AccuRIG - IKRig - UnrealEngine 5.1

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  • čas přidán 30. 06. 2024
  • As requested here is how to setup an IKRig for accuRIG characters
    inside UnrealEngine 5.1
    accuRIG:
    actorcore.reallusion.com/auto...
    Character Creator & iClone Auto Setup for Unreal:
    www.reallusion.com/auto-setup...
    #AccuRig #unrealengine
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Komentáře • 66

  • @TheDemetrio94
    @TheDemetrio94 Před rokem +7

    You saved my life. I spent 2 days looking for someone to explain how to do this.

  • @Gr8dame666
    @Gr8dame666 Před měsícem +1

    THERES NO WAY IT WAS THAT EASY....I HAVE BEEN STRUGGLING WITH THIS. THANK YOU!

  • @TAN_409
    @TAN_409 Před 2 měsíci +1

    your tutorial is so amazing ❤❤ its the first time i see someone spending time to explain EVERYTHING !! rlly enjoyed your video and the time you must have spent to make this ! im subscribing rn for sure !

  • @zenparvez
    @zenparvez Před rokem +1

    Clean and simply, thanks alot Jo !! Catch you soon.

  • @nicole_boehm
    @nicole_boehm Před rokem +2

    Thank you so much for this! Love your tutorials

  • @RogerHazelwood
    @RogerHazelwood Před 10 měsíci +1

    by far best tutorial for this topic. thank you very much!

  • @charzulu
    @charzulu Před rokem +1

    Thank you so much. Clear and concise.

  • @TheDigiVault
    @TheDigiVault Před rokem +1

    So incredibly useful. Thanks man.

  • @dommy1852
    @dommy1852 Před rokem +1

    another awesome tutorial mate!

  • @Amagedon8000
    @Amagedon8000 Před rokem +1

    Holy fking shit!!!! Thanks so much!!"" I tried everything out thrre from mixamo to blender to ue5 rig but nothing worked except for thid one cant thank you enough 😇😊 no one deserved a follow more then you man

  • @hsyncnbayraktar
    @hsyncnbayraktar Před rokem +1

    great tutorial, we're looking forward to other tutorials 👍🏻

  • @poormartytoo
    @poormartytoo Před rokem +1

    MAN!!! this just saved me soooooo much time

  • @ParisHolland
    @ParisHolland Před 7 měsíci +1

    THANK YOU SO MUCH!!!!! So helpful

  • @yiyanluo2878
    @yiyanluo2878 Před rokem +1

    Your tutorial is so amazing useful!

  • @gliglimp
    @gliglimp Před rokem +1

    Been trying to figure out for hours how to convert my skeleton to get the unreal animations Thanks for the video!

  • @nullsignature6576
    @nullsignature6576 Před rokem +1

    This was INSANELY helpful. I was trying to import an FBX directly from Accurig and it was NOT syncing up with the UE4 skeleton. Thank you.

  • @aybekogobaev1087
    @aybekogobaev1087 Před 7 měsíci +1

    Nailed it!

  • @riotechmod
    @riotechmod Před rokem +2

    Ya I want meta human eye tutorial 😅❤️ .. that was just awesome when I saw
    ....

  • @ThatOldChalupa
    @ThatOldChalupa Před rokem +1

    I LOVE YOU!! YOU EARNED A SUBSCRIBE

  • @snakeeyesdeclassified
    @snakeeyesdeclassified Před rokem +1

    thank you!

  • @ariondigital8518
    @ariondigital8518 Před 11 měsíci +1

    Soo useful!

  • @hamzanezzar5415
    @hamzanezzar5415 Před 4 měsíci +1

    Thank you so much

  • @Arengan
    @Arengan Před 7 měsíci +2

    Sir, You ara a hero 😭

  • @yiyanluo2878
    @yiyanluo2878 Před rokem +2

    OMG you saved my life

  • @ChristenSmith604
    @ChristenSmith604 Před 10 měsíci +1

    Thank you for this vid. This really saved me a lot of frustration with rigging in UE5

  • @paulbeeley6210
    @paulbeeley6210 Před rokem +1

    Definately my new goto Man for unreal tutorials! I dont suppose you have had a chance to look at Omniverse audio to gesture, and the best way to retarget to metahuman?

    • @Jobutsu
      @Jobutsu  Před rokem +1

      I never really had the hardware or time to got the Omniverse route.
      I have a 4080 now, so will make the time over the next few months.

  • @valurkurianprivateinvestig8822
    @valurkurianprivateinvestig8822 Před 4 měsíci +1

    Extremely easy to follow! Much faster than other tutorials here for a similar result. However, my character appears to have shortened legs and arms, and appears kinda stubby when the game is actually running. I checked the goals and everything is fine, and even in the animation side by side preview it’s perfect. Has anyone else ran into this issue?

    • @Jobutsu
      @Jobutsu  Před 4 měsíci

      There have been changes since I published this.
      You can try setting up "Retargeting Options" for the affected bones to "Animation Relative" in the Skeleton editor

  • @holdthetruthhostage
    @holdthetruthhostage Před 6 měsíci

    This was great but with it rigged can it be used in replacement for the UE5 provided character as the player character

  • @gabrielmoreira5968
    @gabrielmoreira5968 Před 6 měsíci

    Thank you a lot for that! You saved my day looking for some good explanation for this operation.

