Rigging with Inverse Kinematics (IK) in Blender - Mechanical Arm

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  • čas přidán 26. 07. 2024
  • This was a great project to help show off how to rig mechanical bodies. There will also be a second video focusing on how to rig pistons and cables but the video was just getting too long to include it here as well.
    I will of course be sharing the rigged file for those on the 3D Design File tier of the Patreon as well.
    Check out the Patreon: / artisansofvaul
    Cults3D page: cults3d.com/en/users/Artisans...
    CGTrader page: www.cgtrader.com/artisans-of-...
    (Affiliate links) SUPPORT THE CHANNEL BY BUYING SOME STUFF YOU WERE GOING TO GET ANYWAY ;p
    Hard Ops and Boxcutter discount bundle: blendermarket.com/products/ha...
    Hard Ops: blendermarket.com/products/ha...
    Boxcutter: blendermarket.com/products/bo...
    Just Panels Add On: blendermarket.com/products/ju...
    Construction Lines: blendermarket.com/products/co...
    Cablerator: blendermarket.com/products/cb...
    (Non-affiliate links)
    Machin3 Tools: machin3.gumroad.com/l/MACHIN3...
    00:00 Intro
    00:45 Rigging
    08:38 Inverse Kinematics
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Komentáře • 52

  • @gusdog5288
    @gusdog5288 Před rokem +6

    One of the better tutorials out there that explains something extremely useful in an easy to grasp way.

    • @ArtisansofVaul
      @ArtisansofVaul  Před rokem +1

      Thanks a lot 👍🏻 Making sure it's easy to grasp is always the most important thing so knowing that's been achieved is really great. Thanks for taking the time to comment 😁

  • @sidekick3rida
    @sidekick3rida Před 23 dny +1

    This is sooo amazing. Thank you!!

    • @ArtisansofVaul
      @ArtisansofVaul  Před 22 dny

      @sidekick3rida No problem. Glad you enjoyed it 😁

  • @9b8ll
    @9b8ll Před rokem +2

    You explained this whole rigging tutorial perfectly, good stuff as always.

  • @UKSoundDesigner
    @UKSoundDesigner Před rokem +1

    I just spent all of today trying to figure IK out. Should've just come to you. Thank you.

  • @mycroft16
    @mycroft16 Před rokem +2

    Great tutorial. It took following about 3 or 4 different tutorials years ago to figure this all out. Yours is extremely well explained with examples. The model is simple, but has some complex movements which is great for an example. And I can't wait for the next one, because pistons was the bane of my existence and nearly made me walk away from blender for a time. :D

    • @ArtisansofVaul
      @ArtisansofVaul  Před rokem +1

      Really glad it's clear. Its a bit of a difficult one to explain concisely so I was worried it was too long at points. Pistons is an interesting one as it can get errors as it works regardless (if you are too harsh with movements). But hopefully it will be equally clear.

  • @TangoMikeLima
    @TangoMikeLima Před 9 měsíci +1

    This is one of the best IK tutorials I have come across, thanks!

    • @ArtisansofVaul
      @ArtisansofVaul  Před 9 měsíci

      Thanks so much for saying so and glad I could help 😁👍🏻

  • @funwithmadness
    @funwithmadness Před rokem +1

    I'm quite a few weeks away from needing this, but I'm glad you did it anyway! Now I don't have to think as hard. :)

  • @harkbreadbox2706
    @harkbreadbox2706 Před rokem +1

    Rigging has been an area I have been scared to approach, so seeing this video in my feed was a nice surprise. Your videos are always easy to follow and super informative, keep it up!

    • @ArtisansofVaul
      @ArtisansofVaul  Před rokem

      As a creator I couldn't hope to hear anything better than that 😁

  • @Greenman4890
    @Greenman4890 Před rokem +1

    Wow this is so much more approachable than I thought, great tutorial

  • @AnthonyHortin
    @AnthonyHortin Před rokem +2

    This was super helpful. Thanks for the clear explanations for each of the steps in setting up this rig. Looking forward to the next part.

