Game Engine Ep.58 - Game Intermission - Platformer #6 - Shooting Projectiles and More!

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  • čas přidán 26. 08. 2024
  • Don't forget to check out the github repo:
    github.com/dwj...
    Welcome back everyone, my name is Dustin, in this video we continue with the Platformer game and create the Projectile lua class.
    There are also two challenges in the video. One challenge is to take the ActiveCharacters and Projectiles lua tables and make them into their own lua classes.
    The other challenge is to create a new Tileset Display in the editor. The tileset display is what we are going to use as the beginning of the creation of the In-Editor Tilemap editor.
    To make the Tileset Display, we need to create a new display. The display needs to use an ImGui::Table and break up the tileset texture into image buttons based on the UVs for each of the tiles with a 16 x 16 pixel ratio for each tile.
    Give that a shot and let me know how it goes. I will go over my solution in the next video.
    Here are some great links:
    github.com/dwj...
    opengameart.or...
    opengameart.or...
    opengameart.or...
    www.fontspace....
    opengameart.or...
    Make sure if you are using the assets that proper credit is given.
    Please Like and Subscribe! If you have any questions or concerns, please leave a comment below and I will make sure to answer them to the best of my ability.
    Also, if you know a better way to implement something, please share! I always love to learn and grow.
    Check out the playlist here:
    • New Game Engine

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