low HP in video games
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- čas přidán 31. 08. 2022
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I know we're supposed to laugh at the retro games, but I do love the implication in modern games where if you're shot, you just need to wait a few seconds to not be shot anymore.
One of my best friends and I play Fortnite to goof around and blow off steam after work, and the heal system in that game never fails to make me laugh. "Oh, I've been shot 43 times with a shotgun and my body's riddled with lead? Let me just splash some rubbing alcohol from this med kit on my arm. Just my arm. There! Good as new!" Not to mention the fact that in one of the old maps from a couple seasons back, one location implied that chug (the stuff you drink to get shields/temp. armor) is literally industrial waste lmao
@@lzrshark617
Oh I bet you enjoy Resident Evil 5 too then. "Oh I got pierced through my stomach by a giant claw? Let me just spray some First Aid Spray in my face." or just put some goop juice on your hand in RE7 and 8.
@@JackOfen God yes, the goop juice from RE7 was hilarious. Ethan had the healthiest wrists in the land, while the rest of his body's just bleeding out from rampant neglect
Modern games are too easy
@@ntrg3248 damn i cant believe this guy has done the celeste farewell golden and 1cced every touhou game on lunatic and beaten p5 in hollow knight with all bindings and completed the whole geometry dash demon list and gotten tp100 on freedom dive cytus and 106% super meat boy + all achievements and
Don't worry about it: In a modern game you'll respawn at a check point from five minutes ago.
In a retro game, you'll have to spend eight hours looking for a healing item before you get killed just before grabbing it and replay the whole thing over again from scratch because you ran out of saving ribbons or whatever.
It's kinda neat seeing how modern games are designed vs. retro games. Like, in modern Resident Evil games, enemies hit like trucks since there are auto-saves around every corner and so the stakes for the player are less dire. But in the old ones, since a Game Over means a lot more lost progress, your character can take a hell of a lot more hits. Like, you can soak up four or five zombie bites before you really have to start worrying about your health.
sorry to disappoint guys, but your points are factually untrue. Plenty of games from both eras did both things… look at Bioshock, health was barely ever a problem- mario? Psssh. Zelda? Gimme a break. Etc.
Modern games and retro games employ systems that work for the style of gameplay they’re looking for. Play Lobotomy Corporation, and by day 30 you will WISH the game didn’t make you throw away 2 hours of work over telling one of your agents to go in a room only to get ganked by Big Bird because the facility alarms went off again.
It’s all dependent on the game’s intended play style.
@@friendist9323 Dude you're thinking of the wrong era, Bioshock isn't considered retro.
@@combastion5227 shit man. You might be right- Zoomer brain kicking in. Wb Terminator 1 (arcade)? Played it on an old ass arcade machine, and it did not have those mechanics.
@@friendist9323 Bioshock was a problem for me since i played on hard mode and then got shot every few seconds
One thing I will never miss about older Pokémon games is how the low hp warning never shut up.
I actually miss it, weirdly enough.
Unova did it best… the music change was stressful but the music kinda slapped so it was okay
@@emilysmith2965 Now, if only it didn't interrupt the theme in major battles.
@@pokemaster361 SRSYL i love bw2 and i will never stop replaying those games but if i hear the stupid low health music over the gym leader's theme ONE MORE TKMR
Black and white had made the greatest choice to make the low hp an music
In Skyward Sword you could get *three separate beeps at the same time:*
- low health
- low shield
- Fi intending to inform you about your low shield
The low health sound effect in skyward sword is actually pretty pleasant. And when Fi comes to tell you about your shield or health its completely optional.
@@gr4n737 it's true that these beeps are on the pleasant side as far as various games including various Zeldas go.
I.e. they are individually less annoying than other games' beeps.
But that does not mean they aren't still annoying.
Especially if you run into all three of those beeps at the exact same time because you are being pummeled by a giant desert shrimp thing in a rolling shell that can't be stopped with simple sword slashes, you need to pull off a shield bash, but it keeps not working, and you already KNOW that you are doing badly and are about to die and what the heck is even the point of those THREE SEPARATE ANNOYING BEEPS AT THE SAME TIME!?
(definitely totally not based on a true story)
@@Kram1032 Ok that's true the rolling shrimp things are a pain I can confirm.
and your low wii remote batteries
@@LilacMonarch don't forget fi trying to tell you about the low batteries
I don't know what it is about it, but the extremely monotone "you're dying" sent me into a fit of laughter.
