This VR MOD is MIND BLOWING! Better performance & visuals for ANY VR GAME?
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- čas přidán 23. 07. 2022
- After spending around 12hrs playing with this incredible VR mod which improves the performance and visuals of nearly ANY STEAM VR GAME I've come to the conclusion that this is absolutely essential for nearly all VR gamers. This is the FSR mod (or Openvr_FSR), a tool which adds Image Upscaling via AMD FidelityFX SuperResolution or NVIDIA Image Scaling to SteamVR games, by using this mod I've been able to squeeze some MIND BLOWING performance out of taxing new VR games likes Green Hell VR and older classics like Skyrim VR. Right now I have only tested this particular version of the mod which relies on games using the Openvr runtime/SteamVR runtime to work but the creator is working on a version which also supports the Oculus runtime. This is just a first impressions video of the FSR mod, I'll be back soon with impressions of the new version and I'll definitely be testing all new VR games 2022 has to offer with this tool going forward. If you're looking for better VR performance then this could be exactly what you need...
Download the FSR mod here: github.com/fholger/openvr_fsr
This mod usees either AMD Fidelityfx VR or Nvidia Image Scaling VR technolody, you can switch between either on the fly to decide which looks better for each individual game or scenario. If you've been struggling to get the best VR performance or best VR graphics out of your PC setup then this VR performance mod could be the game changer you've been waiting for.
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- Improve VR Performance
- Improve VR FPS
- FSR VR Mod
- Green Hell VR Gameplay
- The Best VR Performance
- The Best VR Graphics
- New VR Games 2022
- VR Performance Mod
- Better VR Performance
- Quest 2 PCVR Gameplay
- Oculus Quest 2 Airlink VR Gameplay - Hry
modders are such a blessing to us. most of them making tools that improve our favorite games for little to no pay at all. We owe them a ton. much love to modders all over
shows just how bad and money hungry devs are that a single person with no money can create amazing things
I had to finally get a subscription for the nexus, appreciate them so much
You can also say the opposite that these modders want to do it due to personal reasons and want a better experience themselves before they share, and some of them wants to get paid aswell. Just had to point some reasons and all modders not doing it to be nice.
incoming war on modders, theyll win btw
We spent $10,000 on VR. Vive Headset, Valve Controllers. IT DOES NOT WORK!! IT IS A SCAM!!!!
I've used FSR and it works great! I especially enjoyed using it for Skyrim VR and Fallout 4 VR. It gives performance headroom to mod them. IMO much of the performance issues in games like Hitman VR, Blair Witch, Fallout 4 VR aren't due to having too good graphics, but due to VR devs releasing VR titles with poor performance and then abandoning them. As frustrating as that is, I'm grateful that the modding and VR community has continually stepped up to the challenge.
did it help with hitman vr?
@@Crynomical TBH, I returned Hitman before having a chance to try FSR on it.
Any tutorial on CZcams how to install it propertly (for Fallout 4) ?
@@Pla_nic should be the same as Beardo Banjo describes in this video except FO4VR's installation folder
@@Azeman360 I love Hitman 3, but the VR part is just not good enough. Its fun to try, but its just so clunky with its controls and such. As a regular desktop game though, its still highly recommendable and worth it.
I got it to perform quite well with my RTX 2080ti with my Valve Index, so no having to encode the video for streaming to the Quest 2 which helps. But the game is still just better without VR as it is now... and I do not really expect that to change unfortunately. Would be awesome to see Hitman have proper VR support, with weapons and items being possible to holster on your body, being able to open menus and use them easily and overall the whole thing just being more intuitive... maybe the worst part if constantly having to reset the view as it expects you to keep facing the same direction. But I think one of the biggest issues I have with it, is that it lacks support for all the features you have without VR. Like I do not think you have access to the map at all in VR.
Now I have begun knowing the game better without VR and the ins and outs of the different levels and what should be possible, I think I might try it in VR again to see if I can notice things missing and test if I can do the same things in VR.
