Some deep cuts could be, like, Animal/Manwich, Skitch, and the alien and synth versions of elite soldiers. I was bumping around on early c17 maps a few years ago and ran across a textbox for something introducing a character called Boxcar Pete(?) that was eventually replaced by the human, vortigaunt pair that you fall in on while running from the metrocops. Probably just devs entertaining themselves, though. lol
@@Drebin416 Thanks! I was gonna include Animal/Manwich, and Skitch but the video would have gotten a bit longer than 14-15 minutes. I'll include them in the follow up, along with the Alien/Synth enemies concepts. Lol, I had no idea about the Boxcar Pete textbox. I'll check it out sometime :)
I hope you cover the ones that only appeared in concept art. The sacktick and particle storms were mentioned by Odell and Eli in some of the cut voice clips, as well. I know the stalker wasn't cut, but they were so different in the beta that I think they need to be covered.
Here’s a couple from both half life 1 and 2 The Alien Fauna The antlion roller grub The Kingpin The Assault and Attack synth The elite metro cops Mr Friendly Unidentified Quiver Creature The Sand Barnacle The Sacktick The Combine Mobile mine The Jelly Blobber The Alien Combine Soldier The Synth Elite The SnapBug The Robot Grunt The Panther Eye The Particle Storm The Antlion King And that’s all I could find.
The Cremator exists in the Half life 2 universe we know,the canals are full of burnt bodies,Gordon just doesn't encounter a Cremator,same with a Bullsquid
@@zherean42069 its on the table in the same room where you first meet eli in HL2, theres a voiceline when you interact with it thats something along the lines of "alyx brings back some weird things on her journeys" or something
The combine assassins are something i wished were in the final game. It makes you wonder if all the surviving assassins from HL1 got turned into combine soldiers willingly or otherwise. Also i wish they found a way to include the other HL1 aliens, i think they could have easily fit in bullsquids into the canal levels
They tried with the bullsquids, it didn't really work, play testers were either easily able to kill them or were too scared to go in the water because of them. The Assassins look cool, but they were a pain in the arse in the first game, and don't fully fit the way the combine operates in 2, like the tactics and squad movements of the combine doesn't really fit with an assassin group, or lone assassin. The snipers would be the closest to this, but they were a bit lack luster in retail too. Would've been cool if they popped out of their hiding spot when you got close and tried to kill you with close range weapons instead of just waiting for the grenade
would be cool if we see some surviving HECU member and even the assassins in HL3 now that valve released HL:A. they could be the founder and core member of the resistance that will help Gordon track down G-man and Alyx.
4:48 Odell's model was used for a character named Odessa Cubbage in the retail version, one of the resistance members in a small village helping Gordon along the way.
Icysaurus is in the retail game but get what you mean most Xen and Race X creatures are still cannon its just Gordon just never sees them probably cause of gman
@Scratchy Ichthyosaurids were marine reptiles, not fish. They also don't remotely resemble the Ichthyosaur in the game. Ichthyosaurus means "fish lizard" in greek, and the "Ichthyosaur" in the game's proper name is Xenotherus ichthycanthus, which means "Spined alien fish beast." And I'd liken the aquatic bullsquid more to a prionosuchus, which was an amphibian...
My favourite thing about the cremator is that the eyes have the black “makeup like” stain beneath the eyes. It makes me think that the creature that it once was is constantly sobbing, stuck in a constant state of sorrow and guilt as it is compelled to kill and destroy against its will and all it can do is watch
Some things to note: The combot did *not* light Gordon on fire. Its only attack that distinguished it from the final scanner is that it could should a toxic gas at Gordon when in close range. Furthermore, Wasteland scanners were somewhat unique in that they had a doubling and tripling up function. Two Wasteland scanners can attach to each other, and then attach with a third. When tripled up, they could fire lasers, but only when they're tripled up. If they're alone or doubled up, they can only fire grenades. Also, the cremator *does* have animations in the beta.
i think it was a shame that the original Combine Elite/Sniper got cut. i always think that transparent/translucent enemies look cool, and it would've been a good way for valve to promote their tech (like they do).
They definitely look awesome. But it would have been a pain in the neck to fight these camo soldiers from a distance. They would have been impossible to spot and shoot at.
@@RadiationHazardYT The way to fix that? Add a blinking red light to their visor for 30 seconds when they become invisible so that way you can atleast see and or notice they are there. Maybe it should cause a decent beeping noise too also to alert you they are invisible? Nobody knows.
I cant remember where I saw this but I remember the crab synth being a combine made antlion guard that would turn the antlions on the combines side like the bug bait in retail half life 2
While I don't know where that came from, I do think my favorite recreation of Crab Synth is one from Garry's Mod that's basically "Antlion Guard with a machine gun and a deflector shield".
