Have you guys played Advance Wars? What do you think of the GBA originals or this new one? Let me know in the comments and I’ll reply to you. Thanks for watching!
The remake is a complete upgrade over the original, my only complaint is that a few of the tracks in the game are slightly worse than the original, but even then, that's just subjective. They did an excellent job remaking the game and adding new content and tons of quality of life improvements, I'm always surprised by a neat little addition or easter egg added by the developers that just makes it feel so much more complete than the original, stuff like the fast forward button, massively improved map editor, customizable difficulty, turn resetting, and more, all added in the remake. Fantastic game, and would 100% recommend buying to anyone who's played the originals or anybody remotely interested in strategy games.
Played them all, beat them all. Reboot Camp is a VERY faithful remake of the first 2 games. Not PERFECT remakes, but faithful. Some of the dialogue got changed, but they're changes for the better. Yellow Comet is now Gold comet, which rolls off the tongue better to me. Andy is still dumb as a rock. They went the extra mile to make Clone Andy his own character, even though no one would have questioned it if they didn't. The Quality of Life features, like being able to move and attack in the same command, being able to reset your turn, and being able to replay campaign maps without restarted the campaign, and being able to go back and completing the missed maps after you finish the campaign are all solid. From my experience, they did nothing to change the balance of the game, nor did they do anything to change the maps or the enemy AI from the original games, though I WOULD like to see DLC that gives the option for a smarter AI for tougher games vs the computer. I never did try the casual campaign because I prefer a challenge, but an easier campaign is good for getting newer players into the game without overwhelming them.
Reboot Camp is my first game actually I never really had an interest in strategy games but I like it it gives me a break from my platforming adventure and shooters Ii's a nice change of pace it's a matter of what you're working with and HOW to utilize it effectively
Something a bit extra on CO power when destroying opposing CO stuff as their units they get more CO power compared to how expensive the unit is. CO power seems to be a sling back to battle a bit like.
The best change for me is the AI no longer cheats in Fog maps now. Previously the AI always had full vision of the entire map and didn't need to do spotting except for woods and reefs.
@DPG - Dale Plays Games sort of. In this one, it knows you're there except forests and shoals. In the old games, it not only one you were there, but could attack without actually "seeing" the unit beforehand, instead of the surprise stop that running into fogged units does
@@airam1721 In the original AW2 it didn't rely on scouting, and could even attack things that it couldn't see, except on forests and reefs it wasn't until Dual Strike that the AI at least played by the rules, though it always had some information that it shouldn't. Reboot camp isn't actually an exception, and it will know the locations of your units after they attack (though obviously this is only truly cheating with indirects), but it's a lot less egregious than some of the past games, and basically just cheats to emulate object permanence and deductive reasoning.
The AI is actually excellent at Fog of War. It's really smart. For example, if the AI sees your unit retreat into the fog then it won't know where the unit is but if it sees the unit retreat into woods or a reef where the paths out of it are exposed then the AI knows that your unit is in that tile and will expose it to attack it.
Great review! One small nitpick, though is that activating CO powers have nothing do do with luck. For both you and the CPU it's charged by losing units and, to a lesser extent, damaging enemy units. Doing a big push will charge up you opponent's CO power for a counter-offensive, so sometimes it pays to hold back and wait for the right moment to strike
Good point! Perhaps luck is not the right word… I wanted to convey that CO powers can disrupt strategies, and battles will play differently based on who you choose. Thanks for watching
@@dale_dpg CO Powers are good design for breaking stalemates and giving a chance at comeback in a game where every mistake adds up. You can check your opponent's powermeter in the CO menu and prepare for their powers beforehand.
@@dale_dpg CO power is charged by either dealing damage to enemy units or having your units damaged by enemy units. The player (or AI) that has units being damaged gains CO power at about 4x what the one doing the damage gets, which allows the loser access to more CO powers to help them push back. Of course, Some COs are just better than others. You can take a relatively new player, let them use Hachi or other flat out broken CO and put them against someone who is a master of the game and make them use Flak, and the Hachi player may not win, but the Flak player WILL struggle because Flak is just that bad.
Honestly, even if this remake hadn't been made with so much love, I'd have been happy with it just for being able to help bring attention to this series to so many new players. Much like the also-recently-rereleased Mega Man Battle Network series, Advance Wars was a phenomenal and innovative GBA series that endures to this day with an active competitive scene, and with such an incredibly solid core that it stands the test of time. Though my favourite will always be Dual Strike, which wasn't included in this reboot, my hope is that this proves an interest in the series still exists and it revitalizes the franchise.
As a first time player of the series, I felt sad I had passed over it as a kid in favor of Pokémon. I hope we get a brand new game with a brand new storyline! Thanks for watching
The thumbnail perfectly sums up how I feel about this game. And I was insanely hyped for it as a big fan of the originals! It somehow turned out even better than I expected. The characters are amazingly expressive, the soundtrack is incredible, and the ultimate show of how much WayForward cared is there's even remixes of some Famicom Wars and Super Famicom Wars songs, the extremely obscure Japan-only predecessors to the GBA games! Glad to seem more people singing this game's praises.
