Cyberpunk 2077 Psycho Ray Tracing VS Path Tracing DLSS 4K | RTX 4090 | i9 13900K 6GHz
Vložit
- čas přidán 11. 04. 2023
- ENEBA - great place to buy games (PS5, Xbox, PC)! ene.ba/Bang4Buck
All games, DLC! ene.ba/Bang4Buck-Store
Gift Cards! ene.ba/Bang4Buck-GiftCards
Affiliate
SCAN.CO.UK - A great place to buy PC parts tidd.ly/4aLCyyk
Check out this comparison in Cyberpunk 2077 Psycho Ray Tracing VS RT Overdrive Path tracing on the NVIDIA RTX 4090 and i9 13900K, at 4K maximum settings using DLSS balanced.
Patch notes
www.cyberpunk.net/en/news/478...
My PC Specification
Intel i9 13900K 5.8GHz All P Cores and 6GHz Boost 4.6GHz All E Cores 5.1GHz Ring bus
Custom Waterloop
EK-WB Velocity 2 RGB Alder Lake Water block
Mo-Ra 3 420 LT External Radiator
8 x Bitfenix Spectre Pro Led Red 230 230mm fans Push Pull
EK-XTOP Revo Dual Water Cooling D5 Serial Pump - with PWM
EK-RES X3 150 Lite ,Water Temperature Sensor with LED
MSI MEG Z690 Unify Motherboard
MSI RTX 4090 Suprim X
NVIDIA GeForce 531.41 Driver
G.Skill Trident Z5 RGB 6400Mhz @6133MHz DDR5 64GB 16x4 CL32-38-38-28 1.45v
Thermaltake View 71 Tempered Glass Case
Corsair AX 1200W Gold PSU
Samsung 980 Pro 1TB NVMe PCIe 4.0 M.2 SSD
Samsung 860 QVO 1 TB
Pioneer 1TB SSD APS-SL3-1T
Sabrent Rocket NVMe PCIe 4.0 M.2 SSD 1TB
Samsung S95B QD OLED 4K 120Hz G-Sync
Windows 11 Pro Version 22H2
Logitech G920 Wheel and Pedals
Corsair K63 Mechanical Keyboard
Razer Basilisk V3 Wired RGB Mouse
Dedicated Recording and Streaming PC
Avermedia GC573 Live Gamer 4K HDR RGB HDMI Capture Card
Palit NVIDIA GeForce RTX 3050 8GB StormX
AMD Ryzen 7 5800X CPU
Corsair H110 280mm AIO CPU cooling
16GB DDR4 3200Mhz Patriot Viper Gaming
ASUS X370 PRO, AM4, AMD Motherboard
Netac 500G SSD, 3D NAND Flash Solid State Drive
EVGA 850W BQ Power Supply
Kaza KZ05 Mid Tower PC Gaming Case
Blu Yeti Microphone
#rtx4090 #cyberpunk2077 #raytracing - Hry
Ray tracing always had issues in vehicles with characters. Nice to see Path tracing fixing that finally. Cyberpunk 2077 Ray Tracing Off VS Path Tracing czcams.com/video/hMF1kdXwXUA/video.html
The thumbnail is suggesting things Brother...😅
she has dark hair for me with normal RT, I think its a bug
Its still ray tracing bro
@@davidszep3488 path tracing looks like it has a larger dynamic Range if that makes any sense. Yeah the depth is lacking but still
@@fahadmalik8862 It has no path tracing again, path tracing is way harder than ray tracing, so they will not use it in games.
when it comes to low light scenarios, path tracing is a different kind of monster. such soft and subtle shading, gives so much depth to the darkness
Yeah, but in lighting from Bulbs burn everything. Too much Bloom.
THAT NOBODY WILL EVER NOTICE WHEN ACTUALLY PLAYING A GAME ITS A POINTLESS GIMMICK AND ALWAYS HAS BEEN
@@fullsend_ny7948 you’re silly. PT and RT aren’t gimmicks. That’s like saying volumetric lighting or voxel based lighting is a stupid gimmick.
