Creating New Ways To SUFFER In My Game [Disinherited Devlog]

Sdílet
Vložit
  • čas přidán 4. 07. 2024
  • Because Samuel had it too easy, before.
    ------
    Join the Channel!
    / @lighthoofdryden
    -------
    Wishlist Disinherited! store.steampowered.com/app/29...
    --------
    Threads: www.threads.net/@lighthoof_dr...
    --------
    Discord: / discord
    ---------
    All music composed by Dryden Thomas
    \\\\\\\\ FAN ART CREDITS /////////
    LudicrousBiscuit:
    Artstation: www.artstation.com/artwork/6N...
    Game: ludicrousbiscuit.wordpress.com/
    Breadcast
    Echo:
    Cara: echo02.carrd.co/
    Instagram: / echo._.0000
    Drahmen:
    Discord: drahmen
    Mentally_Unstable
    Lax:
    / laxahdasie
  • Hry

Komentáře • 243

  • @ThatOtherOakDaniel
    @ThatOtherOakDaniel Před 17 dny +109

    I just see the father figure's projectiles being letters of disappointment and bills and when parried turns into either symbols of poetry or self love. Do with that what you want. Im enjoying the devlogs. Good luck with your journey!

    • @LighthoofDryden
      @LighthoofDryden  Před 17 dny +28

      I love this so much, two sides of the same coin-what you can do with a quill and paper. Thank you!!

    • @ThatOtherOakDaniel
      @ThatOtherOakDaniel Před 17 dny +8

      @@LighthoofDryden Honestly, I'm thrilled that it resonated. Have a good one!

    • @TheLTak3r
      @TheLTak3r Před 16 dny +1

      How tf did you think of that

  • @MagicMaskedMonkey
    @MagicMaskedMonkey Před 17 dny +51

    The chains make it look like samuel is gonna be the new hollow knght

  • @Vedhon
    @Vedhon Před 17 dny +14

    How about making Samuel's glasses break in the death animation too?
    I think that would be pretty nice

  • @Jadon-44
    @Jadon-44 Před 17 dny +14

    I love the design of the shackled enemies. One idea for them is if you stay immobilized for too long, they could smash you with the ball and chain they wield, giving your a much larger incentive to escape.

    • @jahkra9259
      @jahkra9259 Před 17 dny

      Highly agree

    • @danlap5697
      @danlap5697 Před 13 dny +1

      yeah it feels like all they want to do is capture Samuel and not torture him for all eternity by constantly bashing his face in with steel balls

  • @sharptrickster
    @sharptrickster Před 17 dny +23

    "...and spend their time coming up with new ways to inflict excruciating situations(pain) on themselves and each other"
    Oh, it looks like my ranked Dota2 games!

    • @LighthoofDryden
      @LighthoofDryden  Před 17 dny +8

      LMAO me with Overwatch a couple years ago

    • @ntPingu
      @ntPingu Před 17 dny

      Bro literally me in Queue right now xD

  • @cheezylettuce3360
    @cheezylettuce3360 Před 17 dny +12

    i think adding bloodstains and such to the groundtiles would make the monestary even more horrifying

  • @theendisthebeginningistheend

    NGL those chains in the thumbnail are really giving me Hellraiser vibes.

    • @LighthoofDryden
      @LighthoofDryden  Před 17 dny +6

      I desperately need to watch that one, somehow always miss it when my husb watches!

    • @indigowater2225
      @indigowater2225 Před 17 dny +3

      ​@@LighthoofDryden It honestly would fit the vibe of this area alot. Highly recommend watching the first one and taking some inspiration.

  • @tiptopmainiac5261
    @tiptopmainiac5261 Před 17 dny +6

    the shackled design looks awesome!!