I don’t know if other people said already, but the heel springs on the combine assassin became Chell’s advanced knee replacement springs in Portal and the similar long fall boots in Portal 2. They come full circle to the assassin enemies again as a Japan only arcade version of Half Life 2 had the combine assassins themselves, and their heel springs became part of the black ops assassins in Black Mesa. One wonders if the latter got their springs from Aperture Science.
The combine guard is my favorite cut character (not the trench coat gaurd) his design is so cool, there is this video called “combine gaurd attacks” where the combine gaurd chases down Gordon and I love it.
Oh yeah, definitely. I'll go in that direction (deep analysis) once I cover the Beta from top to bottom. And I assure you, there's a WHOLE lotta stuff left to cover.
This is why I want a mod that restores the cut enemies. There’s so much versatility for them in the game we have now. I especially want to see the Hydra, ‘cause that’s a really neat concept.
I don't think that the main characters that were cut or changed were that interesting, but the enemies, yes. They would've brought much more variety to the gameplay.
I wish they'd kept those enemies, especially the aliens from HL1. In retail, you pretty much only fight humanoid Combines, headcrabs, zombies and antlions. Each of them has variations, but there are pretty much only four enemies, you seldom fight anything else.
@Absame Muhammad Honestly, houndeyes and bullsquids, at least those two, could have stayed in the game. You can't tell me they couldn't have fit them into certain areas. Those zombies that were in the canals should have been replaced by bullsquids, we see the zombies so many times in the game, it makes them just annoying.
The early combine design was a competition between a brutalist asymmetrical carapaced aesthetic and a symmetrical modernist cold design. They both combined to create things like the Strider that are symmetrical and mechanical but still carapaced though per each character one of the aesthetics will be dominant as if they make new styles for each new abomination they get their hands on. Also maybe they rename Judith as it sounds like Judas
The Bullsquids (and possibly the Houndeyes) could have a reason for why they were cut. They were originally made for the Canals outside of City 17, and they were to act just like the Half Life 1 versions, and there the problem. Those enemies were made with tight environments like the halls of Black Mesa, so they couldn't work in the larger environments of Half Life 2. And they even try putting the Bullsquids in the water, but then they were too annoying to deal with, so they just cut them. Bullsquids were also supposed to mentioned in the Lost Coast chapter, but that was cut. But a Bullsquid is the reason how Eli lost his leg, so there that at least.
Additionally, I sense that the whole Underground Railroad plot element hadn’t necessarily been fully thought of back when these enemies were meant to appear in the canals, and after they thought that up, having Route Kanal filled up with these lumbering beasts for the player to fight made no sense (wouldn’t many of them have been killed by the resistance members manning the outposts? Unlike them, barnacles and headcrabs can hide easier, and the latter+humans means zombies). Sure, you might reasonably meet a couple of them, but not in numbers that would make them feel like a fully integrated aspect of the game rather than feature creep. As for Water Hazard, you nailed it with the ”larger environments”. Also, bullsquids look seriously unbalanced and like they should topple over themselves, which was never a distraction in the blockier engine of HL1, but probably called attention upon itself in the more high-poly Source, especially as the outdoor environments would have them stand on top of sloped geometry rather than the flat corridors of Black Mesa. Also, it might make the player feel cheated that he can unload on these beasts only with the pistol and the SMG, as these enemies would be gone from the game by the time the player’s arsenal is upgraded to all the cooler toys.
I've always thought a game where you played as a rebelling combine assassin would be cool, it'd focus on fast movement and platforming, maybe with a slow motion feature or something
I know this video is a little old, but this has got to be one of my favorite Beta vids you’ve made. It honestly just gives off this feeling of sadness, of a world that never existed, of people that were never born. Of a game, that was never made.
@@RadiationHazardYT of course I like it! I especially like the music! It’s just so, depressing! In a good way, of course! If you do more beta stuff, I’d love to see this sort of depressing music, because I think it works amazingly here!
yoooo i've been waiting for this, and let me say, it was worth the wait honestly; loved the video. in a follow up video you could talk about the 'alien fauna' and maybe something about the 'sacktick'. :D
Ayy thanks!! Yeah, with all the suggestions and ideas that got posted here in the comments section, I got more than I need to make a follow up video :)
Unrelated to the topic but what is the music used for the intro, cut characters and outro? Edit: It's called Border worlds by Joel Nielson made for the Black Mesa Xen soundtrack.
Hmm, don't know if a lot or some people remember or know, the Black Ops female Assassin is similar to the female Assassin Combine, either the same or different.
The Hydra! I remember reading a preview of HL2 in a magazine ( can't remember which) which had a picture of it grabbing someone. I misinterpreted the picture though and thought it was some odd tracer reflecting the path of an odd jumping pattern. I did not notice the person was impaled. Kinda like what would be seen if a fast, acrobatic enemy had glowing jump boots or the sort. I've been wondering about that shot ever since.I first played the game. I'd begun to doubt my memory. Thanks for helping dissuade myself that I'd begun to go senile.
