Shape Keys Weight Paint Blender Tutorial

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  • čas přidán 21. 06. 2020
  • Shape Keys and Weight Painting in Blender can be a tricky thing. In this video I will show you how to do it simply and will provide you some really important tips.
    AutoRigPro
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    Shape Keys can be used for facial motion capture
    Weights painting is all about mapping meshes to bones.
    Please make sure that you like the video and subscribe to the channel
    #Blender #CharacterCreator
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  • Jak na to + styl

Komentáře • 124

  • @AlimayoArango
    @AlimayoArango Před 4 lety +17

    ......
    :|
    "Don't"
    ......
    This video is spectacular. I often say to my Wife who also does Blender "Why can't tutorial makers emphasize the important parts of the tutorial that you might inadvertently miss". You sir are one of the few tutorial makers who is an emphasizer.
    Thank you :D

    • @Markom3D
      @Markom3D  Před 4 lety +2

      Lol cheers. I thought I might do something different with this one. I know which video I want to back and do the same to lol

  • @Markom3D
    @Markom3D  Před 4 lety +29

    Is this a skill set that you have been lacking? Would you like to see more?

    • @Headcrabpanther
      @Headcrabpanther Před 4 lety +3

      Yes, any topics about advanced rigging are more than appreciated. Thank you for getting your foot into the door. Beside Royal Skies LLC channel it's p. much just "simple rigging" shovelware that get's covered by other channels. Cheers.

    • @Markom3D
      @Markom3D  Před 4 lety +2

      Headcrabpanther I am trying to fill that hole, unfortunately these vids to get that many views

    • @Markom3D
      @Markom3D  Před 4 lety +1

      Captain Reason if you are using facial motion capture, that all goes of shapekeys as the value are between 0 and 1. It also allows you to set the extremes of the face

    • @Headcrabpanther
      @Headcrabpanther Před 4 lety +1

      @@Markom3D I can give you my thoughts on the subject, if you're interested.

    • @Markom3D
      @Markom3D  Před 4 lety

      Headcrabpanther yes please mate

  • @carlosedubarreto
    @carlosedubarreto Před 3 lety +2

    Certainly the best part was the warning.... LOL.... Thanks for sharing!!!

    • @Markom3D
      @Markom3D  Před 3 lety +1

      I try and make my warning clear lol

  • @KazeShiniSK
    @KazeShiniSK Před 4 lety +8

    Exactly what I needed

    • @Markom3D
      @Markom3D  Před 4 lety

      Awesome, glad I was able to help out

  • @ARMYShortss
    @ARMYShortss Před 4 lety +1

    yes i want to see more . thank you for teaching

  • @JuanFernandez-ti5bv
    @JuanFernandez-ti5bv Před 4 měsíci

    very good video and amazing useful tips form your experience, clearly explained, thank you very much!

  • @nonrealitymotions9081
    @nonrealitymotions9081 Před 3 lety +10

    Markom3D : Don't do the mistakes that I do! Don't!
    Me after few moments later : Da F%*k I just did

    • @Markom3D
      @Markom3D  Před 3 lety +1

      lol, yep, I hear you on that one

  • @Reikha1987
    @Reikha1987 Před 3 lety +3

    Great video! This answered exactly the questions I was having about shape keys!

  • @valleybrook
    @valleybrook Před 3 lety

    I learnt som new things from this video. Keep up your good work!

  • @activemotionpictures
    @activemotionpictures Před 4 lety +3

    5:16 - I've been waiting for this my entire career. Thank you sir!

    • @Markom3D
      @Markom3D  Před 4 lety +1

      no worries mate, I am glad I was able to help. Please feel free to share the channel around then

  • @OhNisho
    @OhNisho Před 4 lety +3

    Thank you for your sacrifice

    • @Markom3D
      @Markom3D  Před 4 lety +1

      oNisho lol... many hours lost....

    • @Markom3D
      @Markom3D  Před 4 lety +1

      marietto2008 cheers mate lol

    • @OhNisho
      @OhNisho Před 4 lety

      @@Markom3D I watched how you broke down in the Livestream, felt the frustrating confusion man. Looking forward for the next livestrean

  • @jasonjohnson7859
    @jasonjohnson7859 Před 3 lety +2

    Awesome man, thanks

  • @KwasiMedia
    @KwasiMedia Před 4 lety +3

    Great info, needed it

  • @abheetrajput
    @abheetrajput Před 3 lety +1

    Damn! Those expressions are GOLD!

