hold down the trigger for 3 seconds you send 25 rounds down range as opposed to the M2’s abysmal rate of fire
There are some "Spetsnaz" units, like the 45th Guards Spetsnaz. Spetsnaz only means "Specialized", so like Recon units, Marines units, Airborne units, would all be "Spetsnaz" as they're trained for a particular operation.
Fair, I was thinking of the 45th myself, but the SSO would also be Spetsnaz, but arent even called as such, but yeah, Spetsnaz is just an umbrella term I thought correctly then?
@@rawpotatofella9654 Why are you lying like that?) The unit in full strength is now based both in the main deployment point and partially in Belarus, and individual detached platoons continue to participate in the operation (Yes, there were losses, but this is a military operation, but again they were not destroyed, and certainly their losses were not critical.))
I enjoy that the mod does effect the campaign, but it really shines in Conquest. Some of the new/modified units are great, for example they added the French Leclerc and Korean K2 Panther to the "totally not United Nations" faction. The sound effects are great, and personally I like the redone music they added. I also really enjoy that armor battles are less slugfest, and waiting for the A.I. MBTs to run out of AP so you can ignore them. Vanilla tank fights sorta just went on forever, seemed like neither tank could pen frontal armor at all, even ATGMs felt useless. Now even a Bradley IFV can get a lucky shot on a tank, and personally I love that. I know it's not everyone's cup of tea, but I quite enjoy the Warfighter mod.
To address the part about the Spetsnaz ; It's the contraption of a Russian word meaning " specialist ", by that word understand special forces, basically. There's many units included understand the Spetsnaz designation, including units from the army, navy, air force, but also Ministry of Interior, Border Guard, Customs, so on.
I actually tried it out today before seeing your video and never knew just how empty it felt without the voices of marines yelling at enemies, so amazing
Cool that you're coming back to CtA. Will you also play modded missions or MP? The WF mod is really cool and there are other cool mods out there and I personally would love it if you'd come back to CtA and do a lot of ceontent like the old times. Not the game just got forgotten.
@@theShermanator The are ones that have their own gamplay modifictions or added stuff like the Vietnam or UAF mod (you said you would do this in the future. There even is an Afghanistan mission). The mod: Call to Arms: Rise & Fall ACT 1 is one that will work with the WF mod bc it's just missions.
Yeah I've had it on my list, just been so busy, I will be going away for a few days end of the month and hope to pre-record a bunch of stuff, including 1-2 of those missions you made man 🙏
Bro I love this game so much. It deserves a lot more because goddamn this is like some great action. These campaigns are amazing specially the German one, it's phenomenal.
It does? Maybe so, but CtA is far behind GoH in every other respect, CtA has been a game in my library since I backed it in like 2013-2014 and it still has no voices :/
When i played CTA. my thoughts are that id rather play my modded MOWAS.... but this mod and rex's realism changed everything on how i view and play this game. it made it more challenging and realistic. the best part of this mod is the penetration values... I like how the apc's can pen AFV's on their weakspots
100%, CtA was shit when it released, other than the fact it usd 64-bit and had 1st person, now its alright with a lot of mods, AS2 is still amazing tho
@@theShermanator I also like playing fog of war and CtA disappointed me. It was such a breather when GoH:Ostfront fixed alot of things that is wrong with CtA. It makes me think that somehow CtA was launched broken and the devs got lazy from fixing it. AS 2 is so old but its still one of my favorites Sadly, most modders migrated to GoH:Ostfront now. You make good content on RTS games hope to see you playing the new Men of War II when it comes out i heard its underway right around the corner
Would love to see your impression of BigOlCritty's realism mod. A lot of the same stuff as Warfighter, and the Reworked Factions mod (Basically just improving AI, weapons, and squad compositions). But it ALSO includes new factions, HUGE maps, and increases to weapon ranges and lethality. Tanks, for example, are operating at 1000+ meters, as well as helicopters and ATGMs, where even rifles can fire effectively at 300+, with everything else in between. If you've ever wanted the exact middle point between CtA vanilla and Combat Mission, this is as close as I've found.
Text me wish we could get something like command and conquer generals overhauled and modernized and expanded I'm sure that's either been done or in the work but it'd be neat to see
What really kills the vanilla game for me is the Armour models damage. Sometimes you can be shooting them for hours and they will not go down. I'll give this mode a try to finish the rest of the campaigns.