Lol. I had a similar situation. I saw that Randalpond video around 2003/2004 (the video with Gordon starting off at the cut Ravenholm pond area) and I always was curious as to why it never showed up in the retail game.
It's in the pipeline. It's a bit of a headache to navigate (noclip) in HL Alpha, so that's why I'm putting it aside for now. But I will make that video one day :)
Very nice, though I think it would've been better if you recorded footage of the enemies in the beta, rather than Gmod. I know some of them aren't in the beta builds, but still. I didn't know there were people who thought the super soldiers were the mechs mentioned in Weather Control, though. I thought it was widely accepted that it was supposed to be TBot1.
Yeah, I'll try and record the Beta only next time. And about the Mechs: It's a mixed opinion from what I've seen. Most agree that it's TBot1, and some say that it's the Super Soldiers.
Honestly with the combine guard I kinda picture it being place in to replace a tank or heavy ordinance, it would punch doors during a raid or it would murder protesting citizens in an act of “Containment” and “Civil Protection”. For the consul I would see him as a man who used to be nothing more than an American politician and someone who ran for president and failed, and now well he’s more than that. He’s a dictator worse than Hitler or Stalin anyone who’s his assistant would most likely be murdered after they lost their use, Mossman is the 55th assistant to the Consul. The Combine Assassin would be used in propaganda to mainly be a symbol of ‘feminine charm’ but in combat they would use flash bangs and be nothing but an efficient and competent Assassin, following orders without question. The Beta Stalkers would be broken people now suffering malnutrition and disease being unable to die. The Conscripts would be forced to follow orders other wise they’d die, but they eventually had enough with orders and fought against the combine and overall help citizens and rebels as a somewhat paramilitary for them sending in weapons and vehicles to get rid of combine. The Combine Sniper would be silent. Deadly. Efficient. And only needing one shot. The combine super soldier would defiantly destroy you in multiple ways, mainly removing heavy units. The combot/scanner will just burn bob and electrocute ya. The crab synth is a tank and a charger. The mortar synth would be sent in to be scouting and well burning everything using just *one* The Cremator would burn down houses and trash. Keep it clean or he will. The hydra is mainly aquatic killing fish and people.
While making this video, I realized how versatile the whole enemy roster was. Given how huge Valve wanted HL2 to be, it would make sense. Too bad they trimmed the game down and all these enemies got cut.
@@Drebin416 Oh dude yeah! I remember that now. When I was making the E3 2002 video, I saw that sequence in that map. Shit... would have been nice if I had included that footage in this video...
It would be really cool to see a 'Revamped' HL2 mod that follows the same storyline but adds in a bunch of these removed enemies as well as some of the removed weapons, and adds/revamps some of the removed maps.
Makes me want to make a time machine and give Gaben and Marc all the good reasons why bullsquid, houndeye and some other enemies should stay in the game
cremator was the one that should have been in the game, it just looks like a fun enemy to fight. i feel like route canal should have had the cremator, plus all the burnt bodys.
Suggestion: maybe some time later you could do a video on the cut stuff of the half life 2 episodes, more specifically hl2 aftermath, I feel like there's some interesting shit in there
I wish Half Life 2 wasnt so upbeat and cartoony and was as dark as the first game, which leads you to think would be the case if the cut stuff could have made it.
I feel like one of these half life 2 beta NPCs were suppose to be for episode 3, half life alyx ending took place In the episode 2 of half life 2 so I'm thinking that half life 2 episode 3 Is going to be on VR.
Thanks! :) No I haven't covered Beta Barney yet. I didn't find much about him online. Just a few differences from retail Barney. Unless... I'm missing something?
Hello, it was a very interesting video as always. There are a couple of enemies that are interesting to mention: -All versions of the Alien fauna. -Ichthyosaur -Sacktick -Sand barnacle I have a couple of suggestions for the next videos, but I want to make it clear that it is my opinion. I hope I don't bother you with the following ideas and thanks for reading. Ideas: -I recommend you remove the parts of "gameplay" or at least remove the hud, I think that seeing who you have killed on the screen is not very cool. -Although I understand that the models are old, I recommend you mix photos of the original model so that people know how they really were but use new models so that the photos look more beautiful. As I said, very interesting I look forward to the next video with great enthusiasm Finally, I like to make artwork in Gmod and although I am not an expert, I would like to help you if you need it. Best wishes
Thank you! :) I'll keep these suggestions and ideas in mind. While making this video, I was confused whether I should get all the footage from the Beta or Gmod. I decided to use both. But I appreciate your suggestions, as they will improve future videos :) Thanks again!
I don't know if anyone has said this but: Fun fact: Cremator is being used in roblox in a game called City 8. Edit 1: I realized there were more that were used in City 8. Go on look for yourself. I wont waste my time telling.
