In a weird way your video actually made me more excited to get the game. I'm also a big fan of deckbuilding games, but a lot of them can be very complex, and I do own those, sometimes it's really nice to have a simplistic version. Like you said pokémon is at it's core a really simple game (there are ofcourse online rules to make them harder). I also totally agree with the story feedback here. One thing I noticed though is they did announce there are rules around resealing new random packs of cards, there are some carton containers included in the game for you to do that, so I must say I don't really agree on the "only works once" feedback, although the feeling of ripping open a plastic sealed pack can't ofcourse be beaten by a carton pack.
I support this opinion. I like dragons, I like deckbuilding games and this game looks really cool. Not too complex, but not too simple either. And painting those cool miniatures will be awesome. In the end, a review is a biased personolized opinion and people should use these videos with a grain of salt. For example people love Azule and Wingspan and I thought I would too because these games have mostly positive reviews. Who would know that these would be my two most hated games ...
I've played it and it was fun. I agree with some of your concerns (it's light deckbuilding, but adding map elevates it above many others for me) and had some of my own, but still it was second best AR game I have played (lost only to STALKER). It's still on an early stage and I hope they will make it more meaty (and more challenging, my demo was really easy), but so far I'm really interested. And, without spoilers, story got much better and bigger later on. Not ATO or even TG level, but I was really interested what will happen next.
I thought I wanted to back Stalker, but at the end of the day that game would be a better pc game. I hope they make an isometric version of it, that would rock.
Just watching OSCS's playthrough. It sounds like NOTHING they showed in the previous video and nothing like your assessment of it (which was based on their playthrough). The combat options were generally lite but they are much more than Move and Attack. Gave some nice decision space on which card/position to select and what to spend your energy on. I loved what I saw.
the way you start this vid, is basically how I felt about Heroes of Might and Magic III. I am a huge fan of the digital game, but the tabletop adaptation that should appear soon … not much game in a game, not much Heroes in it, other than visuals and fluff
So 6 days left on the kickstarter has your opinion changed at all as things progressed ? Just wondering as i am thinking about this game. Rather enjoy the miniatures. If they had sto files id buy those
I wasn't sure how fun the moving and attacking would be.. but then you mentioned attacking AND moving and oh man I'm sold! all joking aside I think a lot of this could be improved if the elemental types came into play more.. as far as I have seen so far they don't really do anything other than change your special actions. I want to strategically choose my characters based on strengths and weaknesses of the opponent and have reasons to use some creatures over others. I know pokemon didn't have much of a story but I hope this one delivers a bit more. The game does look light and repetative, but could be fun to play with nephews if the story is engaging enough to make up for the lightness. I don't see any reason to get minis for this one as I predict they will be barely used. The base pledge is a reasonable price at least
You bring up a really great point about the decision between strengths and weaknesses. TBH I'm surprised this isn't under their lite label except for the heavy amount of miniatures. I saw the minis painted however today and they do look really good :O
Thx for your thoughts. I think I am a bit less hyped now :) hope there will be a better gameplay video soon to check how it will be. When you said its boring to move and attack..or attack then move (in a card game) I thought: this sounds like gloomhaven :) and its fine there. But the cards often have some special abilities..maybe this is true for dragon eclipse as well.
Yeah the new information was a splash of cold water to the face. I’m still curious but I haven’t met a deck builder I liked yet. Deck building almost invariably leaves me obsessing over optimization in a bad way.
I was looking forward to this but the videos of the game and announcements for it just turn me off the game. I'm just not interested anymore. it doesn't seem like fun. Foil cards for a deck building game is a pretty stupid idea considering how they end up being thicker and get a bend or curve you can't remove. really wish these board game companies would spend money on something meaningful like an all in single box.
Maybe time to review your take now that prototypes are out? From the different elemental creatures we've seen it looks a lot less light than "move & attack or attack & move" :)
ISS Vanguard (I know your criticism), Tamashii, and most of all the new Tainted Grail really captured my imagination last year. These new offerings really, really fall flat for me. Shame, given the potential. There's something really pained to these demos. Kudos to whoever's into it, but now I'm worried about the games I will be getting.
AR has the same problems when CMON was gaining traction…lots of plastic loosely tied to a game. CMON saved themselves by hiring good game designers…AR has not yet matured…
Před 11 měsíci+3
@@Ironhawx AR has some problems with their games, but at least they sell them with the option of less minis (or sometines meeples) for cheaper if you are not interested. CMON only sells plastic. They take 0 risk doing something interesting in contrast with AR too. One or two zombiecides a year and some other dice chuckers with more plastic than ideas. They had some good games like Blood Rage, but they are far from being good at designing interesting games (at least for me).