  • @troybrintnell4874
    @troybrintnell4874 Před 17 dny +9

    Im so happy the breaking wheel and brazen bull made it. Im glad i suggested them

  • @ForbiddenButter
    @ForbiddenButter Před 5 dny +2

    one of my favorite aspects of rougelikes, is that the character changes appearance based on what items you pick up, i think that would be a very cool addition to Disinherited

    • @LighthoofDryden
      @LighthoofDryden  Před 3 dny

      Definitely! I don't know how much I can actually add equipment visuals to him, since his animations are all frame-by-frame, but there will definitely be at the very least VFX and SFX work that changes as he changes

  • @ParsleyDev1
    @ParsleyDev1 Před 17 dny +10

    since the new area is more open I think it would be cool to add a grapple enemy that uses a chain and throws it to the ceiling, then swings at you

    • @AJ-fy3mi
      @AJ-fy3mi Před 17 dny

      That sounds fun, im down for that

  • @Im_not_epic
    @Im_not_epic Před 17 dny +3

    Epic

  • @otaviobz
    @otaviobz Před 17 dny +6

    Oh god, this area is terrifying, especially those shriekers

  • @reedepley1835
    @reedepley1835 Před 17 dny +12

    i love the wokr but one thing is missing
    MORE BONES

    • @LighthoofDryden
      @LighthoofDryden  Před 17 dny +4

      MORE BONES TO COMEEE

    • @reedepley1835
      @reedepley1835 Před 17 dny

      @@LighthoofDryden HAHAHAHAHHA YESSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS

    • @danlap5697
      @danlap5697 Před 13 dny

      @@LighthoofDryden BONE BONE BONE BONE!

    • @digigirl92
      @digigirl92 Před 10 dny

      czcams.com/video/t9tZEcSc1qo/video.htmlsi=0o2EvhtnyE06-y4g&t=15

  • @AxoGamer-ds2ek
    @AxoGamer-ds2ek Před 17 dny +13

    Relic Idea: Quill Of Disappointment. Increases size of cane

    • @AxoGamer-ds2ek
      @AxoGamer-ds2ek Před 16 dny +3

      Context: It’s the quill that Samuel’s Father uses as a banker

    • @danlap5697
      @danlap5697 Před 13 dny +1

      @@AxoGamer-ds2ek Actually dope idea

    • @AxoGamer-ds2ek
      @AxoGamer-ds2ek Před 10 dny +1

      @@danlap5697 Thanks!

  • @Zaluuk
    @Zaluuk Před 17 dny +2

    0:21 Thanks for the idea! I placed it on top of my list of things to do some decade.

  • @ZachNagy
    @ZachNagy Před 17 dny +7

    That little outtake at the end is so relatable lmao
    Another awesome update as always! So happy to see all of the community involvement showing through in the videos now! So cool!

    • @LighthoofDryden
      @LighthoofDryden  Před 16 dny +2

      Hahah that one was for my fellow ‘tubers
      And thank you!! This community is so cool I only wish I could show y’all off MORE

  • @ewenrobinson4639
    @ewenrobinson4639 Před 17 dny +3

    Looking amazing, especially the shackled, they give me the creeps.... Keep up the good work, also bones

    • @LighthoofDryden
      @LighthoofDryden  Před 16 dny

      BONES!!
      And thank you!! :D hehe love the use of the cat emote

  • @bl00dyfish47
    @bl00dyfish47 Před 17 dny +5

    I love how the game started out a “cute” game that included death, but now it’s a truly horrifying experience. Poor Samuel. Bros not gonna sleep for days.

    • @Jaddas
      @Jaddas Před 17 dny +2

      He can sleep when he is dead.

    • @LighthoofDryden
      @LighthoofDryden  Před 3 dny

      I always want to walk the lines between "aw that's cute" and "oh hell no" XD

  • @allgreatfictions
    @allgreatfictions Před 17 dny +2

    Look, i like the blackthornprod videos, but this is literally the only game I've discovered through their channel that is actually memorable in any way at all. Watching you develop this game since day 1 (only on CZcams, not a discord user) has been such a joy. I'll never forget death.

    • @LighthoofDryden
      @LighthoofDryden  Před 3 dny +1

      Thank you, that's such a high compliment, seriously!!!

  • @kirocetwhy
    @kirocetwhy Před 18 dny +4

    Yo that’s my suggestion ❤

  • @Justthattheatrekid
    @Justthattheatrekid Před 17 dny +8

    You could make a skeleton with a cage from medieval rat torture and when you kill the skeleton, the rats attack you

  • @GingerNingerish
    @GingerNingerish Před 17 dny +4

    This series has become my Saturday morning + coffee routine. That being said I really like the cartoon look mixed with some darker and torture imagery, it works really well. Charming yet, messed up.

