I Built a Multi-Lap Oval Track and Challenged a Public Lobby!

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  • čas přidán 5. 09. 2024
  • Hey everyone and welcome back to Zeepkist! Today we're looking at a new track I made that has a simple design but an amazing concept, the multi-lap oval! I was trying to figure out a cool way to do multiple lap races where the player has to choose the path they think is the best to get the fastest time!
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Komentáře • 222

  • @Warcans
    @Warcans Před 2 lety +366

    I'd like to thank my pit crew for today's perfect car setup, couldn't have done it without them.
    My pattern was GPGP - RRRR - PGPG. Thought it might give the best lines to save speed and on multiple passes gain speed going downhill.
    This track might actually be pretty fun in split screen with drafting and collision. GGs :)

    • @kANGaming
      @kANGaming  Před 2 lety +100

      Only pinning because you got first place XD

    • @Warcans
      @Warcans Před 2 lety +101

      Definitely not pinning to have easy access to pattern in future 👀

    • @mark-anthonykroezen7335
      @mark-anthonykroezen7335 Před 2 lety +7

      I was thinking GRPG RPGR PRGP from high to low idk I don't have the game to test it

    • @VJK102
      @VJK102 Před 2 lety +13

      Ya know what would be funny?
      If your winning route was GGGG-RRRR-PPPP XD

    • @jickhertz4124
      @jickhertz4124 Před 2 lety +1

      Thanks for sharing!

  • @CMWolfMagic
    @CMWolfMagic Před 2 lety +194

    Going by Nascar logic, you want to go into the turns(purple) then go outwards on the straights(green). Then you could just run a mid(red) lap when ever.

    • @FondlesHandles
      @FondlesHandles Před 2 lety +21

      I think the best combo for the laps would be green, purple green, purple for lap 1, then red, red, red, red for lap 2 then purple, green, purple, green so you don't go up that much hill for the finish.

    • @afoxwithahat7846
      @afoxwithahat7846 Před 2 lety +8

      The oval isn't big enough for that though, and the corners are too wide for their own sake

    • @louiscypher4186
      @louiscypher4186 Před 2 lety +7

      Best combo would be to work from the inside out Purple> Red > Green and then move backdown to Purple > Red > Green.
      You don't fight the car as much this way.

    • @MrHunsBuns
      @MrHunsBuns Před 2 lety +5

      @@FondlesHandles yeah, i think you definitely need green on the last one so you're already heading that way

    • @evernewb2073
      @evernewb2073 Před 2 lety +4

      nascar logic is all about managing your acceleration though, this is travel distance and turning as little as possible
      going up and down hill looses/gains speed, there is technically no max speed but anything over 200 suddenly starts getting drag applied at a rather exaggerated rate, only "friction" is when you are turning...or running into something
      so optimal lines would be about managing speed with the slope and the turning and the boosters compared to minimum travel distance, case in point that 1 second could simply be because warcans was not making as many steering adjustments through the course of a run and just plain turning less in slightly smoother lines, it can add up pretty fast even with all those boosters keeping the difference in travel speed from snowballing like with a pure gravity map.

  • @Beregorn88
    @Beregorn88 Před 2 lety +50

    The devs themselves told you the trick for fast lap: turn as little as possible, since you loose speed only when you turn and when you go above 200. Your fastest lap was the one where you cut the corners as straight as possible.

    • @tomsterbg8130
      @tomsterbg8130 Před 2 lety +1

      Yeah he's too focus on strategy than speed management

    • @steeljawX
      @steeljawX Před 2 lety

      Yet at the same time, the dev also said that if you're in the lowest part of a turn you're further into its gravity pull and you'll lose less speed through it. Meaning if you just go wide and as straight as you can through a turn, you're gonna end up in a bad position at best and crashing at worst. Actively trying to turn as tight as possible in banked turns is apparently the fastest way to take those according to the dev. Its when you have the choice of going straight or turning and adjusting that going straight is the best option. But in short, all that means is that theoretically if you were to do all green check points, you'd have your slowest lap time and if you were able to do all purples, you'd have the fastest lap time.