AR has a history of great games in the same category. The only one that is different is the Great Wall iirc, and that was not groundbreaking, just a euro game with a lot of miniatures. Mindclash games have done it in the past WAY better. Trying to do different things is understandable and commendable, but it doesn't always work. However, I bet that it will be a crowdfunding success despite being mediocre, because... well, because some people just buy everything that looks pretty. /shrugs
I understand your concerns, but I don't entirely share them. To be fair, I also don't agree with you on Marvel United, or not completely. I love the game and enjoy the over production, and it hits the table far more than many other games because it is so light and quick. Just fits our lifestyle more. Even 1hr games can be hard for me to table on a weeknight, so while I love bigger and heavier games as well, they just don't see the table time something like MU does. So while Dragon Eclipse probably doesn't make sense for you, your concerns are less of an issue for myself because it might actually hit the table.
Same story with me - I've watched both videos of Dragon Eclipse and instantly un-followed the campaign. First thing I'm looking for is how any new game is different from all the others, what it does better. For me personally literally nothing in Dragon Eclipse seems interesting gameplay-wise and what's worse - everything seems plain boring, unfortunately.
haha :D As long as you enjoy it though and it doesn't break the bank who cares? I'd dig a standee version though that only takes up 1.5 cubes and costs a third. I'd be down with that!
Oh good another NEXT game by AR I don’t have to bother with. That leaves the new Nemesis Retaliation. Well I own the original. Do I need to bother with that one I wonder. Had no interest whatsoever in Stalker and the ridiculously expensive dice gimmick they came up with.
Given that Retaliation might actually be quite different from the first two Nemesis games....maybe? Depends on whether you want a more action-focused take on Nemesis I'm guessing. I'm kinda keen...
I watched the videos myself, and found that the gameplay demonstrated was lackluster at best. The presentation, I have to agree, almost put me to sleep. I was hoping for more of a co-op card-based boss battler, but felt like it was more of a water-downed Pokemon clone. If you are going to clone it, then at least elevate the experience , and that doesn't mean adding cutesy minis to the experience. Hopefully they show us something more compelling in the near future.
Ok so I think the issue is your expecting a Deck Building game, but what Dragon Eclipse is going to be is a Story Based Deck Building Game. Based on vids they have up, the Deck Building aspect is going to be like the one they have in Etherfeilds. Were while slowly going through the story, you can replace many cards in your deck, and eventually have synergy's between cards. Personally I like this, because, those Deck Building Synergies later in Etherfeilds were so fun, problem was those in the beginning were meh. People still think Etherfeilds has light deck building because they only experienced the beginning aspects of the game. I feel like the prototype of Dragon Eclipse is showing only the minimal of what we will eventually get in the game.
Ah man see I found Etherfields deckbuilding lackluster too and couldn't get into it so never saw further. Sadly I can't get behind a board game taking up many people's time just for the "it gets good in season 2" approach :/
I agree with Cheddahslammer and think again the "it gets better in season 2" approach depends on what you came for. I loved the wonder and exploration and surprises and puzzles in Etherfields. The deck building was not really a part of the appeal for me. I do like that, but I have never thought of Etherfields as a deck builder, but rather as a narrative adventure game that uses some deck building elements (although that definitely grew to be a larger part of the game further in). I feel similarly about Dragon Eclipse: if you're looking for a deck builder, this is probably not your jam. If you're looking for an adventure with narrative choice and some deck building elements, then it's exactly right. Of course we'll have to see where things go once the campaign starts, but I feel the disappointment (while sad and surely fair and true from your perspective) has more to do with expectations and preferences than the actual game. I tend to be disappointed too when campaign games turn out to be just scenarios with three lines of text in between instead of an actual story. Doesn't make the game bad; it's just that I was expecting or hoping for something else because of my personal preferences 🙂
@@Zomerdromen Then again after more info comes out, they do have a PVP Mode, and a Rouge like mode included in the game for those that just want to experience the deck building aspects. I still feel like the Campaign adventure mode is going to be like Etherfeilds.
I'm reading the tone of this as personal disappointment? It is good feedback though, and may be best received more constructively. I had similar feelings from the vids, but couldn't place my finger on it. They do state it's a pre demo version and seems to be the ibtro fight/mission. We'll see how it develops. That's Awaken Realms' thing no? :)
The awaken realms video was pretty bad. I think it actually hurt the campaign. They needed to have someone else do it. It looked very boring. I don’t like the booster packs. I wish it was more of like a Pokémon board game.