    • @LighthoofDryden
      @LighthoofDryden  Před 3 dny

      Thank you, that is such an honor!!!
      (And sorry for the delay in reply lmao, the teaching at camp thing took over my entire nervous system)

    • @GingerNingerish
      @GingerNingerish Před 2 dny +1

      @@LighthoofDryden Bro, don't even worry about it hahah. You have so much engagement on this channel I don't blame you at all.

  • @jamesghosttree5619
    @jamesghosttree5619 Před 17 dny +3

    I have three item ideas one is hermes boots that slow your fall, another is odysseus's silvered boar helmet that could do something like slow the loss of light or something else, and the last is king Arthur's crown that you could find a purpose for if you like it.

  • @grubbierlizard6091
    @grubbierlizard6091 Před 17 dny +2

    Franklin looks like a well dignified gentleman. 10/10.

  • @troybrintnell4874
    @troybrintnell4874 Před 17 dny +3

    Looking forward to the premiere

  • @bananapeelonhead
    @bananapeelonhead Před 17 dny +1

    it's incredible how fast you're developing your game, it's also very inspiring.

  • @ShorteDev
    @ShorteDev Před 17 dny +2

    Awesome progress once again!
    Love how the Acolytes attack VFX looks like. Also, this is only my opinion, but I think that those aftermath effect lines might confuse people into thinking that the enemy is casting some sort of quadruple hit attack because of how bright it is. I'd suggest making the attack's aftermath more subtle, unless four attacks in a row is what you're going for :D

    • @LighthoofDryden
      @LighthoofDryden  Před 17 dny +1

      Ooh, good point! Probably a color over lifetime, or just making that whole thing go much faster, would clarify it!

  • @BasilBeesLair
    @BasilBeesLair Před 16 dny +1

    Me when I normally see Samuel: That's my boy (o´▽`o)
    Me when I saw Samuel in the thumbnail: No my boy! (°ロ°) !

  • @skul-minecraft-fortnite
    @skul-minecraft-fortnite Před 17 dny +2

    It’s over noooooo😂

  • @jackjangdude
    @jackjangdude Před 16 dny +1

    Great Devlog! As an aspiring game dev, I learn so much from when you go into the more technical aspects of the code behind each feature. You’ve taught me so much already and I can’t wait to learn more!

    • @LighthoofDryden
      @LighthoofDryden  Před 3 dny

      That makes me really happy to hear!! One of my goals is to be somewhat educational too (without going full tutorial haha)

  • @makimakimakimakimakimaki
    @makimakimakimakimakimaki Před 17 dny +1

    8:13 you had the same exact face as me, i was so unsettled xd

  • @nerdchomp
    @nerdchomp Před 16 dny +1

    I have your "voronoi noise" moment way too often 😂

  • @FeyFen
    @FeyFen Před 13 dny +1

    Found this video while browsing through the latest devlogs, and gotta say, I loved it. Now I started to watch each and every one of your videos. Keep up the great work.

  • @oxxn111
    @oxxn111 Před 16 dny +1

    i'm absolutely obsessed, you're super talented!! can't wait to see the final game

  • @danielkruyt8192
    @danielkruyt8192 Před 17 dny +1

    The great work continues! Very inspiring 🧠

  • @orgononjamie
    @orgononjamie Před 17 dny +1

    You should have defo kept the horrifying baby xD
    Giving a creepy edge to one area as to challenge you mentally aswell. For some reason when I watch your devlogs I always get reminded of music I listened to! This time I got reminded of Sopor Aeternus & The Ensemble of Shadows. More direct the song, Leeches & Deception.
    Creepy music, but I love it! Might be because I‘m German.

    • @LighthoofDryden
      @LighthoofDryden  Před 3 dny

      Whoa, I've never heard or seen anything like this before! Just watched In Der Palastra... it DEF fits the mood here!