@@fullsend_ny7948 Yeah but apparently you think lowercase lettering is a gimmick so I will just ignore your input.
@@fullsend_ny7948 You know, AO was a gimmick, tessellation was a gimmick, SSR was a gimmick, and imagine if modern games don't have these settings lol.
No matter how you feel RT will become a stable in the future.
Kinda wish it would automatically disable itself at daytime outside, where you barely see a change, and enable itself indoors and at night, where the effect can often make a huge difference.
If you can't see the difference outside, you might be blind. I see better shadows, cleaner gradients, more light bounces, more accurate self shadowing on shadows, more accurate material lighing on the PBR textures and many more other things.
@@ninjapants7688 Those are very minute details that thee average person is not going to see. You know what to look for. I noticed it too, but I had to actually look for it.
@@ninjapants7688 🤓"Urr akchtuly"
@@owengoddard2221 Take your ADHD elsewhere
I was actually thinking the same thing lol. technically I think there is a mod you can download so that you can bind a key from your keyboard to turning path tracing on and off but honestly I already have over 110 mods running and I'm tired of modding at this point lol. I just want to enjoy the game. I wish there was an option for it as well though. the only difference during the daytime I really notice is that the shadows are slightly more lit up and "yellowed" because the sunlight is yellow which is cool but I just don't think its cool enough to lose 30 fps over honestly. hopefully in future AAA game * *cough* * GTA 6 * *cough* * they will have something like that a lot more optimized and figured out. there was a mod that made the the path tracing performance a lot better but 4 years later and they're still doing patches to this game and the latest patch unfortunately broke that awesome mod and the modder said that he's basically given up on trying to find a fix for it since it made the path tracing performance sucky again. but yeah at night it really does make a cool difference and indoors.
Cyberpunk 2077 literally became a technology demo illustration more than a game
Amazingly it’s also a fantastic game,
U mean Tech demo i guess xD
@@liambenz6889 yeah thats for sure :)
@@Maxlo158 u get what i mean :)
with all the mods now, its like future skyrim
1:53 Inside the car looks awesome, the transition between the light and dark is impressive
Oh yeah it does ( ͡° ͜ʖ ͡°)
Yes. And next thing that they would have to implement is iris adaptation.
Once she is in the car and everything becomes dark everything would look like that, but become brighter within seconds.
They already do that the other way around. The open door is blazing bright and still everything returns to normal if the player would leave the car.
Must also work the other way - if light sources fade away, darks should brighten up.
@@katamere4308 maybe in 2 years or so.
They d just turned off additional lightning there + add more blue filter instead of yellow. That green light from screens were in original. And ofcourse -40fps on top card that exist.
The bounce light carrying so much more color in path tracing makes such a huge difference is some scenes.
I think the main thing that path tracing improves is light leak and rim light. Areas, where raster and ray do alright don't show much improvement with path. But where light leak was noticeable or severe (or where ray didn't do well overall) the difference is generational.
Sidewalk at 4:28 is a great example of light leaking
@@MichaelPohoreski It's impossible to say whether this 'light leak' is correct or not. With very subtle differences, it's not worth losing almost 2 times the FPS.
@@MichaelPohoreski if you see the light's on the left image was off and the right were ON
Daytime outdoors isn't a huge difference in some scenes, but in others it's a massive improvement.
Lol your username.
That's the beauty of ray tracing and path tracing (full ray tracing). In some situations it can look near identical with raster but in many others it's such a huge difference as raster loses coherence outside it's sweet spot for viewing the scene.
Ray tracing on top of raster changes the game completely makes the game scene look so much more dynamic and coherent but path tracing delivers it to a whole new level.
I just can't wait for the games to start shipping natively with path tracing.
Yeah, its not worth the extreme frame drop and choking the GPU.
@@brokejaw literally no one said it wasn’t worth it , you did t understood the conversation
Honestly I'm so done with these comparisons. When I play I can come up with 10 screenshots that look like a generational leap forward in ten minutes. I suppose it's easier to take 10 shots of the overworld and call it a day. Stop being lazy. It's so easy to show the massive improvement. When you're outside and the sun is blazing it's easy to do lighting. Lots of light, everywhere, in every nook and cranny, bouncing everywhere all the time. In indoor scenes it's incredible.