  • @carlosedubarreto
    @carlosedubarreto Před 3 lety +1

    this video is one of the best. I cant remember how many times I've come here because I forgot how to deal with this mouth problem.....
    Thanks a lot!!!

    • @Markom3D
      @Markom3D  Před 3 lety +2

      I come back to this one aswell lol

  • @PapoNeutron
    @PapoNeutron Před 2 lety +1

    Dude you just saved my workflow. Many thanks.

  • @renderboy7
    @renderboy7 Před 3 lety +1

    Thank You my Man... I love your tutorial :)

  • @spartan5760
    @spartan5760 Před 3 lety

    Thank you Good Sir !

  • @zapfsaeule2
    @zapfsaeule2 Před 4 lety +2

    Thanks a lot!

  • @revotiva
    @revotiva Před 4 lety +2

    nice tuto thank you :)

    • @Markom3D
      @Markom3D  Před 4 lety +1

      Cheers mate. Hopefully you got something

  • @ErenSaritas
    @ErenSaritas Před 3 lety +1

    i ll allways remember ur expressions when i do a mistake on blender bro!
    Best ⭐

  • @mynzelah6883
    @mynzelah6883 Před 2 lety +1

    Afterwards I imagine you want to hook up drivers to have the teeth and body mesh shape keys adjust with single slider. I do have to wonder how and if shape keys work in game engines.

  • @deepakkumar-bq5bp
    @deepakkumar-bq5bp Před rokem

    Thanks

  • @daudkhawarizmi
    @daudkhawarizmi Před rokem

    Thanksyou Sir :)

  • @user-lo6nx6fo7i
    @user-lo6nx6fo7i Před 3 lety +1

    tnx men!!

  • @gebrailfodred6911
    @gebrailfodred6911 Před 2 lety

    Thank

  • @DECODEDVFX
    @DECODEDVFX Před 3 lety

    lol good video man.

  • @mzpiraniaanimationsthesims4769

    I found your video. I'm happy. Is it possible to apply this in the case when the animation of the face is recorded using shape keys, but it needs to be transferred to the dice for the game?

  • @TomCAT_Character_Art
    @TomCAT_Character_Art Před 3 lety +1

    Love the eye contact and hand waving! Dont do what I do, do what i say! lol! Aslo super usefull!

    • @Markom3D
      @Markom3D  Před 3 lety +1

      it is true though lol, I sometimes have to myself dont do what I do but do what I say

  • @TheChannelJ1
    @TheChannelJ1 Před 2 lety

    Does Auto Rig Pro allow you to add onto the rig the auto generate for your character? If my character has cat ears and a tail will Auto Rig be able to rig those extra body parts OR can extra bones be added to the Auto Rig's armature?
    I'm new to rigging.

  • @aldinoputra6983
    @aldinoputra6983 Před rokem

    thankyouu

  • @makeitlastmedia
    @makeitlastmedia Před rokem

    Let's go

  •  Před 4 lety +1

    It's quite a grunt work to apply armature modificator and then reapply and reset all again... but definetly a good tip I didn't know.

    • @Markom3D
      @Markom3D  Před 4 lety +2

      Claudio Hernández I agree. Technically you can do it with out it, just create a shapekey, go into edit mode, and move the mesh around.

    • @--_-__
      @--_-__ Před 4 lety

      All you have to do is click copy on the modifier then apply it. The apply buttons only do things with the one you clicked, ignoring all others.
      @Markom3D I clicked dislike. I thought you were going to show something I didn't know (based on the title). Only thing I didn't know was why you'd want to apply the bone deformation when you already have the bones.
      Maybe what the description is saying, is it's for like when you want to export somewhere that can't handle the bones (like SFM) but it would still be useless for me then.

  • @ty_teynium
    @ty_teynium Před 4 lety +3

    Can you do a video on rigging clothes? I've been having trouble with adjusting weight groups using the data transfer modifier for rigging cloth meshes onto armatures. I'd like to know your method/ technique please.

    • @Markom3D
      @Markom3D  Před 4 lety +2

      Ty_ teynium I am trying to work out a decent workflow for creating clothes first. But yes, that is the plan

    • @KazeShiniSK
      @KazeShiniSK Před 4 lety

      @@Markom3D marvelous designer maybe?

  • @Chelentano
    @Chelentano Před 2 lety

    Great video but I've run into a problem. Applying the armature modifier as a shape key does't save the information in my mesh. When moving the values ​​of the shape key between 0 and 1 the mesh does't move. Do you know why could this be?