    • @ArtisansofVaul
      @ArtisansofVaul  Před rokem +2

      Cheers. And thanks for taking the time to check out the video. 👍🏻

    • @christianlennertz5780
      @christianlennertz5780 Před rokem +3

      Anthony just said what I was thinking. Thx for this great tutorial!👍

    • @ArtisansofVaul
      @ArtisansofVaul  Před rokem

      @@christianlennertz5780 No problem 😁

  • @danialsoozani
    @danialsoozani Před rokem +1

    thank you very much, this was one of the most informative beginner tutorials on mechanical rigging!

    • @ArtisansofVaul
      @ArtisansofVaul  Před rokem

      Thanks great to hear 😁 Its hard to get "enough" information and without it being too long vs having it too simplified but shorter 👍🏻

    • @danialsoozani
      @danialsoozani Před rokem

      @@ArtisansofVaul Exactly!! keep on the good work man you're on the right track :-) these are exactly on balance between time and info! well done ;)

  • @hungrysquishybrain
    @hungrysquishybrain Před rokem +2

    Glorious!

  • @richardokeeffe8375
    @richardokeeffe8375 Před rokem +1

    Brilliant and easy to understand!

  • @deepcanionstudioita3818
    @deepcanionstudioita3818 Před 7 měsíci +2

    thank you so much, this was so helpful

  • @Pedroprolofilms
    @Pedroprolofilms Před 3 měsíci +1

    the better tutorial!!!

  • @user-cc8co1sn6x
    @user-cc8co1sn6x Před 10 měsíci +1

    thank you so much...

  • @user-zh4ko1po4v
    @user-zh4ko1po4v Před rokem +1

    usually i dont put comment on anything but very tanks

    • @ArtisansofVaul
      @ArtisansofVaul  Před rokem

      Thanks for taking the time to comment 😁👍🏻

  • @nicolaslang4734
    @nicolaslang4734 Před 9 měsíci +1

    Great Tutorial! This really helped me to finally understand how rigging works. I have one issue though: I accidentally extruded the bones without looking at it from a clean angle, so now my vertical bone is rotated in the z axis. This creates a problem when I try to constrain the movement. How can I fix that? I cant spin the bone in Edit mode.

    • @ArtisansofVaul
      @ArtisansofVaul  Před 9 měsíci

      Thanks so much. You will need to unlink it to anything assigned to it and then you should be able to move the bone and specifically move each end and snap them to other objects. Alternatively you can delete that bone and extrude a new one.

  • @AntoineVanGeyseghem
    @AntoineVanGeyseghem Před 8 měsíci +1

    😲

  • @davidhidalgo6100
    @davidhidalgo6100 Před 3 měsíci +1

    pero imaginemos que solo quiero mover la cabeza sin afectar el movimiento de los demas huesos?? como hago?

    • @ArtisansofVaul
      @ArtisansofVaul  Před 8 dny

      It will do that. You just turn off the IK for that action.

  • @paincult7121
    @paincult7121 Před rokem +1

    If you have more than one IK bone, how do you parent them so that they essentially do not hinder IK movement from other IK bones?

    • @ArtisansofVaul
      @ArtisansofVaul  Před rokem

      Do you mean like for seperate limbs?

    • @paincult7121
      @paincult7121 Před rokem +1

      @@ArtisansofVaul Yes, further up the bone chain. I know it's possible... I've seen it but I've totally forgotten where!

    • @ArtisansofVaul
      @ArtisansofVaul  Před rokem

      @paincult7121 I believe it depends if its directly connected/extruded from the earlier bones. You can bring in a new bone and it should act separately.

    • @paincult7121
      @paincult7121 Před rokem +1

      @@ArtisansofVaulOh the IK bones aren't connected by any means. I saw someone use bone constraints(targetting upwards towards the next IK bone) but I forgot how they set that up. Sorry I'll go try and take a look!

    • @ArtisansofVaul
      @ArtisansofVaul  Před rokem +1

      @@paincult7121 you can use constraints to keep one bone "linked" to another at a distance.

  • @user-mi6qb4pi3p
    @user-mi6qb4pi3p Před 4 měsíci +1

    Дзякую! Мне гэта вельмi дапамагло