If you revisit this mod or the newer oculus one, it might be worth seeing if you can get an fps counter running as this would highlight the performance increase better.
Oculus debug tool
should be easy enough to do in steam vr, as an fps display is in the options somewhere iirc.
True gamers can "feel the performance upgrades" jk jk
@@hemmydall fps VR on steam is pretty nice, as is ovrdrop and some over tools... I don't use them all the time, but they're kind of better than the native tools as they're kind of buried, thus harder to find and disable(took me weeks to figure out which overlay I had enabled and where it was, mostly because I'm an idiot tho lol) and can't reconfig well.
@6Foot8JesusPilledPureblood difficult considering youtube is 60 fps
Why I like this channel.
"Hey look at this cool thing"
"Here is how you can have this cool thing"
Simple and to the point. Every time I tune in I find something new and interesting. It could be a new cool game or a new way to make my head set better.
Shit man thank you very much ❤️ I try to keep it straight to the point and sprinkle a little bit of my dumb humour in there as well, appreciate the kind words
That's exactly how I feel! Excellent content. Please keep pushing more content as long as it makes you happy! Thanks from me and I'm sure the community!
Absolutely no hate to the guy but I was thinking the exact opposite watching this haha.
All of the clips of FSR comparison felt very repetitive. "The one on the left looks sharper and more responsive!" x15
@@mikec2845 I hate when CZcams decides to push me a random comment notification, every single time without fail its someone saying "nah its shit bro"
@@BeardoBenjo I only commented because I was having the exact opposite feeling and scrolled and saw this.
I meant it, no hate.
Not every video on YT is a concise work of art, brother.
Sorry CZcams notifications are doing a little trolling
You just made one of the best survival games look even better, thanks Benjo
You should try the successor of this mod, same creator. It’s called VRPerformance Toolkit.
thanks dude
Tks for this I will pass onto my modest size community!
this tool broke.. i cant disable poveated rendering... set to false but i still see compression
@@moncimoov strange. I’ve never had the issue personally
Wow just wow.
Yup, I knew it. This is the very video i had thought might be coming. That Greenhell clip is a pretty massive difference in fluidity and sharpness! It's lookin' good! Appreciate the coverage and the comparisons of each title with a little how-to at the end. Excellent vid, Beardo!👊🍺
I’m pretty sure the re8 vr mod already changes a lot of in-game settings to optimize it for vr, like the resolution and whatever upscaling thing it uses, so it makes sense that it didn’t affect it much, but maybe the mod changed more of the actual SteamVR side of stuff. Either way I just wanted to add THE REVIII VR MOD IS SO AMAZING 😭😭😭 It’s not even an actual vr game and it _easily_ became one of my favourites.
this is going to be a blessing for when im streaming skyrim vr! thank you for showcasing this!!! total gamechanger, it totally removed my head movement lag and visual tearing in combat!
Just tried this mod with No Mans Sky and the difference is amazing. Sharper graphics and buttery smooth.
No Man's Sky has FSR in the graphics settings. No modding required.
@@Thezuule1 right, but its fsr 1.0
I don't know how people say it looks better, it looks like crap.
@@splitenz1770 so is this mod.
@@Thezuule1 its FSR 2.1
Thanks for the tip! Would have been great to see the fps as well on the comparison footage although I guess I'm going to find out the difference myself soon enough :)
I haven't been playing much VR lately but I have an AMD GPU and a couple games with the new FSR 2.0 and it's really impressive in my opinion.
Very instructional video Dr Beardo. Green Hell does look amazing with the mod. Look forward to seeing more, awesome video
Holger is fast becoming my favourite modder. This, Dark Mod and the upcoming Half-Life 2 mod, what a legend. Thanks for the the run through and mini tutorial :)
How on Earth did I miss that Dark mod.. thanks for the tip!!
I just wanted to say that we need people like these modders and you to bring this to the public since the developers of these games dont. Thank you!