  • @MBPictures
    @MBPictures Před 3 lety +2

    Wow! Thanks for this great tutorial, exactly what I need! Love your style as well ;) Just a short question (maybe you already did a tutorial for that, but I didn't find any): I want to export all those facial shape keys into unreal engine as a single skeleton mesh. How to deal with shape keys affecting both, body and teeth?

    • @Markom3D
      @Markom3D  Před 3 lety +2

      So you can join the mesh and if you have the same shape key names for both meshes, then they will merge

    • @MBPictures
      @MBPictures Před 3 lety +1

      @@Markom3D wow thanks! With "join" you mean inside of blender or by using the "combine mesh" checkbox in unreal engine?

    • @Markom3D
      @Markom3D  Před 3 lety +1

      @@MBPictures Either or

  • @Spittoon
    @Spittoon Před 2 lety

    If I cant find the "Head x" on vertex group, what I do now?

  • @atomicbear2436
    @atomicbear2436 Před 3 lety +1

    형 고마워!!

    • @Markom3D
      @Markom3D  Před 3 lety +2

      no idea what that says but thank you ...

  • @XboxPlayerPL
    @XboxPlayerPL Před 4 lety +3

    You are awesome. A-W-E-S-O-M-E! Thank you so much for this tutorial. Very helpful and funny.
    I have a question. It seems that you have created two separated shape keys: one for the body and the second the tooth.
    Is there a way so that it would create one shape key for moving the body and teeth?
    When I export now the model to Unity, skinned mesh renderer will have a BlendShape that moves face body, but the tooth will be left aside because they have their own, separate skinned mesh renderer with a BlendShape.

    • @Markom3D
      @Markom3D  Před 4 lety +2

      Hey, yes you can join the meshes and then have the one shapekey for the character. It was more to show that if you had multiple meshes, there are extra steps

    • @XboxPlayerPL
      @XboxPlayerPL Před 4 lety +1

      @@Markom3D But how to do this? If I select two meshes like body + teeth and then I pick the option: "Apply as shape keys", it only adds shape keys to the last selected object, not both of them.

    • @Markom3D
      @Markom3D  Před 4 lety +1

      @@XboxPlayerPL correct. Thats why you need to do them individually. You cant do it at the same time

    • @XboxPlayerPL
      @XboxPlayerPL Před 4 lety

      @@Markom3D Here is the thing. I have a face mesh and separate mesh teeth. When I applied: "Apply as shape keys" to the face mesh, it created shape keys for the face mesh, but it didn't for teeth. So, when I use the shape keys to control mouth opening, the teeth do not follow. I need to apply "Apply as shape keys" to the teeth as well. But I would like to have only one shape key on face mesh which affects the teeth also. So, when I slide shape keys to open the mouth on face mesh, I would like so that it affects shape keys on teeth as well.

  • @ir8221
    @ir8221 Před 3 lety +1

    Really liked the video, but one question : wouldn't it be a lot easier to just use the pose library instead of shape keys? Or are there some kind of benefits to doing it with shape keys? I always get the feeling that too many shape keys can slow down blender

    • @Markom3D
      @Markom3D  Před 3 lety +1

      What I can do with these shape keys is attach it to mocap data and have the controlled by drivers

  • @ImNorman
    @ImNorman Před 3 lety

    Would it work better to join the teeth and the head so you only have to apply the shape key to one object?

    • @Markom3D
      @Markom3D  Před 3 lety +1

      yep, you can go this route aswell

  • @Tyler711
    @Tyler711 Před 3 lety

    Do you by chance make shape keys for mouths. I'm looking for someone to commission to do just the mouth of my character.
    I need it to be able to work with the program suva.

  • @ItsBearOfficial
    @ItsBearOfficial Před 3 lety +1

    Can you weight paint differently for every shape key or is there no way to do that?