  • @Mysda_
    @Mysda_ Před 2 lety +79

    weird idea : A giant U ramp where you have checkpoints on the upper parts. So you have to gain speed going up and down with boosters

    • @SSZaris
      @SSZaris Před 2 lety +3

      A group of us played a track like that on the weekend. It's a really cool idea.

    • @jonathanmacdonald9609
      @jonathanmacdonald9609 Před 2 lety +1

      This sounds super interesting actually - a track that's not exactly about racing lines, it's 100% about gaining speed

    • @greenprodragon
      @greenprodragon Před 2 lety +1

      thats called a half pipe

    • @Mysda_
      @Mysda_ Před 2 lety

      @@greenprodragon true

    • @Mysda_
      @Mysda_ Před 2 lety

      wait they did it actually

  • @TheCanadianRailfanner
    @TheCanadianRailfanner Před 2 lety +57

    Next time could you somehow do a train themed one like where you race on the roof of a train?

    • @daemonicone4098
      @daemonicone4098 Před 2 lety +1

      I would love to see kAN work the rail theme into a track!

  • @N0V-A42
    @N0V-A42 Před 2 lety +9

    I wouldn't be too surprised if the devs add the peice you were looking for for that outside lane after seeing this video.

  • @brennenlyons7760
    @brennenlyons7760 Před 2 lety +16

    Make a map that re-uses track, you make different routes that all lead to the same straight, that have different checkpoints on each route

  • @EpsilonRosePersonal
    @EpsilonRosePersonal Před 2 lety +4

    I'd love to see more tracks like this, where there are multiple valid ways to route through it, so it's not just about who can execute the best on the obviously best line, but exploring to find that line in the first place. I think that's part of why I like cheese so much: it rewards players for creativity and thinking outside the box.

  • @irigamoi
    @irigamoi Před 2 lety +2

    I think a really good idea for a track (or a track building session with you, Kosmo, and Dapper) would be some sort of labyrinth/maze course, where you have to find all of the checkpoints, collect all of them, and then find the finish line. I think that would be cool.

  • @Milenos
    @Milenos Před 2 lety +18

    Would be fun to have a replay at the end for the best time. So you can see what the other did.

    • @juriaanromkes7558
      @juriaanromkes7558 Před 2 lety

      either the game would need that functionality or for video purpose everybody would have to video their own gameplay

    • @UthacalthingTymbrimi
      @UthacalthingTymbrimi Před 2 lety

      This would be great, but not easy to implement. Unlike Trackmania, Zeepkist doesn't have deterministic physics, which means a replay of another player's inputs doesn't result in an identical lap on your instance of the game. This is also why no-input tracks are borderline impossible (KAN tried making one a while back, it tested pretty well for single player mode, but only worked for a small percentage of runs on multiplayer, everyone kept randomly crashing out).

  • @GraveFighter450
    @GraveFighter450 Před 2 lety +30

    Hmm interesting. You guys need to introduce ScrapMan to this.

    • @KKDS2209
      @KKDS2209 Před 2 lety +1

      True

    • @alansmithee419
      @alansmithee419 Před 2 lety +2

      I imagine there's a reason he's not already in these videos - maybe he wasn't interested? But that's speculation.

    • @EnderCrowYT
      @EnderCrowYT Před 2 lety

      They have now introduced him

    • @GraveFighter450
      @GraveFighter450 Před 2 lety

      @@EnderCrowYT ik

  • @swskitso
    @swskitso Před 2 lety +10

    Hit your first three green then do red followed by purple finishing with the final green.
    You go uphill far too much, my siggested route will minimize uphill.

    • @Moetastic
      @Moetastic Před 2 lety +1

      Yeah green red purple 4 times is the least minimal movement path.

    • @swskitso
      @swskitso Před 2 lety +2

      @@Moetastic eventually you must come back up to finish, thats why i say leave the final green for last it gives a smoother line to the finish rather than the hard right riquired finishing with purple.

  • @a.9.u.fnoobgamer484
    @a.9.u.fnoobgamer484 Před 2 lety +2

    5:50 bob went right for it lol

  • @minecartdispy8788
    @minecartdispy8788 Před 2 lety +5

    This man really Kan make a race track well

  • @ducewags
    @ducewags Před 2 lety +1

    A true soapbox track will have a jump with the soap machine that blinds the view, and sends you squirly-whirly for a second.