  • @carloss1536
    @carloss1536 Před 17 dny +1

    That death animation is a jewel

  • @Darkmetaldragon99
    @Darkmetaldragon99 Před 17 dny +1

    Alright, that's a Dark Soul level and a half, for the atmosphere of the place XD And I say that in the best way possible. Can't wait to try the game!

    • @LighthoofDryden
      @LighthoofDryden  Před 17 dny +1

      Thank you!!! Elden Ring is one of my faves of all time and I was really trying to channel the weird and horrific freedom of those designs haha

  • @indigowater2225
    @indigowater2225 Před 17 dny +1

    Great progress! I love it!

  • @AJ-fy3mi
    @AJ-fy3mi Před 17 dny +4

    Now... just need some bones here and there and we can call it good!

  • @997gon
    @997gon Před 17 dny +3

    I always miss these premieres for one reason or another, hopefully i wont miss this one

    • @997gon
      @997gon Před 17 dny

      I missed it...

  • @mattrobb3566
    @mattrobb3566 Před 15 dny +1

    Brilliant once again. I am running out of superlatives and comments to make on your industrial development brilliance!

  • @pigmaster-nh4kx
    @pigmaster-nh4kx Před 17 dny +2

    This is great you kill it every time also I love ghost samul

  • @MrEphiras
    @MrEphiras Před 17 dny +1

    I like the idea of a "collector" type character on each level. If you bring him three unique objects from around the area he gives you a buff. Gives you a bit of a reason to keep track of where you are

  • @locust426
    @locust426 Před 17 dny +1

    You can use your existing system to add one-way platforms/floors you can drop through (idrk what they're called). Maybe add them to the tile map the same way you are spawning the pillars, but make the platforms stretch horizontally and maybe check against a max length. Also, amazing to see all the progress, it looks great.

    • @LighthoofDryden
      @LighthoofDryden  Před 3 dny

      Smaaarrtt!! I can TOTALLY see how that would work now, whereas before the pillars thing I was lost on how that could be handled haha

  • @Up_Reidon
    @Up_Reidon Před 17 dny +2

    Bone wheel! 🦴🛞🦴🛞

  • @autumn_3989
    @autumn_3989 Před 17 dny +1

    IM SORRY GHOST SAMUEL IS SO CUTE WTF
    I would die deliberately to see him again

  • @gamingandchess
    @gamingandchess Před 17 dny +1

    My phone ran out but i spiritually didnt miss the disinherited grind

  • @ladtheoneandonly4980
    @ladtheoneandonly4980 Před 17 dny +1

    glad to see the devlogs are becoming more about the bones
    Junji Ito, what a great source of inspiration for this very cute game!
    Also, really like how the effect shows the radius of where agony will hit you (a standard practice I think, but still appreciated)
    Editing at ~4:29 makes me giggle and I will be stealing it in some capacity for my own vids (mostly just the clouds in the background, while the foreground scales down, idk why I never thought of it)
    Poor samuel, he looks so troubled when immobilized with his eyes all big
    Ghost Samuel was integral, thank you
    ah, googled it, how dare they do that to the bones on the bone wheel
    still happy about bone mark #15 tho, really immerses me in the world
    I NOTICED THE PILLARS IN THE BACKGROUND NEAR THE BEGGINGING (meant as beginning)
    Meant to compliment, got distracted
    Yeah, the wood paneling goes hard
    I'm kinda curious about minigame implementation from the last video, cause for me personally, where it might be accessible from would inform what kind of minigame it is (like do I have to worry about light, would it be an in-between area that could impact the run, is there/will there be a hub/beginning area, etc)
    Great dev-log as always

  • @Cle-o
    @Cle-o Před 17 dny +1

    Love the Monty Python monks! They're so silly.

  • @dcruisee
    @dcruisee Před 17 dny

    I really love the uniqueness of every area, and how the themes of them are reflected in the enemies and gameplay. amazing work!

  • @Monkkie
    @Monkkie Před 16 dny +2

    Enemy idea: The Sclads Blindfold. While its existence is questionable, it was a thick metal blindfold that went around the entire circumference of the head at eye level. It had spikes that would stick into the user, as well as long, sharp spikes on the outside.
    The idea for the attack would be charging the player and grabbing onto them, either being big enough to hold the player or small enough to simply latch onto the player and do continuous damage until it is gotten off.
    Also, thank you very much for featuring one of my comments in your video.