Into the radius has just added FSR options in their latest update
Good tip m8 🥰
Great video Ben! You explained everything clearly and it seems easy! I. Not a tinkerer though and I’d be afraid I’d screw up the games. Thanks for another informative video! You rock!
Good that you're putting this mod out there. I think it's been around for at least a year though. Also, I think it's been superseded by another mod from the same developer called "VR Performance Toolkit".
You made it so easy to tinker with buddy - appreciate ya. Can't wait to try it on Alyx and Cyber Punk VR
I'm new to VR and the blurry shuttering makes it a lot less fun to use than I was originally hoping for, also causes some nausea after extended use. Excited to try it with FSR and see if it improves my experience
same experince exactly
did u try it? if so, how does it work for you?
I never get nausea but I will confirm, performance is the key. I've played with multiple sets at this point btw, from a Dell visor on a potato to now my Quest 2 on my 2070 Super, and as of the new year, On a Quest pro. When people say night and day, they are usually referring to the change from poor performance to good performance. That normally lasts a while and then they push things too far and get back to the lesser but still acceptable VR. Here's hoping as I dig deeper into development, I can get a more focused development rig with whatever then next couple generations of cards have to offer at the upper mid range.
did you mean it wasn’t smooth and fluid, or were you talking about level of detail when you say “blurry shuttering”?
Just curious, what GPU were you on at the time?
Thanks for making a video on this, will be trying this out for sure.
Thanks for the guide, Breado! Been meaning to try this but wasn't sure how to do it the right way.
Thanks a lot for sharing this! This is awesome!
I just found this video by accident, very neat idea to "just" inject FSR.
Thanks Ben. Will be trying this when I’m home from holiday. Seems similar idea to the openxr toolkit I use with MS Flight Sim.
About to ask how this differs from OpenXR?
Very good, concise video. Very easy to follow. Thank you.
Well, you've gained another sub today. I immediately tried this on Blade and Sorcery U11, it works really well!
You are a saint my dude. Green Hell VR has been one extremely big blurry mess for me. I tried out this mod and it improved the graphics and performance of the game instantly. Thank you very much for sharing this mod with us🤘
Combine upscaling with foveated rendering and it's going to be huge, especially for standalone.
I am so glad I came across this on the Green Hell steamm forums. I'll be applying this for sure. I have a setup fairly similar to yours (Ryzen 7 5800x, RTX 2080, and 16GB DDR4 ram) and when I am not recording, I can play this game maxed out without issue, I noticed once I get OBS and Shadowplay up and running though, it started to noticeably chug in the game and I had to drop the settings down to medium to get a smoother, but not completely smooth running game.
I look forward to seeing just how much of a game changer this makes for the Rift S headset while recording.
literally everyone has just started mentioning this and then your video plops right on my lap! perfect
Thank you so much. Got a budget rig that could really benefit from this.
If you use Virtual Desktop with Quest 2 it'll run in Open (Steam) VR.
CRAZY GOOD!!!! New Subscriber here. Cheers from Western Australia
Thanks for the video! Going to try this when I get home.
Cheers for this mate, I feel you made this video especially for me.
What really surprised me, is that me knowing that FSR upscales the image, and before I read the "FSR ON" and "FSR OFF" labels, I totally thought FSR was on the right due to how soft it looked. Really amazing technology
Dude, you are the best. I've been trying to configure my new pc and oculus quest 2 for 3 months with Oculus Tray Tool and nothing compares to this.
most games went from 25-30 fps to 50-60, even 90 in some cases.
Would be interesting to see this work alongside Oculus ASW for even further performance boost.
Thanks for this Ben!
After trying fallout 4 vr with so many performance mods and even dlss mod, THIS is the ONLY one that really felt like it fixed it!! Thank you sooooo much for showing it and how to install. The official guide on the website was intimidating. You rock!!!!!
