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Lots of folks complaining that they finished the game already. I think the main campaign is just a bonus to the game. I've played for about 15 hours so far and I'm still running around New Atlantis trying to find those faulty Power switch breakers. And that rogue robot that came charging out of that poor dudes apartment because he tried to rip off the seller by not paying for it. Wow!
Yeah, just like it’d be odd to just go after alduin in Skyrim and then think there’s nothing else to do. I’ve been playing the uc/crimson fleet storyline and forgot constellation existed for the last 20 hours of playing
Lmao bro I'm 30 hrs in and I've only completed the FIRST mission from the main story. I took the explorer route and have been surveying planets one solar system at a time to 100% with the additional dungeon completions lol I'm having a blast so far
Specia” reason to keep repeating the main mission line, get something to start new game with and it levels up each time, plus also only way to level up some special skills you get later
I am nearly 60 and the last time I purchased a game was over 20 years ago. So the learning curve, for me, is almost vertical at this point so any help, like this, is appreciated. For me the hardest part is remembering which keys and buttons to press. I have never used an XBox controller before and, although I am playing it on my PC, I have already found that using a controller has a distinct advantage over using the keyboard for things like flying. But, all that said, I am having a complete ball playing this game.
Im 36, my wife gave me side eye when I told her i was excited for the game to drop. Glad to know gaming shouldn't stop @ 25 😊. Great game, glad your enjoying it!
Great to hear. The only piece of advice I’d give you is not to rush yourself learning niche controls, every inch of the maps, or obsessing over skills or outposts/ship building. Just do what you feel like doing and are comfortable with, and every now and then when you’re looking for something new, that’s the time to branch out a little bit. There’s no rush in this game. The learning curve was overwhelming for _me,_ and I’ve been playing Bethesda games since I was a teenager. Take your time and enjoy the little things as you go; you’ll figure out the more advanced stuff when you’re ready for it, and you’ll be way less likely to burn out in the meantime. That’s really something I wish someone had told me as much as it is advice to you, but either way, I’m glad you’re enjoying the game. Have a good one.
50 here and recognise what your saying. What helps me a lot when I really get stuck or forgot what keys to us, is just go to you tube. There is already a video on every aspect of this game. Just amazing how fast they appear.
If you are playing on normal difficulty, just know that the skills are basically a bonus and you could beat the game just fine without them. Starship may control a bit better with a controller, but shooting is actually easier with MKB so you could even leave controller plugged in and use it whenever you board your ship.
Just one detail, in the Piloting skill, thrusters aren't a "boost of speed"; thrusters allow movement of the ship up, down, and to the side by holding space while touching WASD or arrow keys (PC). This is separate from ordinary turning, which rotates the ship. You do a boost, which is extra thrust from the engines that helps to evade missiles, with the LShift key.
This is because on a rocket, 'thrusters' are small valves separate from the rocket engines that use compressed gas to change the orientation of the vehicle. In the game, you can't use thrusters at all without level 1 of the Piloting Skill.
I think a lot of people are playing their first Bethesda game or forget how to play them. Rushing through the story missions? Um do you Bethesda bro? I was told to play through the story mission through Into The Unknown mission. I did that with only a few side quests. It made sense I suppose, in retrospect. I haven’t been back to the story missions since…
Right?? It's an RPG, not a shooter, but also all the skills listed were combat and base building.. persuasions one of the most useful skills, and opens up waaaayyyy more dialog!
Yes! I chose "Diplomat" for this very reason & bc of experience with other RPG's & how insanely important it was (Mass Effect particularly stands out with this). I cannot stress enough how many times I've used persuasion already & I've hardly touched the main story so far lol
@@ravensbigtrusss7905 Nice! It has come in handy many times already! And plus having that little extra boost in Commerce especially in the early hours of the game is nice too 😁
Security - I just got it to level 3 as I didn't find the 4th level to be worth it over other options. Boost Pack - I played around with it on a save but ultimately reverted it because it wasn't all that useful or at least not over other options. Medicine - Once you get better armor, healing becomes less of an issue and healing kits or plentiful. Weight Lifting - This is useful if you want to haul items to sell. It's one that I did max out. Piloting - I maxed it simply to gain access to the best ships. Targeting Control Systems - I'm on the fence with this one. I only found it useful in situations where I'm fighting 4+ ships at the same time when time is important. Stealth - This is a very important skill if you plan to steal/pickpocket. I didn't use it for the attack bonus as I just rush through everything. Gymnastics - I avoided as I saw no point is investing anything into it. Wellness - I maxed this one as health is important. Planetary Habituation - I'd play around with outposts first and see if it's something you'd enjoy playing. I personally avoided this one as there was nothing that I could get from this content that I couldn't get elsewhere. Ballistics - I took this to level 3 and I believe I maxed Rifles. The ammunition for these weapons is just plentiful. You may have to resort to buying ammunition for the other weapons. Demolitions - I largely ignored this as I was killing everything quick enough with just regular weapons. Rapid Reloading - I think I just invested into the 1st tier only. With all Bethesda games, you can quickly reach a point where all enemies hardly hurt you and you do enough damage that you can just rush through and kill everything. I can clear most "dungeons" in about 10 minutes and I spend another 10-15 looking for perk/skill magazines. I reach this at about 10 hours in and have so far been able to maintain this as I level through acquiring better gear. Also do not invest into persuasion. You can just save beforehand and keep reloading until you pass the check.
