What if You Could Dual Wield Secondaries? [TF2]

Sdílet
Vložit
  • čas přidán 6. 08. 2022
  • You're playing Fat Scout. You rush an enemy down, dispatching them without much effort, but you take 212 damage in the process. Wouldn't it be nice to have a sandwich on top of your shotgun at the cost of your useless primary slot? I'm sure most people would say yes. But what if EVERY class could do this? Well, that's what I wanted to explore: if TF2 let you use your primary slot for another secondary weapon, would any classes benefit from this? And the answer is... complicated, as most things in life are. That's why you should watch the accompanying 11 minute video instead of reading the description for some reason.
    Join the community!
    Patreon: / greatblue
    My second channel: / @bluesnest
    My group channel: / chucklenuts
    Steam group: steamcommunity.com/groups/GreatBlueHeron
    Discord: discord.gg/TFVcZUR
    Twitch: / greatblue
    Outro music by liledix4: • 🎵 Graze the Roof ︱ PvZ...
    Also yes, I'm aware that that's not what dual wielding means. There are only so many interesting ways to title a video like this in under 50 characters, so you just got CLICKBAITED! Hahahahahaha
  • Hry

Komentáře • 1,7K

  • @PK-Radio
    @PK-Radio Před rokem +4307

    Imagine seeing a Gunslinger engineer running at you with 2 pistols

  • @Scout-Fanfiction
    @Scout-Fanfiction Před rokem +1210

    I got all excited, "dual-wielding Handguns on Scout! Dual-wielding Mad Milk!"
    "No duplicates."
    "My hopes and dreams!"

    • @jacehackworth6413
      @jacehackworth6413 Před rokem +87

      Duel wielded pistols replacing the primary and secondary weapon would be cool.

    • @calsalitra4689
      @calsalitra4689 Před rokem +73

      @@jacehackworth6413 I've thought that Spy being able to equip dual-wielded Stock revolvers might be interesting. Increased fire rate and magazine size in exchange for an inability to cloak while equipped, longer reload, and worse accuracy might make for an interesting Gun Spy.

    • @cdru515
      @cdru515 Před rokem +18

      I mean, you could still dual-wield pistols, since he has variants of it

    • @badideagenerator2315
      @badideagenerator2315 Před rokem +23

      @@jacehackworth6413
      "The Tandem Terrors"
      Appearance: dual wielded m1911 handguns
      +100% more bullets per shot
      - 33% less bullets per clip
      - 33% slower reload
      - 33% less accurate

    • @badideagenerator2315
      @badideagenerator2315 Před rokem +15

      @@calsalitra4689
      i think a more interesting gunspy item could be a "cloakwatch" which negates random bullet spread while active instead of cloaking the spy.
      It would still grant spy the normal resistances he would have while cloaked, but he would be fully visible.
      It would drain by just over 15% with each revolver shot, meaning the benefits of the cloakwatch only last one clip.
      The weapon could be called "The Pip Mann" and would resemble a Pip Boy from Fallout.

  • @HeyThereKurt_
    @HeyThereKurt_ Před rokem +522

    I really do wish Heavy had 4 loadout slots. Meaning that both shotguns and lunch box items can be equipped. It would make the Shotgun more useful and encourage heavies to use it more often without having to sacrifice a free healing source. I think overall it would give more variety to playing Heavy which he desperately needs.

    • @jhonthecat5061
      @jhonthecat5061 Před rokem +40

      Even just the choice to either approach with a shotgun faster or a mini gun without failing behind in healing would make the class much more interesting, heavy is literally W+m1

    • @nugget0928
      @nugget0928 Před rokem +43

      That could potentially lead to an engineer secondary situation where the separation of the sandvich and shotgun would result in both slots having very few options. He has 2 unlockable weapons outside of the lunchboxes.
      Edit: I just looked up Russian firearms to see what could be added and oh my god MORTARS.

    • @Aaa-vp6ug
      @Aaa-vp6ug Před 11 měsíci +13

      @@nugget0928Fat Soldier, here we come!

    • @wet0wl
      @wet0wl Před 11 měsíci +9

      Agreed. It really wouldn’t be that overpowered and would allow for people to still have the shotgun as a quick backup weapon.

    • @MaximusChivus
      @MaximusChivus Před 10 měsíci +3

      ​@@nugget0928 I think you're underestimating the big differences between the what is it, 3 shotguns he can use? I can absolutely see a heavy load out like the brass beast, panic attack, dalokohs bar and gru being a decent choice with the dalokohs bar + gru glitch and dalokohs bar + brass beast letting you tank better, for a combo that let's you switch between solo flanking and team fight tanking at a moments notice. Or maybe natascha + family business/stock + any lunchbox so you can still deal with threats without having to get full spin on a reduced damage weapon

  • @Anton-de5vu
    @Anton-de5vu Před rokem +151

    Turning pyro into a flaming dual wielding gunslinger from hell sounds both terrifying and awesome

    • @nameless......................
      @nameless...................... Před 6 měsíci +4

      Flare gun or detonator and thermal thruster

    • @waitingfortheequinnox
      @waitingfortheequinnox Před 5 měsíci +3

      @@nameless......................Detonator, Thermal Thruster and Back Scratcher for the most terrifying assassin that isn’t guaranteed to get you laughed at

  • @muzanjackson5199
    @muzanjackson5199 Před rokem +1417

    Imagine a eyelander demo with a charge n targe and the tide turner it would be so busted with the highest shield resistance and the best mobility from a shield

  • @trashbintf2
    @trashbintf2 Před rokem +996

    I would easily give up the crossbow to run both the Medi Gun and the Kritzkrieg, but if the ubercharge meter is shared between the two, it probably wouldn't be that great

    • @cristinagomez3283
      @cristinagomez3283 Před rokem +6

      Me too

    • @FurbyBeanie1
      @FurbyBeanie1 Před rokem +88

      what if you run stock and quickfix 😈
      like imagine the possibilities. being able to get invulnerability at the fastest rate 24/7

    • @Dementia_Springtrap
      @Dementia_Springtrap Před rokem +51

      I disagree, if you could use BOTH mediguns at ONCE, (eg kritz and stock) you could make someone as well as yourself invulnerable for 8 seconds PLUS crits.

