Every Essential Rhythm Game Term Explained
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- čas přidán 10. 09. 2024
- After 300+ crashes on premiere, 4 render fails, here's a crash course on rhythm game terminology you can use when talkin with other rhythm gamers.
In today's video, I try and explain every essential rhythm game term you could want or need. This discounts rhythm game specific terms (terminology that only apply to one rhythm game) in favor of terms that work globally across most, if not all rhythm games.
If you're just getting into rhythm games or learning how to play rhythm games and you're confused what terms mean, hopefully this video helps you out regardless if you're getting into Taiko no Tatsujin, osu!, Sound Voltex, or even friday night funkin, I guess.
More info on Soflan: • What is Soflan? - Rhyt...
HUGE THANKS TO
@losermanwins4338 - Script help, and for being cool as hell (underrated btw please check him out)
@kouneyagami and @Latioslife - Proofreading
Space Error - Helping me draw the art in this video
Twitter : / tzechik
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Discord Server : / discord
Business Email : tzechikay@gmail.com
Closed captions will be added... when I get the time to do em inbetween work.
Anyways, I'm back (i hope)! Gonna try to stream more and upload more, join da discord for mo updates and thank you very muchsta for watching
thank youu
The auto-captions work pretty well
Petition to replace the term “skill issue” with “low Earth Power” in the rhythm game community.
Yes signed
L + ratio + low earth power would hit so different
"Vegeta, what does the scouter say about his Rhythm Power?"
signed puffcat
Absolutely signed
I appreciate your effort to make THE MOST INTIMIDATING GAME GENRE EVER easier for the beginner players to access! Hope more people find the fun of playing it
OH MY GOD I LOVE YOU WTF
oops my inner fanboy came out
EYOOOO CAMELLIA
A wild Cammie appeared!
Yo it's the person who made the flamewall song !
A few more extras, from a mobile rhythm game player:
Specific to non-PC games:
Crosshands - when a chart forces your to cross your hands to hit the notes, either right over left or left over right. Arcaea loves to do this, other mobile games do this a bit, as do many arcade games like Chunithm and Maimai. SDVX has a few too.
Flicks - notes that you have to give a directional input to on top of hitting the note. Can be timed or untimed. See: lanota, cytus 2, phigros, chunithm etc.
Catches/Chains - notes you dont have to tap, as long as youre holding down the button or your finger is on the screen, you'll hit the note.
Cross-overs - when one side of a trill "crosses over" from the left to the right, making you crosshand while trilling. A bit niche.
Train - alternative name for extended trill.
General:
2k/3k/4k/5k/6k etc. - the number of "keys" you need to play a chart, for mobile games this refers to the number of fingers you need to simultaneously use to play it. Typically maxes out at 6k/7k for mobile, and 10k for PC.
Marathon chart - a reaaaaally long chart.
Breaks - when a chart becomes completely empty of notes in the middle, while the song is still playing. Typically after a very hard stamina section or within a marathon chart. A "rest" section.
Vibro - jacks turned up to 11, typically on all the lanes at once, very fast. Causes carpal tunnel.
in PIU, crossovers are the equivalent of crosshands in Arcaea, theyre pattenrs which require you to twist your body and move your legs past each other to do them naturally
i remember a rhythm game i played one time with catches/chains but they were called drag notes
the rhythm game is rhine btw if you want to play it
vibros are annoying but i dont see them much so its fine 🤷
@@aykarain Drag notes is a pretty common name for those too, Phigros calls them that
@@Fafrbeatsaber calls them pauls. Don’t ask me where it originated cause idk.
16:49 HOLY SHIT IT'S WONDERHOY
was looking for a comment to mention this lol
W skin
Or the end where it only shows proseka songs in taiko
"What's considered fast and slow is different for everyone..."
*cuts to 274 bpm*
Another term you missed is mindblock. A mindblock is when you have the technical skill to read and play something, but something gets messed up in your mind and you strugggle to read/hit that specifoc pattern.
This can happen in any game, and is a general failure of the pattern recognition part of your brain. Mindblocks are typically but not always limited to a specific pattern within a single chart, with players often being able to play that same pattern fine in other contexts.
This often prompts players to apply modifiers that rearrange that chart to try to remove the association of the mindblock with a specific part of that song when possible.