Bruh, maxing out persuasion is 100% worth it. I don't have any purist qualms with save scumming but it's such a pain in the ass reloading a conversation 2 or 3 times
Targeting Control Sys. is useful for disabling ships' engines without destroying the ship so you can board and take it over. It's also fun to surgically disarm them. TCS also makes your lock-ons for firing missiles faster. It's essential.
After 60 hours I think if you spec into weapon crafting/modding then you don’t really need to spec into skills that boost damage for specific weapons. I’m playing on very hard and I have no weapon skills, but I can put good mods on my guns and I never have a problem in combat even against much higher level enemies. Likewise if you choose damage skills, you don’t really need modding/crafting skills for weapons as you find tons of modded ones from enemies and exploring. Just my opinion.
Yeah, normally in games idgaf about crafting things, but in this game I started out by modding all my guns... Even in very hard, it is unfortunately very easy. I can just go around enemies that are twice my level and slowly loot the place and kill them after if I want to. If you max out the other skill tree... lmao
I think the most important skills are the ones that support your playstyle. I see so many people recommend stealth, but to me that's slow and boring. I would rather explore and do that kind of slow content. And that's what's important, level the things you focus on, if you run around and explore, fitness and boost pack is a must. So is scanner and astrophysics, especially if you do survey missions and sell the data. Just an example though.
Stealth is pretty fun just as a way to get free damage on the biggest enemy. Sneak, headshot the biggest baddie with your hardest hitting weapon, get that fat 2x damage, then go guns blazing.
It should be noted that most every skill (all of them?) gives more dialogue options once you get the 1st ranks. Like Starship design during a quest line about ship building, or medical every time you find someone injured.
Problem is… you get one skill point per level. So say you want to max out these 13 skills mentioned, you’d have to reach level 52 which takes a very long time if you’re playing naturally. Likely about 70+ hours. This to me means the game was intentionally designed for builds, meaning you should focus on a core group that makes sense to you and your character and do it differently in a subsequent play though.
Yeah, tricky subject. Skill points take a while. Unlock n activate. It's definitely intended to be a marathon not a sprint imho. I'm enjoying the game alot while simultaneously disliking half of the half baked choices BGS made. Can't wait until mods n creation club come to console. That's when the real fun begins. #lightsabers and Millennium Falcon
If any one skill so far has annoyed me with the unlock requirements, it is Security. I'm just not finding enough locks to get the ranks and constantly running into locks I can't open. That said I really love the Digikey system, and is by far my favorite "lockpicking" mechanic in an RPG
Hey when you’re picking the lock and you’re scrolling through the combos you’ll notice the rings will turn into the collars blue or grey. If the ring is blue the unlock combo can be used on that ring and if the ring is grey that unlock combo can’t be used on that ring. Hope this is understandable if not just lmk
In regards to the weightlifting skill it is recommended to do this on a moon with low gravity as it allows you to run much longer before o2 runs out - essentially you can max out the skill tree in ½ hour-ish
@@donomani98 Jumping while sprinting is still sprinting. That's how I got my weight lifting credit, entirely by accident; was on a moon making short run-hops and then using my boost pack to keep me moving forward. Then I got the ding for the perk credit.
Thrusters are for maneuverability, you press them to turn sharply whilst using your ships momentum. It basically means you can track enemies as they they past you. Not for speed like stated
A couple things.... -Don't forget you can have your companion help you carry the items you pick up. This is a game changer because it essentially doubles your carry capacity. Also you can upgrade ships to hold a TON of items (I have my ships carry capacity at 850 and I'm a level 12). Finally you can sell the items you put in your ship to merchants, making it even easier to sell. Sure, it's tedious giving your companion stuff you can't carry (thanks Bethesda), but you only get skill points as you level up so it takes time to earn them. You're checking every nook and cranny for digipicks and safes anyway, it's not that bad handing Barrett the seven pound pack you just picked up. -Save those skill points for one rank Stealth and four ranks in Theft. Pickpocketing (and just stealing in general) will make you a TON of money stealing credits, weapons, etc. Rank One stealth tells you when you're hidden or detected when you're crouched, that along is huge for stealing (aka making money and getting better stuff). Also bring Alejandra along with you, she really appreciates your sleight of hand skills.