Honestly, hitpoints on vehicles makes more sense than one would think. Unless its a catastrophic ammo explosion(which this game does not model at all), a vehicle can take many hits and not be destroyed. Though you hit tanks with a big enough shot in a weak enough area and you do tons more damage vs shooting into it's thickest armor. What has Warfighter done to the AI? That is by far my no1 biggest issue with CTA, is just how absolutely utterly and completely useless the Ai is.
I supported Call to Arms and then the devs abandoned it out of nowhere far before its features were polished/complete enough. The concept and the gameplay was solid but it needed so much extra polish that it never got. Not going to support that company anymore.
Because after Battlefield 1 and Verdun came out in 2016, people crave for more WW1 and WW2 games, so the devs decided to jump along with the hype to make Gates of Hell (basically another WW2 themed Men of War game)and Call to Arms were left unfurnished in the end.
What I truly want is *stable 64 bit* men of war assault squad 2, I wonder why they haven't made it yet, people would buy it even though it's something that should be an update, is there a legal reason behind it? Like the engine's right is owned other company or something.
Well they wont remake AS2 in 64-bit, that's what Gates of Hell is I think.. since they can make more money off that, the AS2 developers are now assisting the GoH developers as well as publishing GoH.. so I expect to see like 3-4-5 more factions, USA, UK, Italy, MAYBE JAPAN, though sadly doubtful.. maybe Poland/France, we'll have to see
@@DeltagodAndFriends theres a mod thats releasing a much higher quality US soon, MACE, you can find the mod on workshop and they have sneak peaks of development on their discord
I would love the conquest mode IF the maps were bigger....like in GoH...and the spawn points were random...because...the enemy spawning in...is always the same...
I get sad whenever I see this game, I wanted to like it so much but it felt like such a letdown, and for some reason performs the worst out of games similar to this/MoW.
@@theShermanator mowas2 is good gameplay just like call to arms, but after completing a countries missions, the other country missions are just the same but with different skins, so thats pretty bad, i feel robbed. Gates of hell is so bad, i only fckedup my money and time with that one
yooooo!?? how are aiming like that??? normally i have to wait for thia circle to appear then i can shoot the target like hes trying to focus and aim....?? you are just aiming freely and wiping people out ? how??
@@theShermanator had to stop watching in the middle just to tell ya personally how much we all appreciate your vids, man! thank you for the entertainment, Sherman. 🙂
they had very cool idea with this mod and completely f***d it up - there are no firefights, its shoot, shoot, over. Firefights dont last longer than literally 5 seconds. Very unrealistic and destroy whole purpose. Thats almost always problem with mod and modders - whilte trying to fix or 'imrpve' stock game they almost always go overboard, mods just lack balance, something that could really be fixed with common sense. The same issue was with arma series since its beginning, but other way around - devs goes to extreme with everything and modds like ace KINDA fix things. For example in arma 2 ai was extremely sluggish and very easy to kill in cqb, and with arma3 ofc they had to go to another extreme and made ai shoot you headshot in 0.1s after seeing you and dont even take any time to aim...
There is a submod for this mod that extends engagement distances, firefights taking place at long range usually last as long as they do in Robz. But yes in general CQB engagements both in this mod and in vanilla don't last very long.
CQB firefights with less than 100 metre ranges don't last more than 5 or 6 seconds either. Take it from a brit that's served in ghan. If you want realism we would be sat for 8 hours firing pot shots from fucking miles away.
@@jacobdoughty3528 Yep. I think he's used to Men of War where the CQB engagements last a little longer because there are more bolt-actions/semi-autos. CQB where every combatant is armed with atleast an AR doesn't last nearly as long.
We are checking out the AWESOME WARFIGHTER MOD today; honestly has a lot of potential to blow some new life into Call to Arms for me; expect some more videos, what do you wanna see me test out with it? Let me know!! shermanator.tv/index.php?%2Ffile%2F97-warfighter-authentic-cta-overhaul%2F
I feel like the game is unfinished but thanks to the people who creates the mods it's actually fun.