    • @snowwz.
      @snowwz. Před rokem +30

      What would the self-heal emote of the Kritz look like?
      "HAHAHA! November Fest!"

    • @Atlas.Brooklyn
      @Atlas.Brooklyn Před rokem +10

      @@Dementia_Springtrap that,, yeah that is what having both at the same time would do. What a useless comment

  • @chessterstone
    @chessterstone Před rokem +198

    i swear this is gonna cause some high level scouts to just never die because they’re running pocket pistol and mad milk

    • @davidhong1934
      @davidhong1934 Před rokem +19

      What about the funny man running infinite milk and soda?

    • @robuxyyyyyyyyyy4708
      @robuxyyyyyyyyyy4708 Před 11 měsíci +8

      ​@@davidhong1934Pilk

    • @Aaa-vp6ug
      @Aaa-vp6ug Před 9 měsíci +1

      Except for ultra-accurate and/or lucky spies.

    • @AziSlays
      @AziSlays Před 9 měsíci +2

      @@davidhong1934 Crit-a-cola + Bonk with the Boston Basher or Fan-o-war for a hilarious melee flanker scout.

  • @cozyazzy6039
    @cozyazzy6039 Před rokem +97

    I personally think that heavy should have an additional slot like spy's invis watch for his lunchbox items, this would mean that you have a primary damage dealer, a secondary for when you want to be ready for enemies when moving forward along with the helpful utility of the lunchbox items. This would actually make heavy a lot more practical and would even mean there would be some more merit to introducing more secondary weapon variance

    • @elicenyne
      @elicenyne Před 4 měsíci +3

      chaotic neutral, have the lunchbox items replace melee

    • @awanderer3047
      @awanderer3047 Před 3 měsíci +2

      ​@@elicenyneproblem is you could loose all damage options and the game would have a stroke trying to figure out what to do

    • @elicenyne
      @elicenyne Před 3 měsíci +1

      @@awanderer3047 womp womp

  • @FurbyBeanie1
    @FurbyBeanie1 Před rokem +501

    I can imagine there would be some sort of "support" pyro playstyle with the gas passer and shotguns so you could actually somewhat make use of the gas lol

    • @emeraldmann1329
      @emeraldmann1329 Před rokem +51

      Except you still wouldn't because you wouldn't be dealing any fire damage, so it'd charge incredibly slowly

    • @FurbyBeanie1
      @FurbyBeanie1 Před rokem +20

      @@emeraldmann1329 guess you gotta sit back and wait 60 seconds every time you wanna do anything with the gas :D

    • @FurbyBeanie1
      @FurbyBeanie1 Před rokem +15

      @@emeraldmann1329 still tho it would be the worst thing in the world since you can still play with the shotgun (and the sharpened volcano fragment if you really wanted to) while you wait for it to charge

    • @RedShocktrooperRST
      @RedShocktrooperRST Před rokem +28

      Gas Passer + a Flare gu-
      Wait why not just use the Scorch Shot?

    • @gregorymirabella1423
      @gregorymirabella1423 Před rokem +5

      but why bother when you could just use the scorch shot with the shotgun?

  • @tylazermk8271
    @tylazermk8271 Před rokem +618

    I've always felt like Heavy should be allowed to equip food items in the primary slot if it's not already being used in the secondary slot.
    Ik fat scout would still be worse than actual Heavy, but it would be a lot more fun and actually pretty good.

    • @cosmicvoidtree
      @cosmicvoidtree Před rokem +67

      Hell, just split his secondaries into two slots, shotguns and lunchboxes.

    • @yourlocalcorrectidiot927
      @yourlocalcorrectidiot927 Před rokem +19

      Or even better a more powerful shotgun primary

    • @spyro2002
      @spyro2002 Před rokem +33

      Heavy Primary Weapon Concept:
      Name: Second Helping
      Appearance: Some sort of actual lunch box as in a box you put food in.
      Stats:
      wouldn't really have any true stats (and knowing valve I can imagine them leaving it blank like the huntsman) but basically it would come in different varaints like "Second Helping (Sandvich)", "Second Helping (shotgun)" etc and there would be one version for each secondary that you can also craft by putting any second helping version + the secondary you want and while equipped it would basically transform into that secondary but maybe with an added effect of the heavy holding the actual second helping box while the item is out or even just alwasy having it soemwhere on his body.

    • @FaptaA
      @FaptaA Před rokem +2

      @@spyro2002 I already saw this Idea somewhere else and I would find it funny if you could turn Heavy into a type of healer.

    • @giantmutantbug
      @giantmutantbug Před rokem +2

      I think you should be allowed to have two lunchbox items equipped at once. If you equipped both of them, you'd be restricted to melee so it woudn't be too overpowered. Plus, boxing heavy would become so much more viable.

  • @lazy7789
    @lazy7789 Před rokem +134

    Timestamps
    Info: 0:25
    Scout: 0:40
    Soldier: 1:28
    Pyro: 3:05
    Demo: 4:29
    Heavy: 6:38
    Engineer: 7:10
    Medic: 7:40
    Sniper: 8:28
    Spy: 8:49

  • @purplehaze2358
    @purplehaze2358 Před rokem +74

    In fairness, I’d say the biggest problem with a flare gun+scorch shot strat would be the scorch shot and not really the concept overall. That thing is broken by itself, so pairing it with another flare gun would be even more broken.

    • @jacehackworth6413
      @jacehackworth6413 Před rokem +10

      You can already use the scotch shot as a primary weapon, doing so just makes you vulnerable to pyros with shotguns. But if you have the scorch shot and a shotgun you have no weaknesses. Spamming the shotgun and scorch shot would still be decent for spychecking too. At least with using two flare guns you still have to get two shots in a row, a direct hit if using the flare gun or mannmelter. That's pretty hard at longer distances.