I thought it said “you’re garbage” lol
@hope. thanks
“You’re dying.” 😐
@@quiet216 I thought it was "regard it" till my second watchthrough
I thought it was "Dire" lol
The way they turned the Pokemon low health sound into an actual beat in Gen 5 was one of the best decisions ever made in RPG history
Or one of the worst, since you only get so many chances to listen to certain unique themes…
It would be better if they made custom remixes for unique encounters (mainly the final boss in BW1) because damn that would've been cool.
@@homuraakemi103 glad to see I'm the only one who doesn't like it. The song is a jam, but it ruins so many good songs
@@dratinithedagon7508 I don't like it as well, the theme is a bop but it gets old really fast.
Gen 5 was Pokemon's peak Gen, bar none.
The retro games reminds me of the Fable series where the guild master would repeatedly say “Your health is low” until you drank a health potion/ate food to restore it. Then in Fable 2 there was loading screen saying a hero from the first game went insane, killed the guild master and carved “Your health is low” into his forehead.
That's actually hilarious
I haven't played Fable in 20 years, I was disappointed and only played it once, and even I remember the "Your health is low... watch that."
I mean... he's technically not wrong... the Guild Master's Health would've been pretty low after that
To be fair, that's actually a very accurate representation for how it feels when you ever so slightly bang your elbow...
The retro version definitely makes me think of playing Kingdom Hearts and being constantly reminded of my low health, even if there's no danger nearby, with one of the most annoying sound possibnle.
So I imagine facing sephiroth is just a fight between your ears and the low health sound for 12 hours
Kingdom Hearts and Zelda were the biggest offenders of this, for sure.
lmao yeah
@@wildweasel4633 pokemon too
That was the first thing I thought of. Nothing like casting curaga, getting hit to 1hp again, winning then running around waiting for the mp bar to fill again
I like how apart from the "You're dying. You're dying. Did you know you're dying?" there's also multiple low health themes stacked on top of each other. I can hear the Pokemon low health music and the Sonic drowning music, and there might even be another.
The main one is the Kingdom Hearts siren.
I heard Kingdom Hearts and I think Zelda, maybe Pokémon, but that’s about it besides the “You’re dying.” One.
when u play bloodlust for the first time:
@@F-Lambda Mysterious Figure experience
Sonic drowning music gave me cancer.
I like how each individual sound is recognizable despite it all being jumbled together.
Especially the Sonic drowning theme.
I really love how you put an amalgamation of all low HP songs in one, including your voice. Video games aren’t the same without it.
He did this perfectly; I appreciate him for that.
BOSS: Okay, make sure to kill the hero quickly. I don’t want to have to hear that high pitched ringing noise when he’s on low health. It’s annoying as @$%#!
speedrunners intentially staying on one health to death warp later: I'm about to end this man's whole career
Jesus christ these bots are worse than before.
So that's why Sephiroth(KH2) does that insta-kill move at the beginning of the fight.
Also Boss: *sees him heal fully* Dammit, now i gotta hear him beeping all over again when i hit him!
BOT ALERT 🚨
Honestly tho, when you think about it… an annoying, distracting beeping noise that won’t stop until you find proper medical treatment, is a pretty good way to simulate pain in a video game. It doesn’t physically hurt the player, but, the distraction + urgent desire to make it go away isn’t much different than the way pain interferes with your ability to focus on a task.
TL;DR, that obnoxious beeping in retro games is way more immersive than you’d think it was.
Good point, but it's also like having an ambulance being like 10 feet away but it never comes any closer than that (in that you have to help yourself most of the time)
And I'm sure the poison screen effect in Pokemon is a good simulation of someone slowly, painfully dying but its still a questionable game design choice that I hate
@@PointsofData I love the poison effect in Pokemon. It really rushes you to the nearest pokemon center or use an item without being too obnoxious, like carrying an injured person to the nearest hospital while he's coughing blood all over you. It's immersive.
How immersive is it really?
It would be more immersive if you died when your character did. For extreme injuries in a combat focused game with adrenaline you wouldn't likely notice.
There have been many cases in life or death situations where a person fails to realize they are injured and often after their adrenaline drops do they enter the pain state.
The beeping would be more fitting out of combat rather then in it. Even the blood on your screen in Call of Duty is more immersive then beeping.
People talk about immersion but don't understand how injuries tend to work in these situations.