2:40 the indoor lighting difference here is amazing and so much better with path tracing but a hit of 40fps for it is crazy
As long as you have a 4000 Series card you should be good. Even at 4k a 4070 gets around 80+ fps
@@broken414_ Lmao no. 4090 can barely do 4k with preformance dlss.
@@cthax9181 Umm...my 3080 Ti gets 40 fps on dlss performance at 4k. So no, the 4090 gets way higher fps, especially with frame generation which doubles the fps.
@@broken414_ I have a 3080ti, 32ddr4 ram, m.2, 10700k, and at 1440p, it's unplayable with path tracing on. But with it off, everything on ultra and ray tracing on medium I get 70-90fps very smooth. I guess I can live without PT. Not worth the hit
@@Sabo69 Nobody wants or uses those fake garbage frames.
Similar to how the original Pyscho RT implementation made the games graphics/world more consistent and grounded compared to rasterization, path tracing continues that tradition. Only thing they need to touch up is tone down some things illuminating to much light and blowing out the scene e.g. 5:24 the advert billboard is completely blown out/washed out but they did say they're still working on the implementation so hopefully by the time the DLC comes out it will be perfect! I think I will wait for the 5000 series + DLC + Patches + 12 months of modding to revisit this game in all it's glory, great comparrison!
Cyberpunk has taken the throne as the most beautiful game to date
True, but let's not forget, this is NGREEDIA pushing these updates, so people would by their overpriced garbage of cards.
@@mobarakjama5570 Good,pushing the electronics to get graphically best visual will make competition(i hope there is a new competitor,not only nvidia and radeon),and it will improve the graphic quality of video games to the limit!
@@pipidudu2023 Sure, cause graphics is all that matters 🤔
@@mobarakjama5570 That "overpriced garbage" brings a ton of new and helpful features.Instead of putting everything to low to get fps boost,all you need now is to enable DLSS and FG,both of which work perfectly without any issues and without making the image look worse.4060ti for example,which i use,gives me around 80+fps with path tracing,while rx 7800xt,which costs more than 4070,can barely give you 30 fps with these settings.Also,current FSR is still worse than DLSS 2.0,and i wish you luck spending years waiting for AMD to yoink Nvidia's idea with frame generation and make a worse version of it,but at least it's available for everyone!!! amirite?
@@pumcaliber7483 Still an overpriced garbage, who cares about RT, literally no one with common sense, and no you're not rite 🤣🤣.
Great vid man! ... good to see comparisons, appreciate the hard work you put into these videos.
I apprecaite the support
Ty for showing your settings, wondered why my game didn't looked so great as it should (have same MSI RTX 4090 Suprim X, but with AMD CPU). I switched the settings like you and it looks really great.
I think you really see the difference in low light environments (i.e. indoors), facial features, and skin no longer being shiny...the only thing that bugged me was when you first meet Dexter Deshaun, his glasses become mirrors with Path Tracing on (based on a video I saw).
CDPR told in their tech video that currently pathtracing preview only works for opaque objects, so no new lighting for particles and transparencies, thus weirdly looking glasses which fallback to the old methods. Still, everything else looks superb :D
@@nickpinkowski ahhh that makes sense…thanks for the background; i didn’t watch the tech demo. yea everything else looks fantastic
You can really see the difference in dark, small spaces where regular ray tracing have surfaces that are not supposed to reflect light
I think testing rasterization as well would be great to see all of the differences, but good video nonetheless.
Maybe I make that video sometime this week, but I think most people are already familiar with ray tracing vs rasterization. So seeing what path tracing offers over standard ray tracing is where the interest is. Here is the video czcams.com/video/hMF1kdXwXUA/video.html
Rasterization was made with the mind of the artist from the game rt and path rt are not. The tech isnt just ready yet.