    • @clausch.3517
      @clausch.3517 Před rokem +2

      > calling a weapon that deals 35 damage on a mini crit "broken"

    • @purplehaze2358
      @purplehaze2358 Před rokem +9

      @@clausch.3517 Uh, yeah, let’s just ignore all the other crap it’s capable of. It’s literally mathematically proven that a single flare from it can one-shot light classes on a direct hit.

    • @clausch.3517
      @clausch.3517 Před rokem +3

      @@purplehaze2358 Let me propose something to you: anything that the scorch shot can do that makes people call it "broken", the soldier can do it (and even more) just as easily with the stock rocket launcher, should we start calling the RL (and soldier by extension) broken too?

    • @purplehaze2358
      @purplehaze2358 Před rokem +11

      @@clausch.3517 Yeah, no. First off, the only weapon soldier has that's capable of one-shotting a light class is the direct hit, and you need to be _very_ precise to do so. He also can't stun lock people, nor can he effectively fire with no interruption save going to metal because he actually has a clip. Finally, flares by default are significantly faster than even DH rockets. So you're just wrong on all fronts.
      Second of all, using the balance of another class as a metric to determine whether or not a weapon is balanced is just, not how weapon design works. It's like trying to say giving the syringe guns the same DPS as heavy would be okay because it's balanced on heavy, it's a ridiculous notion.

  • @theultimatemememaster9376
    @theultimatemememaster9376 Před rokem +255

    I'm glad I'm not the only one who thought about having two secondaries and it replacing its primary

    • @confusedravioli2556
      @confusedravioli2556 Před rokem +7

      I hope that when (if) the Heavy Update happens that allow him to replace the minigun with the food items, would be a nice fat scout buff lol

    • @kidyomu89
      @kidyomu89 Před rokem

      I got this idea when i wanted to jarate people and mow em down with the SMG

  • @zesnowpea6347
    @zesnowpea6347 Před rokem +435

    9:00 so the revolvers are actually considered secondaries, so you could pair the l’etranger with the deadringer for extra cloak, and run either the ambassador or stock for ultimate gun spy and we would replace either the knoife or sapper

    • @_kaorudreemurr
      @_kaorudreemurr Před rokem +19

      This also renders Spy as the only class without a primary weapon

    • @PlayerZeroStart
      @PlayerZeroStart Před rokem +45

      @@_kaorudreemurr Makes sense given that the whole point of the class is that he's not supposed to be a major damage dealer anyways.

    • @_kaorudreemurr
      @_kaorudreemurr Před rokem +7

      @@PlayerZeroStart still odd tho
      Like, make the watch a secondary akin to demoman's shields, and the revolver can be a primary
      Same with medic, by all means the Medigun should be his primary

    • @Emrirwastaken
      @Emrirwastaken Před rokem +6

      ​@@_kaorudreemurr sad sapper noises

    • @tony8gaming120
      @tony8gaming120 Před rokem +6

      *John* The Rise of the Ultimate Gun Spy

  • @bardofvoid174
    @bardofvoid174 Před rokem +16

    I absolute love the idea of a demoflightknight, sticky jumper + shield
    Imagine hearing a screaming terror from the sky before looking up and proceeding to being slashed in half

    • @JaxlaOnlo
      @JaxlaOnlo Před rokem +8

      Sticky Jumper, Tide Turner and Eyelander together would be terrifying to see. Just collecting heads mid-air

    • @Quickstein
      @Quickstein Před 2 měsíci +1

      *SolarLight is rapidly approaching your location.*

  • @user-qc9hm1hx1k
    @user-qc9hm1hx1k Před rokem +9

    During the Pyro section, Blue says that he could think of an instance of having a shotgun and flaregun combo. I then thought about using the Scorch Shot to knock people into the air and then switching to the Reserve Shooter while the target is in midair. Just a thought I had.

  • @maywolf9443
    @maywolf9443 Před rokem +143

    6:28
    Ok instead imagine the sticky jumper with a sheild the sheer amount of mobility when paired with a sword or stock melee (cause demos is actually kinda good) would be kinda amazing

    • @squam4433
      @squam4433 Před rokem +7

      i was thinking the same thing lmao that would be HORRIFYING

    • @jacehackworth6413
      @jacehackworth6413 Před rokem +7

      That with the Zatuichi would be the ultimate hit and run combo.

    • @vivelespatat2670
      @vivelespatat2670 Před rokem +6

      Sticky Jumper/Tide Turner/Claidhead Mor
      Solarlight's approved combo

    • @nerozero5843
      @nerozero5843 Před rokem +2

      Sticky jumper with the tide turner and skullcutter would be terrifiying because you could jump into the middle of a crowd get a crit and go on a rampage

  • @navysealdemoman7584
    @navysealdemoman7584 Před rokem +109

    the danger shield and smg would be pretty scary to pyros and medic's with stock and kritz would be fucking horrifying if 2 medics are using the same weapons

    • @RedShocktrooperRST
      @RedShocktrooperRST Před rokem +24

      Danger Shield + Jarate
      Sniperknight.

    • @noshutup6617
      @noshutup6617 Před rokem

      That's only if they're sharing the same Uber and most of the time stock is going to outshine the crits either way the main benefit of this would be using the Kris cream just charge your stock Uber which would be very effective under certain circumstances because you could win way more easily if you get Uber for the other medic forcing them to do the same thing so probably just end up making the game more and fun it would be broken though

    • @cewla3348
      @cewla3348 Před 10 měsíci

      @@noshutup6617 is kritz a viable medigun?

  • @Woodland_Adventures
    @Woodland_Adventures Před rokem +26

    Okay, but what if any combination of weapons?
    Imagine popping into spawn, and your heavy is just hot swapping between two different minniguns? Or the engineer is holding a wrench while using the gunslinger, granting him the on-the-fly choice between a mini-sentry and a regular sentry.

    • @quertiywop5856
      @quertiywop5856 Před 11 měsíci +6

      Soldier running the Rocket Jumper, Airstrike, and Manntreads/B.A.S.E. Jumper would be funny.

    • @yum976
      @yum976 Před 10 měsíci +6

      It'd be funny to see a scout with the stock pistol and Pretty boy's pocket pistol, with the force-a-nature and the atomizer.