Fun fact: The super soldier was actually a part of the seven hour war, it served as an heavy soldier and was tanky, they were all destroyed by the resistance soon after the resistance formed. They just blew up their factory or something
Let me know if I missed any cut character/enemy. I'll include them in a follow-up video :)
Some deep cuts could be, like, Animal/Manwich, Skitch, and the alien and synth versions of elite soldiers.
I was bumping around on early c17 maps a few years ago and ran across a textbox for something introducing a character called Boxcar Pete(?) that was eventually replaced by the human, vortigaunt pair that you fall in on while running from the metrocops. Probably just devs entertaining themselves, though. lol
@@Drebin416 Thanks! I was gonna include Animal/Manwich, and Skitch but the video would have gotten a bit longer than 14-15 minutes. I'll include them in the follow up, along with the Alien/Synth enemies concepts.
Lol, I had no idea about the Boxcar Pete textbox. I'll check it out sometime :)
I hope you cover the ones that only appeared in concept art. The sacktick and particle storms were mentioned by Odell and Eli in some of the cut voice clips, as well. I know the stalker wasn't cut, but they were so different in the beta that I think they need to be covered.
I think you forgot about the elite metro cops
Here’s a couple from both half life 1 and 2
The Alien Fauna
The antlion roller grub
The Kingpin
The Assault and Attack synth
The elite metro cops
Mr Friendly
Unidentified Quiver Creature
The Sand Barnacle
The Sacktick
The Combine Mobile mine
The Jelly Blobber
The Alien Combine Soldier
The Synth Elite
The SnapBug
The Robot Grunt
The Panther Eye
The Particle Storm
The Antlion King
And that’s all I could find.
fun fact: The cremator was going to be reused in Half Life Alyx, but was again cut.
damnit
i remember seeing it in the final hours video, and it almost made me cry
This dude goin to be stuck in development hell forever
Which makes be believe that some higher up doesn't want the Cremator in any games.
@@TylertheCC1010fanI believe it was cut because it was probably not fun to fight against in vr
Interesting fact: The houndeyes back strips are red instead of blue due to malnutrition
Which is also why they are incredibly skinny
Poor things would if they eat headcrab
What is your source?
@@chattenmetchad wiki
That's so sad
The Cremator exists in the Half life 2 universe we know,the canals are full of burnt bodies,Gordon just doesn't encounter a Cremator,same with a Bullsquid
that and the fact that theres the helmet of a cremator inside of black mesa east
@@buttkicker7172 where
@@zherean42069 its on the table in the same room where you first meet eli in HL2, theres a voiceline when you interact with it thats something along the lines of "alyx brings back some weird things on her journeys" or something
What about houndeyes
@@Pacman009 probably in xen or on their home world just got killed off earth
The hl2 beta is definitely made for Adrian Shepherd since he owns a gasmask probably set him in new york in city 14
....Its actually a good place to get the cut enemies back, explaining why there's an X mark on North America in Alyx.
City 49
Could be city 7 since i beileve 10's are europe and 20's is asian
didn't expect to see you here lol
^ This. Someone has to make a Fanmade mod with this idea.
The combine assassins are something i wished were in the final game. It makes you wonder if all the surviving assassins from HL1 got turned into combine soldiers willingly or otherwise. Also i wish they found a way to include the other HL1 aliens, i think they could have easily fit in bullsquids into the canal levels
They tried with the bullsquids, it didn't really work, play testers were either easily able to kill them or were too scared to go in the water because of them.
The Assassins look cool, but they were a pain in the arse in the first game, and don't fully fit the way the combine operates in 2, like the tactics and squad movements of the combine doesn't really fit with an assassin group, or lone assassin. The snipers would be the closest to this, but they were a bit lack luster in retail too. Would've been cool if they popped out of their hiding spot when you got close and tried to kill you with close range weapons instead of just waiting for the grenade
@@GingerNingerGames That is a good point
The jigglebones must be maintained
@@helo4086 hehehe.
would be cool if we see some surviving HECU member and even the assassins in HL3 now that valve released HL:A. they could be the founder and core member of the resistance that will help Gordon track down G-man and Alyx.
4:48 Odell's model was used for a character named Odessa Cubbage in the retail version, one of the resistance members in a small village helping Gordon along the way.
That's right, he's the guy that teaches you how to take down the gunships?
I remember in episode one, a resistance member asks alyx if she's kleiner's daughter. alyx replies with something like: no my father is Odessa Cubbage
Also he kinda recycled as "Russel" in Half Life Alyx
@@hayro252 russell was actually supposed to be laszlo from sandtraps
(He's actually still laszlo in the files)
@@HyperrealisticLuigi They should have kept that. Finally, we understand why he was called "The finest mind of his generation"
I wanted to see the Bullsquid and Houndeyes again, especially the icysaurus.