  • @Wico90YT
    @Wico90YT Před 2 lety +6

    I wonder how far you could go with this before you can't remember your pattern. 24 checkpoints would be fun. Making it a wave shape (if you could have two ends be higher in the air) would be visually interesting too

  • @pvs1681
    @pvs1681 Před 2 lety +6

    This track is 👍👏👏👏
    Maybe a slightly larger raceway; justify the scale of an actual raceway…..also allows for more racing & carnage :)

  • @skylersmith9465
    @skylersmith9465 Před 2 lety +1

    On the starter line go to the left right off the bat and gain speed since it more steep and you can gain a speed greater than 148. Though just speculation since you could maybe just jump the hill.

  • @nunyobusiness835
    @nunyobusiness835 Před 2 lety +4

    you should drop the middle ground, or raise the whole thing up, so there is danger of falling into the middle.

  • @JonWilsonPhysics
    @JonWilsonPhysics Před 21 dnem

    It would be very interesting to make a really, really wide banked straight track, with the start and the finish up at the top of the bank, and no checkpoints. Then you'd have to choose how far down the bank you'd go to gain speed, and when to turn back upwards for the finish. Balance the speed increase against the increased path length. It's the classic brachistochrone problem!

  • @chrystyt6639
    @chrystyt6639 Před 2 lety +1

    Yo, I’ve been watching a lot of your Zeepkist videos and it looks super fun so I’m definitely gonna buy it! Thank you for introducing me to a game I otherwise would’ve never even heard of🙏

  • @KergylKraft
    @KergylKraft Před 2 lety +3

    I saw this level on the workshop and was like, "I wonder if there's gonna be a video on this..."

  • @ThatOneGuy077
    @ThatOneGuy077 Před 2 lety

    Literally sat here drawing it out. I feel purple red green would be the best cause the pattern works out to keep momentum consistent. And the last green will direct you towards the finish.
    I first thought green red purple but that'll force you to lose momentum and cost valuable time to get to the finish on the last purple.

  • @jaunusender6166
    @jaunusender6166 Před 2 lety

    I think the most natural line would be to come in hit the green purple green purple red for a lap then purple green. The rectangular shape of the track would curve your eliptical, and you would end on a green which is already at the highest-energy point. But because you came out it at such a natural angle there's a lot less work put in because it's a straighterline w/o unnecessary turning. So you have the 200 boost pad that pushes you into the finish line in a straight shot.

  • @kevinrhodes6066
    @kevinrhodes6066 Před 2 lety +1

    You could also put the first checkpoint at the end of the loop and work your way backwards
    Unless checkpoints work differently

  • @KJFellie
    @KJFellie Před 2 lety

    one thing is for sure, you're gonna lose time if you ever try to do a purple to purple, because that corner's too tight for it and you have to either swing wide or bounce. In your test run where you did purple first, you avoided that problem. Warcans's method does logically sound extremely efficient.

  • @CathodeRayKobold
    @CathodeRayKobold Před 2 lety

    You should do this concept again, but with no boosters. It's a balance between keeping your speed by gradually descending inward, while not drifting SO far down that you miss a checkpoint.
    Call it the toilet bowl challenge.

  • @ClementinesmWTF
    @ClementinesmWTF Před rokem

    Unique was correct about the “gravity well” stuff. The pattern shouldn’t matter too much except for minimizing the magnitude of turning radius (ie purple-to-purple would be the worst turn possible). The real solution is to get as straight a line as possible while also dipping as low into the bowl as possible for speed. You had a few runs where you did well, but there was way too much squiggling and turning for you to get a good a time as warcans

  • @billhirth4487
    @billhirth4487 Před rokem

    You guys should bring Warcans into the call for these races. It would be really interesting to hear his input as the race is going.