  • @JupiterLIII
    @JupiterLIII Před 4 měsíci +1

    awesome tutorial ! Is there a way to edit the target pose to match the source ? I don't see any Edit button in the left top corner next to "reset" like i see in other tutorial?? UE5.3
    Edit: Ok find it, now it's just above "source" and "target" , the "show retargeted pose can be switch to "edit retargeted pose"

    • @Jobutsu
      @Jobutsu  Před 4 měsíci

      Yes it all changed again.

  • @Robseish
    @Robseish Před rokem

    Awesome tutorial, but I can´t select any other skeletal mesh like you did at 06:51 in the video. The box is grayed out. Do you maybe know why or a solution?

    • @ArtyomDashkin
      @ArtyomDashkin Před rokem +2

      Hi, I am facing the same issue. You just need to do it in version 5.1, not 5.0. Because on 5.0 I could not change.

  • @jazengamel
    @jazengamel Před 9 měsíci +2

    the question is how to replace the mesh and put it into the game

  • @corentinaubert208
    @corentinaubert208 Před rokem +1

    Hello,
    After seeing your video I have a dumb question maybe but how did you manage to import this character into Accurig with its textures ? When I do it my character appears with no textures on it. Thank you for your video !

    • @Jobutsu
      @Jobutsu  Před rokem +1

      There are no dumb questions.
      It has been a while since I recorded this but the fbx file that I imported, probably had textures embedded in it.

  • @gabrielmoreira5968
    @gabrielmoreira5968 Před 6 měsíci +1

    Is that possible after this retargeting I update my Skeleton Mesh to UE5 too? I mean if I want to copy the control rig from UE5 I get some problems because the original skeleton mesh is on UE4 pattern, how can I update this as well?

  • @samk8607
    @samk8607 Před rokem +1

    Can you do this for Lyra please, I've tried so many retargeting for cc4 characters and always end up with gun floating above hands. With this AccuRig method gun is in hand, but hands look weird, like rubber

  • @inteligenciafutura
    @inteligenciafutura Před 3 měsíci +1

    Of all the options I have tried, this one works the first time, but I have a simple problem, my shoulders are raised, how can it be solved, otherwise it is a super tutorial

    • @Jobutsu
      @Jobutsu  Před 3 měsíci

      You can setup the retargeting options on the skeleton to try and fix thie issue:
      dev.epicgames.com/documentation/en-us/unreal-engine/animation-retargeting-in-unreal-engine?application_version=5.3

    • @inteligenciafutura
      @inteligenciafutura Před 3 měsíci

      @@Jobutsu Thanks, I'm going to try that solution, because the character does matter well but the problem is when loading the default animations, the pose is strange

    • @inteligenciafutura
      @inteligenciafutura Před 3 měsíci

      @@Jobutsu It works perfectly, I am using accurig, when supplemented with this process it works wonderfully

  • @michaelb1099
    @michaelb1099 Před 7 měsíci

    is there a way to add a control rig to this?

  • @connorjade5460
    @connorjade5460 Před 8 měsíci +1

    the hand IKs are not connected to the left hand of the notDeadpool so how to fix it..??

    • @Jobutsu
      @Jobutsu  Před 8 měsíci

      This is quaite an old video and I have not used accurig for a long time.

  • @MMB40k
    @MMB40k Před rokem +1

    when I switch out the skeletal mesh in the accurig IK, the mesh doesn't appear, any idea on what I'm getting wrong?

  • @darkwolf780
    @darkwolf780 Před rokem +1

    I followed this step by step and the plugin still doesn't appear its in my Engine Plugins folder but won't show up any idea why?

    • @Jobutsu
      @Jobutsu  Před rokem

      Make sure you are installing the correct version for the UnrealEngine you have and restart the engine.

  • @tomoprime217
    @tomoprime217 Před rokem

    In the final step do I then have to click "Export Selected Animations" to another folder with the NotDP character?

    • @Jobutsu
      @Jobutsu  Před rokem

      Yes but it does not have to be your characters folder.

  • @foxwoosh
    @foxwoosh Před 2 měsíci +1

    For some reason after I import my model into Unreal, it becomes kinda.. semi-transparent and broken.. Do you know anything about this issue? Your video looked promising but I cannot find a solution for my problem...

    • @Jobutsu
      @Jobutsu  Před 2 měsíci

      Sounds like a material issue ?
      Make the master material two sided and see if that makes a difference.

    • @foxwoosh
      @foxwoosh Před 2 měsíci

      @@Jobutsu how do I do that? I'm a total newby in 3D and Unreal, I'm just learning:)

  • @Ryuuoujin
    @Ryuuoujin Před rokem +1

    have unreal engine 5.2 and that plugin doesn't support 5.2, so my models keeps getting broken or have parts missing, any idea how to solve that?

    • @Jobutsu
      @Jobutsu  Před rokem +1

      @reallusion should release an update for that plugin soon, 5.2 has been available for a while now.

    • @Ryuuoujin
      @Ryuuoujin Před rokem +2

      @@Jobutsu too bad they have yet to do that

    • @Jobutsu
      @Jobutsu  Před rokem +1

      Epic have not released an update for their own flagship Metahuman plugin, for their own engine yet.
      Reallusion are hard workers, they will get it done.

    • @YellowBear592
      @YellowBear592 Před 11 měsíci +1

      It's been updated

  • @placebo_yue
    @placebo_yue Před 7 měsíci +1

    it's rigged, but can i give it a control rig?

  • @leechao8
    @leechao8 Před rokem +1

    Can i get a tutorial to add x-man nate grey and havok into city sample??