Icysaurus is in the retail game but get what you mean most Xen and Race X creatures are still cannon its just Gordon just never sees them probably cause of gman
the icysaurus makes a cameo in the beginning of half life 2, when your in the teleport in the water the icysaurus shows up
@@Raven-Purple or the combine
Not sure why it's called the ichthyosaur, since ichthyosauridae were a real family of animals.
@Scratchy Ichthyosaurids were marine reptiles, not fish. They also don't remotely resemble the Ichthyosaur in the game. Ichthyosaurus means "fish lizard" in greek, and the "Ichthyosaur" in the game's proper name is Xenotherus ichthycanthus, which means "Spined alien fish beast." And I'd liken the aquatic bullsquid more to a prionosuchus, which was an amphibian...
The Combine Assasins are so cool looking! Music is dope btw.
My favourite thing about the cremator is that the eyes have the black “makeup like” stain beneath the eyes. It makes me think that the creature that it once was is constantly sobbing, stuck in a constant state of sorrow and guilt as it is compelled to kill and destroy against its will and all it can do is watch
Some things to note: The combot did *not* light Gordon on fire. Its only attack that distinguished it from the final scanner is that it could should a toxic gas at Gordon when in close range. Furthermore, Wasteland scanners were somewhat unique in that they had a doubling and tripling up function. Two Wasteland scanners can attach to each other, and then attach with a third. When tripled up, they could fire lasers, but only when they're tripled up. If they're alone or doubled up, they can only fire grenades. Also, the cremator *does* have animations in the beta.
i think it was a shame that the original Combine Elite/Sniper got cut. i always think that transparent/translucent enemies look cool, and it would've been a good way for valve to promote their tech (like they do).
They definitely look awesome. But it would have been a pain in the neck to fight these camo soldiers from a distance. They would have been impossible to spot and shoot at.
@@RadiationHazardYT Perhaps they'd be hard to see normally, but become opaque before or after firing?
@@ENCHANTMEN_ Yeah, that might have worked too. Then it would have been a balanced enemy type.
....Oh no, not hassassin again. *places tripmines everywhere*
@@RadiationHazardYT The way to fix that? Add a blinking red light to their visor for 30 seconds when they become invisible so that way you can atleast see and or notice they are there. Maybe it should cause a decent beeping noise too also to alert you they are invisible? Nobody knows.
the cremator was cut also from half life alyx. he would have been part an elite group that hunted
vortigaunts
It would have been cool to have him in HLA. Too bad the poor fella got cut for the 2nd time.
I cant remember where I saw this but I remember the crab synth being a combine made antlion guard that would turn the antlions on the combines side like the bug bait in retail half life 2
Nah, it was just a Gunner Synth.
Also if the Combine already had a bug bait synth, then they wouldn't need to have the bumpers at Nova Prospekt. T
nah, if thats the case they dont need the thumpers.
While I don't know where that came from, I do think my favorite recreation of Crab Synth is one from Garry's Mod that's basically "Antlion Guard with a machine gun and a deflector shield".
@@aisuku.never.existed well, probably the reason why it was cut, if it did exist.
@@callumkristofer7793you can find the crab synth in the retail game
I don't know why
But at 5:47 the fact that we never see him again
I feel pretty sad
Same here, my man... same here :(
@@RadiationHazardYT yup
If Gordon don't meet him at the train he would die of the combine's air pollution
@@RadiationHazardYT Who knows what happened to poor guy...
Holy cow, the amount of work and dedication you put on this. I am really glad Beta is not forgotten.
Ayy thanks man!
I don’t know if other people said already, but the heel springs on the combine assassin became Chell’s advanced knee replacement springs in Portal and the similar long fall boots in Portal 2. They come full circle to the assassin enemies again as a Japan only arcade version of Half Life 2 had the combine assassins themselves, and their heel springs became part of the black ops assassins in Black Mesa. One wonders if the latter got their springs from Aperture Science.
13:26 Holy shit that scene is so fucking cool. Sad they cut it from the game.
The combine guard is my favorite cut character (not the trench coat gaurd) his design is so cool, there is this video called “combine gaurd attacks” where the combine gaurd chases down Gordon and I love it.
13:51 Even Optimus Prime couldnt defeat the Combine
Yep he ded on bridge
Humanity: "fuck"
Feels like I’m peering into an alternate universe
love these kinds of videos, hl2’s beta was always so fascinating
i feel like you could get a lot out of analyzing the technology of the Combine from the beta specifically
Oh yeah, definitely. I'll go in that direction (deep analysis) once I cover the Beta from top to bottom. And I assure you, there's a WHOLE lotta stuff left to cover.
This is why I want a mod that restores the cut enemies. There’s so much versatility for them in the game we have now. I especially want to see the Hydra, ‘cause that’s a really neat concept.
Have you heard of the Coterminus mod? It does exactly what you ask for, and then some.
I don't think that the main characters that were cut or changed were that interesting, but the enemies, yes. They would've brought much more variety to the gameplay.