@@michiel2316 rasterization look worse the tech is ready
@@michiel2316 the only thing that isn't ready is gamedevs who slap it on as a quick fix. Some care is still needed. For example some interiors may need lighting tweaks or RT/PT will just make them super dark. (seen in W3NG)
@@zet7914 it isnt, raytracing is still usable with good quality only for high end gpus, 1080p with path tracing and dlss on for example 3060 ti is to blurry and nobody recommends that, even 3070 struggles with dlss
Path tracing or global illumination works best when light can bounce around with indirect light. ie a sunny outdoor scene doesn't really allow light to bounce. Look for the shadow areas, these light up a little different compared to ray tracing. Where ray tracing often doesn't change brightness in a shadow when moving away from a reflective surface but path tracing shows you a subtle gradient, lighter closer to the indirect light source and falling off farther away.
Especially the interior of the vehicle, the eyes of the lady is much more realistically rendered. In the last scene the edges of the piano are much better highlighted, so in those cases the detail in 3D models are better represented ie all those rounded and beveled edges really show off the realism of the models.
Path tracing can really help with immersion in the game if done correctly and appropriately. But many games don't really benefit from it and doesn't make sense to use it.
Hi!
Is it normal that when path tracing is enabled, the photo mode often freezes when I take a picture? I have RTX 4070 Ti.
Reckon you could do the same test but use the built in benchmark? Would like to compare using your exact settings.. Frame generation on, DLSS on Quality or off and ray tracing high, and ultra. With depth of field turned off and motion blur off. I have a 4080 which is a significant upgrade in this game compared to my 3090 due to frame gen and dlss 3 (very cool they implimented this so quickly).. but as I only play 4K for the last decade just would love to see how much of a difference it would make as to compare with
In the final scene of this video you can really see how subtle but effective this is. The orange light above the bar is softer and more diffuse, and the orange light even bounces to her left arm. It's like the final 10% of fidelity that was missing from ray tracing, but it comes at such a significant cost. It will be really cool to see how this evolves in the next few years.
I've been playing with this on my laptop RTX 4090 (desktop 4080) and having some mixed results. It has a huge performance hit and in many cases like the scenes here, there's little to no difference over maxing out the previous ray tracing settings. Then, you'll find some places like the Esoterica shop and the ripperdoc clinic, and the effect is very pronounced. The weight of the objects on the shelves is just communicated so much better because the lighting is much more realistic. It's really stunning to look around slowly and take it in. Then you get into the outside world and parts of it (eg anywhere there's a high dynamic range of lighting and shadows) looks even better with path tracing, but most everything else looks unchanged and you've halved your frame rate.
That rtx 4090 mobile is basically just a 4070ti. Nvidia scammed us again. Oh how we used to have proper 200w desktop grade gpu's in laptops.
@@siyzerix no, you're thinking of the RTX 4080 mobile. The 4090 laptop chip is literally the exact same chip as the desktop 4080 with slightly slower clock speeds (which you can OC to compensate for) and slower memory clocks. It's the same chip, 16GB VRAM, etc. The 4080 laptop chip is the same chip as the desktop 4070 Ti. If you're confused, feel free to pull up Jarrod's Tech channel for his video on the 4090 laptop chip vs the 4080 desktop chip.
@@RyneLanders Oh I meant the 4090m is a 4070ti in perf.
@@RyneLanders no the 4090 laptop is basically the 4070ti, whereas the 4080 laptop is the 4070 desktop, im using a 4080 laptop currently asw
@@vitolam410 the 4090 laptop is literally the desktop 4080 chip with the same memory and all, just with some slight downclocks. Performance wise it's about the 4070 Ti, but the chip is actually the 4080.
There is some improvement in indirect lighting. But this is probably because they increased the number of bounces and made more lights emissive, so the RT fakery in darker areas can be removed, like in cars. But still not all object emit light when they should. In the car when the displays were lighted up there was no change on the skin/hair shading of the lady, so the car display is not emissive.
