3ds max video ders.Robot kol yada bacak yapmanın kolay yolu.Easy way to set up rigging robot arm/leg in 3ds max, you can download max file (2011 or higder) 1drv.ms/1unSkWO
yes:)... 2 HI solver with deactivation of rotational joints works well... if u have problemthat how to do , u can check the link and download the fıle from rapidshare.. there are a bit differences with HI vs HD...
@TarikCGI yeah i agree with you it looks a little difficult.it may possible that i could share max file... i ll make any small project like this... but no model due to copyrigt.
I will order one then. Problem I had with HI is that I tried to rig with just one HI-solver instead of using 2 on top of each other. Deactivation of rotational joints doesn't work this way with only one HI-solver. Single HD-solvers do, but no good for doing animation.
Congratulations Selahattin. Very nice Tutorial despite the lack of sound. I've liked the position constraint trick for the point to define the target for the IK Solver Plane at every moment. Shame that it stops working in case the dummies and the point get aligned, causing the whole system to mirror. Do you know by chance another way to rig this kind of robot legs without this flaw?
Thank you much sir. 😊 I agree with you when you make mirror dummies ik system, it makes some errors. Update your 3d max. It has some solution about that. Or its good and quick way to use some script to make mirror İk system. Also max has some option under the animation panel about that. Have nice days and works :)
Hi Selahattin. Thank you for your answer. I'm working with version 2014 but didn't find any option to avoid the mirroring of the system. What option do you mean exactly under the animation Panel? I've started a thread on the subject at CGTalks looking for some advice. I've sent you the link to your Facebook profile. Thank you very much for your help!
Hey I did a mock up of one of the legs of your robot design just so I can practice the rigging on this video. Everything worked just fine, the only problem I have is that when the legs move the peaces that compose the legs gets distorted a lot. I located the bones connection in every pivot point of the legs; I basically did what you did in the video. Can you help me?
Hi all.Can somebody help me?I have 4 smal piston around one big piston.Small pistons push bigone.Bigone is in midle and smalone pistons are around him-everithing works fine exept.......When i move whole mehanism on any axis in scene big piston start to rotate on own axis.How to stop that.I just want to move whole mehanism(1 big piston and 4 small) on sme other space in scene but main(big) piston start spining.Maby i upload video to show what's a problem.
haikel Zaghdoudi hi! I don't think that's a bug. It sounds like a position error. Check out ik solver system. It must not align to world. Alging to object which is useful for you
Hi all.Can someone help me?I have 4 smal pistons around the bigone.They push him in all directions and all that work fine but....I cant make copy of all that properly.I want to have same mehanism in the scene but when i copy all content it's messy and "distorted" :S Also mehanism(4 pistons+1 big piston) i cant move in scene(left right,up,down) becaose it starting spin(main-big piston) against own axis then becaose that also small pistons follow rotation of big piston.How to remove that rotation?
@bujanuzi Its pleasure for me,thanks ..you can ask anything about that
evet.. konuşma eklemedim .. ama anlaşılmayan yerleri sorabilirsiniz ;)
yes:)... 2 HI solver with deactivation of rotational joints works well... if u have problemthat how to do , u can check the link and download the fıle from rapidshare.. there are a bit differences with HI vs HD...
harika. hem anlaşılır hem eğitici.
nice trick for the swivel angle! i'm definitely going to use it!
thanks!
very good tutorial...your a 3ds max talent
@TarikCGI yeah i agree with you it looks a little difficult.it may possible that i could share max file... i ll make any small project like this... but no model due to copyrigt.
thank u too:) i used only HI solvers,its easy and basic... ) and im using 3d SpaceExplorer.. its very useful and allows result. it's about 300$
Emeginize sağlık
This is a very good tutorial Might do one applied to a woman to generate...
çok güzel..teşekkür ederiz..
thx a lot i had tried many time to do this
Very nice tutorial!! Great work!!
I will order one then. Problem I had with HI is that I tried to rig with just one HI-solver instead of using 2 on top of each other. Deactivation of rotational joints doesn't work this way with only one HI-solver. Single HD-solvers do, but no good for doing animation.
I fix it thanks a lot for the tutorial.
Congratulations Selahattin. Very nice Tutorial despite the lack of sound.
I've liked the position constraint trick for the point to define the target for the IK Solver Plane at every moment. Shame that it stops working in case the dummies and the point get aligned, causing the whole system to mirror. Do you know by chance another way to rig this kind of robot legs without this flaw?
Thank you much sir. 😊 I agree with you when you make mirror dummies ik system, it makes some errors. Update your 3d max. It has some solution about that. Or its good and quick way to use some script to make mirror İk system. Also max has some option under the animation panel about that. Have nice days and works :)
Hi Selahattin. Thank you for your answer. I'm working with version 2014 but didn't find any option to avoid the mirroring of the system. What option do you mean exactly under the animation Panel? I've started a thread on the subject at CGTalks looking for some advice. I've sent you the link to your Facebook profile. Thank you very much for your help!
+raijard not important it's pleasure to help who want to learn. I'm checking out facebook
Is there a new link to the max files? the link is no longer working.
Chibi chan b
Ellerinize saglık cok guzel olmus :)
Hey I did a mock up of one of the legs of your robot design just so I can practice the rigging on this video. Everything worked just fine, the only problem I have is that when the legs move the peaces that compose the legs gets distorted a lot. I located the bones connection in every pivot point of the legs; I basically did what you did in the video. Can you help me?
@YTDekus Thanks.. Have fun:)
Cook guzel
I think that you can not install Point 01. Simply assign Upnode as Dummy, which is at the top.
Hey can you please reup the max file? :)
ohh well.. im happy to see that, its usefull :)
Hi all.Can somebody help me?I have 4 smal piston around one big piston.Small pistons push bigone.Bigone is in midle and smalone pistons are around him-everithing works fine exept.......When i move whole mehanism on any axis in scene big piston start to rotate on own axis.How to stop that.I just want to move whole mehanism(1 big piston and 4 small) on sme other space in scene but main(big) piston start spining.Maby i upload video to show what's a problem.
why when i spin the body(the base) evry thing deforms???anythig other is ok.....
Can you reupload the max file please?
Hi again. I got another somewhat similar problem with IK rigging. Can I send you a PM so I can elaborate? It would mean a big deal to me. Cheers.
sorry, i dont have file that now.. i must redo.. in addition rapidshare was deleted my account i dont know why:/
teşşekkürler :)
sorry for late fw... yes u can ,send the detail ... regards:)
i did the same process but when i animate it starts to snap like crazy
is this a bug?
haikel Zaghdoudi hi! I don't think that's a bug. It sounds like a position error. Check out ik solver system. It must not align to world. Alging to object which is useful for you
Hi all.Can someone help me?I have 4 smal pistons around the bigone.They push him in all directions and all that work fine but....I cant make copy of all that properly.I want to have same mehanism in the scene but when i copy all content it's messy and "distorted" :S
Also mehanism(4 pistons+1 big piston) i cant move in scene(left right,up,down) becaose it starting spin(main-big piston) against own axis then becaose that also small pistons follow rotation of big piston.How to remove that rotation?
the link has expired or the file is not available... Please can u share it via some other sharing site???
And please msg me the link
Thanks in advance
İ think that u made something wrong or not complated all steps....u should check the filedrom rapodshare:)
İşinize yaradıysa ne mutlu bana :)
A mic literally costs less than 10$. You'll get 10000x times more views and be 100000x more useful.
how do i download this program ?
Sanırım ses yok :)
No sound , No can watch !!
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eevet
lego)