Board Game Mumbo Jumbo - Earlier on WDR.

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  • čas přidán 12. 09. 2024
  • Hey,
    for reasons I'm unsure myself, potentially laziness and distractions, this video should have been posted over a week ago. whoopsie!
    Sorry.
    Anyway, here it is.
    So strap in as I wax lyrical about stuff that was topical about a month ago. So enjoy that.
    And a little chat about game groups and how they can be the best of times and also quite likely the worst of times.
    Super.
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Komentáře • 3

  • @ViscountCharles
    @ViscountCharles Před měsícem

    In our games group, we have two players who seem capable of making the rules up in their own heads as they go along (it's not cheating, because they will make mistakes that hurt them as often as they help them), one player who micro-analysing every move to make the best one (in his mind it's perfectly acceptable to take 20 minutes on a turn when everyone else takes only 5, as it means he's making the *best* moves and wins as a result - never mind the fact that I'm slitting my wrists over the delays), and one player who will occasionally lose his marbles when everyone gangs up on him, but in an amusing, never serious manner (okay, that last player is me).
    But if someone can't cope with being attacked then (i) presumably they never attack anyone else, or (ii) it's best to stay away from conflict-based games.
    I suggest a nice round or two of Santorini :)

  • @iansutton7416
    @iansutton7416 Před měsícem +2

    Re: Eclipse interactions.
    1. It's always better to resolve these disagreements face to face, either in the moment, or when the friction has died down, but not after a brief period of stewing, when the emotional tension is strongest.
    2. It's one reason I don't take 4x / take that / king of the hill / betrayal games to our games group. With a varying cast of gamers, it's difficult to know how people will react, and I'm very wary of divisive games for the effect on the group dynamic. With a more carefully curated group, and with a shared understanding that 'what happens in the game, doesn't ripple out into real life', the risk is significantly reduced.
    Re: Legacy elements, Frostpunk does this very well within a single game, with decisions rewarding or punishing you later. It is however a VERY long playing game.

    • @WhoDaresRolls
      @WhoDaresRolls  Před měsícem +1

      Yes, Frostpunk borrows a similar mechanism from Robinson Crusoe, I enjoy how that works, it's a simple little thing but works very well. Our Bob issue is not helped by him not leaving the house unless absolutely necessary and has 0 interactions with humans most of the week, he is also probably on one or two spectrums and most certainly has undiagnosed ADHD. He's a complicated proposition and his lifestyle choices have resulted in him going mildly feral. I suspect there is a reckoning due, with a group that's been playing together for over 10 years you are going to get on each other's tits from time to time.