Defining What IS an Enemy Attack

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  • čas přidán 31. 07. 2024
  • This time, we break down the details of each phase of an enemy attack, define how "attack tickets" work, and cover some basic ideas to help with the following four parts!
    This is part 2 of 7 in a long-form analysis of Enemy Combat Design, created for gamers and game developers to learn more about how gameplay is designed in action games.
    [As always, to pay fealty to the nascent machine gods that control our meager mortal efforts to connect to others, we supplicate for any signal boosts (likes, shares, subscriptions, etc) on your digital ecosystem of choice.]
    Text Essays: signalsandlight.substack.com/
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    MUSIC:
    "Hysterical" by Lexica
    "Solkatt" by William Benckert
    "8-bit Win (A Nice Final Boss)" by VELDA
    "Tiger Tracks" by Lexica
    "Undercover Assignment" by Chelle Ives
    "Game On" by Tricycle Riot
    "Bozz" by William Benckert
    "Back to Business" by William Benckert
    VIDEO CLIPS: ‪@BeardBear‬ ‪@Greenskull‬ ‪@Shirrako‬ ‪@SourceSpy91‬ ‪@RudexTheInvincible‬ ‪@BossFightDatabase‬ ‪@easyenzzo1658‬ ‪@LoopyLongplays‬ ‪@glp‬ ‪@RecklessTommy‬ ‪@Advrik‬ ‪@iconoclast575‬ ‪@Tolucc‬‪@DaBooper‬ ‪@FullPlaythroughs‬ ‪@TheWalkthroughHQ‬ ‪@PrizMatex‬ ‪@opulenthalo‬ ‪@NoireBlue‬ ‪@GamerMaxChannel‬ ‪@LoopyLongplays‬ ‪@GamerANH‬ ‪@indianagent47‬ ‪@AIandGames‬ ‪@MasterKD‬ ‪@Dragons_Burn‬
    (Fair use for non-monetized educational content.)
    FULL CITATIONS LIST: docs.google.com/spreadsheets/...
    [avv xzzr hfdg]
    00:00:00 - Opening
    00:00:34 - Introduction
    00:00:58 - P2-A - What is an Enemy Attack?
    00:04:37 - P2-B - What are Attack Tickets?
    00:06:39 - P2-C - What is Encounter Design?
    00:08:23 - P2-D - Topics Not Covered by This Essay
    00:10:06 - P2-E - The Final Caveat
    00:12:39 - Next Time
    TOPICS: #GameDev #GameDesign #CombatDesign #VideoEssay #Analysis #Tutorial
    GAMES: #GodOfWarRagnarök #GhostOfTsushima #DeathsDoor #MetroidDread #DoomEternal #EldenRing #Bloodborne #Hades #HaloInfinite #SuperMarioOdyssey #HollowKnight #TheLegendofZelda #TearsoftheKingdom #GodOfWar #AssassinsCreedValhalla #JediFallenOrder #Destiny2 #Dishonored2 #DarkSouls #FinalFantasyXVI #FFXVI #Remnant #KingdomsofAmalur #TheLastofUs2 #MonsterHunter #Sifu #MonsterHunterWorld #Darksiders #TheDivision2 #DeadCells #MarkOfTheNinja #Left4Dead2 #Diablo4 #TheLastofUs #DeusEx #MankindDivided #StarCraft2 #BaldursGate3 #DiscoElysium #SuperSmashBros

Komentáře • 15

  • @signalsandlight
    @signalsandlight  Před 3 měsíci +1

    OPEN TO FEEDBACK / QUESTIONS - I haven't recorded Part 7, so if there's anything in this or other parts of the series folks want more nuanced takes on, leave a comment!
    As always, in trying to get the channel off the ground, any social media boost is appreciated!
    Twitter: twitter.com/SignalsAndLight
    Instagram: instagram.com/signalsandlight/
    TikTok: tiktok.com/@signalsandlight
    Bluesky: signalsandlight.bsky.social

  • @vuurmos6257
    @vuurmos6257 Před 4 měsíci +5

    It's really difficult to find good information about this stuff, as a hobbyist solo dev, I really appreciate you sharing your knowledge.

  • @celesti-whispers
    @celesti-whispers Před 3 měsíci +3

    here from cohost, very informative! i've actually been pretty curious about this topic due to jacob geller's video on group fight choreography in films and games, and recently having a bad time in a sidescroller beat-em-up where it's apparent that there's either no attack ticket system or that it's not tuned well. the part about tickets having weighting was eye-opening!

  • @AshyGr33n
    @AshyGr33n Před 4 měsíci +3

    My immediate thought is that attack ticket is the most critical concept here. Can't wait for the next episode.

  • @doodlemancy
    @doodlemancy Před 3 měsíci +3

    found this through cohost artist alley! this kind of thing is so hard to find ANYWHERE, thank you for making it!!!

  • @doteater6245
    @doteater6245 Před 3 měsíci +3

    Found this on Cohost. Fantastic video.

  • @saffankhan7254
    @saffankhan7254 Před 4 měsíci +2

    looking forward to more parts of this series, this type of knowledge is hard to get, so thanks a lot for making this series,Ticket system and encounter design is something i am looking forward to for more in-depth ...

  • @baderalqahtani1780
    @baderalqahtani1780 Před 4 měsíci +3

    Absolutely excellent video.

    • @signalsandlight
      @signalsandlight  Před 4 měsíci +3

      Thank you! 😁 Shares with anyone you know who might be interested would be appreciated, tough to get the channel off the ground.

  • @LadyEllysia
    @LadyEllysia Před 4 měsíci +1

    Really cool and insightful. Looking forward to the next 5 parts!

  • @jens1639
    @jens1639 Před 4 měsíci +4

    I know, this video is not aimed at card games like hearthstone and marvel snap, but part of it kinda hits why I don't find those games engaging. I don't feel like I get enough time and overview to figure what I like or don't like, because it feels busy. Like I am the one getting played and not me playing the game.

  • @hsvolcom4957
    @hsvolcom4957 Před 4 měsíci +2

    Great content and actually usefull outside video game development. Nicely broken down. No need to bring two speakers/character here, with you talking about it is great.

  • @rjose705
    @rjose705 Před 2 měsíci +1

    beautiful. Subbed instantly. This time of knowledge is hard to find.

  • @elkyle
    @elkyle Před 21 dnem

    What a fantastic breakdown, thanks for sharing.

  • @BigSaur
    @BigSaur Před 4 měsíci +2

    Appreciate these videos. New ideas I haven't come across before. Subbed :)