I’m in love with the characters expressiveness and personality, it’s great to see them all come to life because back then they were just static PNGs, the music is also really REALLY good, I always find myself humming to the tunes while moving my units, the graphics have grown on me but I’d still prefer to have 2D Pixel Sprites even as an option would be a good compromise.
I was looking forward to this game (WAY forward, in fact, ba-dum tsh) for a long time, played the originals back in the day, and I must say, I'm not disappointed. Glad to see this getting positive attention, it scratches an itch in a way that a certain other turn-based RPG on the Switch released this year most certainly did not. I will say this: while I like the overall aesthetic and the CO designs, telling apart some specific kinds of units gets difficult because of the models (tank/medium tank and battleship/cruiser).
That’s a good point actually! Especially the units that belong to Black Hole. I can never easily identify what’s what. Perhaps this is something that can be improved in a potential sequel (Switch Wars?!). Thanks for watching 🫡
A lot of things are way better even regarding gameplay. here's a few : 1) In the original games, the AI didn't had infinite vision in fog of war, only forests and reef would effectively hide units, the AI now works properly and you can deprive it of vision like a normal player. this is actually a good way to win some of the missions 2) Some changes have been made to the tutorials, though we still can't skip them AND they are really forced tutorial, it's "okay" for 7 years old, but any person with basic knowledge of how turn-based strategic games works will find it tedious. 3) Audio rework, and this is a big one, EVERY THEME has a variation for : standard, under power/superpower, in menu, in battle, AND when in battle animation, you can actually hear the theme of the other CO blending in with yours. The idea that the CO theme are just war chants blasting throught the tanks speaker kind of make me happy in the wars world universe. 4) The voicing is only partial, a bit sad, but mostly good, thought I felt some voice didn't really matched with the character.
Great thoughts! Even though they’re unskippable and I’m familiar with strategy games, the tutorials were still useful to me personally as advance wars is quite different to other strategy games I’ve played. I really agree on your point about music though! Thanks for watching
I like the various gameplay changes that mostly make sense and keep things fresh for returning players without making anything TOO different, such as small tweaks to levels and AI. Especially the AI fog of war fixes, can't undersell those, people who haven't played GBA and don't know the feeling of the 'Eagle eye' bomber/fighter beelining through absolute dark to bonk something in the middle of your army, are truly blessed. Game definitely feels a lot better not being a completely 'pure' remake.
I've played all 4 Advance Wars traditional English games (that is to say, 1, 2, DS, and Days of Ruin) and I was looking forward to this remake. It must have been the fact that the release date got pushed an entire year due to the Russo-Ukrainian war, but this game is *SO. WELL. MADE* the animations and character design tones down the *war* aspect in the sensible period we're living, the music is very WayForward (catchy af and iconic) and the AI has been improved tremendously. The fact we're getting two games in one plus a bunch of game modes gives this game so much replayability! I could go on all day about why this game is so good.
I was originally skeptical of paying $60 for the remake, but in the end I didn’t regret it. I would love to see a new installment, but I would settle for a dual strike remake of that was to be made.
Well done review, especially for such a small channel. A loved all the Advance Wars games across GBA and DS and I hope this one is a success. If it is, I have hopes for the series continuing. The simplistic design means they don't have to spend 7 years on each entry. I have only started the remake, doing the first 5 or 6 levels, but it plays really well.
Never played the original or even heard of it before the remake. A friend recommended it to me and the trailers looked good, and man am I ever hooked now.
When you brought up Andy for smash... Honestly Sami would be better. A commando chick master of all weapons would be nice Also I don't get the hate A lot of quality of life stuff was added that makes it much easier to deal with
Wayforward NEVER messes around when it comes to remakes, reboots, and such. Also, it's clear that the developers remake games that they loved to play when they were younger, considering just how good they are. Double Dragon Neon? Awesome. River City Girls? Awesome. DuckTales Remastered? Masterpiece. Their original IPs are also amazing.
The only major issues I had with the game were first the online features and map editor is very limiting, second why did they not give clone a super power?!, and finally there is this glitch that happens sometimes when you activate a CO power which crashes your game.
Probably a good thing delaying the game due to a real life war helped the game with much more development as I heard the game was gonna be a rushed broken game so the war was an excuse to fix the glitches and give the game more polished mechanics and gameplay 😅
Using real life war as a reason to delay a game? Lmao. Maybe companies should just be upfront and say it needs to be delayed to be polished. Consumers would just prefer that honestly. Thanks for watching!
