How To Use Animation Retargeting with a Different Skeleton

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  • čas přidán 13. 09. 2024

Komentáře • 37

  • @JustAnotherDangHowToChannel

    Check out the followup video for adding foot IK here -> czcams.com/video/oxUHPTV-38c/video.html

  • @Shifae_
    @Shifae_ Před 5 měsíci +4

    This is the only tutorial i have found that works going from Manny to a Paragon Character. Thank you so so so much.

  • @chrum91
    @chrum91 Před 2 měsíci +1

    oh my goodness finally someone who has explained it in detail! You are a scholar my friend!

  • @nidalnijmgames
    @nidalnijmgames Před 4 měsíci +1

    Amazing tutorial, thanks!!!

  • @Gulzt
    @Gulzt Před 8 měsíci

    Incredible!! It worked like a charm even using the worst character I could find. Subscribed.

  • @auqolaqysem8587
    @auqolaqysem8587 Před 6 měsíci +1

    Thank you a lot, man! Great lesson!

  • @babaydragon
    @babaydragon Před 2 měsíci +1

    Man you save my day..Thanks

  • @muselabmusic
    @muselabmusic Před 6 měsíci +1

    SO helpful, thank you!

  • @genbosc
    @genbosc Před 6 měsíci

    This was VERY helpful. thank you so much!

  • @pb-fo9rt
    @pb-fo9rt Před 5 měsíci

    Much Love! Just saved my job

  • @Epic6Mepic
    @Epic6Mepic Před 4 měsíci

    So informative! Thanks!

  • @JustAnotherDangHowToChannel

    If you are having shadow residue issues check the fix in this video -> czcams.com/video/c4_LIAJf6P8/video.html

  • @HL2Parovoz
    @HL2Parovoz Před 6 měsíci +8

    i messed up and created horrors beyond the human mind

  • @brianlaflamme1948
    @brianlaflamme1948 Před 5 měsíci

    Amazing tutorial brotha!

  • @vitorfreitas4667
    @vitorfreitas4667 Před 6 měsíci

    Great Job man! Thank you :D

  • @unrealdracco
    @unrealdracco Před 9 měsíci +2

    Thanks for the tutorial. Is there a way to fix the foot IK instead of just disabling it? I haven't found a way

    • @JustAnotherDangHowToChannel
      @JustAnotherDangHowToChannel  Před 9 měsíci

      Yep, I have a followup tutorial on that. It would involve having ik foot bones and retargeting those as well.

  • @MaltDad
    @MaltDad Před 6 měsíci +1

    감사합니다 도움이 되었습니다

  • @mirr9346
    @mirr9346 Před 3 měsíci

    Makasih Mas

  • @boredtolife7879
    @boredtolife7879 Před 6 měsíci

    Thank you for the tutorial.
    I only have a problem where my character sort of moonwalks diagonally whenever I'm pressing keys like W+D but everything else works.

  • @exnozgaming5657
    @exnozgaming5657 Před 6 měsíci

    For me the fingers was acting weird.
    Issue was the "auto chain mapping Fuzzy" was setting the fingers as metacarpals.
    So I choose "auto chain mapping Exact" and it was fixed.

  • @x4loviGaming
    @x4loviGaming Před 2 měsíci

    i cant find this retarget animation assets & duplicate and retarget etc this option i cant see it all i can see is retarget animation thats all is there a plugin i need to switch on or what ?
    Thank you

    • @JustAnotherDangHowToChannel
      @JustAnotherDangHowToChannel  Před 2 měsíci

      what version of UE are you using? I'm assuming your using UE 5.4, this has a new auto-retargeting feature check my other video -> czcams.com/video/Of7-TwNwzyA/video.html

  • @Prakash19961
    @Prakash19961 Před 5 měsíci

    Hi, thanks for such a great tutorial! but still I have some issue. even after setting the translation mode to "globally scaled" the exported animation is not positioned properly, it's still moving forward! can you please help me with it!

    • @JustAnotherDangHowToChannel
      @JustAnotherDangHowToChannel  Před 5 měsíci

      Hmm how about adding offsets?

    • @Prakash19961
      @Prakash19961 Před 4 měsíci +1

      @@JustAnotherDangHowToChannel thank you for the reply! i got it sorted. it turned out that i had binded the root bone while binding the bones with the mesh in maya

  • @DinoTrnkaMusic
    @DinoTrnkaMusic Před 8 měsíci

    This is a goldmine. Thank you so much, an amazing tutorial!
    I have one question - I'm trying to change the skeleton of a character bought from the marketplace to my own base skeleton that I'm using for all characters. How can this be done? I tried the "Assign skeleton" option, but it fails if both skeletons aren't exactly the same, and I don't want to add new bones to my base skeleton. Thank you very much!

    • @JustAnotherDangHowToChannel
      @JustAnotherDangHowToChannel  Před 8 měsíci +1

      Not sure you can change the skeleton without skinning it an external app or perhaps you can play around with the experimental skeletal editor plugin. Convert the mesh to static mesh then convert it again to a skeletal mesh and assign the skeleton, I'm not familiar with that plugin yet but you can weight paint the bone to the mesh. You can give that a try.

    • @DinoTrnkaMusic
      @DinoTrnkaMusic Před 8 měsíci

      @@JustAnotherDangHowToChannel Thank you kindly for your response! :) I'll try it out. Keep up the amazing work, cheers!

  • @steyrboy
    @steyrboy Před 5 měsíci

    Is there a way to go the other way around? Taking a custom rig and retarget to Mannequin/Metahuman?

    • @JustAnotherDangHowToChannel
      @JustAnotherDangHowToChannel  Před 5 měsíci

      Yep, you can swap the target and source. Also UE 5.4 preview now comes with auto rigging tool. I’ll do a new tutorial on that soon.