Honestly when i played a game for too long, even though i might've FCd a particular song so many times, sometimes i can't just get through that one speedy part of the song. then i come back the next morning and easily fc it again.
nocebo effect
As an ADHD this is just every day gameplay for me
a few extra terms
sightread killer (literally from 初見殺し): a pattern that isn’t necessarily hard, but just difficult to sightread - for example, an extreme note speed increase with very simple notes to hit
individual difference (literally from 個人差): a chart where players of the same skill level will vary greatly in ability to play it - generally this happens when a chart focuses on a single skill rather than being balanced across them
money score and EX score: money score is (usually!) the default scoring method, and EX score is based purely on accuracy (i.e. no combo bonuses or the like); EX score may also consider an extra timing window above “perfect” that otherwise has very little impact on money score - for example, in DDR, a Marvelous is worth only 10 more points than a Perfect in terms of money score, but a Marvelous is worth 3 EX score and a Perfect is worth only 2
(money score is so named for its appearance in the original beatmania games, where it was the amount of money you received for your work DJing)
Taiko's Music Revolver Ura is a classic example of 初見殺し haha
Constant Motion Solo D in Rock Band - Would be just some normal rolls (GRY into GRB into GRO) but the note speed increases massively making it the sightread killer
so would the +1 note per shiny in Arcaea which makes scores be 10,001,456 instead of just 10,000,000 would be an EX score?
@@alvargd6771Arcaea only has one score so this terminology wouldn't apply. Cf. Cytus II where there is Score and also TP
I see you're trying to make things _engaging_ by storytelling, but sometimes it also leads to weird order like introducing FC/AP before "combo" 😅
Anyway, WE did enjoy the video 📸
nhaha I love how even the vivid/stasis modchart in the modcharts section was also made by me
“say hi to the desktop!”: the chart
hi taro !
Beat divisions in 6:09 is probably the best example I've seen of someone explaining it, thank you
tzechi teaches music theory
Every time I play Taiko, I'd beg "Namco, pls add more QoL features and popular RG songs to the game!"
But they simply responded "Tekken, Tekken, Dragon Ballz."
Correct me if I'm wrong but is this a loose reference to FunkE's TF2 video from 2-3 years ago "I Miss TF2"?
"I don't understand, so onwards I pressed"
Arcaea mentioned for 0.5 seconds ‼️ ‼️
Adofai displayed for 1 frame❗❗
PIU shown for 3 seconds in the most unorthodox chart imaginable!!!
Love how Beat Saber got exactly 1 mention and 1 clip. Goes to show how weird the game is in comparison to other rhythm games lol
Some specific examples of Beat Saber names and weirdness:
- A "lightshow" is the background of a map.
- Beat Saber does not have timing windows. In fact, no component of the score per note is based on timing.
- However, there is a community term known as time _dependence_ - a measure of how your score on a constant swing and constant note position/angle would vary across different points in time.
- A "jump" is not 2 notes at once in Beat Saber. It's two notes of the same color, at different points in time, with a wide distance between them.
- A "double" is at least 2 notes where both saber colors need to hit a note at the same time (analogous to chords/jumps in other games).
- A "crossover" is a note being on the opposite side of where it "should" be (ex. blue note on the left side). Sometimes this is used to describe doubles where this happens to both notes.
- A "stack" is a Beat Saber-only term where 2 notes of the same color need to be hit in the same swing. "Windows" are stacks with a gap of one note between the notes that make up the window. (Example: OST Ghost.)
- A "reset" is any time where you need to manually un-swing before swinging again. These are often communicated with bombs ("bomb reset"), but older/worse maps use uncommunicated resets as well due to lack of understanding of parity (a overall mapping concept that's too expansive to get into here).
- Jacks don't really exist in Beat Saber. "Inlines" use multiple notes on the same grid space, but the note directions flow. "Double directionals" (DDs) are the closest equivalent, where you need to hit the same note direction on the same saber twice in a row. DDs are often bad practice, but they do work in certain tech maps when set up to (see: OST Radioactive) or for emphasis when the song allows it (see: Pink's Spin Eternally One Saber).