@@dale_dpg no problem and yes this game is amazing as Wayforward (With the sad exception of that 3D Bakugan game they made) they make pretty good games when it’s 2D of course so seeing a 3D game let alone a Nintendo based IP is a first I have ever seen from them and I hope they will do more collaborations with Nintendo with this success despite not being released in Japan. Fingers crossed for Smash Bros 6 to exist with the main character as a player in smash maybe he can fight with his monkey wrench just like ratchet. Make his moveset wrench based and peace my Australian gamer living in Japan have a good day from an American New Jersey resident. :3
I absolutely loved advanced wars, my mom bought it for me as a surprise when I was a kid for my gameboy advanced And I fell in love with it immediately, I was like 11years old but I knew it was a quality game, I’ve been waiting for the next chapter in this series I remember bringing it on schools trips that were 18hour drives, I brought plenty of batteries and this game, me and my friend would make custom maps and play against each other all day and night I went to a very strict Christian school, so I’m very surprised they never took it away from me??😅 Anyways if you have a kid with a Nintendo switch get this game for him or her, it’s seriously a super fun game to play like chess but so much fun
What a wholesome comment! You make a good point about this being a good game for kids, and this is why I think the “toy soldiers” art style is so important. Thank for watching!
@@dale_dpgI never thought of the "toy soldiers" art style, but it really makes sense now that you mentioned it. Btw very nice of you for reacting/replying every comment on the video, it shows how much you care about your channel. Cheers!
Im having a ton of fun! Ive been a Fire Emblem fan for a while now so i wanted to try this one next! My only complaint is that there’s no way to bookmark save a mission to resume later
Play the game show em how good aw is and let's hope we get a continuation from the literal cliffhanger in dual strike, been playing the game for 9+ years now with friends, and started playing awbw extremely competetively like 2+ years. Much love to you for playing it, big ups man.
I enjoyed it on the GBA 20 some years ago, and enjoy this remake a bunch. It was a little hard to find in the US, I had to end up going to 3 different stores to find a phyiscal copy.
The game is actually quite difficult, even on casual difficulty, which honestly is very refreshing for someone who is used to Fire Emblems rather easy difficulty.
I played Advance wars (3) dual strike on the DS, and I found the music to be sometimes jarring in its stylistic changes, but well-fitting and quick to adjust to and enjoy. I'll project a little because I could never pin it down, but Sensei's theme used to have this impossible to replicate drum pattern at the start of it.
Me watching the intro: is this sponsored by Nintendo? 🤔 Then I hear "I'll not be comparing the two versions", and I like, ok, I get it 😅 Advance Wars is impressive on it's own. Even if the decision to let Way Forward remake it into a kid's Lego shtuff was questionable by Nintendo, the game still slaps. But I myself can't feel it's justified to pay 60 dollars on a game like that. I just bought Smash and I was like, this game is dope, like probably the best Smash ever, lots of new characters and stages, I get why charge 60 dollars even nowadays. But a remake that barely does justice to the original? When you can play online (albeit with no sound or impressive graphics) actual ranked matches (and loads of fun custom maps) on AWBW? Even if I love AWs, I'm gonna pass
Definitely better than expected. I think Nintendo marketed it poorly and it got overshadowed by real life events. Also it never released in japan surprisingly. I really don’t understand Nintendo’s lack of faith on this one
Ah about japanese release might be related to fact that it needs more work as there some regional differences between character sprites designs, most notably olaf looks more like santa clous in first game, might be also some minor things like furigana support considering it's aimed for younger audiance
They had a year long delay to fix all those things lol. Nintendo-produced games from the west still usually release at the same time in Japan or pretty close too it. For example, Metroid Dread was a simultaneous release, Mario + Rabbids Sparks of Hope came out 2 months later in Japan.
I really didn't like the voice acting for the majority of the characters. Thought it was pretty lackluster and honestly not fitting for the themes. Like I was confused on why Kambai didnt have a Japanese accent?? It just doesn't sound like the voice cast really put a lot of effort into their lines. Other than that, it's a pretty awesome and very accurate reboot
That’s a fair point to be sure. I think perhaps if the entire script was voiced, it would be a bit more grating. And perhaps I’m biased because I’m genuinely a fan of most of the actors, and not being familiar with the characters I’m not the best person to decide. Thanks for watching!
The game clearly got tinted with more mainstream western style a bit ilke originals was made in cool Japanese esthetics, so it understandable some people will be disappointed by graphical style
I'm glad you had fun with it, but as a fan of the original the terrible art style really ruins it for me. I wish they had gone with HD 2D pixel art instead.
I think I would have preferred that too, or some really unusual style we’ve never seen before. Nintendo will probably never commission something like that though. However, I didn’t think the “toy” art style was terrible, but not amazing either. The animated scenes were nice!
While i think the cartoony style the units have is unique, it does come off as kind of boring. The CO's animation and art is amazing and the board/units are such a let down. That aside I am so happy AW is getting recognition and I hope we get more and hopefully a new game?? Exciting time to be an Advance Wars fan.
