Flight Simulator in Unity3D: HUD (Part 2)
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- čas přidán 19. 06. 2024
- This video covers the animation system and HUD of the flight simulator
Make sure you watch Part 1 first: • Creating a Flight Simu...
Original blog post: vazgriz.com/467/flight-simula...
Github: github.com/vazgriz/FlightSim
itch.io: vazgriz.itch.io/flight-sim-pa...
0:00 Intro
0:19 Animation
2:03 Camera
4:51 Heads Up Display
7:04 HUD Implementation
11:36 Conclusion
#gamedev #unity3d #flightsimulator - Věda a technologie
I'm using your project to play around with VR HOTAS controls. It's the perfect blend of realism and playability. I'd say the only missing fundamental thing is a floating origin implementation, but it might be out of scope for what you have in mind. Either way, this is an incredible piece of work for you to make available, big thanks.
While my knowledge of coding is pretty minimal and my main focus is music and art, I love watching your videos. Super interesting stuff. Keep up the good work!
Thank you bro! Your video is amazing, please go on.
your are so nasty good at explaining things man, love from a developer from mexico. amazing videos youve delivered.
"I won't explain why the function matches because I don't understand" gods thats such a perfect microcosm of how it feels to code
This is getting good..got my notebook ready..
Thanks
🐦
Sheesh this is some awesome work. Strangely I forgot I subscribed to this channel and had started my own experiments.. well modelling some assets first anyhow lol.
Big thanks for for contribution. You should also make a series on helicopter physics also, to complete the Flight Simulator, and helicopter is super fun too
Amazing
highly underrated tutorial.
really waiting for part 3 😢😮
this is amazing and easy to follow
where the fvck is the artificial horizon part?
Waiting for you so long...... Ooooo
One question, do you write all of these functions and codes in one script? Or you use multiple scripts for seperate parts?
im attempting to transfer the hud from screen space to world space, and im not quite sure on how to make the pitch ladder, velocity vector and boresight not move with the camera movement as the hud is already aligned with the plane.
Long time no see
this is the second time you uploaded this video ???
Can you redo the first one but make it easier to follow
Make a video on how to set this up in unity
how do i put it into unity
PLEASE PLEASE PLEASE how to use JOYSTICK CONTROLLER for this aircraft. i have taken numerus attempts but failed to move this aircraft with my joystick for android. Thank you
This project is designed to use a gamepad. I don't know how to use a joystick on android specifically or if a joystick is even compatible. You can download the source code and modify the input settings to see if a joystick would work.
@@Vazgriz Thank you for your response. I am learning unity everyday but with my current understanding of unity i am facing tremendous difficulties when trying to use joystick with this flight simulator. Do you think you can create a future video on this topic or maybe some more detailed suggestions that i can use for joystick support. I cant thank you enough for being so helpful for unity users like me. Appreciate your hard work.
I tried it with my PS4 controller on mobile and it works. Also I tried to add on screen joystick but i do not know the new input system well enough so I switched back to old version and you can do it by modifying on duplicating player movement script
@@freaky-cars You're clearly skipping steps. Make your own empty project and learn the input system.
@@imbalos I have just started unity. Hopefully soon i will be able to get things done in my way.