2:26 is actually art for kleiner. Neat, huh?
Nah man. It's Eli Maxwell/Vance. Page 141 of Raising The Bar has that art for Eli Vance's section.
@@RadiationHazardYT oh. project Beta said the art was of kleiner, probably because of the HEV suit, I guess
honestly, i understand why the hydra was cut but DAMN that could've been a terrifying enemy.
I wish they'd kept those enemies, especially the aliens from HL1. In retail, you pretty much only fight humanoid Combines, headcrabs, zombies and antlions. Each of them has variations, but there are pretty much only four enemies, you seldom fight anything else.
@Absame Muhammad Honestly, houndeyes and bullsquids, at least those two, could have stayed in the game. You can't tell me they couldn't have fit them into certain areas. Those zombies that were in the canals should have been replaced by bullsquids, we see the zombies so many times in the game, it makes them just annoying.
The early combine design was a competition between a brutalist asymmetrical carapaced aesthetic and a symmetrical modernist cold design. They both combined to create things like the Strider that are symmetrical and mechanical but still carapaced though per each character one of the aesthetics will be dominant as if they make new styles for each new abomination they get their hands on.
Also maybe they rename Judith as it sounds like Judas
The Bullsquids (and possibly the Houndeyes) could have a reason for why they were cut. They were originally made for the Canals outside of City 17, and they were to act just like the Half Life 1 versions, and there the problem. Those enemies were made with tight environments like the halls of Black Mesa, so they couldn't work in the larger environments of Half Life 2. And they even try putting the Bullsquids in the water, but then they were too annoying to deal with, so they just cut them.
Bullsquids were also supposed to mentioned in the Lost Coast chapter, but that was cut.
But a Bullsquid is the reason how Eli lost his leg, so there that at least.
Additionally, I sense that the whole Underground Railroad plot element hadn’t necessarily been fully thought of back when these enemies were meant to appear in the canals, and after they thought that up, having Route Kanal filled up with these lumbering beasts for the player to fight made no sense (wouldn’t many of them have been killed by the resistance members manning the outposts? Unlike them, barnacles and headcrabs can hide easier, and the latter+humans means zombies). Sure, you might reasonably meet a couple of them, but not in numbers that would make them feel like a fully integrated aspect of the game rather than feature creep. As for Water Hazard, you nailed it with the ”larger environments”.
Also, bullsquids look seriously unbalanced and like they should topple over themselves, which was never a distraction in the blockier engine of HL1, but probably called attention upon itself in the more high-poly Source, especially as the outdoor environments would have them stand on top of sloped geometry rather than the flat corridors of Black Mesa.
Also, it might make the player feel cheated that he can unload on these beasts only with the pistol and the SMG, as these enemies would be gone from the game by the time the player’s arsenal is upgraded to all the cooler toys.
I've been waiting for this video for a looooooooong time
for 1 months I'm looking for videos like yours and I just discovered your channel. thanks
Glad you enjoy the videos :) Thank you!
I've always thought a game where you played as a rebelling combine assassin would be cool, it'd focus on fast movement and platforming, maybe with a slow motion feature or something
I know this video is a little old, but this has got to be one of my favorite Beta vids you’ve made. It honestly just gives off this feeling of sadness, of a world that never existed, of people that were never born.
Of a game, that was never made.
Thank you. That's the exact feeling I was going for with the music and the script. I'm glad you like it :)
@@RadiationHazardYT of course I like it! I especially like the music! It’s just so, depressing! In a good way, of course! If you do more beta stuff, I’d love to see this sort of depressing music, because I think it works amazingly here!
yoooo i've been waiting for this, and let me say, it was worth the wait honestly; loved the video.
in a follow up video you could talk about the 'alien fauna' and maybe something about the 'sacktick'. :D
Ayy thanks!! Yeah, with all the suggestions and ideas that got posted here in the comments section, I got more than I need to make a follow up video :)
Once again an awesome vid, very cool too see these cut npcs
HL2's setting gets a way spookier vibe when you pair it with Resident Evil 4 music.
Unrelated to the topic but what is the music used for the intro, cut characters and outro?
Edit: It's called Border worlds by Joel Nielson made for the Black Mesa Xen soundtrack.
They should've kept the consul, he seems like he could've impact the game more.
Way less interesting than breen
Breen had a dynamic personality, but The Consul (what I imagine) would have been more brutal, like a ruthless dictator.
@@velsyn148 genius
Well, if they actually release a sequel, they might reuse Consul as a replacement for Breen(Since he expired in the end of HL2)
Breen and consul are both the same
My answer for ending: Yes
I know I’ve already commented on this video but 3:48 GOES SO HARD. LIKE DANG!
this should of been the game we got. darker and grittyer. just what we needed. not the one we got. plus we would of probably finished the sireis
Having a darker and gritter Half-Life series is actually not that bad.