Nice one Ben, great info mate. I've been vr gaming a fair bit this past few days and was getting the hump with Airlink and even the link cable whilst playing MSFS 2020, choppy and glitchy no matter what I tried with ghosting and hanging etc....anyhoo, gave Airlink the elbow and remembered I had purchased virtual desktop last year , installed that and oh boy what a difference , games play smoothly and on high settings, yes I have a dedicated router set as an access point on 5ghz connected to my pc, a game changer. Will have to give this a go as well, thanks Benjo.
Tks for this I will pass onto my modest size community!
Your footage of RE8 is definitely smoother on the left! Going frame by frame (which you can do on CZcams with the , and . keys), you can see that the footage on the left advances each frame without fail as it should, but the footage on the right has some double frames occasionally. So it's not just in your head dude haha! Maybe the log message you got was something about the sharpening not working properly, cause it's definitely still smoothing out the frames it seems. Anyway, great video as always man, this is exciting stuff!! 👏
Great video. I will try this out for sure.
hint: when opening the gamefolder from steam, it will open fileexplorer, which has a searchbar on the top right. just enter "openvr" and it will find that file for you.
as basic as a tip that is, even a 20year IT veteran like me forgets about it surprisingly often and goes digging through folders by hand. ;)
Pumped for the Oculus Runtime version you mentioned.
really amazing!! Beardo, without you I would never have known. clear explanation too (A child can do the laundry, Dutch saying).
i have an rtx 3080 and green hell still was micro stuttrering now.. great!
I am wabbajacking Skyrim VR atm (my last modded build broke sadly) and will definitely check this out. Thanks for the video and the tutorial Ben
Nice one man! gonna try this one out!
for Oculus, I use OpenXR NIS scaler together with OTT. Render resolution through OTT at 1.3x and 70% render scale. Then I also set OTTs "mirror FOV multiplier" to .8 for both horizontal and vertical (even down to .5 horizontal on racing games where I dont need more). 0.8 doesnt cut of barely anything of the visual field but let's your GPU rest a bit not rendering those extra 20% pixels. Works like a charm and I can play a lot of games at 90hz with amazing clarity with only a 1080ti.
I am thinking of going this route. Not sure why so many people have performance problems with VR, current i run on 3770k and 3060 and play most games at 90hz (including HLA). I believe people have settings cranked up and a lot of background tasks running hurting performance. However any gains in my case are welcomed. The OP mod does work but i would like to test this method too.
@@adrianh85 HLA isn't a good example as it auto scales the quality to maintain performance. A 3060 should be able to run most things at 90hz you're just unlikely to be able to peg the resolution up to a 1:1 image.
is there a video that can explain how to do this?
@@adrianh85
You dont get why people cant run games in 4k at 90 fps?
Come on, you need really high end rig for that, anybody who says all his games are running perfect at 90 fps at 4k or better yet, at 1.4 scaling on top is plain up lying.
God bless you sir for bringing this to my attention, and bless the modders! My computer would stutter like crazy in half life alyx, and this solved it!! i've scoured the internet for answers on how to fix it and tried a million methods but nothing worked. this did! Keep up the great work beardo!!!!!!!
I wonder what the performance differences look like with monitoring software such as fpsVR.
I can't wait to try this on F1 22 tonight! Thanks Beardo!
Great video, I'm gonna check this Mod out thanks.
I just got Skyrim VR recently, modded it a bit and then decided I'm going to massively mod it when I upgrade my Cloud PC in September. I will certainly be adding this.
Hi, I run Skyrim VR with around 400 mods. I found The Sharper Eye mod with Vivid Weather's produces incredibly clear images. Might be worth a try.
Thanks Benjo, this is awesome
There's a newer version of this called VRPerfkit. It's from the same guy and it adds more control over the upscaling and adds foviated rendering on GTX 16xx cards and newer.
your best video ever if it's all true ! thx man!
Excellent - thank you for this. I noted though in the openvr_mod, useNIS is set true. So are you using FSR or NIS?
Thanks, Ben looks like my VR life is about to get even better, I'm letting all ads play from now on.
