Defining What IS an Enemy Attack
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- čas přidán 31. 07. 2024
- This time, we break down the details of each phase of an enemy attack, define how "attack tickets" work, and cover some basic ideas to help with the following four parts!
This is part 2 of 7 in a long-form analysis of Enemy Combat Design, created for gamers and game developers to learn more about how gameplay is designed in action games.
[As always, to pay fealty to the nascent machine gods that control our meager mortal efforts to connect to others, we supplicate for any signal boosts (likes, shares, subscriptions, etc) on your digital ecosystem of choice.]
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"Hysterical" by Lexica
"Solkatt" by William Benckert
"8-bit Win (A Nice Final Boss)" by VELDA
"Tiger Tracks" by Lexica
"Undercover Assignment" by Chelle Ives
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(Fair use for non-monetized educational content.)
FULL CITATIONS LIST: docs.google.com/spreadsheets/...
[avv xzzr hfdg]
00:00:00 - Opening
00:00:34 - Introduction
00:00:58 - P2-A - What is an Enemy Attack?
00:04:37 - P2-B - What are Attack Tickets?
00:06:39 - P2-C - What is Encounter Design?
00:08:23 - P2-D - Topics Not Covered by This Essay
00:10:06 - P2-E - The Final Caveat
00:12:39 - Next Time
TOPICS: #GameDev #GameDesign #CombatDesign #VideoEssay #Analysis #Tutorial
GAMES: #GodOfWarRagnarök #GhostOfTsushima #DeathsDoor #MetroidDread #DoomEternal #EldenRing #Bloodborne #Hades #HaloInfinite #SuperMarioOdyssey #HollowKnight #TheLegendofZelda #TearsoftheKingdom #GodOfWar #AssassinsCreedValhalla #JediFallenOrder #Destiny2 #Dishonored2 #DarkSouls #FinalFantasyXVI #FFXVI #Remnant #KingdomsofAmalur #TheLastofUs2 #MonsterHunter #Sifu #MonsterHunterWorld #Darksiders #TheDivision2 #DeadCells #MarkOfTheNinja #Left4Dead2 #Diablo4 #TheLastofUs #DeusEx #MankindDivided #StarCraft2 #BaldursGate3 #DiscoElysium #SuperSmashBros
OPEN TO FEEDBACK / QUESTIONS - I haven't recorded Part 7, so if there's anything in this or other parts of the series folks want more nuanced takes on, leave a comment!
As always, in trying to get the channel off the ground, any social media boost is appreciated!
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It's really difficult to find good information about this stuff, as a hobbyist solo dev, I really appreciate you sharing your knowledge.
here from cohost, very informative! i've actually been pretty curious about this topic due to jacob geller's video on group fight choreography in films and games, and recently having a bad time in a sidescroller beat-em-up where it's apparent that there's either no attack ticket system or that it's not tuned well. the part about tickets having weighting was eye-opening!
My immediate thought is that attack ticket is the most critical concept here. Can't wait for the next episode.
found this through cohost artist alley! this kind of thing is so hard to find ANYWHERE, thank you for making it!!!
Found this on Cohost. Fantastic video.
looking forward to more parts of this series, this type of knowledge is hard to get, so thanks a lot for making this series,Ticket system and encounter design is something i am looking forward to for more in-depth ...
Absolutely excellent video.
Thank you! 😁 Shares with anyone you know who might be interested would be appreciated, tough to get the channel off the ground.
Really cool and insightful. Looking forward to the next 5 parts!
I know, this video is not aimed at card games like hearthstone and marvel snap, but part of it kinda hits why I don't find those games engaging. I don't feel like I get enough time and overview to figure what I like or don't like, because it feels busy. Like I am the one getting played and not me playing the game.
Great content and actually usefull outside video game development. Nicely broken down. No need to bring two speakers/character here, with you talking about it is great.
beautiful. Subbed instantly. This time of knowledge is hard to find.
What a fantastic breakdown, thanks for sharing.
Appreciate these videos. New ideas I haven't come across before. Subbed :)