    • @redfoxlol101
      @redfoxlol101 Před 7 měsíci +3

      imagine a demoman with a stickybomb launcher in every slot

    • @nameless......................
      @nameless...................... Před 6 měsíci +1

      "Oh hes a gunslinger he cant sentry jum-WHATTHEFUCK"

  • @mordestar5777
    @mordestar5777 Před rokem +10

    For Demoman, I think Stock Stickybomb launcher combined with the Chargin' Targe and your melee of choice would be the way to go. It's like the gunboats but better.

  • @DoctorBallsStrikesAgain
    @DoctorBallsStrikesAgain Před rokem +206

    Video idea:
    To get some players together, and everyone on one team has to use the scout alien set and the other has to use the pyro alien set
    This would be interesting becouse if someone with the scouts alien set hits a pyro with the set it does 200/300% more damage and vise versa

  • @nawlejizpawur3810
    @nawlejizpawur3810 Před rokem +60

    I think that using the short circuit with the wrangler would be really OP, a skilled player could make it so their sentry is practically un-killable.

    • @magi_stricide
      @magi_stricide Před rokem +5

      A spy would make it impossible to defend.
      Sap sentry and if they attempt to remove sapper go for trick stab. Otherwise just shoot the engie.

    • @SuperTroll2003
      @SuperTroll2003 Před rokem

      @@magi_stricide short circuit would like to spycheck the living shit out of you

    • @dimsthedimwit600
      @dimsthedimwit600 Před rokem

      @@magi_stricide Use short circuit to reveal spy and focus them with wrangler

    • @magi_stricide
      @magi_stricide Před rokem +1

      @@dimsthedimwit600 You can constantly scan the spy with the short circuit. It eats up way too much metal. Once the spy saps the sentry, ur boned.

    • @dimsthedimwit600
      @dimsthedimwit600 Před rokem

      @@magi_stricide Teammates exxist

  • @shuckid8290
    @shuckid8290 Před rokem +6

    2:35 it already exists, freedom scout, rocket jumper and shotgun

    • @whenthe1999
      @whenthe1999 Před 11 měsíci

      One of my loadouts is exactly RJ, Panic Attack and Market Garden (also known as funni spoon)

  • @novabox7745
    @novabox7745 Před rokem +8

    Some interesting weapons/concepts I thought of while watching this are the sorta primary weapons that assist secondaries, like the booties for demo. Imagine a sniper primary that made the smg more powerful maybe trading rewarding single shot precision to rewarding good tracking or repeat hits. Maybe a primary that lets you akimbo the smh or maybe even the pistol for engie and scout?

  • @pennycarty7794
    @pennycarty7794 Před rokem +39

    It makes sense that demo probably has one of the easiest times with two secondaries, since the sticky launcher is effectvely a second primary, you won't miss pipes as much

    • @ZorotheGallade
      @ZorotheGallade Před rokem +1

      I can't hit a pipe to save my life anyway so I would welcome that.

    • @heavygaming1167
      @heavygaming1167 Před rokem

      imagine (if dupes were allowed) 2 sets of 14 scot res sticky piles on the point

  • @andykillsu
    @andykillsu Před rokem +54

    Honestly I would love to see this video for equipping 2 primaries to see how broken/OP we can make a class 😄

    • @alexadams4017
      @alexadams4017 Před rokem +5

      huntsman and stock

    • @neit_spade8090
      @neit_spade8090 Před rokem

      @@alexadams4017 oh god

    • @OGuiBlindao
      @OGuiBlindao Před rokem

      @@alexadams4017 hunstsman and bazaar bargain

    • @TheZett
      @TheZett Před rokem +2

      Demo already can do that

    • @hazeltree7738
      @hazeltree7738 Před rokem +3

      Phlog and stock flamethrower
      All the crits with none of the airblast removal

  • @monmagog
    @monmagog Před rokem +4

    I love playing sniper with the cc as my primary, having jarate to assist with filling up crikey and allowing more bushwhacka crits would be a lot of fun

    • @yum976
      @yum976 Před 10 měsíci +1

      For those who don't know, "cc" means The Cleaner's Carbine.

  • @ratioed1438
    @ratioed1438 Před rokem +21

    I think the real question is can Great Blue beat heavy in a strongman contest?

  • @EngiFort
    @EngiFort Před rokem +6

    3:29, finally snyro

  • @ruileite4579
    @ruileite4579 Před rokem +21

    I feel like running the crossbow with the overdose would be pretty fun and viable since you'd still have the long range burst healing/damage dealing capabilities of the crossbow and the ability to escape a sticky situation with the overdose

    • @notdead5837
      @notdead5837 Před rokem +2

      1: those are primaries, not secondaries
      2: the only way you could build uber would be the ubersaw or vitasaw, so good luck with escaping.

    • @philipgelderblom6878
      @philipgelderblom6878 Před rokem +4

      ​@@notdead5837Firstly the crossbow gives uber on heal
      Secondly two mediguns wouldn't work.

  • @adhirmanandhar1942
    @adhirmanandhar1942 Před rokem +5

    Well for spy his revolver is taken as a secondary weapon slot when crafting a slot token so if he were to have 2 secondary’s than it would be the revolver instead of the sapper since sappers are considered as a building. If you go into the inventory it revolvers go into the secondary weapon type and sappers are in the building tyupe

  • @kidyomu89
    @kidyomu89 Před rokem +10

    the submachine gun does not suck lmao it's so underrated, it does pretty good damage, i actually find myself missing it a lot when i go for jarate.

  • @Rubiktor012
    @Rubiktor012 Před rokem +32

    For the medi guns, I'd say there are some broken combos with the quick fix. Being able to use the best uber out of all mediguns, with faster uber build and healing rate would be very strong, and the overheal penalty would be negated completely by just switching to your stock medigun.
    Also, for Spy, the sapper isn't considered a secondary. The revolver is his secondary and he has no primary slot. I can definitely see some combos like L'etranger + stock, negating the downside of the L'etranger completely.

    • @yazidefirenze
      @yazidefirenze Před rokem +1

      The SAPPER is considered a PDA.
      Take that, Terrible Red!