I'd be willing to watch another session - I'm still interested but sadly many of the steps they seem to be taking are ones that lessen the appeal to me not increase it :(
Mellon Collie as I really like the heavier feel to many of the songs there, An Ode to No One, Jellybelly, Zero, Where Boys Fear to Tread, Bodies, just so many. I love their classics though too which there are several on there and then some nice slower points as well. A solid album!
Their deliberate bad estimates on project timelines is reason enough for me to skip ANY of Awaken Realms projects. I got burnt so many times with the company, that they cannot tell me, it is all just because if unforseen circumstances. Especially as a LANG backer they could easily start with translation a lot earlier and use AI as a rough starting point for translation. So either they present an almost finished game with only slight adjustments to be made, or I wait for a potential retail purchase. One company switching to this model is - by the way - Awaken Realms Lite. They just posted this approach in their latest update for Tamashii.
The problem with LANG, is you have to deal with separate companies that translate the text. This was the issue Awaken Realms had with Etherfields. The other company they were dealing with to translate, had a backlog and wanted to finish all other translations they had to do. You also have the problem were if you rush it you get the game translated badly. While not needing LANG, I had an issue were the game company was French, and they had to translate everything into English. The company did the translation at the same time as the rule book was being made. Lets just say the translation made the game unplayable, and then they tried to sell a revised better translated rule book 6 months down the line. So they basically rushed it, and then did an accurate translation later to get more $. Personally I just feel the opposite, I feel like that while Awaken Realms has great delay with their games, their game are worth the wait. Instead of them rushing that time to get the game out, having things wrong and needing a upgrade kit or new rule book. Ive had several games now that haven't even delivered Wave 2 of their product and are trying to sell upgrade kits and fixes for Wave 1, when that should already be done. On the other hand when Awaken Realms needed a fix for their rule book, and certain components, they gave it to backers for free with Wave 2.
@@CheddahSlammer still doesn't change the fact , that translation doesn't utilise AI enough, bad project management on behalf of Awaken Realms concerning their estimates and that translation could start earlier.
After a ton of kickstarters since 2014 I am done with these types of games. I’m at a point where I’m sick of big miniatures. Just give me a well play tested game, with a lot of content, small miniatures and that will only take up one Kallax spot.
That's why I've started backing a lot more indie projects. You have to be careful about them, but you do find a few designers who have been refining a game for many years and are just excited to get it into other people's hands. My experience is that these games tend to outperform in terms of rules and nowadays even in production value.
@@TheKingofAverage Over the whole tone of the video, but I don't mean it in a rude way, mostly in a funny one, like you're so disappointed that everything becomes dark and "end-of-the-worldsy". 😄
I’m sorry you’re so disappointed. That’s the worst feeling. I’ve been watching it but hesitantly, it sounds like it checks all the boxes and so far I haven’t been disappointed with an AR game. But not having a robust deck building system will make it seem flat and you need that foundation for a game to be worth adding to the collection. It’s surprising to me too because I really enjoyed the deck building they had in Tainted Grail.
It is indeed a bummer :( I feel perhaps maybe they are wanting this to be more accessible to a younger audience? Still, I'm interested and willing to look more but not sure why I'd play this OVER just playing Pokemon with my kids if I wanted to?
If AR doesn't start working with well-known and established designers and stop this "develop everything in-house" thing, then it's going to be in trouble in the future. Its productions are very good and it has improved several problems of the past, but when someone buys a board game, they want a board game, not a collector's item for their collection. At least in the game design part, he needs to find designers outside of Poland. Not all Polish designers are talented.
Ok hear me out. Paper Rock Scissors but with foil stamped linen finished cards sleeved, premium high-quality mat, metal cast multi-part, high quality miniatures and bespoke dice. Next up is high end figures for the two factions that play on a premium wood surface where you strategically outmaneuver your opponent in the game called X's and O's. Also includes bespoke premium dice with sundrop finish. Yep... All these games are Meh just like Mehred and probably the Mehdricide.
I feel very similar, I was really excited for this until I saw the first gameplay video. First of all yeah, it looked really basic and boring, not much of a game there. And then also the enemy just kept spaming those earth tokens everywhere, which might make it super frustrating to try and get through the defense boost it gave him later on. I love AR, but I am affraid this game will fall under the same category as Vagrantsong for me - all form, no substance. Beautiful to behold, but boring as hell to "play". The good thing is that AR games generally go to retail, so I can still get it if it turns out to be great.