  • @AkinokazeHaruichiban
    @AkinokazeHaruichiban Před 14 dny +1

    Just found out about this from the contest and I have to say, what you managed to make in such a short time is amazing [I only know drawing and not coding and the last B/W picture I drew took almost three hours and was just 1 character with no background, so I can't even imagine how much time you spent on all the art and music in those 3 weeks.] Absolute respect.
    I've added the game to my wishlist on steam, but I'm hoping that you'll be able [and willing] to port it to consoles later on as I'm mostly an xbox gamer.
    I've subbed to follow the progress, and I wish you the best of luck with the game and hope you can make it everything you want it to be.

    • @LighthoofDryden
      @LighthoofDryden  Před 13 dny

      Thank you so much!!! I appreciate the kind words. I’m definitely hoping I can do ports after the Steam release, I’m thinking it’s likely to be viable!

  • @JakeWasAMistake
    @JakeWasAMistake Před dnem +1

    I CANT WAIT TO PLAY THIS 🤩🤩🤩

  • @user-pc8ho4ek1h
    @user-pc8ho4ek1h Před 16 dny +1

    Great Video, as always! It’s so generous of you to make the subscription only 99cts! Keep going

  • @jeyizumi
    @jeyizumi Před 16 dny

    "you'll remember it for the rest of your life" Hell from the moment i read that story i wasn't able to sleep without seeing nightmares why did you remind me 💀

  • @AngelicoIsking
    @AngelicoIsking Před 16 dny +1

    Can’t wait to play the game

  • @makimakimakimakimakimaki
    @makimakimakimakimakimaki Před 17 dny +1

    2:13 my jaw dropped that would of been so scary omg

    • @findot777
      @findot777 Před 17 dny +1

      Yep that is why you should read what he mentioned (: It also incorporates a few more things just as terrifying

    • @LighthoofDryden
      @LighthoofDryden  Před 17 dny +1

      LOL I know right? I was like…. Too far. Too far.

    • @makimakimakimakimakimaki
      @makimakimakimakimakimaki Před 17 dny

      @@findot777 I did? i was just agreeing lol

  • @user-so4ns1ut9y
    @user-so4ns1ut9y Před 17 dny +1

    This is everything I hoped for, maybe one of the enemies could become stronger the less health it has, hurting him helps him

  • @vonnegutfrey8714
    @vonnegutfrey8714 Před 17 dny +1

    Coolest area in the game so far.

    • @LighthoofDryden
      @LighthoofDryden  Před 17 dny

      Thank you!! Really bringing my inner horror buff out ⛓️

  • @MallowMaranta
    @MallowMaranta Před 15 dny

    adding to the verticality and chain theme, climbable chains could be a cool addition

  • @PhantomThiefXI
    @PhantomThiefXI Před 17 dny +1

    best day of the week

  • @pijus1474
    @pijus1474 Před 17 dny

    Can't wait for your next devlog

  • @theceo8738
    @theceo8738 Před 16 dny +1

    Yessss we love religious trauma themes

  • @sinbad_the_sailor-
    @sinbad_the_sailor- Před 17 dny

    Great video!
    The cat fan art😍

  • @KindaGoodFR
    @KindaGoodFR Před 6 dny +2

    if you plan to add another floor I would make it one based off the fountain of youth and it would be in a forest

  • @glowtort8442
    @glowtort8442 Před 17 dny +2

    Relic Idea: the Chain of Sisyphus
    Basically some Greek dude tried to cheat death, succeeded, and then tried again and ended up in Tartarus, forced to forever push a boulder up a hill. So, this relic(a ball and chain) slows you down somewhat severely, but gives you an INSANE stat/speed boost when in the vicinity of the Reaper. Will cause players to purposefully slow down and keep the Reaper on their tail to deal more damage

  • @ROCKJESUS1
    @ROCKJESUS1 Před 15 dny

    I'm calling it right now the cat is the reaper

  • @WillFGamer
    @WillFGamer Před 17 dny +1

    Because the chain area is more vertical you should add a grappling hook item only found in the chain area.The grappling hook should be using the chains to fit the theme.

