UBOAT - (Unstable) Beta - Giving it a try.
Vložit
- čas přidán 10. 09. 2024
- So, after (several, and severe) issues with my internet connection, I finally was back and able to upload something, when I found out the new beta of UBOAT was about to go out. So, let's give it a try and see what's new!!!!...
Honestly It'd have helped if I had read the update news beforehand... but hey!...nobody's perfect XDDDDD
Channel page back up on FB!. Check it out at / ramjb.warthunder
List of mods I tried (and didn't work - any of them)
Engine Control
Custom Actions
Auto Sub Lights
Quiet Mode
Compass QOL
Compass Navigation
Thanks to my Patreon!:
-GlintEastwood
If you really want to help me out in a more direct way, check out my Patreon!: www.patreon.co...
It's amazing how far the game has come.
Leaps and bounds since it's origins, yup :)
the bugs are getting more hillarious tho; from officers spawning on tops of warehouses when they returned from leave to crewmembers sleeping on the floor of the control room as if it is their bunks.
@@jojomarujo8704 Yes, I have your opinion
the type II subs seem better suited to the Mediterranean/Baltic seas than the Atlantic. would be interesting to see the black Sea as well, since I believe a small number of subs were transported down rivers and over land to reach this otherwise inaccessible body of water.
The only issue with the black sea is...restricted (very) waters and not that many targets. But certainly, a very good area to use a Type II at. It's low range wouldn't really matter there.
I think the no contacts on the map is the last step in becoming a good sub sim. Right before the update I had whole play through with realistic nav and compass steering. It was so fun to have to map out my path and use the km traveled to determine my location. Once I figured out how to sink ships with no map contacts . The game got even better.
I still think that no contacts at all isn't a good option either. In a submarine you have officers and a crew. Plotting is something some skippers did, others (most) didn't, they were at the periscope giving details of what they saw, for the crew to work on proper plots.
Of course the problem was the underwater contacts, how they were ultra-accurate, that was BS, but with the new update directional contacts that's no more, and in fact I like the way it's done.
Visual contacts are still way too precise, but I'd rather have that than no contacts at all. Is one of those cases that it's hardcore...but not really realistic.
But to each it's own, ofc :). For those players who think map contacts are a no-go and want to do all the plotting, etc, themselves, yes, this update is a godsend. I'm just not one of them :).
@@ramjbAmen.
Oh wow! Silent Hunter III is one of my all time favorite games and I've been wishing someone would make an up-to-date submarine battle simulator ever since. I will be following this with great interest. It looks fantastic!!
It was fun in alpha...haven't tried the beta yet but seems cool
UBOAT is not as hardcore as SHIII with the GWX mod, but honestly, nothing is going to be nowadays. As far as subsims go, (Vanilla) UBOAT is hands down better than (Vanilla) SH-whatever. With mods tho...different story.
Then again UBOAT is yet to be officially released, and will also have a crapload of mods as time goes by (it already had, but the release has rendered all of them obsolete, so we'll have to wait for them to come up again).
All in all is a much better subsim than when I thought it'd ever be when Early Access began. Back then it was MUCH (and I mean MUCH) more arcade-y, and I really didn't enjoy it that much. But by this stage, it's really, really, good. At least with the proper mods.
Is anyone experiencing this issue on the latest 2024 update ? every single torpedo I fire is a dud. I use the Maintenance option all the time until there is no more maintenance option available to choose from. As Soon as I press " Fire " it says " Torpedo was a dud, Torpedo was a dud , Torpedo was a dud " 9 out 10 are duds despite all the torpedo's are warmed and like I said, no Maintenance options available because they are up to date.
Doesn't happen often on the 2022 version ( Stable ) maybe like 1 out of 10 if not warmed.
Nope, not here, as you will see in my last update (episode 9 of the U-4 career), my torpedoes work just fine.
But I know for sure this bug is affecting other people too, in the UBOAT Steam forums there's a thread about other people having this issue too. Not sure what's up. Are you running with mods of any kind?.
@@ramjb No Mods just the latest 2024 update. I use the maintenance option every single time. I will roll back to 2022 although version 2024 has many more features.
@@Thesilentwolf7610 Well, that's a shame. I personally wouldn't be able to go back to v2022, game has become so much better with the beta updates...
If I see any new info about this problem, I'll let you know.
@@ramjb thank you mate , much appreciated 😉
it’s good of course the game is fantastic. But the beta is a little buggy still.
Yep, well, as I mentioned in the video... the beta branch is labelled "unstable" - and unstable it is XDDD
Yeah unfortunately I get a game breaking bug before I can even advance to the second U-Boat. Been dying to play this update so it sucks
when will this game come out?
Not known. Maybe 2 weeks. Maybe 1 month, maybe more :).
Tried to do Kiel canal in real time and got stuck!
It used to be a known bug until recently, I thought it was fixed in one of the recent updates. Have you got the game updated to the last patch?.
Terrain looks better. But I don't like how it pops in.
Still a vast improvement from the first times of Early Access. Isn't perfect, but is good enough, that's for sure :).