    • @Rubiktor012
      @Rubiktor012 Před rokem

      @@yazidefirenze I mean, we are saying if one of the slots was replaced by a secondary slot. Even if every class does it with the primary we can make the spy a bit of a stretch, plus it would be neat to switch up your anti-engie tool to be more effective with your gun.

  • @firehornetgamer2698
    @firehornetgamer2698 Před rokem +4

    Spy: This is a bucket
    Soldier: 8:51

  • @ByteBoiToastin
    @ByteBoiToastin Před 6 měsíci +2

    2:20 i shall name it,
    Drafted scout

  • @grittytenacious6004
    @grittytenacious6004 Před rokem

    Congrats on 100k! Keep up the GREAT work Blue 😉

  • @shlimeball475
    @shlimeball475 Před rokem +10

    I always thought it would made more sense for scout to have a special duel wielding secondary

    • @philipgelderblom6878
      @philipgelderblom6878 Před rokem

      Remove the shortstops shove and make it so that you can sacrifice a little accuracy to have 2 weapons out at once

  • @phoenix-ui9eq
    @phoenix-ui9eq Před rokem +7

    I love these type of videos, something about tf2 but what if scenarios never gets old

  • @echoladair
    @echoladair Před rokem

    100K WOOOOOOOOOOOOOOOOOOOO
    Still new to your channel but glad I was here to see this happen, congrats man!

  • @crimzonpegasus9714
    @crimzonpegasus9714 Před rokem

    Gotta say I just discovered you today and the Goobers line made me laugh harder than it should've and made me subscribe. Good stuff

  • @anythinggggg
    @anythinggggg Před rokem +10

    I've always wanted a heavy primary that replaces the minigun and either just makes him more tanky or gives him heal on hit.

    • @marioman1242
      @marioman1242 Před rokem +2

      You should try TF2 Classic custom weapons then because it has that exact primary.

    • @cosmicvoidtree
      @cosmicvoidtree Před rokem +1

      Or just give him 4 slots with miniguns, shotguns, lunchboxes, and melees

  • @mememan4389
    @mememan4389 Před rokem +3

    I would indeed like to carry two foods whilst in the midst of battle.

  • @btf_flotsam478
    @btf_flotsam478 Před rokem +3

    4:13 The real meme strat with Pyro would, of course, be using a shotgun with the Gas Passer. The fact that this actually has some weird form of synergy is alarming.
    (Low-key this and some of the other jank that can happen is one of the reasons I want to see Shounic do tests and see what could end up working as at least weird meme strategies.)

  • @TheRedCap
    @TheRedCap Před rokem +2

    as a battle engie the idea of running stock or widowmaker with frontier justice and gunslinger makes me _very happy_
    also, you kinda just glossed over the fact that the wrench is kinda necessary for Engineer and just jumped straight to replacing the shotgun

  • @Sleepy_Cabbage
    @Sleepy_Cabbage Před rokem +6

    I WAS THINKING THE SAME THING. I love the idea of scout duel welding pistols at the same time

    • @Sleepy_Cabbage
      @Sleepy_Cabbage Před rokem

      If one of you start bitching about tracer-

    • @davisdf3064
      @davisdf3064 Před rokem +1

      Pretty boys pocket pistol + the winger = the best secondary combo for attack scout that i can think of

    • @r.ndomperson
      @r.ndomperson Před 3 měsíci +1

      ​@@davisdf3064that has to be too much mobility cmon now

    • @davisdf3064
      @davisdf3064 Před 3 měsíci

      @@r.ndomperson
      There's no such thing as too much mobility

  • @dragoon9240
    @dragoon9240 Před rokem +5

    Dual bison end of story

  • @TheeAubergineMan
    @TheeAubergineMan Před rokem

    You deserve more subscribers! Keep up the excellent work!

  • @evandurham8908
    @evandurham8908 Před rokem +2

    Came back here to say something I realized, regarding the conceptual "lunchbox" loadout slot.
    Scout would have to have that slot too, and that means that everyone is probably using Crit A Cola, and that thought terrifies me.

  • @krysys9703
    @krysys9703 Před rokem +8

    Next video
    "What If You Could Triple Wield Melees? (And Dual Wield Melees with One Secondary)"
    For Pyro, I think the issue lies with the Scorch Shot, if this were to be implemented the Scorch Shot would definitely need some limitations. The Manmelter one seems a lot more fair because it's not AOE and you have to have crits stored.
    How I'd personally balance Demoman for this is by making him have two primaries instead of two secondaries. I'd do this because his secondary is arguably more important and stronger than his primary. Plus if you could somehow use stickybombs and a shield he'd be busted, also it just wouldn't work because they're both Alt-Fire. This is a much better solution that allows two Grenade Launchers. Like having the Iron Bomber and the Loose Cannon. Or a Grenade Launcher and the Booties for the bonus health.
    For Medic, you'd probably have to either deny him from having this feature or lock at least the Medi Gun in place, and give him the option to run two Syringe Guns and have no melee option or two Melees and have no Crossbow
    Also for Spy, I'd personally allow him to something special as well, the ability to run either two Revolvers or two Knives. Both would have their ups and downs. Gun Spy would have a lot more utility, being able to run the L'etranger and Ambassador for high damage output and cloak regen. And dual knife Spy would be fun because you can double up bonuses, but you'd probably double up downsides too, can you imagine running around as a 45 health Spy with the Big Earner and Kunai and overhealing to large amount with both a speed boost and high health if you swap between knives.
    Also potential names for "Stocky Scout"
    - Patriot Scout
    - Warcrime Scout
    - Banner Scout

    • @krysys9703
      @krysys9703 Před rokem +1

      For Triple Melees you'd get some cool results I think. Every class would now have a full loadout in Medieval Mode. Pyros can do the Sharpened Volcano Fragment and Axtinguisher combo by themselves without a need for a second Pyro. Demoknights can trade their booties for another sword with other bonuses and drawbacks attached. etc.