I'm not a fan of the change of art style they did either. I honestly wouldn't be shocked if they initially had the slightly more realistic one from the original games, and then retooled it to lessen the chance of potentially being offensive because of the Ukraine-Russia conflict and it was another eason for the delay. But then again I remember hearing these were all locked up in warehouses somewhere so maybe not. 🤔
I think you have promise as a reviewer but I really can't stand it when people use the word "addictive" to describe satisfying or compelling gameplay. Not only is it inaccurate, but it's also lazy writing. We should all use better words describe what makes the gameplay compelling. This is my hill and I'm prepared to die on it.
The gameplay is classic, but there are a lot of graphical decisions that tick me off.. like the grid on the playing field and the "box" map. Also they made Nell less sexy than OG Nell. A lot of changes that just urk me.
Asthetic changes are the biggest irk for a lot of people it seems. I’m glad the gameplay is fun. Perhaps if WayForward build upon this in a new game they can take more risks with aesthetics. Thanks for watching!
I hope they release a DLC expansion that adds Dual Strike to the game with the new COs, units and the CO Switches. And if you want an Advance Wars with a serious plot, that's what Days of Ruin is for. It has a much darker and more mature plot than the original three games.
The nitpicks I have with this game are them changing out the Super CO power music, the artstyle for the units making it hard to tell which units from which at times, and it would've been cool to get a different animation during Super CO instead of the same thing but with gold. commentor: The Super CO is on factory missions. Me: Why not all the time? It was like that in the original so that's not good enough for me. That music is so uplifting and encouraging when you pop it.
Oh man, I guess I’m lucky I haven’t played the original? A lot of commenters are lamenting what didn’t make the jump from GBA to Switch. I guess I should play it to compare. Thanks for watching!
@@dale_dpg Indeed, once you hear it in it's original form you will see why I'm so adamant about it. Also CO power building is based on damaging units from both sides not on Luck, luck is the dumb variable where you have the chance to do another point of damage or less, the CO Nell and Flak both use the Luck system more than the others but I never liked the Luck system
@@burningfiregames6015 I mean sure some of them are awesome like andy's, Olaf's, Kanbei's, and especially Sensei's. However I'd be fine with it if those were on the CO powers and they kept the Super CO power the same.
Now that I’ve digested the game a lot more all these months later, I partially agree. While I’ve not played the original so I have no real basis for comparison, other CZcams content I’ve engaged with since highlights the problems you mention. I stand by that Re-Boot Camp is a fun game for AW newbies, but I can totally see why legacy fans wouldn’t like it. I still believe there are a lot of positives in Re-Boot Camp, such as character design, animated cut scenes, music, voice acting and fun missions. I hope the franchise gets another chance someday, but it’s unlikely.
Have you guys played Advance Wars? What do you think of the GBA originals or this new one? Let me know in the comments and I’ll reply to you. Thanks for watching!
The remake is a complete upgrade over the original, my only complaint is that a few of the tracks in the game are slightly worse than the original, but even then, that's just subjective. They did an excellent job remaking the game and adding new content and tons of quality of life improvements, I'm always surprised by a neat little addition or easter egg added by the developers that just makes it feel so much more complete than the original, stuff like the fast forward button, massively improved map editor, customizable difficulty, turn resetting, and more, all added in the remake. Fantastic game, and would 100% recommend buying to anyone who's played the originals or anybody remotely interested in strategy games.
Played them all, beat them all.
Reboot Camp is a VERY faithful remake of the first 2 games. Not PERFECT remakes, but faithful. Some of the dialogue got changed, but they're changes for the better.
Yellow Comet is now Gold comet, which rolls off the tongue better to me.
Andy is still dumb as a rock.
They went the extra mile to make Clone Andy his own character, even though no one would have questioned it if they didn't.
The Quality of Life features, like being able to move and attack in the same command, being able to reset your turn, and being able to replay campaign maps without restarted the campaign, and being able to go back and completing the missed maps after you finish the campaign are all solid.
From my experience, they did nothing to change the balance of the game, nor did they do anything to change the maps or the enemy AI from the original games, though I WOULD like to see DLC that gives the option for a smarter AI for tougher games vs the computer.
I never did try the casual campaign because I prefer a challenge, but an easier campaign is good for getting newer players into the game without overwhelming them.
Reboot Camp is my first game actually I never really had an interest in strategy games but I like it it gives me a break from my platforming adventure and shooters Ii's a nice change of pace it's a matter of what you're working with and HOW to utilize it effectively
Something a bit extra on CO power when destroying opposing CO stuff as their units they get more CO power compared to how expensive the unit is. CO power seems to be a sling back to battle a bit like.
The best change for me is the AI no longer cheats in Fog maps now. Previously the AI always had full vision of the entire map and didn't need to do spotting except for woods and reefs.
Oh I didn’t know that! I still thought the AI was cheating in fog missions… maybe I’m just that bad at them! 😂 thanks for watching
@DPG - Dale Plays Games sort of. In this one, it knows you're there except forests and shoals. In the old games, it not only one you were there, but could attack without actually "seeing" the unit beforehand, instead of the surprise stop that running into fogged units does
@@shaunduggan8605 it knows? In original AW2 the ai couldn't know where you were and relied on scouting just like us
@@airam1721 In the original AW2 it didn't rely on scouting, and could even attack things that it couldn't see, except on forests and reefs it wasn't until Dual Strike that the AI at least played by the rules, though it always had some information that it shouldn't.