- Tech maps generally involve unorthodox swing methods. OST examples include Tempo-Katana and World Wide Web. Custom examples include Accelerate, The Other Side, and #1f1e33 Ultimate Long Version.
- Because of Beat Saber's extremely lenient hitboxes, there is an entire class of map based on extreme abuse of them, "challenge maps." For examples, scroll through Cube Community and find something with less than 80% accuracy. They're wild.
- There are like 4 different ways to represent long notes. Walls don't mess with sabers at all and may require player head movement. Arcs are trail things that don't impact score at all, but look cool and help with where the next note is in slower maps. Those are mainly used for really long notes. Chains have a lot of little notes in succession and can represent shorter long notes or a lot of sounds in quick succession, and "sliders" are improvised equivalents made of at least 2 notes at different but close time intervals, used before chains were actually added (and still by some mappers). Really long sliders are considered bad practice outside of challenge maps, and in general some consider sliders hard to score on.
- Players are free to adjust note spawn offset, which can be likened to covering parts of the screen in a VSRG, but in 3D. This even became basegame a while back. However, actual note speed is set by the mapper and is constant across the map, and this speed actually directly correlates to timing windows, so changing it is not allowed (to my knowledge). It only changes mid-map in modcharts, pretty much.
Great comment, but maybe put it in the main one lol
@@askplays Good call tbh
Beat Saber challenge player here, really neat comment, here's some other terminology that's mostly used by challenge players (because it's typically bad practice elsewhere)
Poodles - Long chains of typically one directional notes (similar to jacks, but are usually a LOT faster, in the realm of like 30 NPS, my favorite example is BUTTOBA SUPERNOVA)
Palm-ups - A note pattern that forces you to swing with your palm facing upwards towards the ceiling (compared to the regular facing downwards you have)
Metronome - A typically only very high challenge level mapping style where it forces your hands to move like a metronome, typically shown by being 6+ Lane Maps, and having multiple notes facing the same direction on the same row (a good example is Safety)
Stamina - This term is also used in other rhythm games (such as DDR) but these are maps that typically are made in a way that tries to exhaust the player, and in higher level challenge stamina maps, is typically frowned upon to pause during play
Vibro - This term is also used in other games, but beat saber also has many subsets of vibro such as Jump Vibro, but this is typically where up & down notes are placed in extreme close proximity to each other, with no side notes & the like, typically on bottom row. with subsets like jump vibro they can have larger gaps, but these are much rarer
Some terms that aren't really challenge specific, but are also used
Over-swing - This is typically when you swing much more than the required 60° & 40° required to get full swing accuracy on notes
Full-swing - Swinging around the correct angles to get full swing accuracy, mostly used in reference to doing stuff such as full-swinging vibro maps (I hate doing this)
Under-swing - This is just the opposite of Over-swing
There's more terms here that I could include, but are just too niche to really be important, pretty general compared to other rhythm games, or were already included by you
Beat saber tech I think would be perfect as an example of tech in general tbh
also i tried to make a bs terminology video once- never again 😭
17:11 gd has the same problem and even though 10* in gd are separated by 5 different other difficulties the difference between the easiest of the hardest difficulty and the hardest of the hardest difficulty is still really big (I don’t really think there’s a point to this comment but who cares :3)
Which is harder?
Tidal Wave: 10* Extreme Top 1
or
Clubstep: 14* Beginner Demon
@@__flame_hunteryt__5540That's a fault with default levels being allowed to have higher star ratings than custom levels
I was hoping to see offset here, but I also know that tokaku has a rly good video on it.
i havent watched the whole video but _offset_ isnt in it!?!?!?
@@aykarain unfortunately it gets mentioned but not explained
@@rekunan yeah i watched the video why is that just mentioned without explaining... even bpm is explained...