    • @thesmm2311
      @thesmm2311 Před rokem

      @@krysys9703 So does the Engineer hold the other wrenches with the Gunslinger hand if he has the Gunslinger?

    • @krysys9703
      @krysys9703 Před rokem

      @@thesmm2311 Yea!

    • @sonc07
      @sonc07 Před rokem

      Sun Tzcout

  • @aperks
    @aperks Před rokem +3

    8:42 jarate + razorback

  • @Intrafacial86
    @Intrafacial86 Před rokem +1

    Thanks to this video, I now have recurring nightmares about Solar Light running Sticky Jumper + Tide Turner

  • @gwainexe9065
    @gwainexe9065 Před rokem +5

    2:02 You're telling me?

  • @dragonguy556
    @dragonguy556 Před rokem +4

    What if certain cosmetics could actually give bonuses? Like Medic's bulletproof vest would give 15% bullet damage resistance, or the MK1 would let you breathe underwater for a limitless time.

  • @diamondguy9266
    @diamondguy9266 Před rokem +3

    1:47 we all know you wanted to say double pump

  • @peyten8811
    @peyten8811 Před rokem +4

    This would be really interesting in medieval mode and is the other option to an idea I had to making primaries that are medieval mode friendly

  • @geoiswhoiam
    @geoiswhoiam Před rokem

    yk i look back to the outro video one year ago the pvz graze the roof remix and 1 year later your using it what a legend man

  • @bigshot1724
    @bigshot1724 Před rokem +9

    2:36 Scoldier?

  • @lol1013
    @lol1013 Před rokem +3

    do you think heavy should have a 4th weapon slot for food items?

  • @sunnysidedown404
    @sunnysidedown404 Před rokem

    Congrats on 100k Great Blue :)

  • @justinbarton717
    @justinbarton717 Před rokem

    Congrats on the 100k Blue!

  • @sebbes333
    @sebbes333 Před rokem +4

    Better question:
    What if TF2 let you equip whatever You want in whatever slot You wanted on any character that YOU wanted? :D
    (In cases of collisions, like Medic healing & Spy watches, each item has it's own meter, or maybe a 3rd meter that maybe only starts charging when BOTH other meters are full, and THAT meter can be used as a combined meter, as described in the video)

    • @notloopers1110
      @notloopers1110 Před 10 měsíci

      I hand you shounics shared weapon video
      Tl:dr direct hit betallion backup gunslinger scouts. Quake meta

    • @yum976
      @yum976 Před 10 měsíci

      Pyros with the rocket jumper, thermal thruster, phlog, and Pretty boy's pocket pistol

  • @isaagamerplays
    @isaagamerplays Před rokem +4

    You should do "The evolution of TF2 class playstyles" or something along those lines. For those who dont know i think it would be cool to learn that.

  • @spino650
    @spino650 Před rokem +1

    other people: using smart and strong loadouts
    Me: Scout with the Crit-A-Cola, Bonk Atomic Punch, and the Holy Mackerel

  • @Pal4093
    @Pal4093 Před rokem

    It was cool seeing you in that landfall match

  • @victorvirgili4447
    @victorvirgili4447 Před rokem +3

    1:42 Ultrakill shotgun swapping

  • @coreypark3244
    @coreypark3244 Před rokem +4

    8:30 they both suck? the carbine is ass but the smg puts out great damage if you can track

  • @TheRebornILLUMINATI
    @TheRebornILLUMINATI Před rokem

    What a set of pulls on that last tin, thats the perks of opening vintage, you can get really good hits in slots other than the rares!

  • @LiterallyInternet
    @LiterallyInternet Před 6 měsíci

    Great Blue has the best outros out of any youtuber. you have the random "If you hated this video, do X before doing Y" and then the Banger of a Graze the Roof remix.

  • @joshmayo659
    @joshmayo659 Před rokem +3

    Imagine a really powerful lunchbox for heavy but it takes up your primary

  • @feIIas
    @feIIas Před rokem +3

    From the thumbnail, I just assumed you'd be dual wielding each weapon at the same time like in halo. So for the mediguns, you'd have one uber meter that'd be the combined effects of both guns at the same time.
    Imagining a kritzkrieg with stock uber at the same time is a horrifying prospect.
    Also, congrats on a hundo thousand subs.

    • @johnweber80
      @johnweber80 Před rokem +1

      One medic for a KrUber, makes it slightly easier to dispose of them after the charge. If you're still alive at least.

    • @feIIas
      @feIIas Před rokem +1

      @@johnweber80 good luck surviving triple damage and complete invulnerability

    • @cewla3348
      @cewla3348 Před 10 měsíci

      @@feIIas 8 seconds of powerplay vs... gibus engineer (he can take the medic on okay)

  • @iplaygamesalot5039
    @iplaygamesalot5039 Před rokem

    Congrats on 100k blue!

  • @TheRedarm75
    @TheRedarm75 Před rokem +1

    your welcome, and congrats on 100k

  • @jraff2735
    @jraff2735 Před rokem +8

    3:45 just make it so the flare guns share ammo, and don't reload passively, so it would be a mid range burst damage tool for countering classes that run away a lot, like soldier and demo.

    • @VHS_Serenity
      @VHS_Serenity Před 9 měsíci

      but that's just boring :D

    • @AziSlays
      @AziSlays Před 9 měsíci

      sharing ammo would make sense & be fine but no auto reload completely ruins the weapon.

    • @jraff2735
      @jraff2735 Před 9 měsíci

      @@AziSlaysIt's so you couldn't fire them forever, you know how bad scorch shot spam is already, imagine if it was twice as fast with more damage to boot

    • @AziSlays
      @AziSlays Před 9 měsíci

      @@jraff2735 the flare gun is most definitely not the scorch shot. It's the same speed, the pyro just now has a skill check to do a lot of burst damage but has no answer to soldiers.

  • @tippyc2
    @tippyc2 Před rokem +6

    Solving heavy could be simple: allow him to equip shotguns as primary. Engineer already has shotguns as a primary, it wouldnt be unprecedented.

  • @complain9269
    @complain9269 Před rokem +1

    While you were talking about Scout, I thought about using Stock with the Shortstop.
    It’s a really strong combo in mind.