No
You are one of those channels that deserve to reach 1,000,000 subscribers :3
man, them Combine Assassins are hawt 🥵
Woah easy there tiger
@@RadiationHazardYT oh and BTW, Discovered your channel last night, love it so far!
@@adrian0-beton946 Thanks dude!!
Simp detected
Really cool video! Keep it up man :)
Hmm, don't know if a lot or some people remember or know, the Black Ops female Assassin is similar to the female Assassin Combine, either the same or different.
WHY HE CUT OUT THE HOUND EYE 😫😫 its my favority enemy, he is cute, why valve...
how can someone dislike such videos? good work man.
Really wish HL2 would mix up the enemy variety more.
Good job on 300!
Good video with cool atmosphere!
4:33 hey it's Russell!!!
This is the video I've ever seen about beta content of anything. So well made
10:02
Speedrunners: ARE YOU CHALLENGING ME DEAR MORTAL!!??
The cremator was "fired". Twice.
The Hydra! I remember reading a preview of HL2 in a magazine ( can't remember which) which had a picture of it grabbing someone. I misinterpreted the picture though and thought it was some odd tracer reflecting the path of an odd jumping pattern. I did not notice the person was impaled. Kinda like what would be seen if a fast, acrobatic enemy had glowing jump boots or the sort. I've been wondering about that shot ever since.I first played the game. I'd begun to doubt my memory.
Thanks for helping dissuade myself that I'd begun to go senile.
Lol. I had a similar situation. I saw that Randalpond video around 2003/2004 (the video with Gordon starting off at the cut Ravenholm pond area) and I always was curious as to why it never showed up in the retail game.
nice video and i liked the fact u added the resident evil 4 merchant background noice mate
Thank you!
The bull squid exists and apparently Eli lost his leg to a bull squid trying to get into city 17
0:09 Serenity. Man I want to play RE4.
Behind the combine guards robotic head is what looks like... Holy shit is that otis?
3:50 bro played so much Half Life 2 that he started talking like G-man.
To be honest I like to watch these kind of videos. Maybe one day you will talk about the beta of original Half-Life
It's in the pipeline. It's a bit of a headache to navigate (noclip) in HL Alpha, so that's why I'm putting it aside for now. But I will make that video one day :)
The fact combine assassins were cut from the game is iffy to me cause, if it’s obscure it would mean that there would be less R34 of it.
The Assassin was cut from HL2 but used in the Japanese Arcade game HL2 Survivor. That's why there's uh... so much "art" of the Assassin on the web.
@@RadiationHazardYT Ah
3:10 Holy crap it's Hillary Clinton!!😳
Sorry I had to say it... Great backgrounds and video.
Hahaha :D
Thanks dude!
THE COMBINE ASSASIN SO FINE LIKE GODAMN
Smash
Love your content keep up the good work
Very nice, though I think it would've been better if you recorded footage of the enemies in the beta, rather than Gmod. I know some of them aren't in the beta builds, but still. I didn't know there were people who thought the super soldiers were the mechs mentioned in Weather Control, though. I thought it was widely accepted that it was supposed to be TBot1.
Yeah, I'll try and record the Beta only next time. And about the Mechs: It's a mixed opinion from what I've seen. Most agree that it's TBot1, and some say that it's the Super Soldiers.
Nice video you got there, keep it up.
Honestly with the combine guard I kinda picture it being place in to replace a tank or heavy ordinance, it would punch doors during a raid or it would murder protesting citizens in an act of “Containment” and “Civil Protection”.
For the consul I would see him as a man who used to be nothing more than an American politician and someone who ran for president and failed, and now well he’s more than that. He’s a dictator worse than Hitler or Stalin anyone who’s his assistant would most likely be murdered after they lost their use, Mossman is the 55th assistant to the Consul.
The Combine Assassin would be used in propaganda to mainly be a symbol of ‘feminine charm’ but in combat they would use flash bangs and be nothing but an efficient and competent Assassin, following orders without question.
The Beta Stalkers would be broken people now suffering malnutrition and disease being unable to die.
The Conscripts would be forced to follow orders other wise they’d die, but they eventually had enough with orders and fought against the combine and overall help citizens and rebels as a somewhat paramilitary for them sending in weapons and vehicles to get rid of combine.
The Combine Sniper would be silent. Deadly. Efficient. And only needing one shot.
The combine super soldier would defiantly destroy you in multiple ways, mainly removing heavy units.
The combot/scanner will just burn bob and electrocute ya.
The crab synth is a tank and a charger.
The mortar synth would be sent in to be scouting and well burning everything using just *one*
The Cremator would burn down houses and trash. Keep it clean or he will.
The hydra is mainly aquatic killing fish and people.
While making this video, I realized how versatile the whole enemy roster was. Given how huge Valve wanted HL2 to be, it would make sense. Too bad they trimmed the game down and all these enemies got cut.