Never had issues with med kits etc. as I am quite cautious when clearing out sites etc. but the rest are a great starting point. Thanks for the video 👍🏾
Also use the beds that are in most of the main missions and side quests scattered around the missions. I have 100s of med packs. I wouldn't waste points in meds unless you're playing on hard or extra hard
If you build a good outpost and mine the right resources, you can simply fabricate items to mine XP and Credits. This means that you really only need to complete the associated tasks to get to the next skill level, once the tasks are completed for the skills you want to acquire, just hit your outpost and craft away until you get the skill points you need to move through tree. Sell all of the items you craft and you'll have more credits than any questline can offer you.
I don’t have the perk and still succeed about half the time with persuasion so I guess it is better to choose skills that unlock things rather than improve them. Although the persuasion is really fun so probably worth it.
I think your choice of skills is heavily centered around combat and looting. Not that they are bad skills, but there is entire aspects of the game that surveying, exploration and outpost expansion/research has a huge impact on
I feel quite a few people are just focusing on main stories quests there is so many side quests and content to do this game can litterly take you over 100 hrs so take your time and enjoy everything its not a race.
@@berkowksame 😂 I need to practice more but the controls are a little too clunky to pickup in a fight and don’t translate when practicing solo Edit: Just learned there’s MAST Sim that simulates space battles. Good mini game to have. This game is huge!
@@berkowkit's pretty clutch once you get the hang of it. First of all you get to keep your momentum so you can do a 180 and fly backwards real quick. I think the ship ai really likes strafing runs so the thrusters let you turn quick to get behind people as they pass you. Second you can use it to dodge stuff. It lets you add some zigzag into your flight which will make more things miss.
Boost packing really does add something to combat. Was missing VATS for a bit until I started getting onto something high up on an opponents flank and fucking up whole squads that way.
Plus on the highest difficulty you need that angle to soften up squads with grenades or launchers because they are bullet sponges on highest difficulties.
Almost the very first thing I did was max out the Boost Pack training; VERY helpful in super-low levels not only to discover unreachable areas but find a lot of weapons, credits and locked boxes you would miss, but also to help you escape and survive when you are in battle! Have used in after discovering abandoned areas and finding a beehive of spacepunks or Ecliptics, killing a couple but then getting overwhelmed - i would leave, go back to my ship, rest, then come back and attack some more lol! You MUST open the Stealth perk too: Nothing more fun than sneaking and tossing a grenade or two to 'pre-clear' an area, ESPECIALLY in Labratories!!! :D Thanks for the vid!!
I agree with 1,2 but 3 medicine is not needed, if you are having problems at low level try not to run into the enemy without a weapon and punching them. Maybe try a gun and using cover, I never had a problem with my health as you can sleep in a bed for 1 hour to get full health and use food you collect as well as the 3 types of medpacks so do not get that skill. Option 4 is also not needed if you do not mind not getting achievements as you can simply use a console command to make your carry weight 8000 or more which means you can loot everything and never have to worry about space but if you(for some reason) like getting achievements then sure get it but 100kg is not much and I would rather pick up everything. Option 5 piloting: Never had a problem with moving the ship but getting a better ships later is going to be good so not important to start but handy later. Option 6 Targeting: I have that one and yes its a must not only to help you target systems but you can knock out their engines and steal their ship. Option 7: Stealth: Yup love stealth and handy later when you get more damage from stealth. Option 8 and 9: Not had problems moving about so not that handy and I have yet to build a base because I carry everything with me and but is handy if you like building a base but tbh get it later. Option 10 ballistics: Sure its good but do you need it? No, I can kill a terramorph with no problems but if you have nothing else to skill up damage is handy but you dont need it and TBH I am playing on hard and kill most enemy in a few shots. Option 11 demolitions: Never uses a grenade Option 12 rapid reload: Again never had a problem killing things so why bother. What I would suggest is getting the skills needed to mod your weapons as when you find a nice one you can mod it the way you like, all in all pick the skills to suit your play style as I am sure some nutter will have picked cooking because they like to cook even though it's rubbish.
can confirm, as somone who started playing 2 hours ago. This can be done at level 3 woth 1 point in Booster pack, you may need amp and ofcourse the healthpacks
I regret putting so many points into the various weapon categories early. (I'm still early in the game too). I originally was gonna RP as a psycho space gun nut but I have figured out how to build competent ships and now I wanna be a Starfleet captain lol.
forgot to mention that demolis also incresses damage of the legendary effect on weps that have explosive rounds. get that on a shotgun, and man... youll kill the enemy ((and maybe yourself if you're too close)) in a single shot.. but ive only found that the explosive bullets are random... because i guess bathesda saw fallout 4 explosive bullets and they decided it was too op... so now its random.... nothing mods cant fix eventually.