Reboot camp isn't actually an exception, and it will know the locations of your units after they attack (though obviously this is only truly cheating with indirects), but it's a lot less egregious than some of the past games, and basically just cheats to emulate object permanence and deductive reasoning.
The AI is actually excellent at Fog of War. It's really smart. For example, if the AI sees your unit retreat into the fog then it won't know where the unit is but if it sees the unit retreat into woods or a reef where the paths out of it are exposed then the AI knows that your unit is in that tile and will expose it to attack it.
I think the biggest positive thing about Advance Wars Reboot are the remade character themes. Hawke's CO Power theme and Sturm's theme are epic af
Sturm’s theme is epic but man did his Meteor Strike annoy me in that battle 😂 thanks for watching
@@dale_dpg Sturm Is THE SNK BOSS OF ADVANCE WARS,AMIRITE?!?!?
Great review! One small nitpick, though is that activating CO powers have nothing do do with luck. For both you and the CPU it's charged by losing units and, to a lesser extent, damaging enemy units. Doing a big push will charge up you opponent's CO power for a counter-offensive, so sometimes it pays to hold back and wait for the right moment to strike
Good point! Perhaps luck is not the right word… I wanted to convey that CO powers can disrupt strategies, and battles will play differently based on who you choose. Thanks for watching
@@dale_dpg CO Powers are good design for breaking stalemates and giving a chance at comeback in a game where every mistake adds up. You can check your opponent's powermeter in the CO menu and prepare for their powers beforehand.
Truly a Double Edged Sword
nothing do do
@@dale_dpg CO power is charged by either dealing damage to enemy units or having your units damaged by enemy units. The player (or AI) that has units being damaged gains CO power at about 4x what the one doing the damage gets, which allows the loser access to more CO powers to help them push back.
Of course, Some COs are just better than others. You can take a relatively new player, let them use Hachi or other flat out broken CO and put them against someone who is a master of the game and make them use Flak, and the Hachi player may not win, but the Flak player WILL struggle because Flak is just that bad.
Honestly, even if this remake hadn't been made with so much love, I'd have been happy with it just for being able to help bring attention to this series to so many new players. Much like the also-recently-rereleased Mega Man Battle Network series, Advance Wars was a phenomenal and innovative GBA series that endures to this day with an active competitive scene, and with such an incredibly solid core that it stands the test of time. Though my favourite will always be Dual Strike, which wasn't included in this reboot, my hope is that this proves an interest in the series still exists and it revitalizes the franchise.
As a first time player of the series, I felt sad I had passed over it as a kid in favor of Pokémon. I hope we get a brand new game with a brand new storyline! Thanks for watching
We may get a Dual Strike DLC or reboot if this game sells well.
dual strike chad
People enjoying Dual Strike? What a rare sight! Everyone hates that game for its “lackluster story”, even though I didn’t find it all that bad.
@@apocalypseofplush It definitely isn't as bad as people say it is, though if it does get a reboot, I think a few changes could make it better.
The thumbnail perfectly sums up how I feel about this game. And I was insanely hyped for it as a big fan of the originals! It somehow turned out even better than I expected. The characters are amazingly expressive, the soundtrack is incredible, and the ultimate show of how much WayForward cared is there's even remixes of some Famicom Wars and Super Famicom Wars songs, the extremely obscure Japan-only predecessors to the GBA games! Glad to seem more people singing this game's praises.
Hey I really appreciate the compliment on the thumbnail!! Glad we can both enjoy the game. Thanks for watching!
It’s a great game but I just hate the new toy soldier art style. Much preferred the old pixel art.
A divisive part of the game for sure. Thanks for watching
I’m in love with the characters expressiveness and personality, it’s great to see them all come to life because back then they were just static PNGs, the music is also really REALLY good, I always find myself humming to the tunes while moving my units, the graphics have grown on me but I’d still prefer to have 2D Pixel Sprites even as an option would be a good compromise.
The music especially really stands out to me. Thanks for watching
I hope this game sells enough so they make a Advance Wars 3. It's too bad they did not sell it in Japan.
I was looking forward to this game (WAY forward, in fact, ba-dum tsh) for a long time, played the originals back in the day, and I must say, I'm not disappointed. Glad to see this getting positive attention, it scratches an itch in a way that a certain other turn-based RPG on the Switch released this year most certainly did not.
I will say this: while I like the overall aesthetic and the CO designs, telling apart some specific kinds of units gets difficult because of the models (tank/medium tank and battleship/cruiser).