Exactly!, what you felt. The more I see, the more I dislike Dragon Eclipse. I have only ever backed one game, kingdoms forlorn. I thought this would be my second one, but I was wrong. I'm dropping it, and I better get a copy of tainted grail (maybe Kings of Ruin) so I can get by till KF arrives.
Tbh... I feel like you could describe literally any board game in the fashion you did here and it would sound boring as shit. Most people don't like board gaming bc of pitches exactly like this one
Not to this extent I feel. Take MTG for instance. Sure it's power versus toughness but then you add keywords, special unique abilities, ways to interact with the graveyard, exile, taking over other cards, enhancing other cards, direct damage spells, planeswalkers with resource build mechanics, triggers, attacker and defender announcements and more and you see the complexity. There didn't seem to be much more for me to mention from their explanation than what I said in this video :( A bit more in the adventure phase but not a lot in the combat one.
Awaken Realms is literally all about selling product, they do not polish any of their products IN ANY WAY other than appearance and marketing. Plain and simple. They are doing quite the disservice to the entire industry.
I’m beginning to concur on this statement…once the hype and fomo dies down…all their games feeling flat from LoH onwards. I recently played a 6p LoH and felt like it’s time to burn this game.
... what? Literally all of their games are well loved by most people lol you may not like them yourself but don't act like they're "doing a disservice to the community" ...
I should point out the very strong possibility that Awaken Realms is using AI art generation in this game. Many of the attack cards feature abstract landscapes and almost random elements that do not fit the card's name and do not have the creature in them (would require actually taking the time to draw that instead of hitting "generate" in Dall-E or Midjourney). They look very similar to common AI art designed work (albeit touched up for consistency). AR has used AI art before in their promo for the STALKER board game. They have not answered as to their policy on AI art over the course of the campaign and with 2 days to go, I feel like they'd prefer to run down the clock. If this is all true, please do not support this.
Whether it’s AI or not it’s clear it’s just… bad. The mini sculpting seems well done, the main character art mostly is too, but the rest of it is hot garbage.
You kind of lost me when you criticized the gameplay loop in a purposefully reductive way. Around 8min in you say “pretty much all this is, is read stuff, manipulate cards, see if you succeed.” To be honest, that’s the description of most games. To assert that as a critique here seems odd to me. It’s obviously fine if you don’t like it, and several of your takes here just are lost on me.
Bro watch some more of the videos on this game this take is like i watch 25 seconds i get it sucks dont buy. And also i want a lighter game but I want it to be a complex deck builder take is meh. You seem like your mad you didnt get a review copy. I know the BG drama take is your your thing but this is a super lazy take. And im not backing this either.
In a weird way your video actually made me more excited to get the game. I'm also a big fan of deckbuilding games, but a lot of them can be very complex, and I do own those, sometimes it's really nice to have a simplistic version. Like you said pokémon is at it's core a really simple game (there are ofcourse online rules to make them harder). I also totally agree with the story feedback here. One thing I noticed though is they did announce there are rules around resealing new random packs of cards, there are some carton containers included in the game for you to do that, so I must say I don't really agree on the "only works once" feedback, although the feeling of ripping open a plastic sealed pack can't ofcourse be beaten by a carton pack.
I support this opinion. I like dragons, I like deckbuilding games and this game looks really cool. Not too complex, but not too simple either. And painting those cool miniatures will be awesome.
In the end, a review is a biased personolized opinion and people should use these videos with a grain of salt.
For example people love Azule and Wingspan and I thought I would too because these games have mostly positive reviews.
Who would know that these would be my two most hated games ...
I've played it and it was fun. I agree with some of your concerns (it's light deckbuilding, but adding map elevates it above many others for me) and had some of my own, but still it was second best AR game I have played (lost only to STALKER). It's still on an early stage and I hope they will make it more meaty (and more challenging, my demo was really easy), but so far I'm really interested. And, without spoilers, story got much better and bigger later on. Not ATO or even TG level, but I was really interested what will happen next.
That's great to hear about the story as well! Appreciate you sharing.
I thought I wanted to back Stalker, but at the end of the day that game would be a better pc game. I hope they make an isometric version of it, that would rock.
Just watching OSCS's playthrough. It sounds like NOTHING they showed in the previous video and nothing like your assessment of it (which was based on their playthrough).
The combat options were generally lite but they are much more than Move and Attack. Gave some nice decision space on which card/position to select and what to spend your energy on.
I loved what I saw.
I'm just gonna stick with Robomon. It gives me more of the Pokemon esque nostalgic feel.
Came here to say this. Can’t wait for Robomon!