I don’t know what your talking about but I’m assuming your either talking about the offbeat or latency calibration
@@crazycanyon3028 latency calibration
Offbeat is related to the time signature section
I'd translate earth power to skill floor
Nice koishi pfp lol
10:33 as a non-taiko player, this fucking scared the shit out of me like wtf was that
I refer to those as the "funny part" of the song
because I'm not very versed in rhythm game terminology
wait till you listen to XNOR XNOR XNOR
Rythm games are so vast where you can be familiar at one only to be blindsided by another that’s actually a official legend of Zelda game developed by an indie studio that is also a sequel to a hardcore rougelike dungeon crawler
That song is basically MopeMope before MopeMope
@@maglev957
“erm ackshually xnor xnor xnor was made in 2020 whereas mopemope was made in 2017” 🤓
20:51 Project Sekai songs for 14 seconds!!! (I adore this game)
leo need my FAV GROUP
Nice, @@jakeylake7! I'm a vbs/VS fan
@@jakeylake7we love Leo/need 🗣️ and the WALL
Another term we use in ADOFAI (A dance of fire and ice) is "Pseudo", since there are no double notes there, people put two notes really close so youcan press two keys at once and get it as a "pseudo doublenote"
yeah and they're usually communicated either with a really sharp angle or if the chart is fast enough a regular 3 point turn
The rhythm journey crossover map has double notes, which can be used in custom maps, no?
@@ThePizzabrothersGaming yes but they're usually only used in the easier maps
I happen to be the kinda guy who refuses to choke out of paranoia, so I mess up at the start on purpose then realize I fucked up when I finish a song and haven’t missed except for that one part I did on purpose but that’s just a me thing maybe …. Or is it
This is simply the best rhythm games video I've ever seen, both production wise and meme-wise. Despite playing rhythm games for years, I've learned a lot of terms from that video, and it is perfect to introduce someone to any game
The pacing of this video is phenominal! Great explanations for each term while breezing through them at a fast pace.
Excellent video! Very well put together and great information. A couple of extra notes:
DDR actually has 6 judgements (Marvelous, Perfect, Great, Good, *Boo*, and Miss, and then technically O.K and N.G). Offset/sync, Mines/Shocks, Brackets, Crossovers (including scoobies/afronova walk), Candles, and Doublesteps were worth a mention IMO. But these are all just minor nuances. Overall this is a very awesome video!
5:19 VIVID/STASIS MENTIONED
kitten burst enjoyer??
@@SonorianBnS You saw my pfp, yes. I am on the official discord. Good game :3 Honestly just as suprised anyone else knew what it is.
RAHHHH
LETS FUCKING GRODE!!!!
WE BREAKING THE DUSK WITH THIS ONE🔥🔥🔥
Dude literally shows an Genshin Impact clip for a second, but doesn't mention Project Diva at all smh
REAL, project diva is peak too smh
One of the best cases as to why Geometry dash is a rhythm based platformer, not a rhythm game. Sightreading, tech and, choke are literally the only terms in this video I have heard being used in the gd community. Though to be honest I don’t see Frame perfects, straightfly, flow gameplay, or anything else showing up in most rhythm games.
Well, a straightfly is just a jack, isn't it?
@@saltyralts For the most part, but with straightflies not only does the length of time in which you hold down be a factor but your momentum can change how frequently or how long you would wait to click again.
@@saltyraltsNo, that would be consistency in GD terms.
@@saltyraltsnot really
Straightfly is less about a specific cps and more about balancing hold/release times
@@WD35 that's what you want to do with a jack already. I guess you could say it's a hold note jack, technically?
This is such a well made video and wasn't expecting 20 minutes of information, wow. Goodjob, and thank you for the info!
holy that video is perfect, one term you missed though is a very specific number in a very specific game.
i refuse to acknowledge the number
@@tzechiPlease tell me the origins of 727 and WYSI I’m begging I don’t play osu! and I have no idea what it’s referencing. For the record, I get that WYSI (When You See it) is a Camellia song from the UUFO album but I also don’t get why that in particular is so significant.
@@litessbu theres already enough infos and vids out there, just look it up and you find the answer.
@@litessbulong ago someone set a record in Osu! where he got 727pp (pp is just a fancy shmancy way to measure how impressive your play is) and it was the world record in pp at the time and done with the song Blue Zenith which was just very hype and very hype and peopel forever said WYSI which means when you see it cuz he saw the 727 pp on his screen and went yoohoo i got lots of pp im so good at the game or w/e
@@litessbuit's a reference to cookiezi getting 2 scores on blue zenith both worth 727pp in like 2015. The WYSI part comes from Aireu choking a DT FC on a song and then noticing he got 727pp for his score and exclaiming "727! 727 WHEN YOU SEE IT! [...]". This moment was clipped and quickly spread, this was in 2020. At least this is according to the osu! fandom wiki. As a mania only player myself, I had to look that up because I don't pay any attention to std.