Yes call to arms is still in developent since forever i wish they can finish game
Which mods?
fun fact: the reason the german soldier in that meme was firing short bursts on the 50cal is because he is used to the MG3, where if you hold down the trigger for 3 seconds you send 25 rounds down range as opposed to the M2’s abysmal rate of fire
Haha yeah, though the .50 does get bigger b00lets to offset the lower RPM ofc
@@theShermanator dem chönky bois make some big holes, that’s for sure
Both are good. M2 is made to directly take out targets while MG3 is more of an area denial weapon.
There are some "Spetsnaz" units, like the 45th Guards Spetsnaz. Spetsnaz only means "Specialized", so like Recon units, Marines units, Airborne units, would all be "Spetsnaz" as they're trained for a particular operation.
Fair, I was thinking of the 45th myself, but the SSO would also be Spetsnaz, but arent even called as such, but yeah, Spetsnaz is just an umbrella term I thought correctly then?
45th Guards has been all but wiped out in Ukraine - no longer needs to be in the game!
@@rawpotatofella9654 Everyone who participated in WW1 died. No longer needs to be in any game anymore!
@@rawpotatofella9654 Why are you lying like that?) The unit in full strength is now based both in the main deployment point and partially in Belarus, and individual detached platoons continue to participate in the operation (Yes, there were losses, but this is a military operation, but again they were not destroyed, and certainly their losses were not critical.))
@@2Danila1 the 45th Guards was almost entirely wiped out. Not a battalion, the entire Brigade. Visual evidence proves this.
I enjoy that the mod does effect the campaign, but it really shines in Conquest. Some of the new/modified units are great, for example they added the French Leclerc and Korean K2 Panther to the "totally not United Nations" faction. The sound effects are great, and personally I like the redone music they added. I also really enjoy that armor battles are less slugfest, and waiting for the A.I. MBTs to run out of AP so you can ignore them. Vanilla tank fights sorta just went on forever, seemed like neither tank could pen frontal armor at all, even ATGMs felt useless. Now even a Bradley IFV can get a lucky shot on a tank, and personally I love that. I know it's not everyone's cup of tea, but I quite enjoy the Warfighter mod.
To address the part about the Spetsnaz ;
It's the contraption of a Russian word meaning " specialist ", by that word understand special forces, basically.
There's many units included understand the Spetsnaz designation, including units from the army, navy, air force, but also Ministry of Interior, Border Guard, Customs, so on.
I actually tried it out today before seeing your video and never knew just how empty it felt without the voices of marines yelling at enemies, so amazing
Totally, voices make a huge difference man
Cool that you're coming back to CtA. Will you also play modded missions or MP? The WF mod is really cool and there are other cool mods out there and I personally would love it if you'd come back to CtA and do a lot of ceontent like the old times. Not the game just got forgotten.
Not MP, modded missions maybe, but idk about good ones that also work with the mod
@@theShermanator The are ones that have their own gamplay modifictions or added stuff like the Vietnam or UAF mod (you said you would do this in the future. There even is an Afghanistan mission).
The mod: Call to Arms: Rise & Fall ACT 1 is one that will work with the WF mod bc it's just missions.
yes this mod is extremly good. like 1st and 3rd person. Gun manipulating. new vehicles new tanks etc. moders made great mod
I cant believe a german dev spit out unfinished game compared to the lone Russian Koshutin
RADAR SIGNATURE DETECTED
Yeah, CtA kinda sucks, GoH is awesome tho!
Don't forget to play my new Saipan mod. Looking forward to seeing it.
Yeah I've had it on my list, just been so busy, I will be going away for a few days end of the month and hope to pre-record a bunch of stuff, including 1-2 of those missions you made man 🙏
@@theShermanator hope everything goes well shermy, take care!!
@@theShermanator Oh Nice.
Bro I love this game so much. It deserves a lot more because goddamn this is like some great action. These campaigns are amazing specially the German one, it's phenomenal.
Some of the campaigns are indeed alright yeah
It's funny how this game has better face models in 2018, then Gates of Hell in 2021...
It does? Maybe so, but CtA is far behind GoH in every other respect, CtA has been a game in my library since I backed it in like 2013-2014 and it still has no voices :/
Everything else is worse in literally every possible way
@@theShermanator MOW games and their spin offs are all the same. You can only beat that dead horse so many times.
@@theShermanator if you look at the face models side by side with the GoH ones you can see the clear winner...
