I am quite curiosity about is there any efficient algorithm to convert 3D explicit presentation to implict presentation. i.e converting a mesh presentation to signed distance function voxels.
The concept of a "signed distance" for a mesh wouldn't even make sense, because if you take a point "inside" a mesh, what should its signed distance be?
I am quite curiosity about is there any efficient algorithm to convert 3D explicit presentation to implict presentation. i.e converting a mesh presentation to signed distance function voxels.
The concept of a "signed distance" for a mesh wouldn't even make sense, because if you take a point "inside" a mesh, what should its signed distance be?