Keep em comming !!!willhave a look at this !
This is great! we'll definitely test this. would love to see you test it on our Paranormal Activity: The Lost Soul game. curious to see how it looks for you. great job!
Everything is very interesting, it would be nice if you made a configuration video for each game that works correctly.
Very interesting, I've been playing Skyrim VR and Alyx using Plutosphere and the Q2. Gonna try and apply this to Skyrim on the Pluto machine now and we'll see what happens!! Will be useful when I build a machine soon even if it doesn't work with Pluto. Cheers for more awesome and useful info Beardo!
So performance was a bit hard to gauge, thanks to my wifi being a touch unstable with Plutosphere, but I can definitely confirm that Skyrim is looking noticeably sharper. Nice one Beardo, really good mod, looking forward to trying it on my future machine.
OMG. This looks so good. I need to try.
Very nice and a good tutorial. What about on-line MP games with anti-cheat? Does it trigger it?
you have to remember both steamvr and oculus runtime have there own resolution scalers and you don't want run both at once. I use the OculusTrayTool sometimes or I use steams upscaler and disable many of the oculus processes with the oculus home being the only exception. Just beware as a non one to one may put off the FSR expected internal resolution and may even drive up the work load.
Looks like a great mod really does have some improvements that it adds to the games that it's able to do it for
There's a newer mod called the vr performance toolkit effectively does the same thing but also works with other API's already so you can use the toolkit with oculus store apps.
dude this is insanely cool
Good video Beardo!
This was a god send for skyrim vr.
Thank you very much for your explanations! +1 subscriber
cant believe this! thank you
I prefer the vrperfkit version, that way I can switch to CAS also in certain games that already have fsr built in...also when I'm feeling really crazy ill use the oculus killer with link cable and with the vrperfkit to push for upmost performance in games
just installed the mod cant wait to try it
@beardobenjo if im using a quest2 with virtual desktop, starting the games from the launchhub of virtual desktop, which runtime am i using? The oculus one or the steamvr (of even the open one?)?. Furthermore, if im launchng a game through the virtual desktop icon in task (the green desktop icon pc side), which runtime am i using there? Thx for reply.
As someone with a decidedly average PC for nowadays standards, especially for VR games streamed over airlink this looks absolutely incredible!
Thing is, outside of VR everything runs fine so I still feel no need to upgrade my pc therefore can't quite justify making the jump just yet, but I definitely do have to make some graphical sacrifices in order for things to go smoothly in faster paced VR games, especially as I don't use a link cable and admittedly, drops in graphics is quite a bit more noticeable when the screen is strapped to your eyes lol.
I'm going to have to give this a try. I'm using the Occulus Quest 2 as well and have already had to use Occulus Killer on it due to fighting with Steam VR.
Awesome! How can it be sharper if both target the same resolution? Sounds crazy, cant wait to try. Do u know of any newer/better options?
Nice demo bro fsr is great! 🤠👍🏻
it also works for the resident evil vr mods as well. only tried it with re2 though but i think it works with others. kinda neat
This looks amazing! I will absolutely drop this on my Green Hell installation, just to see if it does something. The thing is: I know how to tinker, I just don't really have a lot of time, so I'd rather like to spend it playing than tinkering... ;-) But this actually seems easy enough, at least for a handful of games. Thanks for the hint! I had heard of the mod before but completely forgot about it.
I think this is the same mod i used for my Project wingman and it was definitely a great mod making the vr experience for that game better
Also you can make steam window adjustable size for more performance
I have a GTX 1070 so I am wondering if this would be great to use. I have to wonder though does the sharper look make the game more cartoony or more real? Seeing a blurring might actually make it seem real but if you see better detail then that may make it seem more real too. I guess I will have to try it on a game and go back and force with it on and off.
Awesome vid as always Ben , wonder if anyone will post a list of games where the FSR mods works 100%
Good video, thanks!
