Animated recursive subdivision in Houdini using VEX

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  • čas přidán 4. 08. 2024
  • In this tutorial we'll learn how to create these sliding Mondrian-esque grid subdivisions in Houdini, using VEX and for loops.
    Feel free to leave some feedback in the comments.
  • Krátké a kreslené filmy

Komentáře • 45

  • @ruslanvynokurov2763
    @ruslanvynokurov2763 Před 3 lety

    Dude, you're really great at the simplicity of your explanation. Thanks for this tutorial!

  • @n654jvdja6
    @n654jvdja6 Před 4 lety

    Yeah boi, great tutorial. New to VEX and its cool to learn it in such a practical way.

  • @user-bh8vi7gm4u
    @user-bh8vi7gm4u Před 5 lety

    Thanks for sharing your great Tutorial. Amazing!

  • @TomCowles
    @TomCowles Před 5 lety

    Amazing tutorial man, look forward to the next one!

  • @k.o.8952
    @k.o.8952 Před 5 lety

    great tutorial, very inspiring, love it!

  • @luisgurico5585
    @luisgurico5585 Před 4 lety +1

    Thanks for this!! Great explanation.

  • @HoudinifxAlfredosanmartin

    I really liked you work, is brilliant and I was trying to understand all you calculation and it is fantastic.
    I'm learning, so I'm very motivated. thanks!

  • @mjparent222
    @mjparent222 Před 4 lety

    Very impressive. I have learn a lot with your explanation on how you think it at first and problem solve it with the vex codes. Thank you very much.

  • @TheMrRaulM
    @TheMrRaulM Před 5 lety

    Awesome! We need more of these!

  • @PopSquadAnimation
    @PopSquadAnimation Před 4 lety

    I wanna learn this soooo bad! Its the most difficult 3d software i've ever tried to master! This helped a lot! I have a background in coding which really helped to understand some of this! It seems like its worth learning to add it to my workflow! Thanks for this explanation!

  • @SoulBruteflow
    @SoulBruteflow Před 5 lety

    This was very good. Please do more.

  • @massimobaita7178
    @massimobaita7178 Před 5 lety

    Thank You very much, Matt!

  • @jluisroga
    @jluisroga Před 5 lety

    Great stuff!

  • @richnosworthy2497
    @richnosworthy2497 Před 5 lety

    Thanks Matt, great idea and really well explained. Love it

  • @alex-fecit
    @alex-fecit Před 5 lety

    Great stuff! Waiting for the new tutorials

  • @sirkarmart
    @sirkarmart Před 5 lety

    Nice tutorial ! Thanks .

  • @requa3314
    @requa3314 Před 4 lety

    thank you so much man learnt so much from it !!!

  • @Enginering
    @Enginering Před 5 lety

    I am waiting for this thanks

  • @Igrbessonov
    @Igrbessonov Před 2 lety

    Amazing! Thank you!

  • @DavidKahlVFX
    @DavidKahlVFX Před 4 lety +1

    looking good :)

  • @DJMikkilla
    @DJMikkilla Před 5 lety

    Thank you so much Matt

  • @romansrule3
    @romansrule3 Před 5 lety +2

    Niiice worked perfectly. Just need to find out how to do the colour thing haha

  • @doodlesnack3082
    @doodlesnack3082 Před 5 lety

    thank you very much!!!

  • @Milky12D
    @Milky12D Před 5 lety

    This is fantastic! Where's part 2 and 3?

  • @printrun5
    @printrun5 Před 2 lety

    super noob coder here. learning from scratch. you just helped me to solve another problem with this totally unrelated tutorial! :-D and i absolutely gonna do what you did, because its awesome!
    btw those 4 small polygons always work within one big polygon, so you can actually see the square (grid) pattern which only changes in size.
    is possible to make it even more random - so other small polygons enter other big polygons? so it would look more like a brick wall if you know what i mean.

  • @luisyk6856
    @luisyk6856 Před 4 lety

    hey good content can you tell me what program do you use is it for windous

  • @guymicciche144
    @guymicciche144 Před rokem +1

    Nice, thank you. But how do you make the cube?

  • @mariodomingos3dgeneralist832

    Really cool, I'm just learning Houdini now. Would this be possible with VOPs?

    • @MattTaylorMotion
      @MattTaylorMotion  Před 4 lety

      You could absolutely do this with VOPs. VOPs is just a visual wrapper for vex after all. I think for me personally though, I'd find it much more difficult to do this sort of thing in VOPs Vs just typing the code.

  • @itzjoshh10310
    @itzjoshh10310 Před 4 lety +7

    Houdini novice here. How did you extrude the prims individually, and how did you randomly color them from a selected color palette?

    • @TheBradlackey
      @TheBradlackey Před 10 měsíci

      Facet Node, then you can separate per polygon.

  • @deepthread9804
    @deepthread9804 Před 4 lety +1

    how did you shade this

  • @MyLanista
    @MyLanista Před 4 lety

    I really like the tutorial. Very clear. I can't seem to get past the lerp function though. I don't get the x-y parameter sliders. Could it be Houdini 18?

    • @MyLanista
      @MyLanista Před 4 lety +1

      Never mind, I forgot to create the parameters :P

  • @TheInfinites
    @TheInfinites Před 3 lety

    Super new to Houdini so I'm sorry if this question is too obvious, but to get the whole thing working on a cube or any object, I just have to replace the grid at the start of the whole node network right?

    • @TheInfinites
      @TheInfinites Před 3 lety +1

      nvm, I tested it out. yeah, I just had to replace the gird.

  • @senironan126
    @senironan126 Před 5 dny

    How do you render this on redshift?

  • @martians1028
    @martians1028 Před 4 lety +8

    time to port this whole thing over into blender

  • @lveronese
    @lveronese Před 5 lety

    doesn't seem to be working in H17.5, it's looping only the first square and getting smaller at each iteration.

    • @MattTaylorMotion
      @MattTaylorMotion  Před 5 lety

      I'm not sure why that would be happening. I've just opened the file in 17.5 and it's all working correctly. Do you want to send me the .hip and I'll figure out what's wrong with it?

    • @lveronese
      @lveronese Před 5 lety

      @@MattTaylorMotion sure, how would you like me to send the file?

  • @andrearusky
    @andrearusky Před 4 lety +1

    So complicated 😓