Pretty sure there's no connection to the Camellia song, unless Camellia was intentionally referencing it since he does pay attention to the rhythm gaming scene.
Thanks for putting together this resource! I sometimes get confused with terms here and there so I'm glad something like this exists.
A term I was thinking of that didn't get mentioned is "endkill" (a difficulty spike or hard pattern specifically near the end of a chart), or similarly "break/rest" (a less demanding pattern within an otherwise hard/highskill chart).
:O seeing my art in such an informative video is so cool! Thanks for giving me the opportunity to help make this video come to life.
Knowing my favorite style of notes are called “jacks” “stairs” and “rolls” is kind of funny.
17:50 BMS disrespect…
What a great video. It's tough to put terms from so many varied rhythm games.
In project diva theres a few terms i can think of.
270s and 360s. Meaning a pattern that goes around the controller with 3 notes or 4 notes in succession. More commonly used on the ds4 or hori controller. Similar to staircases.
Spam, another word for jacks/trills.
Multis, another word for chords.
Hold switches, which is releasing and changing hold notes out of order in order to achieve a higher score
And score attack, which is purposely missing or hitting the wrong buttons in order to maintain holds for the longest amount of time possible to achieve the highest score in rankings possible.
Things this video taught me
1. Rhythm gamers are masochists
2. Taiko sucks
3. Rhythm Heaven could not be more different from most of the genre could it
0:31 Slams are also used by the arcaea community haha
Decent overview, and the video is extremely eell produced!
Tbh, starting as a Project Diva player has me using a few different terms for Chords. That, and having a specific term as well for both unique notes too depending on the games i've played.
Doubles: Chords with 2 notes
Triples: Chords with 3 notes
Quads: Chords with all four standard inputs (i.e. XO□🔺️ or all four directional inputs). Can be known as "slamming" as well in strumline circles (certian OSU types, FNF, etc.)
Slides: Directional notes using either the Slide Bar on the PD arcade machine, or touchpad/joysticks for the console releases of Future Tone. Can also have Chain variations, but typically function as an equivalent to Flicks.
Star Notes: the original touchpad/joystick notes for the home releases of PD. Named after the unique shape they have.
Modchart/Modcharting: The use of special coding in FNF charts to allow for new notes or gimmicks to be present in a song/level. Examples can be killnotes/deathnotes (notes that result in a game over), strumline manipulation, "target" notes (a term I coined myself, used for notes you MUST hit or suffer a penalty for missing), hurtnotes (killnotes but less severe, or with varying effects), and Health Drain (opponent can "regain ground" on their turns, much like the player), etc.
Triples/hands in the chords section can also be called "brackets" in games like pump it up.
In The Jacks section, trills can also be called drills.
Choke can also be called flag.
Enjoyed watching this video! Good stuff, and thanks for creating!
Flag covers both choke and reverse choke afaik, since I usually see it as "all [x judgment] or better except for one note"
I love watching these videos knowing well the only rhythm games ive ever played are a hardcore roguelike, legend Zelda game, and 3/4 of the rhythm heaven games (I haven played fever(Wii)
Rhythm Heaven is awesome
There are some specific PIU terms. One of them is brackets. Brackets are basically notes that look like a normal jump, however, they are hit with one foot, specifically the heel and the toe.
very happy u included the term earth power
Thank you so much for clearly explaining to people what I've been trying to explain to my friends and family for MONTHS! XD
As a professional musician who plays osu! Your explanations are TOP TIER
At 7:42 I would call those hyperbole or motifs
21:07 LEO/NEED MENTION 😭😭😭😭
LN charts scare me. People who can even read it has my respect
I would also add "shitmiss". Missing on a really easy part of a song, usually right after a particularly hard part like a chorus. Hurts even more than reverse choke imo
You forgot zoning out. Its basically just you dozing off somewhere while playing so your instincts took over, this is also where your skills will peak at making you cheese hard sections pretty easily
One that I'd say is pretty big to know is the difference between an accuracy based game and a hit based game. In OSU or Quaver you're scored based on how many perfect hits you got, while in clone hero you simply get a score for hitting every note. It makes a big difference in how the community makes charts.
great video, accurate information and explained very well. have some engagement for the algorithm gods
5:17 vivid/stasis mentioned!!! Peak!!!