@@summer7578 your pfp implies your awareness of the opposite extreme
This was hilarious, the layered low health warnings are like an audio manifestation of anxiety.
I like how Axiom Verge did its low health warning. The beep is loud for a second or two before fading to a much lower volume, and it beeps in time with the music.
Yeah, I love how the health beep times up with the music in that game, especially with the boss theme. It doesn’t work quite as well in the big temple area where the beeps are so quick they blend into each other, though.
Chugging that estus flask in a Souls game like a drunken sailor when you're close to death.
The near-death alarms were one thing when I was playing alone, but when I was playing when my parents were in the room it really ratcheted the pressure up, because not only did I need to play carefully to avoid dying, I also needed to find health quickly enough that my parents didn't get annoyed enough to make me stop playing.
Instead of health you should quickly find headphones. It's common curtesy when there are people in room with you who are not interested in the game. They were annoyed by the constant shooting noises anyway.
@@slovnicurling9808 Ah, yes, because most people wear headphones while using the television in their living room.
@@quasimofo6811 I actually had to set headphones up before playing games on the TV in a situation where we were all stuck in the same room for a couple months due to rooms being renovated. It was either that or put subtitles on and play on mute so that it wouldn't interfere with my mom's reading.
Turn off sound?
What games have been do purposfully implying you should play carefully and avoid death by blaring at you with bells and whistles?. Minor lacerations warningfrom half life excluded because it's low key and not breaking the fourth wall. Can anyone tell me? Cause I thankfully avoided playing anything like that when I was a kid and it would have been annoying as hell.
This is so accurate. The biggest reason you want to get back health in old games isnt because you might die but because you want to get rid of the god awful sound.
Which is why they made them obnoxious on purpose. A *lot* of players will pass up healing just to get things over with faster, resulting in a lot of avoidable losses.
Similar reasons to why Baby Mario in Yoshi's Island was made so ear-grating; before that cry was implemented, playtesters just kept trying to go "screw you, Mario" and leaving him behind.
@@LendriMujina lol
@@LendriMujina so that's why babies cry in real life xD
God is just looking out for them 😂
@@LendriMujina unless they speed run. usually they dont spam heals lol
That's the point of pain: To get you to avoid whatever is causing the unpleasantness to save your life.
I absolutely love what Axiom Verge did with the low-health warning. the beeping is in time with the music, and after the first few beeps it quiets down to the point where it's not overwhelming
"Vital signs critical, seek medical atention" got me sweating
My favorite are the games where a fight reduces you to 2 HP, literally on Death's doorstep. But all you do is lay down in a bed for a 1hr nap and you're right as rain.
Peak Gaming.
I replied to the wrong comment before replying to this one.
Or consume 100 cheese wheels
it's okay, you can just say Bethesda
How about how even when you're at 2HP it doesn't affect you at all - you can still run, jump, fight, etc as well as when you're at full health.
That's Vegas baby
Why yes, game, I absolutely need this incessant beeping to tell me my HP is low. I would NEVER be able to tell by just seeing my HP bar on the screen flashing red. Thank you for giving me some of the worst sensory experiences ever and further increasing my hatred of alarms, phone ringing, and doorbells.
EDIT: How did this get 10K likes?! Thank you?
EDIT 2: For the one guy who hates when people edit comments to thank for the likes... Hi, thank y'all again :)
But it creates a sense of urgency
Because game developers want to emphasize that low HP is bad. After all, if players get themselves into situations where they’re losing health, and nothing bad has happened to them, the noise will let them know to cut that sh%t out.
Some people have extreme tunnel vision while playing games and never notice anything else on their HUD, and those same people ask loudly "Why did I die? How was I supposed to know I had only 1 HP left?"
I've played a few rom hacks of zelda games that add some QoL improvements and removing the beeping health is always such a nice thing or only having it beep for like 5-10 seconds before stopping.
Oh god, is THAT why I have crippling anxiety about alarms going off, phones ringing, or people using the doorbell?
The low life beep in Zelda 1 on NES actually took up one of the sound channels, making the music sound different if you were low on health.
That beeping noise from any retro zelda game when you're low on HP still haunts me.
This is why I love sound design in games like Axiom Verge. Not only does the beeping of your low health gradually fade in and out to gently, but firmly remind you, but the beeping also matches the BPM of the background music so it's there, but not distracting.
that's really cool
the f**k is Axiom Verge?