E3_terminal ends with a Combine Guard busting down the door to the room you're hiding in.
@@Drebin416 Oh dude yeah! I remember that now. When I was making the E3 2002 video, I saw that sequence in that map. Shit... would have been nice if I had included that footage in this video...
@@RadiationHazardYT It's funny, I had to go back and look because it sounds like a mod.
I kinda picture the Combine Assassin without the mask being grotesque not anything like the propaganda.
13:27 I remember this clip from early promos. The Hydra looked cool but I didn't think it fit the HL world even back then. I'm glad it was cut.
It looks similar to the tentacle things from half life 1
Really liked that you used the RE4 Merchant theme for the video.
It would be really cool to see a 'Revamped' HL2 mod that follows the same storyline but adds in a bunch of these removed enemies as well as some of the removed weapons, and adds/revamps some of the removed maps.
For anyone wondering, the first piece of music is the resident evil 4 save room theme.
Your content is so comforting
Nice little resident evil 4 music at the start
7:05 wait, the shock trooper? were they actually gonna make such a blatant connection to opposing force?
Amazing vid ! What's the ambient music you used for the intro and outro ? Loved it !
Thank you :) The track is the Save Room Theme from RE4.
Link: czcams.com/video/c6yFmx2ABWg/video.html
@@RadiationHazardYT Thanks ! Amazing !
Ah yes the safe area ost of re4 brings back memories.
You've earned a subscriber.
The Combine Guard is my favorite of the unused enemies. It was pretty intimidating even just in e3_terminal
7:00 this feel more like a metal gear enemy xD
I'm sure there is a reason why they cut most of these enemies, but it is still unfortunate. HL2 could benefit from a bit more enemy variety.
Man the original stuff was so much more hardcore. Bit of a pity we missed out on this stuff
Makes me want to make a time machine and give Gaben and Marc all the good reasons why bullsquid, houndeye and some other enemies should stay in the game
cremator was the one that should have been in the game, it just looks like a fun enemy to fight. i feel like route canal should have had the cremator, plus all the burnt bodys.
Suggestion: maybe some time later you could do a video on the cut stuff of the half life 2 episodes, more specifically hl2 aftermath, I feel like there's some interesting shit in there
Aftermath definitely is an interesting topic. I'll look into it :)
Damn an aquatic bullsquid sounds so cool I wish we got that
I wish Half Life 2 wasnt so upbeat and cartoony and was as dark as the first game, which leads you to think would be the case if the cut stuff could have made it.
I feel like one of these half life 2 beta NPCs were suppose to be for episode 3, half life alyx ending took place In the episode 2 of half life 2 so I'm thinking that half life 2 episode 3 Is going to be on VR.
Great video once again :) have you done one on beta barney yet?
Thanks! :) No I haven't covered Beta Barney yet. I didn't find much about him online. Just a few differences from retail Barney. Unless... I'm missing something?
I just wish the game had more aliens :(
Hello, it was a very interesting video as always.
There are a couple of enemies that are interesting to mention:
-All versions of the Alien fauna.
-Ichthyosaur
-Sacktick
-Sand barnacle
I have a couple of suggestions for the next videos, but I want to make it clear that it is my opinion.
I hope I don't bother you with the following ideas and thanks for reading.
Ideas:
-I recommend you remove the parts of "gameplay" or at least remove the hud, I think that seeing who you have killed on the screen is not very cool.
-Although I understand that the models are old, I recommend you mix photos of the original model so that people know how they really were but use new models so that the photos look more beautiful.
As I said, very interesting I look forward to the next video with great enthusiasm
Finally, I like to make artwork in Gmod and although I am not an expert, I would like to help you if you need it.
Best wishes
Thank you! :) I'll keep these suggestions and ideas in mind. While making this video, I was confused whether I should get all the footage from the Beta or Gmod. I decided to use both. But I appreciate your suggestions, as they will improve future videos :) Thanks again!
One of my fav cyberpunk copyright free playlists used here.
I don't know if anyone has said this but: Fun fact: Cremator is being used in roblox in a game called City 8. Edit 1: I realized there were more that were used in City 8. Go on look for yourself. I wont waste my time telling.
You should make a video about the attack on the borealis
Can you make video about cut characters in first half life? I'd love to see video like that :)
Sure! HL1 Cut Content/HL1 Alpha is on the to-do list :)
Epic
You deserve way more subs
The way you speak in this vid makes it feel as if the G-man is giving you a rundown of some sort
Next half life I hope they add more of the beta details because it really interest the player in many ways and could really help half life
2 facts about the cremator: the cremator was made in a factory,you can see the cremators head in elis lab in half life 2
The Cremator will appear in Half Life some day, I just KNOW it
Fun fact: The super soldier was actually a part of the seven hour war, it served as an heavy soldier and was tanky, they were all destroyed by the resistance soon after the resistance formed. They just blew up their factory or something
Source?