Time to download Call to Arms again! :))
When i played CTA. my thoughts are that id rather play my modded MOWAS.... but this mod and rex's realism changed everything on how i view and play this game. it made it more challenging and realistic. the best part of this mod is the penetration values... I like how the apc's can pen AFV's on their weakspots
100%, CtA was shit when it released, other than the fact it usd 64-bit and had 1st person, now its alright with a lot of mods, AS2 is still amazing tho
@@theShermanator I also like playing fog of war and CtA disappointed me. It was such a breather when GoH:Ostfront fixed alot of things that is wrong with CtA. It makes me think that somehow CtA was launched broken and the devs got lazy from fixing it. AS 2 is so old but its still one of my favorites Sadly, most modders migrated to GoH:Ostfront now. You make good content on RTS games hope to see you playing the new Men of War II when it comes out i heard its underway right around the corner
Would love to see your impression of BigOlCritty's realism mod. A lot of the same stuff as Warfighter, and the Reworked Factions mod (Basically just improving AI, weapons, and squad compositions). But it ALSO includes new factions, HUGE maps, and increases to weapon ranges and lethality. Tanks, for example, are operating at 1000+ meters, as well as helicopters and ATGMs, where even rifles can fire effectively at 300+, with everything else in between. If you've ever wanted the exact middle point between CtA vanilla and Combat Mission, this is as close as I've found.
Yes I like that mod. Although the campaign missions are better in warfighter
You you can turn off the character highlighting by clicking the little person icon in the bottom right
I still miss old good battlefield WW2 mod on call to arms, wich was broken by updates
This game is such underrated RTS FPS Hybrid, Too bad its so unoptimized
yeaa
Text me wish we could get something like command and conquer generals overhauled and modernized and expanded I'm sure that's either been done or in the work but it'd be neat to see
Actually; czcams.com/video/yByStWHRAig/video.html
What really kills the vanilla game for me is the Armour models damage. Sometimes you can be shooting them for hours and they will not go down. I'll give this mode a try to finish the rest of the campaigns.
Lmao yeah exactly
This mod actually makes the campaign playable.
Was still painful, but managed to finish all campaigns.
@@agustinperretta1043 that first grm mission is totally impossible in vinilla.
@@alg7115 definitely isnt
We need something like robz mod in call to arms with all its features
PLAY MORE OF THIS MOD PLEASE!
Honestly, hitpoints on vehicles makes more sense than one would think. Unless its a catastrophic ammo explosion(which this game does not model at all), a vehicle can take many hits and not be destroyed. Though you hit tanks with a big enough shot in a weak enough area and you do tons more damage vs shooting into it's thickest armor.
What has Warfighter done to the AI? That is by far my no1 biggest issue with CTA, is just how absolutely utterly and completely useless the Ai is.
IDK if it has done stuff to AI tbh, GoH def feels better
a video comparing fog of war is a good idea
Ill probably not make it a whole separate video, but it will make its way into a future Warfighter video.. or it will be, idk lmao
I supported Call to Arms and then the devs abandoned it out of nowhere far before its features were polished/complete enough. The concept and the gameplay was solid but it needed so much extra polish that it never got. Not going to support that company anymore.
Because after Battlefield 1 and Verdun came out in 2016, people crave for more WW1 and WW2 games, so the devs decided to jump along with the hype to make Gates of Hell (basically another WW2 themed Men of War game)and Call to Arms were left unfurnished in the end.
Is this multiplayer? Like could we squad up with this or something?
Yes its definitely coop or pvp-able man 👀
What I truly want is *stable 64 bit* men of war assault squad 2, I wonder why they haven't made it yet, people would buy it even though it's something that should be an update, is there a legal reason behind it? Like the engine's right is owned other company or something.
Well they wont remake AS2 in 64-bit, that's what Gates of Hell is I think.. since they can make more money off that, the AS2 developers are now assisting the GoH developers as well as publishing GoH.. so I expect to see like 3-4-5 more factions, USA, UK, Italy, MAYBE JAPAN, though sadly doubtful.. maybe Poland/France, we'll have to see
@@theShermanator For now we just have to make do with the Valour Mod
Is that legit?............ I highly doubt it.