  • @AngelicoIsking
    @AngelicoIsking Před 16 dny +1

    You should make a brazen bull enemy and when it gets close to you maybe it would be cool if you could hear the cry’s of the souls that died inside of it basically I imagine there would be rooms with a ton of the bulls and if you look away one or two bull have a chance to move And when they get around 2 feet away they run at you your able to stop this from either hitting the bull or dodging if they hit samuel he faints and the bull shoves him in his stomach samuel wakes up and you have to press your screen to escape the stomach you have 10 seconds to escape the bull before you die to the heat

  • @ItsRyuWasTaken
    @ItsRyuWasTaken Před 14 dny +1

    Channel member characters should become playable / selectable in game with character id

  • @Vedranation
    @Vedranation Před 15 dny +1

    Very very cool!

  • @lanocekkj
    @lanocekkj Před 14 dny +1

    bro i'm REALY happy for you, im justing LOVING the game and i see so much potential on you, i hope u can get more famous, im from Brasil i would pay 60 reais (its like expansive) to play this!❤❤❤

  • @senioralexander6681
    @senioralexander6681 Před 17 dny +2

    I wrote an idea of mini game for exactly this area and I think it fits very well hopefully it is not too difficult for you to make and you will choose my idea :))

  • @NoobInside12
    @NoobInside12 Před 17 dny +1

    THERE'S A DOOR BEHIND THAT CURTAIN????

  • @Sheerwood
    @Sheerwood Před 17 dny +1

    make the enemies attack you if you run inside them

  • @TriXJester
    @TriXJester Před 17 dny +2

    Your Chained Cardinal (I could rewind to see what you called them but eh) enemies truly remind me of the red robed figures in the Hunchback of Notre Dame's Hellfire sequence, and hey if that inspires you to make the level music similar to that song, who am I to judge? Though just throwing Dies Irae in there would also accomplish that but might be a tad on the nose.
    Though my main suggestion this week has nothing to do with that, mostly just wanna point out that there should be some pitfall traps in this game. If youre gonna climb and jump around, there should be some danger involved with downward movement, ergo pitfalls of some kind.

    • @LighthoofDryden
      @LighthoofDryden  Před 3 dny

      Pitfall traps would be on point!!
      And now that you mention it I TOTALLY see the hellfire comparison hahah. Those hooded folks freaked me out as a kid

  • @einJFK
    @einJFK Před 17 dny

    You made me smile even after germany lost against Spain.

  • @user-xd7zz3vq8q
    @user-xd7zz3vq8q Před 17 dny +1

    more bones

  • @EE22807
    @EE22807 Před 15 dny +1

    Insanely cute dog

    • @LighthoofDryden
      @LighthoofDryden  Před 15 dny

      He’s such a good boy (laying in my lap as I type this)

    • @EE22807
      @EE22807 Před 15 dny

      @@LighthoofDryden what breed is he?

  • @mina_c00pa28
    @mina_c00pa28 Před 17 dny

    I love your basset!!! hes so cute

  • @endlesswar7480
    @endlesswar7480 Před 17 dny

    Oh my(> body_horror_fun == True), i like so much new enemies they are so nice and looks relly painful (> body_horror_fun == False). And i really like area. It looks aesthetic!

    • @endlesswar7480
      @endlesswar7480 Před 17 dny

      And your talemap solution is very cool! I like it!

  • @staryuedits
    @staryuedits Před 14 dny +1

    suggestion how about a pop up when u get immobilised which tells you to flick the control stick left to right sorta like castle crashers

  • @RamblerTruth
    @RamblerTruth Před 17 dny +1

    There was an torture/execution method where you would put a fire under neath some rats in a cage and they would burrow through whatever was above them. The thing above them being a human being would cause the rats to horrifaclly chew through the flesh of the man to escape.
    So what I’m saying is enemy that has a cage on its back and carries a torch/some sort of fire. when it sees Samuel it holds the torch/lights a fire in an animation to cause rats to burst out of itself as summoner enemy? Or something of the sort?