The title of this video should read: KOA SAVED OUR WALLETS!
Every once in a while I perhaps help with that for some of you. For the most part I probably cost you guys money lol
This went from and instant all in back for me to not interested. So I agree with your concerns.
Cool tie shirt.
My high school year book quote was from the song bullets with butterfly wings
Oh that's awesome!
12:40 I agree. After seeing how S.T.A.L.K.E.R. has went, I assume there will be lots of expansions for Dragon Eclipse as well.
what happened with stalker? I backed out in the end
@@kristiandanielson1269 They were drip feeding content, so people had easier time to spend more money. Same tactic as CMON does.
Screw the rules Yugi. I HAVE LOOT BOXES!
the way you start this vid, is basically how I felt about Heroes of Might and Magic III. I am a huge fan of the digital game, but the tabletop adaptation that should appear soon … not much game in a game, not much Heroes in it, other than visuals and fluff
Hahha it's the robomon you want!
:D
So 6 days left on the kickstarter has your opinion changed at all as things progressed ? Just wondering as i am thinking about this game. Rather enjoy the miniatures. If they had sto files id buy those
Im trying to decide too haha
Marcin seemed a little bored playing his own game during the videos 😅
haha yeah he was pretty meh about it too it seemed :D
Yeah I think this might be lighter than what I was looking for. Will still be following along but not sure it’s going to be a fit.
I wasn't sure how fun the moving and attacking would be.. but then you mentioned attacking AND moving and oh man I'm sold!
all joking aside I think a lot of this could be improved if the elemental types came into play more.. as far as I have seen so far they don't really do anything other than change your special actions. I want to strategically choose my characters based on strengths and weaknesses of the opponent and have reasons to use some creatures over others. I know pokemon didn't have much of a story but I hope this one delivers a bit more. The game does look light and repetative, but could be fun to play with nephews if the story is engaging enough to make up for the lightness. I don't see any reason to get minis for this one as I predict they will be barely used. The base pledge is a reasonable price at least
You bring up a really great point about the decision between strengths and weaknesses. TBH I'm surprised this isn't under their lite label except for the heavy amount of miniatures.
I saw the minis painted however today and they do look really good :O
@@TheKingofAverage i was wondering the same thing 😁
Thx for your thoughts. I think I am a bit less hyped now :) hope there will be a better gameplay video soon to check how it will be. When you said its boring to move and attack..or attack then move (in a card game) I thought: this sounds like gloomhaven :) and its fine there. But the cards often have some special abilities..maybe this is true for dragon eclipse as well.
How influencial you are 😂
Yeah the new information was a splash of cold water to the face. I’m still curious but I haven’t met a deck builder I liked yet. Deck building almost invariably leaves me obsessing over optimization in a bad way.
Minis got me excited but i agree its getting worse but i would need to demo it first
I was looking forward to this but the videos of the game and announcements for it just turn me off the game. I'm just not interested anymore. it doesn't seem like fun. Foil cards for a deck building game is a pretty stupid idea considering how they end up being thicker and get a bend or curve you can't remove. really wish these board game companies would spend money on something meaningful like an all in single box.
I already had that view a while ago. Welcome to the club KOA to those who share that view.
I am not really surprised by this game as Awaken Realms does not really have much in the way of experience with deck building games.
Cheers for the review based on what we know.
Sounds similar to Ascension Tactics??
What’s your current go to deck builder?
Maybe time to review your take now that prototypes are out?
From the different elemental creatures we've seen it looks a lot less light than "move & attack or attack & move" :)
ISS Vanguard (I know your criticism), Tamashii, and most of all the new Tainted Grail really captured my imagination last year. These new offerings really, really fall flat for me. Shame, given the potential. There's something really pained to these demos. Kudos to whoever's into it, but now I'm worried about the games I will be getting.
AR has the same problems when CMON was gaining traction…lots of plastic loosely tied to a game. CMON saved themselves by hiring good game designers…AR has not yet matured…
@@Ironhawx AR has some problems with their games, but at least they sell them with the option of less minis (or sometines meeples) for cheaper if you are not interested. CMON only sells plastic. They take 0 risk doing something interesting in contrast with AR too. One or two zombiecides a year and some other dice chuckers with more plastic than ideas. They had some good games like Blood Rage, but they are far from being good at designing interesting games (at least for me).
AR has a history of great games in the same category. The only one that is different is the Great Wall iirc, and that was not groundbreaking, just a euro game with a lot of miniatures. Mindclash games have done it in the past WAY better.