  • @steeljawX
    @steeljawX Před 2 lety

    Sorry for taking a second comment, but how about another themed challenge, but you all take a week to work on your tracks. The reason I suggest a week is because the theme should be "subverting expectations". Make a trick track that really looks like you're going to do one thing but either drops or bumps you some other direction and it just keeps doing that over and over and over. Like an insanely large jump that you just end up driving down instead of ramping off. A loop-de-loop that is actually a jump. A banked curve that will go into a wall, but if you run up and over the side you'll hop onto the actual track. Things like that that you would assume at a glance be impossible, but it's more of you just need to think outside of the box. Don't assume anything because it's all a lie, except the checkpoints to anti-Dapper every course.

  • @redneck_cowboy7826
    @redneck_cowboy7826 Před 2 lety +2

    Really cool kancept

  • @dimitrifletcher951
    @dimitrifletcher951 Před 2 lety

    To maintain momentum I'd suggest GRGR RPRP PGPG. The last run is the hardest line to maintain, you'll be going fast, but it should slingshot you directly into the end zone, although the speed cap might hurt this plan

  • @BeefTechnology
    @BeefTechnology Před 2 lety

    Make an avalanche track where you use Kosmo's uphill race technique and you let white boulders fall down and maybe hide a cat or two.

  • @theincredibleartist3782
    @theincredibleartist3782 Před 2 lety +8

    U should make a track where it goes from easy mode, medium mode to hardcore mode/ noob, pro, god mode

  • @M00j3
    @M00j3 Před 2 lety

    Inside-outside-inside-outside-middle-middle-middle-middle-outside-inside-outside-inside. You would come in deep, steer softly between checkpoints and come out high next to the exit.

    • @OriginalPiMan
      @OriginalPiMan Před 2 lety

      Wouldn't you come out low to the exit with that line? You've ended on an inside, which is furthest from the exit.
      Swap your insides and outsides.

  • @TheNocturnalGMR
    @TheNocturnalGMR Před 2 lety

    Hey Kan! with the update that came out today I had an idea for a challenge for you guys, with the new fans upside down tracks are VERY possible and was thinking maybe you guys could do a challenge around an upside down track like Dapper attempted to do a while back!

  • @gregblastfpv3623
    @gregblastfpv3623 Před 2 lety

    I played it and it was fun. Don't remember what time I did but you and Warcans beat me for sure :).

  • @kommandantgalileo
    @kommandantgalileo Před 2 lety +1

    they need to add a piece for uses like how you wanted to do

  • @0fficialr3d
    @0fficialr3d Před 2 lety

    Warcans probably doesnt do much useless steering, and you can take the corners on the greens way deeper. Well actually on most corners but mostly the greens.

  • @roodlaargo
    @roodlaargo Před 2 lety +1

    when he said ,, 56!!!! LESSSS GOOOO!!!,, he wasnt kan anymomre XD

  • @VioletSaathoff
    @VioletSaathoff Před 4 měsíci

    cycle purple-red-green 4 times - so changing colors every checkpoint, but it optimizes the start/finish (I'm worried it has too much side to side)

  • @Vindictator1972
    @Vindictator1972 Před 2 lety

    OK mr anticipating questions before we ask them, Why not have a banked straight after the Mid ring and 2 after the top ring for merging? Sure lowest ring is flattest but still its somewhat how the Velodrome near my house works.

  • @Cool8Stan
    @Cool8Stan Před 2 lety

    green red purple repeat should give you an effective line

  • @erokte8
    @erokte8 Před 2 lety

    I was thinking maybe PRGP-RGPR-GPRG because you start off by going all the way down and getting speed and you finish with a green to be as close to the end

  • @BernRex
    @BernRex Před 2 lety +1

    i played this track last week. except it was made by someone else. it had a snowy landscape and some neon. other than that it was pretty much exactly the same.

  • @daanbos5918
    @daanbos5918 Před 2 lety +1

    I got a top gear add while watching this lol

  • @aGoshDarnTravesty
    @aGoshDarnTravesty Před 2 lety

    My gut tells me that the fastest route is a spiral. Zeepkist doesn't really have air resistance - you only lose speed from turning or going uphill - so every time you switch from left to right to alternate colors you lose speed.
    Going 2 Green, 2 Red, all the Purples, then back up through the last 2 Red and 2 Green means you only make one major turn when you start going back up the spiral.

