Backgammon: The Point of Contact (Lesson 133)
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- čas přidán 22. 08. 2024
- A simple or not so simple cube problem in the endgame, Hope you find it useful. LIKE and SUBSCRIBE.
Check out also my The Zone of Contact video (Lesson 88) for related content: • Backgammon: The Zone o...
Excellent video I'm glad you learn something everytime we play
Great video. Also with the 10 point to clear, 64 works. With the 11 point to clear, no non-doublets work.
Another good concept to think about, thanks Dan.
My pleasure!
Danke…appreciate the info/your videos!
My pleasure!
In the example on the 10 point, 55 also leaves a shot
Thanks Dan I appreciate you taking time to explain all these backgammon concepts. Do you have a video on holding game cubes? 115/15 120/,20 etc...
I did something on 20pt HGs on an earlier video. I may put something else together. Thanks
nice
it's maybe worth explaining why this is "always" a cube for white even if clearing the 6-away point is such a headache. the thing is we have 5 big market losers (11 through 55) and then also market loss when we're forced off our 11 point but then our opponent misses (half of 61 62 63 64, so the equivalent of 4 rolls). So even if our advantage is not that clear, we need to cube this as soon as we can. The only exception is some sort of terribly crunched board and/or an even race (opp can just win the race)
Absolutely. This video is about understanding the contact in the position but of course, market losers play a big part as in all doubling decisions.
@@BackgammonisBeautiful oh I just meant that the first time I had this position as white, I "knew" that it's hard to clear the point, so I never even thought of cubing. I got 3 or 4 blunders in a row haha. Also, we sometimes forget that a market loser is not just "good roll for me", it can be "I leave a shot but opp misses" or more generally, "I get a normal roll but opp gets a terrible roll".