Trying to do different things is understandable and commendable, but it doesn't always work. However, I bet that it will be a crowdfunding success despite being mediocre, because... well, because some people just buy everything that looks pretty. /shrugs
I understand your concerns, but I don't entirely share them. To be fair, I also don't agree with you on Marvel United, or not completely. I love the game and enjoy the over production, and it hits the table far more than many other games because it is so light and quick. Just fits our lifestyle more. Even 1hr games can be hard for me to table on a weeknight, so while I love bigger and heavier games as well, they just don't see the table time something like MU does.
So while Dragon Eclipse probably doesn't make sense for you, your concerns are less of an issue for myself because it might actually hit the table.
The trailer vs the final product seem so vastly different, I’d like the game the trailer made me think of.
Good review; thanks for your thoughts.
you bet!
What's that set up on the table behind you?! Whoa
A game of Warhammer 40k I'm playing with my son :)
Same story with me - I've watched both videos of Dragon Eclipse and instantly un-followed the campaign. First thing I'm looking for is how any new game is different from all the others, what it does better. For me personally literally nothing in Dragon Eclipse seems interesting gameplay-wise and what's worse - everything seems plain boring, unfortunately.
"Marvel United is a filler game that costs $400 and takes up four cubes on your shelf". I feel attacked. Lol 😅
haha :D As long as you enjoy it though and it doesn't break the bank who cares? I'd dig a standee version though that only takes up 1.5 cubes and costs a third. I'd be down with that!
Oh good another NEXT game by AR I don’t have to bother with.
That leaves the new Nemesis Retaliation. Well I own the original. Do I need to bother with that one I wonder.
Had no interest whatsoever in Stalker and the ridiculously expensive dice gimmick they came up with.
Given that Retaliation might actually be quite different from the first two Nemesis games....maybe?
Depends on whether you want a more action-focused take on Nemesis I'm guessing.
I'm kinda keen...
It seems to me that they are hoping to make Retaliation *feel* a lot different. Time to take the fight to the aliens!
I ordered it, reviewes are just nothing but personal opinions. Some people will hate it, some people will like it.
I bought this game for a 9 year old child. I think he will love it.
I watched the videos myself, and found that the gameplay demonstrated was lackluster at best. The presentation, I have to agree, almost put me to sleep. I was hoping for more of a co-op card-based boss battler, but felt like it was more of a water-downed Pokemon clone. If you are going to clone it, then at least elevate the experience , and that doesn't mean adding cutesy minis to the experience. Hopefully they show us something more compelling in the near future.
You bring up a good point. Why would I not just literally play the pokemon card game over this?
Ok so I think the issue is your expecting a Deck Building game, but what Dragon Eclipse is going to be is a Story Based Deck Building Game. Based on vids they have up, the Deck Building aspect is going to be like the one they have in Etherfeilds. Were while slowly going through the story, you can replace many cards in your deck, and eventually have synergy's between cards. Personally I like this, because, those Deck Building Synergies later in Etherfeilds were so fun, problem was those in the beginning were meh. People still think Etherfeilds has light deck building because they only experienced the beginning aspects of the game. I feel like the prototype of Dragon Eclipse is showing only the minimal of what we will eventually get in the game.
Ah man see I found Etherfields deckbuilding lackluster too and couldn't get into it so never saw further. Sadly I can't get behind a board game taking up many people's time just for the "it gets good in season 2" approach :/
I agree with Cheddahslammer and think again the "it gets better in season 2" approach depends on what you came for. I loved the wonder and exploration and surprises and puzzles in Etherfields. The deck building was not really a part of the appeal for me. I do like that, but I have never thought of Etherfields as a deck builder, but rather as a narrative adventure game that uses some deck building elements (although that definitely grew to be a larger part of the game further in). I feel similarly about Dragon Eclipse: if you're looking for a deck builder, this is probably not your jam. If you're looking for an adventure with narrative choice and some deck building elements, then it's exactly right. Of course we'll have to see where things go once the campaign starts, but I feel the disappointment (while sad and surely fair and true from your perspective) has more to do with expectations and preferences than the actual game. I tend to be disappointed too when campaign games turn out to be just scenarios with three lines of text in between instead of an actual story. Doesn't make the game bad; it's just that I was expecting or hoping for something else because of my personal preferences 🙂
@@Zomerdromen Then again after more info comes out, they do have a PVP Mode, and a Rouge like mode included in the game for those that just want to experience the deck building aspects. I still feel like the Campaign adventure mode is going to be like Etherfeilds.
