I'm making a Zelda-like with my 5yo daughter | Godot dev log
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- čas přidán 5. 09. 2024
- I've been in a creative drought with my other game project for a while.
So now I decided to start on a new zelda-like project instead of starring into the screen without getting anything done.
I'm making this project together with my 5yo daughter.
I hope you will follow along on our quest to complete the game.
Hekla the Witch dev logs: • Hekla the Witch - dev log
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It's a blessing to work with loved ones on something you all can enjoy. Best of luck.
Thanks.
And I agree.
It really is so much fun.
And she just loves magic and telling stories, so it is perfect for her :)
Just found your videos, and I am loving them, so relaxed and approachable.
So many other youtube tutorial videos go at 100 miles an hour and appear to be more about the creator showing how cleaver they are rather than teaching the viewer.
I have started following your Action RPG series, with Godot freshly installed.
I'm glad you like the videos :)
I don't think I could go at 100 miles an hour even if I wanted.
I would just stumble over too many of the English words ;)
I always loved your devlogs and tutorials, and seeing you work with your daughter just makes me love even more your videos, knowing that they come from a incredible mom!❤
Thank you so much.
It really means a lot :)
And I love working with my kids.
I actually made a similar game idea with our oldest daughter when she was eight or nine (but I was also a full-time student, so there wasn't really time to actually make the game).
Her character is named Asfrid and is half-god (but she doesn't know it - yet!).
Okay, that is so awesome that you are working with our little one on a dev project!!!!!
Thanks, it really is so much fun :)
This might be a bit too ambitious. But it's would be cool if the character had one or more familiar like a rat and a cat or a bird. These could just be implemented as a weapon/item and have one power. The bird for example could fly a rope over chasms and tie it to a port to make the character able to get over it (kinda like the hooks hot but static). Or a rat could be sent through small openings go get items or activate switches (kinda like the boomerang). It's just an idea but it could work and fits the theme.
Ps. You make me feel that Denmark ain't that bad after all 😉
/Bo from sweden
Thanks, this is definitely a good idea, and I don't think it would be a problem for us to add :)
I've already been told that the witched likes keeping slimes and slugs as pets, so we have already been discussing something in that direction.
Looks fun to play and to make. Good luck!
Thanks, it most definitly is very fun to make!
That's such a good idea for an oldschool rpg, how cute!
Thanks :)
I really like the idea as well.
And my daughter already has a bunch of story ideas.
I think we might end up having to write a children's novel or a comic book as well at some point 😅
Absolutely lead designer... I think it would be lovely to admit that. The ideas are hers. Even if the implementation is yours.
Yes I know, I'm just following orders...
@@MakerTech Maybe you're the project manager...
Thanks for sharing! Some feedback: If you want to write a narrative devlog, break up the story into chunks to make it more clear what is happening. Like maybe every day you work on it you put a title on the screen that says the day of the week.
Thanks for the feedback and thanks for watching.
I'm still figuring out how to do things like this, so all advice is welcome :)
Not sure if this would work, but I think it could be worth trying a 16:9 ratio in the over world and 3:4 in dungeons with UI on the sides as you mentioned. Not sure if that would work, just a thought I had. Love to see this. Hoping to do something like that with my own kid sometime in the future.
That is definitely something we will consider trying out.
My main concern with the dungeons is if the rooms will be too narrow.
Especially since I think we will stick with a room-by-room camera instead of one that follows the player (I think it will fit the puzzle elements better).
Nice devlog and so Inspiring, after watching this I'll jump to wrok on my littel game.
Thank you so much.
And good luck with your project!
awesome
By the color used, I was expecting one of the inspirations to be Little Witch Academia. The plot sounds like a wonderful idea.
Oh for sure that could also be used as inspiration. I think the witch idea mainly comes from my daughter running around in her Halloween costume🤣
Also, I think the witches in the game are ‘evil’.
And they keep snails and slimes as pets…
@@MakerTech You get a magic powder from the witch by giving her a mushroom if I remember correctly. It's been a long time since I played A Link to the Past.
I'm not sure with A Link to the Past (I actually haven't played that one that much).
But that is how it works in Link's Awakening!
This is super adorable. Keep it up!
Thanks :)
adorable 🦖 good luck
Thanks :)
INCREDIBLE CUTE AND WONDERFUL
Thanks you so much :)
❤❤❤❤
🤩
goood
Help!!!!!!!
I am also making a similar zelda game.
But i am unable to set up the player animations.
I want that the player animation changes at diagonal movements like : if movement "North-East" then animation "right-up" and if movement "South-east" then animation "right-down".
If you don't understand me please refer to a youtuber "challad"(spelling may be wrong😅) who is making a game "legend of Zelda"
Please help me!!!! 🙏🙏🙏🙏
Did you follow any of my tutorials?
There isn't one with 8 animations, but if you followed the one with 4 animations, then it can be easier to help with the next steps.
(You can also join my Discord server and create a post asking for help there).
Thank you very much ❤
I usually take help from chatGPT when I am learning but it never works in godot😅@@MakerTech
@@MakerTech
By the way I use a joystick to move my player
I am just not getting the part with the animation