That’s a good point actually! Especially the units that belong to Black Hole. I can never easily identify what’s what. Perhaps this is something that can be improved in a potential sequel (Switch Wars?!). Thanks for watching 🫡
A lot of things are way better even regarding gameplay. here's a few :
1) In the original games, the AI didn't had infinite vision in fog of war, only forests and reef would effectively hide units, the AI now works properly and you can deprive it of vision like a normal player. this is actually a good way to win some of the missions
2) Some changes have been made to the tutorials, though we still can't skip them AND they are really forced tutorial, it's "okay" for 7 years old, but any person with basic knowledge of how turn-based strategic games works will find it tedious.
3) Audio rework, and this is a big one, EVERY THEME has a variation for : standard, under power/superpower, in menu, in battle, AND when in battle animation, you can actually hear the theme of the other CO blending in with yours. The idea that the CO theme are just war chants blasting throught the tanks speaker kind of make me happy in the wars world universe.
4) The voicing is only partial, a bit sad, but mostly good, thought I felt some voice didn't really matched with the character.
Great thoughts! Even though they’re unskippable and I’m familiar with strategy games, the tutorials were still useful to me personally as advance wars is quite different to other strategy games I’ve played. I really agree on your point about music though! Thanks for watching
I like the various gameplay changes that mostly make sense and keep things fresh for returning players without making anything TOO different, such as small tweaks to levels and AI. Especially the AI fog of war fixes, can't undersell those, people who haven't played GBA and don't know the feeling of the 'Eagle eye' bomber/fighter beelining through absolute dark to bonk something in the middle of your army, are truly blessed. Game definitely feels a lot better not being a completely 'pure' remake.
I really didn’t like the fog of war missions, so I’m glad I’ve never experienced that AI cheating. Thanks for watching!
I've played all 4 Advance Wars traditional English games (that is to say, 1, 2, DS, and Days of Ruin) and I was looking forward to this remake. It must have been the fact that the release date got pushed an entire year due to the Russo-Ukrainian war, but this game is *SO. WELL. MADE* the animations and character design tones down the *war* aspect in the sensible period we're living, the music is very WayForward (catchy af and iconic) and the AI has been improved tremendously. The fact we're getting two games in one plus a bunch of game modes gives this game so much replayability! I could go on all day about why this game is so good.
I was originally skeptical of paying $60 for the remake, but in the end I didn’t regret it. I would love to see a new installment, but I would settle for a dual strike remake of that was to be made.
Glad to hear you liked it!
Well done review, especially for such a small channel. A loved all the Advance Wars games across GBA and DS and I hope this one is a success. If it is, I have hopes for the series continuing. The simplistic design means they don't have to spend 7 years on each entry. I have only started the remake, doing the first 5 or 6 levels, but it plays really well.
I agree! The simplistic design does not affect gameplay, and means that new ones can be made easily. Thanks for watching
Hey man, good video! Hope you get the recognition you deserve.
Thank you for nice comment! And thanks for watching
Never played the original or even heard of it before the remake. A friend recommended it to me and the trailers looked good, and man am I ever hooked now.
Glad you are enjoying it!!
When you brought up Andy for smash... Honestly Sami would be better. A commando chick master of all weapons would be nice
Also I don't get the hate
A lot of quality of life stuff was added that makes it much easier to deal with
Wayforward NEVER messes around when it comes to remakes, reboots, and such.
Also, it's clear that the developers remake games that they loved to play when they were younger, considering just how good they are.
Double Dragon Neon? Awesome.
River City Girls? Awesome.
DuckTales Remastered? Masterpiece.
Their original IPs are also amazing.
Good to hear! I haven’t played any of those. I only played shantae which I just couldn’t get into. Thanks for watching!
The only major issues I had with the game were first the online features and map editor is very limiting, second why did they not give clone a super power?!, and finally there is this glitch that happens sometimes when you activate a CO power which crashes your game.
Oh yeah, I got that glitch once! Thankfully when I booted up the game I could resume from my turn. Thanks for watching
MAJOR flaw though: why can I not save in a local vs game? As soon as I switch to another game, the progress is lost😢
Oh I hadn’t played the versus mode so I didn’t know about that! What a shame
Probably a good thing delaying the game due to a real life war helped the game with much more development as I heard the game was gonna be a rushed broken game so the war was an excuse to fix the glitches and give the game more polished mechanics and gameplay 😅
Using real life war as a reason to delay a game? Lmao. Maybe companies should just be upfront and say it needs to be delayed to be polished. Consumers would just prefer that honestly. Thanks for watching!
@@dale_dpg no problem and yes this game is amazing as Wayforward (With the sad exception of that 3D Bakugan game they made) they make pretty good games when it’s 2D of course so seeing a 3D game let alone a Nintendo based IP is a first I have ever seen from them and I hope they will do more collaborations with Nintendo with this success despite not being released in Japan. Fingers crossed for Smash Bros 6 to exist with the main character as a player in smash maybe he can fight with his monkey wrench just like ratchet. Make his moveset wrench based and peace my Australian gamer living in Japan have a good day from an American New Jersey resident. :3
Forgot about that game since it did not even release in Japan. I need to import a physical copy!