  • @shadrawdragon6560
    @shadrawdragon6560 Před rokem

    happy 100k! also I don't really want it to be glossed over of how broken and infuriating it would be to fight an engineer with both the short circuit and wrangler, as they're both very annoying on their own already

  • @bupmcbup8080
    @bupmcbup8080 Před rokem +3

    Now what if you could equip two primaries at the same time?
    Scattergun + Shortstop on Scout would probably be about the same or worse than Scattergun + A Pistol. Pairing the FaN with another primary could lead to some fun shenanigans.
    Rocket Jumper + Any Rocket Launcher would be terrifying. Black Box + Any Rocket Launcher would be awful to fight, especially if you're an Engineer
    Pyro with two flame throwers is probably meh, but you might be able to do some cool stuff with Air Blast on stock or the degreaser + the DPS of the Dragon's Fury.
    Booties + Grenade Launcher is probably meh. I'd like to see what people would do with the Loose Cannon though.
    Heavy with two miniguns probably stinks.
    Widowmaker + Frontier Justice would be terrifying as stated in the video.
    Crossbow + Syringe Gun would probably be meh also as stated in the video.
    You could get something done with a Sniper Rifle + Huntsman combo, I'm just not sure what.
    Wtf do we even do for Spy

    • @Zackwashacked
      @Zackwashacked Před rokem +1

      big earner + kunai is a combo that shouldn't be touched

    • @dmxand3r
      @dmxand3r Před rokem +1

      @@Zackwashacked 45 max health

    • @Zackwashacked
      @Zackwashacked Před rokem +1

      @@dmxand3r ok you have a point.

  • @GlitchWitch69
    @GlitchWitch69 Před rokem +6

    My ideas of what double primaries would be like if they replace secondaries
    Scout: Immediate thoughts would be any combination of Stock, Force-of-Nature, and Shortstop. Stock is always good, and would make up for the faults of the other two. The more fun combo would be FoA/Shortstop, since the Shortstop makes up for the close range of FoA. I mean pistols exist so it wouldn’t be groundbreaking but hey it makes one of my favorite guns a bit more useful.
    Soldier: At first I thought the Liberty Launcher and it’s reduced self damage would be amazing, but then I remembered the gunboats exist so that’s a no go. But then I remembered the Rocket Jumper exists and would be perfect utility for rollouts. A fun kind of meme loadout is Direct Hit/Beggar’s Bazooka, since you are combining the perfect skill-based accuracy of the Direct Hit with the “fuck it” accuracy of the Beggar’s. The charged shot of the Cow Mangler could be good utility. I’m not a big soldier main so I might be missing something
    Pyro: Dragon’s Fury/any other flamethrower is a good combo. Not nearly the range of a shotgun or flare gun, but it’s pretty cool (or hot haha). The combination of stock/any other flamethrower could be common, since stock is the best for airblasts. The best combo I can think of is Phlog/Degreaser, giving Phlog quick access to airblast, which is really good.
    Demoman: Booties/any Grenade Launcher is a combo. Not sure how useful it would be but +25 health is +25 health. Loose Cannon could combine with another grenade launcher so you have a bit better of a close range weapon
    Heavy: Tomislav/Brass Beast is really good I think. Tomislav for moving around the map with its faster rev speed and then using the Brass Beast for when you can prepare for an attack could be pretty powerful. Also has the ammo pool of two miniguns, so less of a need for ammo boxes or dispensers.
    Engineer: Already outlined how terrifying Engineer would be, and I can’t think of anything other than the Widowmaker/Rescue Ranger allowing you to play more aggressively and far from your sentry. Need to repair your sentry? Shoot the enemy than shoot your sentry
    Medic: Blutsager/Crossbow for best Battle Medic and that’s about it
    Sniper: Piss Rifle/Huntsman could be fun. Anything with Huntsman really for a decent close range weapon. The Machina would pair greatly with either the Bazaar Bargain (if it carried over between weapons) or the Hitman’s Heatmaker’s focus
    Spy: Already talked about everything except Melee, so real quick you could combine the Kunai and Big Earner to give a grand total of 45 Health. Idk why you would do that but you could
    Overall, Spy and Medic are boring and the Engineer haunts my dreams more than he already did from class wars

  • @KLIXORthe
    @KLIXORthe Před rokem

    having jarate plus cleaners carbine on bushwaka sniper would be pretty cool, though sydney sleeper is a lot like running jarate in a primary slot already.
    I'd also argue that being able to store diamondback crits while being able to use a full damage revolver freely would be pretty cool. you could be really strategic with how you combine normal revolver shots and crit shots to make the most of your crits.
    Last combo I think was kinda glossed over was shotgun/thermal thruster. having medium range firepower plus pyros movespeed and hp plus the thermal thrusters mobility would actually make for a pretty awesome subclass. Mobility is generally more powerful for positioning when your effective range is higher, so this combo has some interesting implications.

  • @headlitethe.unstoppablemoron
    @headlitethe.unstoppablemoron Před 4 měsíci +1

    It be funny if you encounter a demo with the tide turner and sticker jumper, giving him insane mobility and a scary hybrid knight playstyle

  • @LexaByteNV
    @LexaByteNV Před rokem +4

    Video Idea: If you were to theorize melee builds for each of the nine classes (using custom weapons) how would you go about balancing it mechanically and thematically? Maybe the engineer could have a lasso or something as a melee-enabling primary for example.

    • @shybandit521
      @shybandit521 Před rokem +2

      Scout would just have like a drink specifically designed to increase damage of both balls and raw melee, as well as ball recharge speed while it's active so you can spam extra lethal projectiles temporarily. I'm not sure what downsides this could use as just "mark scout for death" is lame and already done by the other damage increasing drink. This could go well with a new projectile bat if they ever decide to make one.
      Engineer could have some kind of electrically charged whip, on right click it would have a very long range attack with a cooldown or metal cost (or both), on hit it would slow down enemy movement speed, reveal disguised enemy spies, and increase sentry damage against whipped enemies with downsides like slightly decreased melee damage, decreased swing speed (a nerf to nest building that actually makes sense for the shape of the weapon) and no random crits.
      Aside from those two classes, the rest of the classes already have "melee builds".
      Trolldier already exists, axtinguisher and back scratcher already exists for pyro, demoknight already exists, heavy already has the Buffalo steak sandwich, medic already uses their melee enough, spy has knife, and sniper has the bushwaka/carbine combo. It would be funny to see these be more viable but it's by no means required for a melee focused playstyle to exist.