@@yosawin3018 not at all, you can see that almost all other threads have it posted
@@DeltagodAndFriends theres a mod thats releasing a much higher quality US soon, MACE, you can find the mod on workshop and they have sneak peaks of development on their discord
The only downside of GEM engine is how RIP the fps is when things start to get serious.
haha fair
I would love the conquest mode IF the maps were bigger....like in GoH...and the spawn points were random...because...the enemy spawning in...is always the same...
hiding behind a car for cover....lol
Ha yeah, only the engine block would be somewhat good I suppose in hindsight
I've only ever played Call to Arms on Heroic, you are wrong, there is a singular person who would like to see you ride the pain train.
lmao
I get sad whenever I see this game, I wanted to like it so much but it felt like such a letdown, and for some reason performs the worst out of games similar to this/MoW.
Sorry but this game is great specially the german campaign its just your shitty pc
My game runs great, seems like you're just saying its a let down because you can't run it properly.
Thanks Joe, very cool
@@BrumEldar how many different campaigns does it have? I’m on the last level of the us campaign and don’t have a option to play the German cp.
@@deez1384 it has american, german, russian, and rebels
Looks fucking sweet!
Hell yea!
the site where the download is located doesnt work..
search Warfighter on Steam for CtA
i hope they would put this to steam mod workshop
It is on Steam workshop, use the link :)
Hell yes!!! Reeeeee!!!! more fam or els...
Call to Arms and Men of War AS have always been great
MOWAS2 yes, CtA.. not so much imo, GoH is great tho
@@theShermanator mowas2 is good gameplay just like call to arms, but after completing a countries missions, the other country missions are just the same but with different skins, so thats pretty bad, i feel robbed. Gates of hell is so bad, i only fckedup my money and time with that one
The downside of this warfighter mod is it's heavier than the vanilla. But it's makes the CtA feels so alive
Deadlier weapons lol good review, by the way.
Where are Call to arm video, i give like
When your in first person can you have the AI follow you?
You can order them around with MMB
My god I need this 🤤
hey you pronounced the ä very well
Haha thanks!
are you playing the campaign? or is it a modded game mode?
this is German campaign mission 7 I believe, vanilla mission
@@theShermanator hey man, watch out for this fake account pretending to be you
yooooo!?? how are aiming like that??? normally i have to wait for thia circle to appear then i can shoot the target like hes trying to focus and aim....?? you are just aiming freely and wiping people out ? how??
its the mod I assume
I picked up this game for like £7 and still refunded it, clunky as shit.
Yeah, its mods that make it sort of worth it imo
@@theShermanator I think I'll stick with Regiments for now, that really scratches the rts itch for me! I may revisit this in future though
the video is all a black screen
Edit: nevermind
I hope not :D
@@theShermanator I don't know what happened, but when I opened the video everything was a black screen, but I just updated the page that came back
Best game ever, and the mods makes better.
jesus christ im early, LOL.
Always nice to see some early birds 🐥
@@theShermanator had to stop watching in the middle just to tell ya personally how much we all appreciate your vids, man!
thank you for the entertainment, Sherman. 🙂
@@nikoc8968 Thanks man, appreciate it!
they had very cool idea with this mod and completely f***d it up - there are no firefights, its shoot, shoot, over. Firefights dont last longer than literally 5 seconds.
Very unrealistic and destroy whole purpose. Thats almost always problem with mod and modders - whilte trying to fix or 'imrpve' stock game they almost always go overboard, mods just lack balance, something that could really be fixed with common sense.
The same issue was with arma series since its beginning, but other way around - devs goes to extreme with everything and modds like ace KINDA fix things.
For example in arma 2 ai was extremely sluggish and very easy to kill in cqb, and with arma3 ofc they had to go to another extreme and made ai shoot you headshot in 0.1s after seeing you and dont even take any time to aim...
There are no firefights in Vanilla CtA with hardcore turned on either, its insta death
There is a submod for this mod that extends engagement distances, firefights taking place at long range usually last as long as they do in Robz. But yes in general CQB engagements both in this mod and in vanilla don't last very long.
CQB firefights with less than 100 metre ranges don't last more than 5 or 6 seconds either. Take it from a brit that's served in ghan. If you want realism we would be sat for 8 hours firing pot shots from fucking miles away.
@@jacobdoughty3528 Yep. I think he's used to Men of War where the CQB engagements last a little longer because there are more bolt-actions/semi-autos. CQB where every combatant is armed with atleast an AR doesn't last nearly as long.
Gates of hell basically made this game nonexistent
Yep