Yeah, it's not as impressive as the trailers and hype make it out to be. lol. It's good, but not good at all for the performance loss, unless you have a 4090, or at worse, a 4080. (4070 ti is barely passable in 1440p with FG)
@@NipahAllDay With the "traditional" RT I get roughly the same fps at 4k DLSS 3 Quality as I do with PT at 4k DLSS 3 Performance with a 4090 (80-115 fps depending on area, 115 being the fps cap). The visual quality loss going from DLSS Quality to Performance is noticable in CP2077 on my 48" LG C1 and the PT mode also has some issues with shimmering and noise on some surfaces, this makes PT a hard choice even on a 4090 imo.
Personally I even prefer the visuals of the rastered version of CP2077 in some scenes, though I do prefer RT most of the time, so it's not a flawless victory for either PT or RT in this game even when you have the hardware to run it well.
Там ещё если включить внизу Путь, то наверху открывается включается доп опция.
Wow, the scene in the car is just absolutely mind blowing on how the difference is !
Looks really good but I keep turning it on/off. In some instances the "sparkling" is really severe.
And I thought CP2077 couldn’t get any better! Thanks for the upload!
Path Tracing looks great, only concern is that the upper limit of the 5090 leaks show a 2.5x uplift which likely refers to RT if anything but I think realistically we need 5x RT core uplift for this to viable with decent fps
Its still ray tracing
anything that can get the 4090 down to under 60fps has gotta be pretty demanding.
Reflected lights take on the COLOR of the source light now. All rhe lighting coming from nowhere is gone so some scenes are appropriately dark. Light bounces around the scene, so some scenes are appropriately lighter. This is what we were waiting for with ray tracing.
The main part of ray-tracing I've enjoyed on RTX 3090 are reflections. The game looks so much nicer when buildings are accurately reflected in the water. In general I prefer normal rasterized lighting, not just for FPS, but for visual clarity. Ray-tracing makes lights give off a kind of 'bloom' effect in the air, makes things look murky and cloudy sometimes. Sometimes realism makes it harder to play a game by reducing visual clarity in this way
Night time and shadows making RT looking like standard rasterization. Performance isn't all doom like you read in comments either, thats 4K with balanced DLSS, no framegen and you have screen space reflections turned up all the way to psycho, which by itself is a massive performance tax, still 60fps+. Great videos, thanks B4B. P.S.: the black caliburn really is the only car one needs owning isn't it lol.
This kind of tech really shines on an oled. Just got to try it out today and damn it looks amazing
This is a great point. Your monitor can actually be an invisible bottleneck to image quality with both RT and HDR! You just don't know what you're missing (especially if you're watching videos like this on an LCD).
I'm struggling to see the huge difference that would worth sacrificing 50% fps.
And in general just to see the difference, even with 0 fps impact, I'm not sure I would say I like path tracing more in a blind test.
Coming from PS2, XBox360 and PC MS FSX from 2015 at the latest… I had no idea video games got this good in the last 10 years 😳. Yes, I was living under a rock.
It's a bit of a weird comparison, but I wonder how the Overdrive Optimization Mod version would stack against the Psycho RT version with hd texture, LoD, minor effect, and lighting mods performance wise. The optimization mod reduces quality but gains performance, and the lighting and texture mods don't really affect performance that much besides VRAM, and you'd only match the Overdrive usage. You could even use ReShade to match the Overdrive look and SSGI to mimic the emissive lighting. A sort of Peak Ray Tracing and raw fidelity vs Limited Path Tracing comparison.
I think I'll finally get around to playing this game in 2030.
Try in 2077, with current Gen prices 😂
@@mobarakjama5570you can play cyberpunk 2077 path tracing with 1000+ fps lol
Path tracing makes the npc’s look wayyy better. No more glowing skin textures it seems nice!
Does the ,feel' of the game feel much different?
Nice video to show the real difference. Now some will get in their heads easier why many described RTX as a gimmick. Path tracing is the game changer but GPUs have at least 2 gens more to be able to play with that enabed on high res and FPS.
it is just they can't afford gpu that can use path tracing effectively, so they just coping with saying RTX is just gimmick😂
The difference during generally indirect lit scenes and scenes with a lot of emmissive lights are noticable. Don't think it is worth the performance hit, just to get more fidelity during those specific conditions.