    • @Markom3D
      @Markom3D  Před 3 lety +1

      yeah, thats the whole point of shape keys. Create as many as you want

  • @insertanynameyouwant5311
    @insertanynameyouwant5311 Před 4 lety +2

    hi, can you make a video of adding .bvh to non-rigged model? or maybe should we rig`em and then retarget with BVH or not, etc. In both cases I don`t get good results. It rigs but some parts of the mesh are still, weight paint doesn`t help, I`ve got so many bvh files but none of those works fine, although I`m placing every bone where it should be, I think, so I don`t know what`s wrong

    • @Markom3D
      @Markom3D  Před 4 lety +2

      Romulan Spy I know what you mean mate. It all depends on what the rig bones rotations are in relation to the bvh file - this might help - How to Use Motion Capture Files Blender Tutorial czcams.com/video/wYrz0U4RApk/video.html

    • @insertanynameyouwant5311
      @insertanynameyouwant5311 Před 4 lety

      @@Markom3D Thanks, hope that will help

  • @darrell9294
    @darrell9294 Před 3 lety +1

    I have my upper and lower teeth parented correctly but my armature doesn't give me the option to apply shape key separately to lower jaw after applying to the mesh..... is there a simple solution I am missing?

    • @Markom3D
      @Markom3D  Před 3 lety +1

      you need to re add the armature modifier and then you can apply it again. MAKE SURE that you reset the pose

  • @srazysnake0221
    @srazysnake0221 Před 2 lety

    but wouldn't this cause my mouth to close everytime it blinked because when you applied the armature as shapekey with your eyes closed your mouth was closed?

  • @Lomionz
    @Lomionz Před rokem

    Does it still work in 3.5.1? Cuz shape keys do transfer. But they do nothing. =\

  • @apoorvpandey3D
    @apoorvpandey3D Před 3 lety +1

    Please. You have to start telling horror stories. You got the voice. And this video was awesome

    • @Markom3D
      @Markom3D  Před 3 lety +1

      lol, I normally have that voice for my D&D games

  • @sokushageta
    @sokushageta Před 3 lety

    OMG Mark Hamill

  • @nagar9086
    @nagar9086 Před 3 lety +1

    Can i use this with adobe fuse character?

    • @Markom3D
      @Markom3D  Před 3 lety +1

      yeah, you can do with with fuse characters

  • @SH-ck9sr
    @SH-ck9sr Před 3 lety +2

    How to reset location , rotation,scale without using shortcut keys 🤔

    • @Markom3D
      @Markom3D  Před 3 lety +2

      You could always just search apply transform

  • @bettymac8248
    @bettymac8248 Před 3 lety +1

    why do you use shape key if you use rigify rig? what am i missing?

    • @Markom3D
      @Markom3D  Před 3 lety +1

      so the main reason for this is when I am using my iphone for facial motion capture, the data is converted into shapekeys on another model. I just need to hook up the drivers, and BAM

    • @bettymac8248
      @bettymac8248 Před 3 lety

      @@Markom3D Nice! What do you use for facial motion capture? Trying to find one that works

  • @shellayshells
    @shellayshells Před 3 lety +2

    I have to keep binding :(

    • @Markom3D
      @Markom3D  Před 3 lety +1

      yep, its a fun process... that I hate

  • @RyanGajelas
    @RyanGajelas Před 2 lety

    Broo. so what i've to doo? T_T i always did what u say dont to do:( pleasee help meee:(

  • @uhuhhuuhu
    @uhuhhuuhu Před 2 lety +1

    But the best character rig tool for gaming?

    • @Markom3D
      @Markom3D  Před 2 lety +1

      czcams.com/video/oN-p-E6L2hE/video.html - You can export it to any game engine

  • @alone2getha232
    @alone2getha232 Před 4 lety +2

    Sup👊

  • @aaroninman7370
    @aaroninman7370 Před 2 lety

    6:53 The face of an average blender user

  • @hellermoon
    @hellermoon Před 3 lety +1

    Don`t do what I do, don`t do what I do do what I say!

    • @Markom3D
      @Markom3D  Před 3 lety +2

      I love that saying

    • @hellermoon
      @hellermoon Před 3 lety

      @@Markom3D thanks! great tutorial iT make me laugh every time!

  • @valleybrook
    @valleybrook Před 3 lety

    Why the hell is there no simple shortcut to do the altg, alts, altr?

  • @yakuzs1972
    @yakuzs1972 Před 2 lety

    definitively don't . Great thanks .

  • @joeg7096
    @joeg7096 Před 3 lety

    funny bastard lol

  • @AhmadDimas
    @AhmadDimas Před 3 lety +1

    OMG i realized that's johnny sins?

    • @Markom3D
      @Markom3D  Před 3 lety +1

      I have no idea who that is

  • @cho4604
    @cho4604 Před 3 lety +1

    i love u, i feel u r try to makes me gay

  • @doomsdaytuther5095
    @doomsdaytuther5095 Před 2 lety

    I was ok with this tut until you started adding armatures. That don't make sense. Don't you have one armature that was created when you created the rig?