First Orbital Contract!

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  • čas přidán 22. 08. 2024
  • Kerbal Space Program 1.7.3 Realism Overhaul & Realistic Progression!
    We accept and attempt to complete the make-or-break contract of putting a thing(TM) into orbit of the Earth. All footage streamed on twitch by the way! Link below ;)
    Series Playlist: • Chapter 1 | KSP RP-1 E...
    Discord: / discord
    (Screenshots, kOS Scripts, Craft Files, and General Discussion)
    Twitch: / n9_gaming
    (live Every Tuesday and Thursday)
    Quarterly Report: docs.google.co...
    (Spreadsheet displaying our progress!)
    N9SA Roster: docs.google.co...
    (Kerbonaut Status and record of flights)
    -----
    Music: "5 Min Call" & "Last Night" by LAKEY INSPIRED, "This Shouldn't Happen" by Libra Makowski
    -----
    Current Modlist (GameData folders):
    (Follow these instructions word for word for your installation: github.com/KSP...)
    000_ClickThroughBlocker
    000_TexturesUnlimited
    000_Toolbar
    000_ToolbarControl
    AJE
    AviationLights
    B9_Aerospace_ProceduralWings
    B9PartSwitch
    BahaSP
    CameraTools
    CommunityResourcePack
    ContractConfigurator
    CustomBarnKit
    DeadlyReentry
    DistantObject
    DMagicOrbitalScience
    DMagicScienceAnimate
    EngineGroupController
    EnvironmentalVisualEnhancements
    FerramAerospaceResearch
    Firespitter
    FShangarExtender
    HullCameraVDS
    JanitorsCloset
    KAS
    KerbalConstructionTime
    Kerbalism
    KerbalismConfig
    KerbalJointReinforcement
    KIS
    Kopernicus
    kOS
    KRASH
    KS3P
    KSCSwitcher
    KSPWheel
    MagiCore
    MechJeb2
    ModularFlightIntegrator
    N9SA (my own flags)
    PatchManager
    PersistentRotation
    PlanetShine
    Principia
    ProceduralFairings
    ProceduralParts
    ProjectManager
    RCSBuildAid
    RealAntennas
    RealChute
    RealFuels
    RealHeat
    RealismOverhaul
    RealPlume
    RealSolarSystem
    RetractableLiftingSurface
    ROCapsules
    RoEngines
    ROLib
    ROSolar
    ROTanks
    RP-0
    RSSDateTime
    RSS-Textures
    RSSVE
    SaturableRW
    SCANsat
    scatterer
    SerialblacksAviationLightsCfg
    ShipManifest
    SmokeScreen
    SolverEngines
    Squad
    SXT
    TestLite
    TextureReplacer
    TriggerTech
    TURD
    VenStockRevamp
    WasdEditorCamera
    ModuleManager.4.0.3.dll

Komentáře • 37

  • @technocracy90
    @technocracy90 Před 4 lety +20

    This boosts your space program just like the Sputnik Shock

  • @Carnasa
    @Carnasa Před 4 lety +8

    Hahaha the ‘ol empty the tanks trick, I still do that if I’m testing in krash! (And you know, want more tonnage than I’m allowed)

    • @N9GamingOfficial
      @N9GamingOfficial  Před 4 lety +1

      Yeaah that's something I used to do to cheat, but have now changed my ways - still useful for krash yes!

  • @holzkopp6195
    @holzkopp6195 Před 4 lety +4

    the upload of this video just made my day better, thank you

  • @drunk0robot
    @drunk0robot Před 4 lety +10

    New episode from the best RP1/0 youtuber , Yey !

  • @lucast2212
    @lucast2212 Před 4 lety +3

    It's cool to see the difference between spin stabilization between the two stages. The short stubby one is way more stable than the long thin one.

    • @N9GamingOfficial
      @N9GamingOfficial  Před 4 lety +1

      Spin stabalization is necessary for the aerobee stages since there is no avionics included to save weight, and if there were, the aerobee engines have no gimbal either - hopefully we'll have proper satellites soon!

  • @only1kleim
    @only1kleim Před 4 lety +4

    HypeHype, btw great music choice and wonderful video!