Probably the best rhythm game video I’ve ever watched!!
this genuinely did help me a lot. i surprisingly didn't know some of these terms despite being interested in multiple rhythm games for years
thanks for including a definition for earth power, i actually clicked on and watched this video just for the hopes of explaining that better lol
this needs way more views, rhythm game content made by actual rhythm game players is always peak
Really useful video for rhythm game beginners/newbies (also high quality built video anyway)
Now finally I can stop yapping to newbies about explaining this term, explaining that term,... on every rhythm games 😭
based vivid//stasis plug
Here are a couple things to note.
In general gaming terms, mods refer to external mods, which range from quality of life changes, to overhauls of the base game, to even adding Tomas the Tank Engine. So the Rythm Game term of "mods" would be closer to advanced settings in other games.
Difficulty spikes are usualy short parts, hence the spike part of the name, slim and pointy. A reverse difficulty spike (reverse spike for short) is the inverse, randomly getting easier before getting harder again. These both are made up of a difficulty jump (game gets harder suddenly) and difficulty drop (game gets easier suddenly) there is also difficulty curve, usualy used to talk about how difficulty increases throughout a game (in most games with difficulty curves, you tend to get more powerful, so it feels more linear) but in rythm games, it would refer to how much harder the high difficulty charts are compared to the low difficulty charts, so a curve where the x-axis is in order of difficulty, and the y-axis is actual difficulty.
You know. being honest, I think this idea of bringing difficulty curves into rythm games makes sense, and it would be the truest version of the curve, as the only thing that improves is your skill. And cheesing power. Speaking of which.
Cheese is the general game term for making something easier then it is supposed to be, usualy be doing it in an unintended way. And a term I made up is "lactoseintolerent part" this means a part that is extra weak to cheese, just like lactoseintolerent people. This mostly applies to bosses in games with combat, but im sure there are some easily cheesable parts in some ryhtm games.
(o!t) Me going: "fuck i hate 2 stp 1/6" and then everyone just gets confused
I've been playing rhythm games for a hot minute (read: over ten years) but holy crap, there are a bunch of terms or variations in here I'd never even heard of!
Bro this was actually so good
The funny thing with me and the term “Mashing” I did know it was called “Mashing”
however I called it “Flailing around like you’re doing the rhythm game equivalent of drowning as the anime boys stare in horror” because when I first started playing Enstars Hard charts started straight mashing the damn screen-
Luckily I grew out of that habit but yeah
(I did this because they’re harder then PJSK’s charts)
Anyways I also think there should be a term for thumb-player friendly vs multi-hands required song charts for the Mobile Rhythm gamers (actually there might be but idk) because:
Enstars Special difficulty Definitely requires both your full hands (and at least they have the decency to give a “hey you might wanna put your tablet/phone on a table cause this requires three+ fingers (or multiple hands, I don’t remember)” warning before they start the song)
alongside PJSK’s JP-only difficulty I also forgor the name of,
Meanwhile all other difficulties* on both games can be cleared with your thumbs (or two fingers)
(Actually I don’t know if you can clear Expert charts in Enstars with only your thumbs I only saw recorded footage of the difficulty)
RAHH BEATSABER MENTIONED!!! WTF IS A GAME THAT HAS MANY CONSECUTIVE PLAYERS.
Also types of maps, like speed, rhythm tech. (IDK what they mean)
and that's paper
and that's paper
and that's paper
and that's paper
and that’s paper
and that’s paper
15:47 for those who are wondering: "I can't tell the difference between flan and pudding, but it's actually my second favorite dessert. if you ever see my IRL please donate me all your puddings. thank you".
For soflan which i didnt know was a term, i hear SV a lot more or speed variation and i think it fits better
7:37 very subtle donkama 2000 reference
An easily misused term for rhythm games is the flow of a song which is a more universal meaning for sight reading a chart and means how easy someone could sight read the chart and how well the notes are in rhythm to the beat of the song I don’t see many people use the term let alone correctly.