    • @UthacalthingTymbrimi
      @UthacalthingTymbrimi Před 2 lety

      kAN said the track was too tight to make two purples in a row at max boost without crashing.

  • @THESLlCK
    @THESLlCK Před 2 lety

    A Le Mans track with turns would be cool, IE multiple laps per race

  • @aadencox6559
    @aadencox6559 Před 2 lety

    Ovals can have amazing racing

  • @timothymcintosh8176
    @timothymcintosh8176 Před 7 měsíci

    Personally I think the perfect last two checkpoints would be orange green finish

  • @serpentinious7745
    @serpentinious7745 Před 2 lety

    "He's makin' a left turn!" - Bubba (Jeff Dunham)

  • @spenceabeen
    @spenceabeen Před 2 lety +5

    Gonk :D

  • @kaykyhardy6205
    @kaykyhardy6205 Před 2 lety

    As a Brazilian I can say that this look like a soccer field

  • @anarchopupgirl
    @anarchopupgirl Před 2 lety

    Oooo this gives me an idea ror remaking a chariot race in the circus maximus

  • @sashadomo3100
    @sashadomo3100 Před 2 lety +3

    If you took the boost pads at an angle wouldn’t you technically be on them for longer and thus gain more speed?

    • @DigitalJedi
      @DigitalJedi Před 2 lety

      Ah the old trackmania strats. I think so unless the game just adds speed as an impulse at the first contact with a booster.

    • @UthacalthingTymbrimi
      @UthacalthingTymbrimi Před 2 lety

      That would probably be true for a single booster, but for this track kAN placed multiple boosts at each checkpoint to guarantee 200 speed no matter what. In another vid I think he said if you clip 8 boosts together it guarantees max boost even from a standstill.

  • @standeman8299
    @standeman8299 Před 2 lety

    This is like spin n bowl from trackmania but nascar.

  • @tirakaninama9876
    @tirakaninama9876 Před 2 lety

    Bet the fastest line is: Red, Purple, Green, Red, Purple, Green, Red, Purple, Green, Red, Purple, Green, Out
    All different checkpoints hit and would be a decent line to follow and you'd get lots of extra speed from the downhills

    • @swskitso
      @swskitso Před 2 lety

      Lose a lot of speed in uphills

  • @DriverTheIntern
    @DriverTheIntern Před 2 lety

    Green on the straightaway, purple or red on the corners

  • @cjslime8847
    @cjslime8847 Před 2 lety

    I honestly think the idea of purple red at the start would be better just you made a mistake then never went back

  • @hypeflexington7081
    @hypeflexington7081 Před 2 lety

    Did this a few days ago. Gotta figure out a way to drift better. We were all clocking 59s and 1min and 1.05s lol
    I did PRG PRG PRG PRG. I dont think it was the best

  • @SpecsWitched
    @SpecsWitched Před rokem

    feel like the fastest line would be:
    Purple1>Red2>Green3>Purple4
    Red1>Green2>Purple3>Red4
    Green1>Purple2>Red3>Green4 into finish

  • @SGWlYT
    @SGWlYT Před 2 lety

    I would have done all purples and then on the last lap on the past checkpoint move up to the green

  • @ReepsWasteOfTime
    @ReepsWasteOfTime Před měsícem

    14:34 you could make indicators with logic if you remake it

  • @harryiscool8219
    @harryiscool8219 Před 2 lety

    Reminds me of baby work from Mario kart but less chaotic

  • @Trizzer89
    @Trizzer89 Před rokem

    I think green has to be the last one. for sure. Not sure if anything is better than P/R/P/R/R/P/R/P/G/G/G/G

  • @zodiakgames
    @zodiakgames Před 2 lety

    I feel like the optimal path to take advantage of momentum would be purple red green purple red green purple red green…

  • @aaronbredon2948
    @aaronbredon2948 Před rokem

    I noticed warcans taking a high checkpoint then low in the corner then another high checkpoint

  • @TheBobbybates
    @TheBobbybates Před 2 lety

    it was alot of fun but easy to forget what you been through lol

  • @DJai11
    @DJai11 Před 2 lety

    Yall should do evolving dogfight in trailmakers

  • @_naZKar
    @_naZKar Před 2 lety

    There are a few tracks that are banked all around so you’re good

  • @dylanbass6819
    @dylanbass6819 Před 2 lety

    Dooooode kan you should try an attempt at a 24hr la’ mans

  • @garyfay4079
    @garyfay4079 Před 2 lety

    Shame you seem to have ditched the Minecraft series, I was really looking forward to that.