  • @kojeb
    @kojeb Před 4 lety +3

    The Aero 2.5 gives me a lot of ICBM vibes

  • @JR-85
    @JR-85 Před 2 lety

    The Rocket/Plane Looks like a Anti-Ship Missle

  • @jgtrx
    @jgtrx Před 3 lety +1

    Hey N9, i would suggest getting the TAC Self destruct mod, this wau you can blow them up its its about to crash or ran into a large problem. I think it will help make you videos more realistic if there is a failure.

    • @N9GamingOfficial
      @N9GamingOfficial  Před 3 lety +1

      There is actually an ingame range safety feature that does this - I think I enjoyed things crashing into the ground though haha

  • @mulletmanmike8290
    @mulletmanmike8290 Před 4 lety +2

    Lol Chonk A

  • @MMM_MADness
    @MMM_MADness Před 3 lety +1

    I still dont think the rolling out with no fuel in the tanks is an exploit.
    I have never seen them roll out a Saturn V, Soyuz, Delta, Atlas, Falcon, starship or whatever full of fuel...

    • @N9GamingOfficial
      @N9GamingOfficial  Před 3 lety +1

      It's an exploit to the balance mechanics of RP1, specifically wet mass limits on the tiered launch pads. It can only enforce that limit in the editor, and so if the rocket is empty then fuels up past the mass limit on the pad? We've got ourselves an exploit! Now for the sake of fun, do it anyway! You can play the game however you'd like, that's the beauty of KSP (:

  • @francesco5896
    @francesco5896 Před 4 lety

    I think that you can build a simple ''launch clamp + fuel tanks + engineyouwanttotest'' e ignite it on the launch pad. In doing so maybe you can lower the failure rate because you are testing the engine; like real life.

    • @N9GamingOfficial
      @N9GamingOfficial  Před 4 lety +1

      The initial data on the engine when purchased assumes ground testing has already occured - you used to be able to get the engine to its maximum reliability with ground testing which was not the devs intention, hence why that doesnt work anymore.

    • @francesco5896
      @francesco5896 Před 4 lety

      @@N9GamingOfficial i didn't know that! So you have to be flying with that motor to achieve more data? It makes sense

    • @N9GamingOfficial
      @N9GamingOfficial  Před 4 lety +1

      Yup it forces me to fly some test launches of the rocket basically!

  • @flatikk
    @flatikk Před 4 lety

    Hello there! When making a kOS script for getting to LEO should I make the pitch/tilt of the rocket a function of the apoapsis, the velocity, the altitude or a combination of both/all of them? Thanks for the help

    • @N9GamingOfficial
      @N9GamingOfficial  Před 4 lety

      It's really up to you, the scripts I made smoothly alter Pitch directly related to Altitude, I found that really simple and effective but I've no way of knowing if it's the most efficient method. For insertion to LEO I used the same method where Pitch is directly related to Time to Apoapsis, designed to hold Ap and cut engines once in orbit.
      That's only one way if doing things, the script is in my discord if you'd like an example!

  • @deltavgaming3447
    @deltavgaming3447 Před 4 lety +3

    would it be possible to make a mod pack for us

    • @N9GamingOfficial
      @N9GamingOfficial  Před 4 lety +1

      I may upload my GameData folder for people if they wish ;)

    • @epicbastard1
      @epicbastard1 Před 4 lety

      @@N9GamingOfficial Please do. I have tried installing RO and RP1 many times but always run into problems.

    • @N9GamingOfficial
      @N9GamingOfficial  Před 4 lety +1

      @@epicbastard1 As have I, though the appear to be all ironed out for me now ;) You do use the wiki guide for installation right?

    • @epicbastard1
      @epicbastard1 Před 4 lety

      @@N9GamingOfficial I actually used a step by step guide on youtube for 1.6.1 (It actually may have been one of your videos). All was going fine until smokescreen (I believe that was the name), a mod that RO was dependent on, had to be reverted to an earlier version. This resulted in the game detecting an outdated mod and refusing to boot. When I updated smokescreen, RO stopped working. After being faced with this damned if you do, damned if you don't situation I haven't even played ksp for months.

    • @N9GamingOfficial
      @N9GamingOfficial  Před 4 lety +1

      @@epicbastard1 Ooof yeah it does mention smokescreen must be reverted to a previous version (easily done on ckan) , sorry you had those troubles! I'll link my gamedata in my discord soon