I'm reading the tone of this as personal disappointment? It is good feedback though, and may be best received more constructively. I had similar feelings from the vids, but couldn't place my finger on it. They do state it's a pre demo version and seems to be the ibtro fight/mission. We'll see how it develops. That's Awaken Realms' thing no? :)
oh yes of course very much just a personal opinion/feeling )
What other kind of disappointment is there besides personal?
@@Rakkadeedoo ha! Very fair.
The awaken realms video was pretty bad. I think it actually hurt the campaign. They needed to have someone else do it. It looked very boring. I don’t like the booster packs. I wish it was more of like a Pokémon board game.
I'd be willing to watch another session - I'm still interested but sadly many of the steps they seem to be taking are ones that lessen the appeal to me not increase it :(
Favorite Pumpkins' album?
Mellon Collie as I really like the heavier feel to many of the songs there, An Ode to No One, Jellybelly, Zero, Where Boys Fear to Tread, Bodies, just so many. I love their classics though too which there are several on there and then some nice slower points as well. A solid album!
@@TheKingofAverage Yeah those riffs are the absolute business! It is also my favourite album. Huge contrasts. What a wild ride!
Their deliberate bad estimates on project timelines is reason enough for me to skip ANY of Awaken Realms projects. I got burnt so many times with the company, that they cannot tell me, it is all just because if unforseen circumstances. Especially as a LANG backer they could easily start with translation a lot earlier and use AI as a rough starting point for translation. So either they present an almost finished game with only slight adjustments to be made, or I wait for a potential retail purchase. One company switching to this model is - by the way - Awaken Realms Lite. They just posted this approach in their latest update for Tamashii.
The problem with LANG, is you have to deal with separate companies that translate the text. This was the issue Awaken Realms had with Etherfields. The other company they were dealing with to translate, had a backlog and wanted to finish all other translations they had to do.
You also have the problem were if you rush it you get the game translated badly. While not needing LANG, I had an issue were the game company was French, and they had to translate everything into English. The company did the translation at the same time as the rule book was being made. Lets just say the translation made the game unplayable, and then they tried to sell a revised better translated rule book 6 months down the line. So they basically rushed it, and then did an accurate translation later to get more $.
Personally I just feel the opposite, I feel like that while Awaken Realms has great delay with their games, their game are worth the wait. Instead of them rushing that time to get the game out, having things wrong and needing a upgrade kit or new rule book. Ive had several games now that haven't even delivered Wave 2 of their product and are trying to sell upgrade kits and fixes for Wave 1, when that should already be done. On the other hand when Awaken Realms needed a fix for their rule book, and certain components, they gave it to backers for free with Wave 2.
@@CheddahSlammer still doesn't change the fact , that translation doesn't utilise AI enough, bad project management on behalf of Awaken Realms concerning their estimates and that translation could start earlier.
After a ton of kickstarters since 2014 I am done with these types of games. I’m at a point where I’m sick of big miniatures. Just give me a well play tested game, with a lot of content, small miniatures and that will only take up one Kallax spot.
That's why I've started backing a lot more indie projects. You have to be careful about them, but you do find a few designers who have been refining a game for many years and are just excited to get it into other people's hands. My experience is that these games tend to outperform in terms of rules and nowadays even in production value.
@@PRC533 good point. I liked league of dungeoneers a lot and found it by accident on KS.
Understand your disappointment, but man... It really feel like you're pushing it here... Maybe just a little bit. 😄
which part?
@@TheKingofAverage Over the whole tone of the video, but I don't mean it in a rude way, mostly in a funny one, like you're so disappointed that everything becomes dark and "end-of-the-worldsy". 😄
I’m sorry you’re so disappointed. That’s the worst feeling. I’ve been watching it but hesitantly, it sounds like it checks all the boxes and so far I haven’t been disappointed with an AR game. But not having a robust deck building system will make it seem flat and you need that foundation for a game to be worth adding to the collection. It’s surprising to me too because I really enjoyed the deck building they had in Tainted Grail.
It is indeed a bummer :( I feel perhaps maybe they are wanting this to be more accessible to a younger audience? Still, I'm interested and willing to look more but not sure why I'd play this OVER just playing Pokemon with my kids if I wanted to?
If AR doesn't start working with well-known and established designers and stop this "develop everything in-house" thing, then it's going to be in trouble in the future. Its productions are very good and it has improved several problems of the past, but when someone buys a board game, they want a board game, not a collector's item for their collection. At least in the game design part, he needs to find designers outside of Poland. Not all Polish designers are talented.
It all just makes me more keen for Gabe Barrett's Robomon to be honest
Completely agree. Avoid.