I stand by my opinion. It looks as good as a UE5 title with hardware lumen enabled, but with performance like ass and much much worse LOD management. Cyberpunk serves and served as a paid advertisement for nvidia.
Curious how is rdna 3 faring? Does 1080p fsr 2.0 quality at least get you 60fps in rt overdrive? :D
Why space reflections on Ultra if they are replaced by Ray Traced reflections?You get a big hit on performance without any visual improvement...
Crazy to see the 500 Watts drawn by the RTX4090 for that 4k result. I play on an undervolted RTX 4070 in 1440p (21:9 - I rather prefer over 4k) with DLSS balanced and pathtracing constant >60fps and it only uses ~130 Watts. But I cant wait for the next years for RT to improve.
i saw the thumbnail and was like hmm yeah i gotta inspect them accurate light bounces
other then digital foundry ive yet to see a video uploaded show casing weak points for both raytracing and pathtracing modes or highlighting where the actual changes are found , i think its safe to assume most people cant tell the difference cause they dont know whats actually being put in screen and thats sorta the point of raytracing of any kind to improve the scene to the point you dont think anything looks weird or off nothing draws you out of the scene compared to rasterization methods for the same shaders
The 4080 REALLY holds its own, coping at around 55-80 fps (90% average for the lows) without being a stutter fest @ 4k qual DLSS and FG. At only 300w for the card, thats pretty awesome imo. Also bear in mind i'm still riding a 5820k and 16gb ddr4 and I am looking to get a 7800x3d but in meantime, its good enough.
That’s pretty solid ! DLSS 3 is a game changer moving forward 😃
On a rtx4090 mobile around 65-110fps, and really smooth. Looks awesome.
@@christopherarocha92 I did notice really bad ghosting, from an npc around 200 metres away who was crossing the road. There was 3 of the character and the ghosting trailed around 5 foot behind, really noticeable but to be expected at this point i suppose.
Amd need to catch up.. And quick
Hmmm… inflating numbers a bit are we?
in quality DLSS and FG if path tracing is on I get around 45fps with 4080 and a 13600k. Not ideal.
I need to dial DLSS down to performance to get 60fps.
Then the question is, is it worth it compared to quality DLSS and RTX?
Not yet.
On a 4090 that can make it run at 60 fps yes, but not on the 4080.
I tried this with HDR on... can't tell any difference most of the time - that inside the vehicle shot was a big difference tho
also the normalized 60fps for youtube makes the mid 50s fps look better than it is...
which program did you use to track your system loads and stuff?
Msi afterburner and riva tuner statistics server
@@Bang4BuckPCGamer do you have a preset for this kind of overlay?
@@Swaex no
2:31 why does Panam have different colored hair in this scene?
The biggest differences I've spotted are indoors. Like in V's appartments.
Is path tracing now available in the graphic settings options? Is this the improvement/mod that CDPR released? I though that the latest mod was about optimization in Ray tracing? Can someone enlighten me? Clearly Path tracing is graphically way better.
its still ray tracing bro.
Can someone just explain in brief the difference between ray tracing and path tracing.? Thanks
So Global Illumination (Psycho RTX Lighting) uses a Hybrid system, using Raster skybox baked lighting, but adding color and light bounce in a single pass, so some under cover areas that should be dark, have prepared lighting in there glowing up the scene by mistake on a ceiling or floor, path tracing calculates all light bounces and interactions from the get go, showing more accurate lighting values and also includes multiple bounces of light.
Lights casting shadows has a limit, path traced shadows, every light contributes shadows and light bleed over the scene.
There are some other aspects to it, but those hybrid systems have light leaking and limited bounces, path tracing is pure maths while hybrid RT uses predone calculated systems with its own flaws fixed by the more accurate model.
2:01 yeah no questions left. WTH is going on with the hair without pathtracing?
Y’all got a nice vacuum!
Fun tech demo - definitely not worth the fps hit. (It is a tech DEMO after all)
In the final scene with Hanako, the lower resolution DLSS setting is like a "beauty" filter on her forehead! There's better lighting in the ceiling and reflecting off the piller on the right, to the left of the tables (and the chairs at the tables have much different lighting on their cushions). But the lack of depth on her forhead is also pretty crappy. Maybe reshade would help?