Thanks for reminding me this existed i forgot to check it out
You can try to use this mod to oversample; just use your native vr resolution and put fsr scale bigger then 1 (1.3-1.9, maximum what works for your system), and add a lot of sharpening (I use mostly 0.9). That makes wonders :)
ps: some games do not work with it, and some alredy have it implemented in game (ie. Kayak Mirage).
Also there is a newer and mightier version of Openvr_fsr, called VR_Perfkit. Some games tolerate only one of those versions.
Wouldn't putting higher resolution in Oculus settings themselves be better than upscaling it with fsr? I mean, this way the increased resolution is "honest" so there should be less artifacts?
@@LighterST Native supersampling is better, but the cost is much higher. FSR (similar as nvidia nis) have fast algorythm to be able to upsample in acceptable quality but at low gpu/cpu cost. Actually they are more CPU cost, so you can track it, and add fsr when your gpu time is already high and cpu is low or medium - then add fsr to have gpu and cpu time the same.
Damn, dude. I feel like I failed you as a viewer by not letting you know about this ages ago when it came out. So glad you found it and are messing with it now. It makes a huge difference in game performance when it works. I remember when i tried it in FO4VR and played with the settings, I was able to see how it works because its such a dramatic visual improvement. There is this sphere of higher quality visuals and then towards the edges of the view the quality drops. You can expand that sphere and make it less noticeable.
As noted, it requires openvr. I recall the version of directX used by the game is important as well. Also, games with anti-cheat might flag and fail to launch. I know project cars 2 will just flat out crash.
If this is also coming to Oculus runtime, then I can't wait to try it with Lone Echo, I may hold off recording for now. As my PC struggled with that. If this works with F1 22 that would be awesome! Great video 😊
FSR is already in F1 22's graphic settings and definitely helps with performance
@@86themadhatter27 Yep I went in and checked after posting and it is there, thanks 👍
The Vrperformance toolkit, which is the successor to this very mod, also supports the Oculus runtime.
@@Thezuule1 Thanks for letting me know I was waiting for the Oculus runtime version. I'll search for it now and try it out. Thanks again 🔥👊
Excellent video Beardo. Although I now have an RTX 3070 and an excellent CPU with 32 gigs of RAM, I don't see how running this mod can hurt anything, it can only improve. As always, your enthusiasm is infectious.
In theory instead of having it run the game at a lower resolution and upscale it
You could have it just upscale it to get better visuals
Set the render scale to 2 instead of 0.7 in the config
@@mageenderman that would make it render at 2x the resolution, and then downscaling it to the headset resolution. in the end, it'd make performance worse. It could be worth it if you want a bit of a visual boost and are willing to sacrifice a bit of performance.
@@CL4K. Yes that is what I was suggesting since they have a 3070 a little bit of performance loss with FSR upscaling wouldn't be that bad and the visual improvement could be nice
The mod page has a link to what he says is a newer mod that improves on the original, but the dats are the same. Any idea if this mod is still the one to use, or should we be using the newer Toolkit one instead?
This is awesome! I'm running VR games on a Acer Predator 1660 ti and I get a lot of frame drops and hangs, going to give this a try for sure!
can't find the *.mod file
Maybe the last one was befitting from lower persistence or some other subtle effect, that does not translate to video capture. 🤔 Also, if you are capturing your videos at 30 or even 60 frames a second that's not fully representative of the 90 or 120 etc. of VR ... What you saw in headset could very well be different/ smoother by a full 1/3!
well i'm already sold just from the vid!
Eyup mate. My PC is same spec as yours pretty much but when I ran the resident evil 2 mod it was slow and jerky. Any tips? Much appreciated. Keep up the great work.
I recently found that your monitor resolution has a massive impact on your vr performance no matter what anybody says. I've been running a 1440p monitor for years and guess what? Changing the desktop resolution to 1080p gave me a huge boost. I can't believe it I feel like an idiot that I didn't try it sooner.
very epic, thanks fopr sharing