Sure it's not a blockbuster like ISS Vanguard. Still there is next Nemesis on the horizon. I'm hopping for Edge Downfall reprint.
If they re-did The Edge with their current manufacturing that'd be a big improvement!
Ok hear me out.
Paper Rock Scissors but with foil stamped linen finished cards sleeved, premium high-quality mat, metal cast multi-part, high quality miniatures and bespoke dice.
Next up is high end figures for the two factions that play on a premium wood surface where you strategically outmaneuver your opponent in the game called X's and O's. Also includes bespoke premium dice with sundrop finish.
Yep... All these games are Meh just like Mehred and probably the Mehdricide.
hahahaha bespoke :D
Prefer if they just made a collectable tcg
I feel very similar, I was really excited for this until I saw the first gameplay video. First of all yeah, it looked really basic and boring, not much of a game there. And then also the enemy just kept spaming those earth tokens everywhere, which might make it super frustrating to try and get through the defense boost it gave him later on.
I love AR, but I am affraid this game will fall under the same category as Vagrantsong for me - all form, no substance. Beautiful to behold, but boring as hell to "play".
The good thing is that AR games generally go to retail, so I can still get it if it turns out to be great.
Exactly!, what you felt. The more I see, the more I dislike Dragon Eclipse. I have only ever backed one game, kingdoms forlorn. I thought this would be my second one, but I was wrong. I'm dropping it, and I better get a copy of tainted grail (maybe Kings of Ruin) so I can get by till KF arrives.
Oh man pretty much the opposite end of the spectrum from Kingdoms Forlorn haha :D
Crowdfunding with casino luck sytem, aweful
This game is way too simplistic. The replay ability is going to be very low.
Tbh... I feel like you could describe literally any board game in the fashion you did here and it would sound boring as shit. Most people don't like board gaming bc of pitches exactly like this one
Not to this extent I feel.
Take MTG for instance. Sure it's power versus toughness but then you add keywords, special unique abilities, ways to interact with the graveyard, exile, taking over other cards, enhancing other cards, direct damage spells, planeswalkers with resource build mechanics, triggers, attacker and defender announcements and more and you see the complexity.
There didn't seem to be much more for me to mention from their explanation than what I said in this video :( A bit more in the adventure phase but not a lot in the combat one.
Awaken Realms is literally all about selling product, they do not polish any of their products IN ANY WAY other than appearance and marketing. Plain and simple. They are doing quite the disservice to the entire industry.
I’m beginning to concur on this statement…once the hype and fomo dies down…all their games feeling flat from LoH onwards. I recently played a 6p LoH and felt like it’s time to burn this game.
They did polish Etherfields after wave 1. Every backer got a new rulebook and some extra gameplay elements during wave 2.
... what? Literally all of their games are well loved by most people lol you may not like them yourself but don't act like they're "doing a disservice to the community" ...
That damn hobby is too expensive to back something just out of interest without getting in , even with big name behind it.
I watched it as well, and was completely bored with the gameplay. So far disappointed with it and hoping they will do some changes to make it better.
I hope so too :)
I should point out the very strong possibility that Awaken Realms is using AI art generation in this game. Many of the attack cards feature abstract landscapes and almost random elements that do not fit the card's name and do not have the creature in them (would require actually taking the time to draw that instead of hitting "generate" in Dall-E or Midjourney). They look very similar to common AI art designed work (albeit touched up for consistency). AR has used AI art before in their promo for the STALKER board game. They have not answered as to their policy on AI art over the course of the campaign and with 2 days to go, I feel like they'd prefer to run down the clock. If this is all true, please do not support this.
Whether it’s AI or not it’s clear it’s just… bad. The mini sculpting seems well done, the main character art mostly is too, but the rest of it is hot garbage.
This might be the first AR game I will actually skip. Not interested at all at this point. Really unfortunate.
You kind of lost me when you criticized the gameplay loop in a purposefully reductive way. Around 8min in you say “pretty much all this is, is read stuff, manipulate cards, see if you succeed.” To be honest, that’s the description of most games. To assert that as a critique here seems odd to me. It’s obviously fine if you don’t like it, and several of your takes here just are lost on me.
No worries, a variety of opinions is a great thing! I agree that was poorly worded :)
Diet CMON disappoints again. Shocker.
hahahahahahaha
2 player? No 😞 interest
Bro watch some more of the videos on this game this take is like i watch 25 seconds i get it sucks dont buy. And also i want a lighter game but I want it to be a complex deck builder take is meh. You seem like your mad you didnt get a review copy. I know the BG drama take is your your thing but this is a super lazy take. And im not backing this either.