Creating Cutscenes - Game Devlog #8

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  • čas přidán 14. 07. 2024
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Komentáře • 9

  • @x2bounty
    @x2bounty Před 4 lety

    C# is full of hidden surprises. I didn't even know about 'yield'. That would have made my XML-reading cutscene system look quite a bit cleaner :P

  • @ManishKumar-lt6wg
    @ManishKumar-lt6wg Před 4 lety

    Very well explained. Thanks

    • @FloatyMonkey
      @FloatyMonkey  Před 4 lety +1

      Thanks, glad to hear that, I'm always afraid people are not going to understand it.

    • @ManishKumar-lt6wg
      @ManishKumar-lt6wg Před 4 lety

      @@FloatyMonkey Don't be. Your nailed it :)

  • @crawlygames5335
    @crawlygames5335 Před 4 lety

    Very nice explanation. I've been using coroutines a lot and I totally forgot about the WaitUntil method. I just realized it could make my life easier. Thanks for reminding me :D

    • @FloatyMonkey
      @FloatyMonkey  Před 4 lety +1

      Thanks, glad I could help. I use Coroutines for two reasons, you can pause them and you don't have to run expensive calculations in the Update() function.

  • @MattBull
    @MattBull Před 4 lety

    Fantastically explained! Super glad I got to speak with you this week! If anyone's wondering, the podcast will be out in 2 weeks time! Good luck with the project's future: loved this technical video too btw! :D

    • @FloatyMonkey
      @FloatyMonkey  Před 4 lety +1

      Thanks Matt, it was a pleasure to be a guest on your podcast!

    • @MattBull
      @MattBull Před 4 lety

      @@FloatyMonkey No worries! ;D