  • @Saxquatch_
    @Saxquatch_ Před 2 lety

    This might take a while but it would be so funny if u made the Nuremberg ring

  • @Skelebone69
    @Skelebone69 Před 2 lety

    better route goes purple red purple red then vice versa, you will get more speed earlier which you can retain the whole run

  • @RobertJackson-vc9rk
    @RobertJackson-vc9rk Před rokem

    I would have done all green then all red then all purple cause the more inward you go the faster you finish cause it's shorter.

  • @ethanthedamonknightgod4418

    He running HS tires🤣🤣🤣🤣
    Maybe the dev can gave a lap bas check point ☺️

  • @c.b.816
    @c.b.816 Před rokem

    Who is Warcans? That zeeper always wins...

  • @shedzuppickemupson5966

    Really miss the railroad online vids

  • @mohammadnazriabdsamad8286

    It's not really NASCAR unless at least one car spins out and causes a 10-car pileup.

  • @84mhcox
    @84mhcox Před 2 lety

    warcans out here beating kAN on every track lol

  • @denisstrakhov5437
    @denisstrakhov5437 Před 2 lety

    Is it not the best to do the green then red and then purple and so 4 times. Because you grab more speed going 3 times down and afterwards going 1 times up? Is it a thing?

  • @bogo5028
    @bogo5028 Před 2 lety

    You should get warcans into your discord chat to talk to the viewers!

  • @damianwood3142
    @damianwood3142 Před 2 lety

    Hi Kan I was wondering if there will be any more rail roads online?

  • @SlyFox19Delta
    @SlyFox19Delta Před 2 lety

    Hey kan where is Railroads Online? It’s my favorite series that you do. I want to see some more of your progress!

  • @SpiritWolf-jy5sr
    @SpiritWolf-jy5sr Před 2 lety

    do a dropper track where you the only control of your time is where you land

  • @mark-anthonykroezen7335

    Maybe green red purple green as one lap then red purple green red 2nd lap purple green red purple as the 3rt lap

  • @Jkauppa
    @Jkauppa Před 2 lety

    light switch on the gate

  • @xGeoSAN
    @xGeoSAN Před 2 lety

    Thats sound like a good idea.

  • @shwellava
    @shwellava Před 2 lety +1

    Kaankist Gaming

  • @rickhazelwood3908
    @rickhazelwood3908 Před 2 lety

    You should do a F1 race in this game

  • @billyj9168
    @billyj9168 Před 2 lety

    start with the greens

  • @jeffreyblack666
    @jeffreyblack666 Před rokem

    I'm surprised you didn't try scaling a part to try and get out of the bank.

  • @waluiginumberone548
    @waluiginumberone548 Před 2 lety

    NASCAR!

  • @christianpeters1007
    @christianpeters1007 Před 2 lety

    I love the videos keep it up

  • @BloopiBoi
    @BloopiBoi Před 2 lety

    Ian you are the best

  • @blaynekordish9404
    @blaynekordish9404 Před 2 lety

    Kan!!! Play more Railroads Online!!!!!! I Love That Game.

  • @LoPhatKao
    @LoPhatKao Před 2 lety

    NAZKAR
    National Association of ZeepKist Auto Racing

  • @johanneshaukanes4531
    @johanneshaukanes4531 Před 2 lety

    I think the arms of the characters should have been a bit lower.
    Not shure if it would look better. But then they are not on the head at least.

  • @dinodude7773
    @dinodude7773 Před 2 lety

    Nice

  • @steelsnowflake6422
    @steelsnowflake6422 Před 2 lety

    Kan, I'm your doctor and I'm afraid you have a bad case of ligma. The only way to cure it is to play starbase