I wish I had imported a physical copy! I got it off the Australian eshop. Anyway if you do get it, I hope you enjoy it
I absolutely loved advanced wars, my mom bought it for me as a surprise when I was a kid for my gameboy advanced
And I fell in love with it immediately, I was like 11years old but I knew it was a quality game, I’ve been waiting for the next chapter in this series
I remember bringing it on schools trips that were 18hour drives, I brought plenty of batteries and this game, me and my friend would make custom maps and play against each other all day and night
I went to a very strict Christian school, so I’m very surprised they never took it away from me??😅
Anyways if you have a kid with a Nintendo switch get this game for him or her, it’s seriously a super fun game to play like chess but so much fun
What a wholesome comment! You make a good point about this being a good game for kids, and this is why I think the “toy soldiers” art style is so important. Thank for watching!
@@dale_dpgI never thought of the "toy soldiers" art style, but it really makes sense now that you mentioned it. Btw very nice of you for reacting/replying every comment on the video, it shows how much you care about your channel. Cheers!
@@chrisrezende Thank you! I get so few comments, so it's a joy to interact with those who do comment, and I'm grateful for the interaction
Im having a ton of fun! Ive been a Fire Emblem fan for a while now so i wanted to try this one next!
My only complaint is that there’s no way to bookmark save a mission to resume later
Yeah that is a disappointment, but thankfully most of the missions are short. Thanks for watching
@@dale_dpg yeah true, it’s mainly for versus mode that would’ve been cool but yeah i guess its not too bad!
And no problem! Ill give you a sub too!
Play the game show em how good aw is and let's hope we get a continuation from the literal cliffhanger in dual strike, been playing the game for 9+ years now with friends, and started playing awbw extremely competetively like 2+ years. Much love to you for playing it, big ups man.
Thanks for your kind words and for watching!
I enjoyed it on the GBA 20 some years ago, and enjoy this remake a bunch.
It was a little hard to find in the US, I had to end up going to 3 different stores to find a phyiscal copy.
I’m glad you could find it in the end! Unfortunately here in japan where I live, it was not released at all, so I had to get it digitally.
The game is actually quite difficult, even on casual difficulty, which honestly is very refreshing for someone who is used to Fire Emblems rather easy difficulty.
I played Advance wars (3) dual strike on the DS, and I found the music to be sometimes jarring in its stylistic changes, but well-fitting and quick to adjust to and enjoy. I'll project a little because I could never pin it down, but Sensei's theme used to have this impossible to replicate drum pattern at the start of it.
Hmm, I’ll listen to it and compare the two. Thanks for watching
Me watching the intro: is this sponsored by Nintendo? 🤔
Then I hear "I'll not be comparing the two versions", and I like, ok, I get it 😅
Advance Wars is impressive on it's own. Even if the decision to let Way Forward remake it into a kid's Lego shtuff was questionable by Nintendo, the game still slaps.
But I myself can't feel it's justified to pay 60 dollars on a game like that. I just bought Smash and I was like, this game is dope, like probably the best Smash ever, lots of new characters and stages, I get why charge 60 dollars even nowadays. But a remake that barely does justice to the original? When you can play online (albeit with no sound or impressive graphics) actual ranked matches (and loads of fun custom maps) on AWBW? Even if I love AWs, I'm gonna pass
Just so sad the big public doesnt play this game while its really amazing...
Definitely better than expected. I think Nintendo marketed it poorly and it got overshadowed by real life events. Also it never released in japan surprisingly. I really don’t understand Nintendo’s lack of faith on this one
@@dale_dpg same....it has so much potential.
Some people didn’t like Drake’s CO Power name change and all I gotta say to that is
_”Whatever”_
Oh! I didn’t know his Power got a name change. I’ll look up the original. Thanks for watching
@dale_dpg yes his furst power nane was Tsunami
If the 3D models would be just little bit less cheaply looking..
Ah about japanese release might be related to fact that it needs more work as there some regional differences between character sprites designs, most notably olaf looks more like santa clous in first game, might be also some minor things like furigana support considering it's aimed for younger audiance
They had a year long delay to fix all those things lol. Nintendo-produced games from the west still usually release at the same time in Japan or pretty close too it. For example, Metroid Dread was a simultaneous release, Mario + Rabbids Sparks of Hope came out 2 months later in Japan.
Fog battles are boring, agreed!
I really didn't like the voice acting for the majority of the characters.
Thought it was pretty lackluster and honestly not fitting for the themes.
Like I was confused on why Kambai didnt have a Japanese accent??
It just doesn't sound like the voice cast really put a lot of effort into their lines.
Other than that, it's a pretty awesome and very accurate reboot
That’s a fair point to be sure. I think perhaps if the entire script was voiced, it would be a bit more grating. And perhaps I’m biased because I’m genuinely a fan of most of the actors, and not being familiar with the characters I’m not the best person to decide. Thanks for watching!