@@fionnbarrcasey5247 A very awesome Metroidvania. It's pretty much the same game as Metroid, but with improved weapons, a very interesting story and the map traversal is really well done. I'd recommend it!
The anxiety of hearing a whaling alarm as your one HP from death is a charm I'll never get tired off. I love that it's so in your face as if you'd forget you're dying after 5 seconds.
I know it's just a typo, but now I really want to see a video game where the low HP sound effect is some salty sea dog hollering "THAR SHE BLOWS!"
My favorite part is the low health coming from bumping into an innocuous object. I hate it when games have damaging objects that don't make sense.
celeste with literal dust on the ground:
The logic of modern games is that, when you get shot and hide behind cover, there is a medic off-screen healing you. There. Now you know.
I tend to gauge a low health sound by where it falls in the spectrum between Kingdom Hearts (annoying as hell) and Pokémon Black and White (exciting and chaotic).
Nah, even the Pokémon BW one was annoying because it would get in the way of the fun battle themes.
@@mjangelvortex Gotta agree with you on that one. It was a good tune in its own right, but I'd much rather be riding the high of Iris's theme, thanks.
I can still hear the sounds from the zelda games in my head if i remember them
On one hand it’s still a good song. On the other I’m in the middle of the elite four I’m already jamming out
metal gear
I love how the devs adress the first one in Uncharted that every shot which hits Nate is actually a close miss or a flesh wound, with the killing one being the first to connect properly, while he still grunts or yells when he gets "hit" due to shockwave, bullet whizzing, surface cuts, and simmilar
Which actually plays perfectly into him being portrayed as the luckiest unlucky bastard in the world
That’s actually pretty cool
You can literally see blood when he gets hit though.
@@Fucisko
That would fall under surface cuts that i mentioned, but i clarified it now a bit to make it a bit more clear, thanks for bringing it up
@@Fucisko tis but a flesh wound
Similar to tabletop RPG hit points. Breaking through the defence does not mean you connect, it just means you drain your opponent's concentration.
“The warrior needs food badly” and “the elf is about to die” are etched in my brain
Gauntlet? ;)
This is one reason I love games like Dwarf Fortress (mostly Adventure Mode), UnReal World, Project Zomboid, and other games like it. Almost every part of your body is simulated and it does affect your in-game performance if one of them breaks down, and it does reflect the type of wound you have.
Escape from Tarkov is like this to a T. It's a pretty unforgiving shooter but I always appreciated the incredibly realistic damage, healing mechanics and how damage to certain limbs (blacked out) causes effects like they would in real life.
The Ocarina of Time low hp sound is drilled into my brain
Don't forget pokemon. (Except x and y)
@@nobafan7515 at least black/white made it kinda hype and more bearable
Do-doot... do-doot... do-doot... do-doot... do-doot... do-doot... do-doot... do-doot... do-doot... do-doot... do-doot... do-doot... do-doot... do-doot... do-doot... do-doot...
Can you believe there are ROM hacks that _don't_ remove it!?
Luigis mansion 2 & 3 have a really annoying low hp sound but at least it makes you feel like you’re well and truly fucked
Pokémon Black and White low health theme actually did a great job of incorporating the really annoying low health alert from previous generations into a tense song. I’m actually a fan of that one.
I love it too but I wish it didn’t interrupt intense moments. Like, it’s pretty jarring to go from the dark menacing Ghetsis theme to the wild and crazy low health theme.
@@captainblue5096 i pretty sure his hydeidragon gonna just kill your pokemons in 1 of 2 turns
@@captainblue5096I just thought of a solution:
Just dont play the song during tenser moments like bosses and replace it with the modern variant of it playing for a couple seconds
@@MahNamJeff Agreed
I hated that even more. At least before you could still hear the normal music quietly in the background. Now in these games it completely replaced whatever cool music was playing with this nuisance. I like how it they kept doing it since, I think the 6th gen, with only a short warning sound.
I prefer how older games made low HP more impactful lol. This captures that perfectly
sonic drowning music, no matter how faint, will always send me into panic mode
I remember playing Kingdom Hearts: Chain of Memories on GBA while in the car with mom. When I hit low HP fighting Vexen, my mom freaked out and started looking for sirens
The low health sirens are going off be careful and find a health potion soon or you will all die
Ah yes, fuck vexen
Damn i totally remember this, your Mom really freaked out and looked for the sirens
@@noobfromhell563 when your life is so boring you dont believe any story slightly exciting:
@@minusone7529 and when you dont get anything
I was hoping for a nod to fighting games, where your character performs at peak ability with just a sliver of health, then lets out a death cry from a light kick to the leg.
