Burning Banners - The Great Goblin Raid - Summer of Year 1
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- čas přidán 9. 04. 2024
- This is a play through of the board game Burning Banners from Compass Games. This is scenario 4, The Great Goblin Raid. Here we play the Summer turn of Year 1. The Goblin raid continues but we see a slowing of their progress, taking only a single settlement and laying waste to another. Some raiders take to the sea to make an attempt on the southern settlements. Fjordland launches some counterattacks but otherwise just tries to hang on - but might have stemmed the initial tide.
- Hry
Really enjoying the series. I have the game sitting right next to me and its helping me learn to play.
Awesome stuff! I’m playing the next scenario with the orcs. Your videos are already helping me as I made some of the same mistakes. Ha. Anyway, pretty cool. I appreciate your videos, ty!
Really enjoyed this video thanks 😊
At 12:10, the siege engines should pay the full movement cost through mountains, only armies and heroes get the reduced cost. Great video regardless!
Thanks for catching that. I'll make a rules clarification in part 3.
Great replay. I would assume the Northern Rangers card allows you to convert two white dice into two black dice. I didn't read it as converting 2 white dice into 1 black dice.
You are correct!
Btw, 2 chances at 33% is slightly better than one chance at 50% (if you only need one hit.) About 55% success of getting one hit.
I think you still played the glyphs incorrectly. You just reveal the one at the bottom of the active player's turn and both factions get the results. So at the end of the Goblin's turn, both would have been able to choose 1 option due to the churn.
I did! I'll correct my correction in the next video. Thanks!
LOL, "I fumbled the Fjordland in turn 1 and I fumbled the Goblins in turn 2."