    • @LighthoofDryden
      @LighthoofDryden  Před 3 dny

      THIS IS THE SCARIEST THING EVER.
      I do need a rat enemy... so this is a natural evolution of that...

  • @tenma8797
    @tenma8797 Před 17 dny +1

    An invasive thought brought me to this question: Would there be a fear and hunger like difficulty?

    • @tenma8797
      @tenma8797 Před 17 dny +2

      I asked since it seems like there is a potential to do a much harder difficulty. This feature of course being later in development. Other than that I hope you have a great rest of your day!

    • @LighthoofDryden
      @LighthoofDryden  Před 3 dny +1

      You mean like the game fear and hunger? I haven't played that one, but I do have plans for like "difficulty increasing" parameters and a hard mode!

    • @tenma8797
      @tenma8797 Před 3 dny +1

      @@LighthoofDryden Undertood. I hope future game dev progress goes smoothly. Good day/night!

  • @secondhands2846
    @secondhands2846 Před 3 dny +2

    they took CC out of overwatch, so you created an entire game just to get stunlocked again. disgusting.

    • @LighthoofDryden
      @LighthoofDryden  Před 2 dny

      I'm patching Brigitte into Disinherited, she is no longer inheriting Torbjorn's wealth and it's all going to the turret

  • @AthenaAGT
    @AthenaAGT Před 17 dny +1

    Franklin needs to be an Easter egg, and I need to be able to pet him please and thank you

  • @Yep_Slasher
    @Yep_Slasher Před 17 dny

    This still reminds me of Harry Potter and i still don't know why

  • @ToadyBoy9
    @ToadyBoy9 Před 17 dny

    Bones.

  • @aidenchism8628
    @aidenchism8628 Před 17 dny +1

    I'll hold you to it that you'll show the other fan art, mine didn't make this episode :(

  • @lamia820
    @lamia820 Před 18 dny +1

    Woooo

  • @theflaminglaptop
    @theflaminglaptop Před 17 dny +1

    was thinking perhaps a permanent levelling system of some sort would help players get a more overall sense progression with repeated attempts. Sort of like hade's Mirror of Night. Small but meaningful permanent upgrades you can have access to.

    • @LighthoofDryden
      @LighthoofDryden  Před 3 dny

      Very much agree!! I talk about it in today's devlog :D

  • @digigirl92
    @digigirl92 Před 10 dny +1

    Just wondering where Samuel's lantern light is coming from, since the lantern is an important part of the game.
    Does he have a lantern hanging on his belt and we just can't see it under his coat, or maybe his cane a customised lantern, since Sam is the creative sort?
    Or maybe Sam has a special necklace hanging around his neck (hence why the lantern oil is absorbed around the heart?) that works like a lantern?
    Or maybe since the catacombs is like the Netherworld, perhaps the light comes from his "soul," hence why the Reaper and ghosts absorb it?
    Or maybe I'm just thinking too much about it.

    • @LighthoofDryden
      @LighthoofDryden  Před 8 dny +1

      It’s going to be sort of implied that it’s attached to his belt, but I didn’t choose to draw it because things might get too messy 😅
      I do like the alternate interpretations though…..

  • @thunder_bug_1451
    @thunder_bug_1451 Před 16 dny +1

    Since this new area is so much bigger and more open what if there was some much larger enemies? Things that are like three or four times as big as our lil hero

    • @LighthoofDryden
      @LighthoofDryden  Před 3 dny

      oh JEEZ... I mean... it's definitely possible 👀👀👀

  • @boxesrotses
    @boxesrotses Před 17 dny +1

    Just curious, how many suggestions did you get for minigames from last weeks devlog?

  • @ntPingu
    @ntPingu Před 16 dny +1

    If I'm chained up by 12 bones, is it.... bonedage?

  • @willypettersson4561
    @willypettersson4561 Před 17 dny +1

    More bones

  • @Taaemon
    @Taaemon Před 17 dny +1

    🔥🐮

  • @Sheerwood
    @Sheerwood Před 17 dny

    wont you do a map system i know its hard cuz its random but can u use a random map connected to the seed you are in