As someone trying to get into the Rhythm games; this video is extremely helpful :)
It is on this day that I learn that despite being a fan of rhythm games and considering myself good-but-not-great at many of them, I apparently know very little about rhythm games.
VIVID/STASIS MENTIONED
1:19 and also people in music centered games (like project diva, sekai) call the chart song sometimes 😔
18:16
as an arcaea player, peaple call a 'gimmicky' chart, a soflan chart, for some goshdarn reason.
a soflan is something we call a retro circles
Another "synonym for _chart"_ for ya! _Heaven Studio_ (rip in dmca, but they're planning a Copyright Free™ comeback) refers to them as _remixes,_ after the main-series levels where multiple rhythm games get mashed up (which is... basically exactly what you do in HS). "Charts" are still used interchangeably, but they're officially called "remixes" even if it's a single rhythm game for the entire song. Also, the series term for a Full Clear is a "Perfect" regardless of timing accuracy (though later games added a meter to show accuracy rating at the end, along with a separate "No-Miss!" judgement for an actual FC). "Go for a Perfect!" just means "FC the chart within three attempts".
14:17 I have never heard this word be used for this term, I always just say "scroll velocity" or "SV"
Maybe I will add the "judgement line": line displayed across the screen where you have to hit/click/press/(kick?) the note (in the right timing it can score different [and start talking about jugdement window {11:56}])
17:53 wait is that the genshin lyre? im not the only one who treats it as a rhythm game?
One clip of Pump It Up and it's JKD's Reality
Based beyond belief
Thank you tzetzi
Banger vid taiko man
surprised the judgement line wasnt mentioned. but i guess judgement windows works too
cool video!
I was calling jacks "notes in a line" in my head, now I know 😂
Great video!
17:52 Ah yes, Genshin Impact Harp, my favorite rhythm game
Fun fact! ADoFaI uses actual lamps :D
bro had to include a tapx stream for da audience 🎉
Im calling gd levels charts now
E
As a vsrg player myself of over 20 years, I've never heard the term soflan. I'm not sure whether that says something about me, or you though. Probably me. Typically I would use the term gimmick charts, although since my main game has been osu!mania for the past decade+ I would now generally call them SV charts.
Side note: SV derives from the term Slider Velocity from osu std, because scroll speed changes were created with the same interface as slider speed changes in std, and stored in the beatmap file in the same format as well.
Anyome who calls it Scroll Velocity is wrong and does not know their history.
5:16 vivid/stasis mentioned????
How about in Rhythm Heaven? It's hard to perfect time the notes.
JSAB [Just Shapes And Beats] has a rating system and when the game started and picked which 3 songs are good for you and when finished 3 or 4 or 5 songs, you get the boss song map. FNF [Friday Night Funkin] is constantly scrolling up with a bar in the middle of your opponent like e.g your opponent beats you in 90% and you're at 10%, if you reach 0, you're dead. Your opponent at 0 you're gonna win but you only beat 3 songs after you win depending on the difficulty and score. Chokes are hard like modded FNF songs like Ballistic, and hardest FNF modded chart meme songs. And did I mention Rhythm Heaven? Oh there is your menace, Rhythm Hell, it's hard, makes you struggle to time it well, time signatures are faster in difficulty, same as FNF but you have a bar that is slowing back, if you miss, you lose time, if you reach the end of the bar, you get Cooked.
I'm more like a race and tower defense guy but I like using Instruments for some time.
Oot ganondorf battle theme : 16/23 😏
Lettss goooo cryas 1 at 17:14
I'd like to correct something. 11:26 You can raise your scroll speed in Taiko, but you can't lower it.
@@MayyroMusic yeah, i mostly didn't mention it because taiko bans the scroll speed change mods in dan dojo
20:09 omg there's me (Jonathan Campbell)
I see the term "earth power" all of the time but only in the IIDX community, it seems
17:45 - Guitar Hero 3 mentioned (My first VSRG)
Great video!
we are so back
You missed the most infamous use of difficulty spikes: when beatmania charts place a spike right before the end to fuck you over :)
i usually just refer to soflan as SV which i think also is a thing
Chat did not mention Friday night funkin one time