    • @LexaByteNV
      @LexaByteNV Před rokem

      @@shybandit521 What would make melee pyro work? Some sort of arrangement that would make the sharpened volcano axe actually good? Maybe an "airblast" that sucked people in instead

    • @shybandit521
      @shybandit521 Před rokem +1

      @@LexaByteNV melee pyro already does work because the back scratcher and axtinguisher are already great

    • @LexaByteNV
      @LexaByteNV Před rokem

      @@shybandit521 What theoretical primary would fit with that?

    • @shybandit521
      @shybandit521 Před rokem

      @@LexaByteNV idk the fuckin degreaser lol

  • @BoxMP
    @BoxMP Před rokem +4

    nfh, i rafu; haste sntso vicdso asdp bean uoi sre hab 10:17

  • @ByWho-js5bq
    @ByWho-js5bq Před rokem +2

    1:29 Blue casually voting to not kick the bot

  • @andyblanton6570
    @andyblanton6570 Před rokem +1

    I had an idea on reworking the weapon slots: one that can be a primary, secondary, or melee, one that can be a secondary or melee, and one that can only be a melee. It wouldn't change much, but I like the idea of Demoman running the Caber, Chargin' Targe/Splendid Screen, and Persian Persuader.

  • @edgamz9315
    @edgamz9315 Před rokem

    @1:25 I've never seen an engineer do a split before. 10/10 one of the funniest ragdolls ive seen

  • @pikachu-uk1bg
    @pikachu-uk1bg Před rokem

    This was fun to watch

  • @techhy_
    @techhy_ Před rokem

    Happy 100k! Make sure you tell my buddy GeneralAlias hi in that yter tourney :)

  • @cosmocat9115
    @cosmocat9115 Před 6 měsíci

    I think applying the same formula as shield and sticky to 2 shields would be interesting, you would have to sacrifice your boots but having 2 charges (one bound to m2 and one to m3) would be fun, you could trimp across the map with the tide turner and then still get access to guaranteed crits through the splendid screen or chargin targe. Not to mention once you had 4 heads it would be impossible to finish you off with how much mobility you have

  • @smgeezus7186
    @smgeezus7186 Před rokem

    Happy 100K my man!

  • @keybladeoverlord
    @keybladeoverlord Před rokem

    Maybe do a follow-up video on this one about dual-wielding Melee weapons, for everyone except Heavy you could even potentially have it be to where the Melee Weapons can be active at the same time in each hand and use the Heavy's left-click/right click ability that enables him to use the fist corresponding to which mouse button you clicked to swing each weapon separately

  • @Mirthful_Midori
    @Mirthful_Midori Před rokem +1

    7:49 Stock Medigun and the Kritzkrieg both use the same backpack. Only the other two have their own.

  • @yeetboiwhatyesplease2095

    Imagine duel wielding the wrangler and short circuit. Nothing but a sniper could take you down.

  • @hellold
    @hellold Před rokem

    100k! Good Job, Blue!

  • @peika8324
    @peika8324 Před rokem +2

    6:50 you just insulted the every single heavy player, but yes.

  • @Paddyhammer444
    @Paddyhammer444 Před rokem

    Been asking for primary sandvich for years.
    Overlooked idea for a sticky jumper demoknight. Expansive movement tech sure but also a free ticket to the backline and reasonably stealthy at that. Youll never have to doss about at the frontlines waiting for an opening again, massive trimps independent of map geometry and without expending your charge, escape while your charge is on cooldown, this would be my goto build i think. Eyelander, tide turner, sticky jumper. I suppose the damage resistances already let you sticky jump with normal stickies pretty effectively but still.

  • @weaponizedpizza8825
    @weaponizedpizza8825 Před rokem +1

    Imagine if you could have two secondaries AND a primary though. Trolldiers with base jumper+mantreads would be terrors of the skies.

  • @selvamoonbell
    @selvamoonbell Před rokem

    If right clicking with a melee weapon as demo would also detonate the stickies, scottish resistance would be great because you can charge without detonating, and you could maybe set up some weird movement tech where you detonate 1 sticky and charge at the same time to get insane mobility, or detonating *while* charging for some funky stuff

  • @Wok777
    @Wok777 Před rokem

    2:00 is just amazing the graphic to go with it resonates with me in a fucking utterly hilarious way

  • @Forestxavier20
    @Forestxavier20 Před rokem

    I always had a fun and dumb Medigun idea that was similar to this; a mix between the Quick-Fix and Stock in a way. It was a double barreled Medigun that you'd hit your reload key to swap the barrel, similar to Vac Medics. How this would work is one barrel would be a shield like in MVM and the other would give +5hp/s regen to all nearby allies like you are using a banner. The Shield Barrel would come with 1.75x overheal, but reduced healing rate and uber gain overall, being the more defensive option that allowed you to top up teammates and get them to a higher high, but at a slower pace. The other barrel would be have the -50% overheal like the Quick Fix, normal healing rate, and increased uber gain.
    I never got around to modelling it or anything aside from the sheer dumb concept phase, where it has gone through a lot of revisions, such as one where it could heal buildings at the cost of ubercharge, meaning defense against pushes could result in two medics as a powerhouse. Stock to push back people, this one with a shield would mean that even if the engineer(s) go down, you can top up buildings or hold the line and pop a shield.

  • @eliasnether4644
    @eliasnether4644 Před 14 dny

    the sniper one would be good since you still could use the danger shield/the cooary camper together with youre smg and having an mid ranged alternitiv playstyle where you get passiv healing from the most of the time chip damage you get while doing respectable damage youreself you could become a kind of side grade to the gunspy.