That would be funny you should make that
That would be quite humorous, I do implore you to create that.
That, my friend would be most entertaining, I humbly request for this to be made reality
Dear Palace Of Wisdom, shall i or ratherforth, we; request you to make a certain paragraph, or rather a sentence that you may recently exclaimed; into a profound reality.
Adrenaline's a heck of a thing
But yeah, you're absolutely right.
Love that the low health noise was a mix of Pokémon sonic and kingdom hearts and to top it all off with “you’re dying” on loop killed me 😂
When I heard the Kingdom hearts siren, that PTSD suddenly hit of me on low hp screaming while my brother is like HEALLLLL HEALLLLLLL
SungWon: I’m thirsty, let me grab a drink
SungWon: wait, let me record an absolute banger while I’m doing that
Let's be honest we all expected this: czcams.com/video/aFkOgAhOoiU/video.html
So glad video games have gotten more realistic, I got shot the other day and my vision went from red back to normal in around 15 seconds
Sonic is great because all it takes is one hit to kill you IF you have zero rings but one hit will make you lose all your rings.
Imagine hospitals being replaced with rows and rows of soda dispensers.
Screw first-aid kits! Standing still and/or drinking juice will heal that missing limb.
Not gonna lie to you chief that first aid kit won't help either
Agressively eating an entire rotisserie chicken will heal my internal bleeding!
Just pull the bullet out you'll be fine.
That or eating canned food.
One of the things that never changed between modern and retro games
I managed to identify Pokemon Black and White's "low HP" theme, Sonic's drowning theme, KH low HP sound, and subject saying "You're Dying"
They make a real bop when they work together.
I like you referring to him as "subject" like you're doing a clinical study
'Oh hero, your health is low' Fable's guild master drove me nuts sometimes
Doomguy's CONSTANT. GRUNTING will never leave my head. I hear it constantly
not accurate, in a real retro game the chair would kill you instantly and send you 8 hours of progress backwards
Nah that's indie "retro" games
Everquest: "You have died. You must now literally run for 2 hours across several maps (that is real life time) to retrieve the gear on your body that you have spent 2 years collecting. Your body is probably underneath a dragon or a giant or something, so good luck getting your gear back while naked. Also, you have lost all of the experience that you spent 8 hours farming yesterday."
@@mayssm I remember sometimes dying in EQ would give you a "Pain and Suffering hits YOU for XXX damage." when you had, like, a desynch error or the target that originally did the damage (a mob that cast a DoT) was already dead and the server couldn't find the entity. Most often happened when I fell to my death. Always gave me a laugh.
@@Jiraki_the_Wingless Lol, totally forgot about that. I also loved the fact you'd be in a tough fight (as fights usually took *forever*) and almost have the mob dead, and then your dialup disconnected. "Cmon...cmon...don't be dead. Beep booop screeeeeeee" "I'm dead."
@@mayssm I still get flashbacks to going linkdead and seeing that little green latency bar turn yellow and then red.
I love how you used the Black and White low HP music, that is literally the first thing I think of when someone says "low hp"
It was fun for about 5 minutes, then it just ruined every battle where it burst its way in and ruined the music.
He didnt, thats the old school pokemon low hp sound
@@ladygeneveve3805 no he did, you can hear the music very faintly and the beeping is more rhythmic then the old school beep
Having "your dying" play in your head all day is how it feels to have anxiety
The low HP alarms in KH always made me panic as a kid 😂
The only good thing to come out of retro low health sounds was when they replaced an audio channel meant for a part of the music, thereby changing the current song to something more simple and metaphorically distant, suggesting that the senses of the character is dulled by being near death. Modern games sometimes recreate this by merely drowning out all of the music, rarely letting even the current melody playing to be audible until the character recovers.
These replies are not it
@@TheAuthenticBlueTheBudew Report them
@@scarletempress2652 thanks for reminding me
My favorite is very muffled volume and the sound of ears ringing from a concussive attack.
"tell me one of the composers banged your wife without telling me one of the composers banged your wife"
low hp in kingdom hearts is genuinely the most stressful experience
HONESTLY THO LMAO
*Critical mode flashbacks*
Facts
So true lol
Data battles: allow us to introduce ourselves
Someone mentioned here about how the loud annoying low-hp sounds, while not “realistic”, were an almost perfect representation of how the human body physically feels when you’re dying
Okay but legit also such a vibe where you heal and then immediately get damaged to the same level you were pre-healing.
