2ND PLACE AT AN RTT - Leagues of Votann Tournament Recap EP2
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- čas přidán 30. 07. 2024
- Hello my fellow kin! Join me today as we review my second RTT event held on the weekend of July 6, taking home a second place finish.
00:00 Intro
01:44 List Review
12:23 Game 1 Recap
17:58 Game 2 Recap
25:46 Game 3 Recap
37:50 Goal Status / List Changes
Discord: / discord
#warhammer #competitive40k #leaguesofvotann #rockandstone #warhammer40k #hobby
You say long format, but it's not even that long. I love this format, reviewing what units worked and didn't in actual play. Mathhammer will disappoint you every time
Thanks Craw, glad you enjoyed it! I had a lot more fun presenting the content this way so I’m happy to hear it was well received
I love this format! It’s especially important for me to see your play-by-play, when you draw what happens in each game. I’ve not seen anyone else do this and it has so much value for me to see.
I think we have somewhat of a high risk playstyle where we have to be aggressive to play for primary but we can get caught out either out of position or we open ourselves up to being ground down. It’s a fun playstyle because it can go either way but it’s a hard balance to get right. Great job and keep up the great coverage of the kin.
Thanks front line, appreciate the kind words!
Finally found a awesome Votann channel, haven't played in a tournament yet. But you got me hyped.
Thanks for the kind words! They are a great way to learn
This channel is everything I need as a somewhat new warhammer 40K player (only played 5-6 games) and starting with Votann❤
Video request, I would LOVE a strategy video with a “rock paper scissors” theme, like what are the general categories of units across the factions/game, and would be good against what; like, what would be good agains infantry and what would be good against vehicles, based on Strength, Toughness, number of wounds, etc.
Really enjoy your content, keep it up!
One thing you could do if we wanted to get another champ into the list is dropping the 3rd Sagi and beserks to include a champ with 5 more hearthguard turning one of your hearguard into a 10 man (probably paired with the appraising glare), alternatively if you get your 3rd Hekaton you could fit it by dropping the beserks and 3rd sagi as well
An extra 5 HG in deepstrike could be very interesting to explore, thanks for the suggestion!
ROCK AND STONE!!
For the Ancestors!!
I've been toying with an extremely similar list and I'm excited to try it out tomorrow. On paper I really like the 5 man hearthguard in land forts.
love this long format. I wouldn't mind if you just talked about votann competative list for 24 hours! can't wait for the next update and vido
The ancestors guided you well!
Rock and stone!
I feel like your nids opponent is a tactical genius! 😂 great video buddy and awesome game you are getting better and better every week
LOL so the legends say 🤣 Thanks for the great game, I’ll have my vengeance soon enough!!
His army is also super Gentil, the dwarfs never hurts Gentil bugs
@@supernoonb6999 LOL
The CZcams star. Was hoping we were going to play this weekend. Lol I heard you say 4 wounds toughness 8! ahahah Damn Nemesis is a nightmare
Ha! The 4w T8 realization still hasn't fully processed yet 🤣 Look forward to our next game!
I could not find an analysis for the Brokhyr Iron-Master? Would love a video on him. 😊
Haven’t gotten to him yet but it’s in the pipeline!
Was looking forward to this ! Common mistake i see often which you also made were the following:
1.dropping yeigers to deny your opponent movement rather then deploying them to create space for your own push
2. Deployment should be set up to go for your natural expantion objective (the one that has a L set up to hide inside facing towards the enemy)
And then rotate towards that side.. While stalling thr enemys rotation.
This should ensure you always get shooting angles or are outside of enemys threats and mass army while gaining map control)
Last i would have used the berserkers to stall the oppisite side of where my opponents going to push from to have some threat and killing power esp melee(staging in the center also works like game 2)
Fixing these simple deployment errors would prob gain you very easy turn 1s and also steady turn 2s and gaining some free movement with stronger deployment (placing models as far up as possible while being safe but also knowing where the army shall move without placing units to pivot left or right as a reactive style)
Hey man! Thanks for the amazing feedback here. I remember us speaking about natural expansions and the incentive to rotate around wtc tables, which I 100% see the value in after the nids matchup.
I didn’t see it at the time but you’re absolutely correct. If I expanded on the southern side first it would have allowed for continuous angles into the center of the table while still being able to contest his expansion north.
The yaegir deployment is something I have the least comfort with as it’s the first time I have access to infiltrators so I definitely think in this game they were wasted potential
Thanks again and will put this in practice for my next game!
No thunderkyn brah?
Nah man I tried experimenting with them in an earlier draft of this list and they really underperformed over 5 or so games. Too slow, too short a threat range, too large a footprint. They definitely have play in some archetypes but wasn’t really my style
So early
Rise and shine its Votann time!