The BEST Way to Detail Hard Surface

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  • čas přidán 20. 08. 2024

Komentáře • 11

  • @PonteRyuurui
    @PonteRyuurui  Před rokem

    ➤➤(FREE) Hard Surface Modeling For Beginners - www.blenderbros.com/jumpstart

  • @OrangeJambo
    @OrangeJambo Před rokem

    Thanks for poking around & showing us your decalling work!

  • @gamertech4589
    @gamertech4589 Před rokem

    You're diamond💎 in blender community we all admire you specially for your artistic expertise in composition and detailing.
    Thanks you for everything you do for us.

  • @nafiz2755
    @nafiz2755 Před rokem

    The hard surface GOAT bros are back at it again.
    Man...I shouldve found them sooner

  • @qbukhari
    @qbukhari Před rokem

    Thank you

  • @Ebynoo
    @Ebynoo Před rokem

    Great video as always!

  • @bernardbodin3752
    @bernardbodin3752 Před rokem

    I can't thank you enough for your great tutorials. you convinced me and i bought the hardops bundle. I intend to invest in decalmachine, the only point that concerns me is whether from blender, a game asset carrying decals can be imported into unrealengine without going through another software? Sorry for my English, I'm French and thanks to you because you are a great trainer on Blender and the addons you use.

  • @cekconi1773
    @cekconi1773 Před rokem

    👍👍👍

  • @AleksandarPopovic
    @AleksandarPopovic Před rokem

    Can you export that's decals to games engine, or just for Blender, good-looking portfolio, for me if can export to substance painter, is useless....just find or make normal map, that is the decals....and you can make in Blender decals.....

    • @SchemingGoldberg
      @SchemingGoldberg Před rokem

      You can export decals to game engines. Star Citizen uses tons of decals everywhere, and Unreal Engine has built-in support for decals. Decals started out as a game engine feature, and it was then later added to Blender.