The game clearly got tinted with more mainstream western style a bit ilke originals was made in cool Japanese esthetics, so it understandable some people will be disappointed by graphical style
Absolutely. Still, I think it works well. Thanks for watching
I think there is one Problem with The intro I can't really put my finger on it
The intro of my review or the intro of the game?
I'm glad you had fun with it, but as a fan of the original the terrible art style really ruins it for me. I wish they had gone with HD 2D pixel art instead.
I think I would have preferred that too, or some really unusual style we’ve never seen before. Nintendo will probably never commission something like that though. However, I didn’t think the “toy” art style was terrible, but not amazing either. The animated scenes were nice!
I’m still playing it 😅
Keep going keep going keep going 👏
CO powers aren't really luck
While i think the cartoony style the units have is unique, it does come off as kind of boring. The CO's animation and art is amazing and the board/units are such a let down. That aside I am so happy AW is getting recognition and I hope we get more and hopefully a new game?? Exciting time to be an Advance Wars fan.
I agree with your points. Hopefully there’s more to come in the future!
I'm not a fan of the change of art style they did either. I honestly wouldn't be shocked if they initially had the slightly more realistic one from the original games, and then retooled it to lessen the chance of potentially being offensive because of the Ukraine-Russia conflict and it was another eason for the delay. But then again I remember hearing these were all locked up in warehouses somewhere so maybe not. 🤔
I think you have promise as a reviewer but I really can't stand it when people use the word "addictive" to describe satisfying or compelling gameplay. Not only is it inaccurate, but it's also lazy writing. We should all use better words describe what makes the gameplay compelling. This is my hill and I'm prepared to die on it.
Thanks. How would you feel if I went into more detail about why it’s addictive?
They did good job!
Definitely
my god these mobile looking graphics though, it makes me want to puke
Yeah, the biggest gripe is the art style. I don’t mind it, but it definitely could have been better. Thanks for watching
The gameplay is classic, but there are a lot of graphical decisions that tick me off.. like the grid on the playing field and the "box" map. Also they made Nell less sexy than OG Nell. A lot of changes that just urk me.
Asthetic changes are the biggest irk for a lot of people it seems. I’m glad the gameplay is fun. Perhaps if WayForward build upon this in a new game they can take more risks with aesthetics. Thanks for watching!
I hope they release a DLC expansion that adds Dual Strike to the game with the new COs, units and the CO Switches.
And if you want an Advance Wars with a serious plot, that's what Days of Ruin is for. It has a much darker and more mature plot than the original three games.
I’ll give it a chance if I can! Thanks for watching
I think you meant to say Newgrounds' EgoRaptor lol. Real ones know
Haha I watched a lot of his Newgrounds stuff in high school. The metal gear solid one is the goat LOL
@Dale Plays Games Metal Gear Awesome series lol!!
The nitpicks I have with this game are them changing out the Super CO power music, the artstyle for the units making it hard to tell which units from which at times, and it would've been cool to get a different animation during Super CO instead of the same thing but with gold.
commentor: The Super CO is on factory missions.
Me: Why not all the time? It was like that in the original so that's not good enough for me. That music is so uplifting and encouraging when you pop it.
Oh man, I guess I’m lucky I haven’t played the original? A lot of commenters are lamenting what didn’t make the jump from GBA to Switch. I guess I should play it to compare. Thanks for watching!
@@dale_dpg Indeed, once you hear it in it's original form you will see why I'm so adamant about it.
Also CO power building is based on damaging units from both sides not on Luck, luck is the dumb variable where you have the chance to do another point of damage or less, the CO Nell and Flak both use the Luck system more than the others but I never liked the Luck system
Personally, i like a lot of the new CO power themes, so im glad they made the change.
@@burningfiregames6015 I mean sure some of them are awesome like andy's, Olaf's, Kanbei's, and especially Sensei's. However I'd be fine with it if those were on the CO powers and they kept the Super CO power the same.
Because i hated the aw2 power music going back to co theme with a variant is much better
Reboot is complete trash, all the units look the same, the AI is garbage, game play takes x3 as long
Now that I’ve digested the game a lot more all these months later, I partially agree.
While I’ve not played the original so I have no real basis for comparison, other CZcams content I’ve engaged with since highlights the problems you mention.
I stand by that Re-Boot Camp is a fun game for AW newbies, but I can totally see why legacy fans wouldn’t like it.
I still believe there are a lot of positives in Re-Boot Camp, such as character design, animated cut scenes, music, voice acting and fun missions.
I hope the franchise gets another chance someday, but it’s unlikely.
This guy is wearing makeup.
Most flattering comment of my CZcams career so far! I have never worn makeup in any videos. My skin is just too clear I guess! Lucky me ✨
The game: 9/10
The remake: 4/10
The OST is sometimes good, the rest is close to dog water, especially for the price.
What exactly didn’t you like about the remake?
@@dale_dpg Too long to list for the amount of care anyone's gonna give. And I types it out too many times.
*typed