The improvements are so minor, the resolution sacrifices so steep... makes you really appreciate how much regular ol' ray tracing is accomplishing. (4090 and 7950x3d here and I have enjoyed the 80ish minimum ~100ish average frame rate with a gsync ultimate monitor but I think I'll be turning off path tracing after a few more hours of exploring the technology - I like sharp textures and more pixels).
after watching this video I wonder if losing 30 fps is justified for pathtracing and if both raytracing and pathtracing justify the computational power you need for them, the older preshading is computational cheaper and it can look very often as good depending on the scene
Than don't use it.. No one is telling you to turn it on. Its the next step in lighting tech, so its expected to come with a performance hit. Nvidia is using Ai to mitigate the hit, this is the next evolution is graphic technology. Just because older preshading is computational cheaper and it can look very often as good doesn't mean we don't strive for better and better results. The performance will eventually catch up.
Is 850 watts psu okay for a 4090 and a i9-12900k
It will work fine as long as it is a good quality one.
It's a noticeable improvement but i have to drop to performance dlss and medium settings to get 50-60fps on my 3080, not worth it.
yeah, because you don't have a 40 series GPU of course it isn't going to be ideal....
Whats the difference
Only thing with path tracing that doesn't feel right is some thing are overexposed and would look different in real life, such as 5:07 that thing wouldn't have been so "not visible" as it is now with path tracing. Also in 1:56 on-wards, i highly doubt her jeans would reflect (idk if this is the right word, maybe "be so shining" or smth like that) this much life if the scene was recreated in real life, and her skin, shirt and straps too, especially those black straps which in real life wouldn't be so overly exposed and there's no difference of reflections on her skin and shirt which should be, as they are different "material"
How did this guy cool this i9?
What cooler did u use
czcams.com/video/fSVXG_0ZdX0/video.html
So you get like 60w extra power draw with path tracing? Damn
I tried overdrive mode with my rtx 2060 and, if I lowered the music enough, I could almost hear my pc begging for mercy
got it on release, put it on hold to enjoy its final form, 2023 and when it finally looks amazing, am now facing the issue of having to have a rtx40 series gpu to run dlss3.
what a nightmare has been to just play a goddamn game ngl
I would love a setup like this, but I'm a broke-ass college student. But hell it is lovely to look at. Nice comparison shots to really demonstrate the difference!
Watching at 480p and its impressive
I wish i could try this someday
no combat testing?
Im impressed with the low light, but I'm even more impressed with those low CPU temps! I'm sitting around 65-70c when I play.
I have extreme custom water cooling czcams.com/channels/QM-tp1cm_3dCpB-hqrGHLQ.htmlcommunity?lb=UgkxP5HeGBGEc4emZlsidIKXgVPFx8uExtk0
but can it run cyberpunk ?
Isnt path tracing worse?
Huge difference @3:20, to the point where you really wonder if there is actually any sort of raytracing going on at the left side. @6:40 is also very noticable, but then the sunlight comes in from a different angle. Rest of it, 99% of the time I'd probably not even notice. And I'm a sucker for raytracing / path tracing.
path tracing fulfils what ray-tracing promised
still ray tracing...
i think the skin looks better, but lighting at night is too bright...( why didnt u bring the scene efter they drove the buggy at 4,00 ;)
in a lot of scenarios I dont think the performance loss justifies the end result, but then you get to that scene at around 1:50 and just wow is the difference insane. The game looks jank without path tacing in that scene haha. Like last gen vs next gen kind of wild. I was trying to convince myself that playing at 50 FPS with path tracing was not worth it but there is no way I will miss those kinds of technical marvel.
Most interesting with characters. However, the expense reminded me that AI presents an alternative path to photorealism that might end up less expensive than pathtracing.
Look up 'Enhancing Photorealism Enhancement'. Mindblowing shit. Yes, even more mindblowing the Overdrive Mode.
