Geometric programming language update #3 - "meh" to pictogrammatic programming?

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  • čas přidán 1. 06. 2024
  • I was working on this branch of the project until February 2021! Then I got distracted making a game about prediction markets. And then by the Unity version of this. Then by quantum computing (that's the next video!). Well, better late than never.
    twitter: / hamish_todd
    patreon: / hamish_todd
    If you want to play around with this codebase, here's the github github.com/hamishtodd1/hamish... - you want to clone everything in /mr2 and /common.
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Komentáře • 4

  • @michaeljmcguffin
    @michaeljmcguffin Před 2 lety +1

    Have you thought about publishing this somewhere, like IEEE Symposium on Visual Languages or maybe MathUI Workshop on Mathematical User Interaction or maybe ACM CHI Conference on human factors in computing systems ?

    • @hamish_todd
      @hamish_todd  Před 2 lety +1

      I decided during my PhD (molecular biology) that journal publications are a bit of a waste of time for me. The information I want to put out about this work will all be youtube and github :) no need for hitting word limits, formatting, figuring out how to explain complex using only prose and pictures(!), or dealing with Reviewer #2!

    • @michaeljmcguffin
      @michaeljmcguffin Před 2 lety

      @@hamish_todd The 3 venues I suggested are conferences. A short paper at CHI would only be 4 pages long, can have a companion video, and the video and paper would both be archived 'forever' whereas websites like github etc. can go away. Putting out enough academic publications is also sometimes a way to eventually become a tenured prof so you have freedom to pursue more projects like this. In any case, it's very creative work and I look forward to more!

    • @hamish_todd
      @hamish_todd  Před 2 lety +2

      @@michaeljmcguffin Thank you - though 4 pages is still 4 pages more than I'd consider useful! And if I wanted more permanence I would put stuff on archive.org. Had some bad experiences with paper-uploading websites!
      I see problems with the "tenured professor" setup too. You do indeed appear to have some freedom to pursue projects, but that can depend on some things. I pay the bills by being a rather corporate software developer. This has many, many downsides, but some upsides. It's a long conversation though, and I certainly see why some people choose to stay in academia.
      By the way the videos on your channel are interesting :)