0:12 I like that he just walks out of cover immediately looking for healing lol
Ironically it was the cover that attacked him.
I just imagine the Pokémon low HP sound.
escpecially gen 5
I'm just thinking of the Sonic drowning music.
the one from gen 5 is in this video
@@dinolandra oh it is lmao. The regard covered it
BI-DOOF BI-DOOF BI-DOOF BI-DOOF
I loved it when Black & White turned the low health beep into a whole music track
that's the most intense two-hours ever. the music and sound effects won't let you forget it for a moment.
The Kingdom Hearts low health sound is permanently etched into my brain.
So many boss fight close calls filled with “WEEEOW WEEEOW WEEEOW WEEEOW WEEEOW WEEEOW” and then that sick as hell finishing blow.
kid named finger:
"You're dying, you're dying, did you know you're dying?"
Thank you for reminding me what torture feels like
i like how it was specifically the bw2 low health music as its easily the most dramatic
the obnoxious sirens of sora being at low health will forever stick with me as i grow older.
I never really stayed on low HP for more than a few seconds at most. (But to be fair, I didn't play on Critical.)
The funniest thing I saw in fable2 is that a book accused the hero of fable one of writing into his masters skull "your health is low" before he died, since he says that to you nonstop in the first game.
Not gonna lie I had some Kh BBS mysterious figure flashbacks the moment the "car alarm" kicked in
*"Happy feet, wombo combo! (That ain't lingering will) that's no- Oh oh OH O H OH OH OH!!, WOMBO COMBO!!!"*
- The MF clone gang up experience
_"RED WARRIOR NEEDS FOOD BADLY!!"_
THANKS, I GOT IT THE FIRST BILLION TIMES, SUMMONER!!!
Combining Sonic's drowning theme and Pokémon BW's low hp theme with the narrator shoving down to your throat that you're dying is the true definition of panic
How about that Kingdom Hearts beeping aka the Critical mode Experience, i heard like 3 low hp sounds from that one clip
I love the Black and White low health theme playing, definitely my favorite example of this
This and the last pokémon music were one the best things of that gen.
Fucking epic and intense moments.
Honestly, I never cared for it.
We all loved it. Gen 5 the most underrated gem. Also the most unique
@@napalmblazikenSame here, it would always interrupt whatever (much better) battle music was already playing and I hated it
@@napalmblazikengo back to bed
*Heals to full health with last potion*
*Gets tapped by a fridge*
Player character:"So uhh... Find point quest activated?"
"Hero you health is low, do you have any healing potions, or food?"
The best "you're dying" theme is Pokemon Black and White low HP theme, it goes unreasonably hard
Agreed, though it's unfortunate that it stops all the other tracks like the E4 theme, or the Gym Leader's last Pokémon theme.
The combination of Sonic Drowning Theme, Black & White Low HP Theme and Kingdom Hearts Low HP Noise is truly traumatic, thank you
I love the accuracy
ES Arena is an absolute nightmare just like this. You have to fight one thing at a time before taking a 24 hour nap to restore all health
There's also the visual HP reminder that literally blocks the edges from view with a necrotic thing, which basically takes up half the entire screen when you're low and makes it much harder to see and thus harder to find a way to get to safety.
I really do prefer HP meters with a non-obnoxious sound when you're low.
Yeah I hate that in the metro games. I know that I'm not at full health but I need my peripheral vision to defend myself against the mutants.
It's also impossible to know whether you're suffering from a grievous wound or you've just been grazed. Just give me an HP bar like the old times!
As someone who reviews old Zelda games exclusively... I feel this on a spiritual level.
Is there enough content just for that? Do you do romhacks and fangames too?
Have you done Wand of Gamelon yet? XD
@@cynthius6567 I make very long reviews, so I've only gotten four out so far. That being said, I am willing to review more than just Zelda games, and have done so as well. But my main work has been Zelda related so far.
@@octorokreviews "But my main work has been Zelda related so far." To be fair, so has Link's.
We used to go deaf, now we go blind
I'm gonna need a 2 hour loop of that anxiety
Retro games must’ve really taken inspiration from those over sensitive smoke detectors that always had to be covered up before experiments in the school’s labs. A wisp of stray smoke and it would become an unofficial fire drill for the next 2 hours.