Yeah it does some things well and totally wrecks others. Like bright lights it destroys to the point you can't even see what it was supposed to be, like some of the brightly lit billboards on the sidewalks. It has some washing out effects and handles shadows sometimes to the point it like adds additional shadows that shouldn't even be there and other times deletes them. RT seems more consistent right now, but neither is really worth running around hitting 40 fps 1% lows will trying to have a gun/fist fight.
Good call-out on the overblown lights. I'm getting a new rig soon and will be interested to see if these issues present in-practice (as in: will these by as blown out on a high end monitor?).
This got be bad optmization, right? RIGHT? When my 4090 started lozing fps I thought my PC had something wrong. This is insane
The path tracing implementation used here captures the details of soft shadows better and I can tell that path tracing will help us cross further from the uncanny valley to realistic videogames but the results do not look worth the performance hit with current technology.
Some scenes have a huge difference that’s wild. Overall if you got the hardware run this game with path tracing its much more realistic !
its still ray tracing man
@@davidszep3488 real ray tracing
@@heloapako Raytracing is still real ray tracing.
Luckily I see no difference so I'll save money and stick to my 3080 ti. Only thing I did notice was it was darker inside the car but then I have that anyways cause I use HDR.
For as much I try, I can't see the difference between ray and path. Simply can't.
bruh how did Panam's hair get bleched in RT mode in that tank xDDD
You should compare path tracing to the non ray traced render.
When i was testing stuff last night some scenes looked closer to the path trace with RT off than the basic RT on.
I already have
Bro @1:54 that difference is incredible, path tracing blows RT straight out of the water in that comparison. Just... Amazing, like a thousand times more realism. It's incredible.
Why is Panams hair white? Bug 2:00
Why don't you record and publish in HDR?
I have a HDR Playlist.
For me is the small things well I was at this door and something was on the ledge of the wall there was a light above the door I never really noticed that thing on the wall. It had a shadow and the light.. was so cool. Turned off path tracing just RT and.. that small thing just blended in you never noticed it until PT was on. Then some places that always had some light are not dark as they should it. Its rare but sometimes RT looks better in some rare places.
Path tracing is night and day.. so much better. .. I think
Sometimes it is like a game find 10 differences, sometimes the difference is obvious and in this case mostly I prefer ray tracing because it is more polished.
I tried out path tracing with a 4070 ti and ryzen 7 7800x3d, the best cpu out for gaming right now and on 1440p I only get 25 fps average. It’s not really playable at that frame rate so I just wanted to see. It sounds cliche but CZcams videos really don’t do it justice. Not only does it represent more accurate lighting but the actual quality of the lighting is noticeably better than the stock lighting
czcams.com/video/ts16wW7zUFA/video.htmlsi=AoKIyzSDEG66v_Dh
got a 4080. i can get 65 fps with optimization on path tracing. cant record the game on path tracing i think
When the RTX 5000 series coming out
That 580W CPU/GPU power draw... 😢
This comparison is sort of weird, the biggest difference is in the tank scene, but it seems like to be glitched.
It has never looked that bad in the first place.
Her hair looks to be a flat texture almost with no lighting added whatsoever.
just search for "cyberpunk tank scene" on youtube, get a good version and it will seem like this video was shot on a ps4 my guys.
The lighting is completely different in this version.
Where is the difference?
imo the best part of path tracing is character shadow. prior to path tracing, character shadow, particularly face shadow was extremely goofy
can wait for the next patch when will see the real real raytracing
In daylight the shadows on the path tracing appear more natural compared to ray tracing, other than that no big difference
Where path tracing rly shines is in the darker scenes, looks way more realistic
hope i can see the READY PLAYER ONE invented already before i leave this world... this is getting realistic i love it
01:50 Here you can see the biggest difference, and it's really huge
Holy smokes 500-520W of power draw for the GPU, that is INSANE!
wow. the new patch absolutely transforms the game. Can't wait to test it out when I get home!
For me, the big difference is between raster and hybrid RT, then PT can, sometimes, be on a whole new level even compared to RT.
Hence RT is the perfect balance between visuals and performance.
Overdrive will be great when hardware acceleration manages a -50% in framerate instead of the current -70% with ADA.