Relevant technology connection video on smoke detectors.
czcams.com/video/DuAeaIcAXtg/video.html
I like how old games just did whatever the exact opposite of a biological response is to pain, and it somehow felt the same.
you're implying that modern games, showing that you can walk off getting shot in the head, are demonstrating realistic responses to pain?
@@theultimatetrashman887you clearly can’t read if that’s what you took away from that
@@jebalitabb8228 Or OP worded it very poorly with two possible implications/meanings.
He never said anything about that, @@theultimatetrashman887
Yeah I don't really get what they're trying to say
I’m glad that games generally allow you to see where your player can see instead of just staring at your own face the whole time
Gen 5 low health mixed with KH low health and Sonic drowning just set my heart rate to 9000
"Your health is low. Do you have any potions or food?"
To be fair, I've seen plenty of modern games that blare sound and visuals at you as well. Always good to balance between making where taking damage is noticeable, but it's also not glaringly annoying.
Oh god fable is actually a retro game now OH GOD FABLE IS ACTUALLY A RETRO GAME NOW
Simply make the event of getting hit itself a terrifying moment. Think hollow knight.
That bit of text in Fable 2 where it is revealed someone actually etched "Your health is low" on the Guildmaster when he was killed.
Botw had a very subtle yet noticeable effect when you were low hp. The sound was kinda quiet and your character would flash red a bit but it was noticeable enough for you to want to eat as soon as possible.
@@alanlight2715 Mario would get fatigued and show it by slouching and not being able to hold his head up when still in super Mario 64.
I love how in both games hitting your elbow does legitimate damage
A remarkably accurate representation of both my panic attacks and what it generally takes to trigger them :D
Nothing is more stressful than that Luigi’s Mansion 3 low health sound 😂
Bro it’s so irritating lmao it never ends and it’s in the second game
I honestly like it. Gets me in the zone, you know?
Low HP in old Pokemon games was so anxiety inducing for my kid brain. Like i was really panicking to heal my pokemon, the music stopped, I sigh in relief, AND THEN THE NEXT ATTACK STARTS IT ALL OVER AGAIN!
The Kingdom Hearts low hp sound gets me every time 😭
And it feels like the game gets easier when you’re at low health.
"Can we do something about this annoying low health sound? Yes, let's also add a talking sword that will remind you every 20 seconds that you have low health."
It wasnt that much. And its better than an annoying beeping when you have low health
At least it's optional. If you know when you're on low health just don't call Fi.
Man, OG Pokemon red health was the most annoying sound ever. I've literally gone to a previous town just to heal and avoid it, rather than risk hearing it in another battle even though I was right near the next town (Fly/Escape Rope/etc, not just walking).
Funnily enough, speedrunners actually use that sound to gain an advantage, as when it's playing, pokemon cries are skipped.
Gen 1 Pokémon is one of the only low HP sounds I *don't* find annoying. It's in key with the battle theme and everything.
the pokemon black/white games really went all out on the low health, whole song kicks in
The little grunt after the health regend is great
I feel like something very specific happened to initially make that god damnit and he then replicated that for this
The "retro games" one reminds me of the _LittleBIGPlanet_ series whenever your current checkpoint only has one life left. *That alarm sound effect has given me some very stressful moments as a child.*
Omfg I wish my lbp disc ran better
@@freedom9729 i have lbp on digital. But every other game is on disc and can't be ran.
kingdom hearts was the most annoying imo…the low hp beeping puts even zelda’s low hp beeping to shame
Especially the original PS2 veraions of KH/KH2. At least on the remastered the siren volume died out (not all the way, but enough) when you weren't in combat. Then you play a game without any of those warning signs and you realize you have been Stockholmed into it; "I wish this game would tell me when I'm low on HP!" Lol its a cycle, bro
It does get annoying but it really adds to the tension of fights when you're on the harder difficulties
@@cyber_xiii3786like the entirety of LW?
Memories of my sister playing Kingdom Hearts and spending half the time with that noise blaring away. 😩
Metroid fusion memories coming back
Nothing gets the heart pumping like the vintage Zelda beep of death.
Y'know, it always surprises me that a character can have 1HP and can still do backflips, land heavy strikes and dodge incoming projectiles.
Have you played State of Decay 2? If you get to low health in the game, it become terrifying when you discover you can barely move and there’s a Juggernaut dead sprinting to you. My b button is still recovering from that mash mess