While describing the Ballistics skill, it was implied that it applies to all rifles, pistols, and shotguns. Ballistic weapons in the game are the ones that fire projectiles like bullets. That doesn't include many of the rifles and pistols such as laser and particle beam weapons, which have a separate skill.
Don't forget you can sleep for an hour in a bed and head completely. On the Mantis mission, when I was running low on medpacks, I'd just barcktrack and use one of the beds in the compound to heal.
I went Balistics + pistol early. at rank 3 in both you get the full damage bonus, they stack together and pistol has the highest boost out of all the damage modifiers. by the time I found my fist big revolver, using it with this combo deletes most enemies with one head shot.
Particle Beam weapons get advantage from ballistic , rifle or pistol( depending on the type of particle weapon), laser and the particle weapon skill. That's a quadruple dip damage right there. So use a pistol but get a particle beam one and all the skills I mention gives it a damage boost.
@@lord461 I wonder how you measured that the Laser and Ballistic weapons skills enhance Particle Beam weapons. It seems unlikely since PB weapons have their own separate skill and this would have to be a bug.
I feel personally the bounty hunter background is solid. Hince 1st level up you can grab security. And you already have boost pack training and pilot training which help even if you arent doing a pilot playthrough the first level helps alot.
5:35 or so, I don't think you get what thrusters are... they are NOT boosters, which you can use from the start of the game. Thrusters are a HUGE part of effective combat piloting, allowing you to coast in one direction at the last speed you got up to, while turning your ship around and facing your enemies and blasting away at them while heading in the opposite direction, forcing them to chase you down instead of engaging in direct ship to ship dogfights. Think of those old top-down arcade games with the ship dodging asteroids while blasting at enemy ships, you get to move in one direction while aiming in another
Gratz, you picked the best and most obvious choices in game while ignoring helpful stuff like Persuasion (that help greatly in dialogues) or astrology (that boosts XP gain/saves time).
FYI explosive legendary weapons in this game are more amazing than Fallout 4 or 76s explosive weapons. In Starfield the bullets randomly switch to explosive as you fire so automatic weapons are excellent, and the explosions themselves are insanely powerful. I haven’t tested whether demolition perks boost the explosive damage but I assume they do. Even without demo the explosions decimate enemies. Edit) the explosive legendary effect is powerful enough to severely injure you if you’re too close! Be careful! Edit 2) Ranking up Demolition perks increases the damage of the Legendary explosive effect on weapons! Each time the explosive effect happens your shot is doing double damage basically, for example my rifle the bullet does 50 damage and the explosion does an additional 50. Then when you rank up Demolition that increases the explosive damage even further.
@@HackTheMinotaur I just assumed that it does because they made sure Demolition buffs explosive bullet damage in Fallout 76. So I could be wrong but I will test when I get off work tonight. Like I said, in Starfield not every round explodes but the ones that do are WAY more powerful than explosive rounds in Fallout. Also there are mods available on some weapons like the A99 rifle that give you explosive rounds, I haven’t tested them yet because I don’t have the required crafting level but I’m curious how that will work on a weapon that has the legendary explosive effect.
@@HackTheMinotaur tested and confirmed, Demolition perk increases the damage of explosive rounds from the explosive legendary effect! For the rifle I’m using, an explosive Beowulf, the damage per shot from the regular round is 50, when the explosive effect happens, it’s another 50 - after increasing Demolition to rank 2 the explosive damage increased to 63. So essentially each time the explosive round goes off it’s double damage (before demolition perks), then with rank 2 of demolition you’re getting a little bit more explosive damage and slightly more than double damage total. I’m gonna test the damage whenever I can rank up Demolition again - and once I am able to unlock the explosive mod for the weapons that have it available I’ll test it too and get back to you.
I finished the main campaign relatively quickly but let's be honest until you've ran through it the story at least twice you haven't beat it. Cuz once you hit new game plus the story changes so much just cuz of the starborn dialogue options
Rapid reloading is unfortunately bugged. I believe the first point is the best value (30% faster reloading), but it only works it you don't have any explosives equipped. Also, FYI, shield skill is also bugged, sometimes working negatively in your ship skills and reducing it drastically. Don't invest points here until it's patched.
Anything in the combat tree until lvl 50, later if you can put it off, is a wasted skill point. Spend them in the science tree on Weapon Engineering instead, you will be able to create better and more powerful weapons. By level 50 to 100 you will know which weapons you use most and then rather than spraying random points in the weapon tree you can focus the skills you use. In game play do not underestimate the use of Social skills: Just 1pt in Negotiation, Manipulating, Persuassion, Intimdation, Diplomacy can walk you through some sticky conversations in Main Story and Faction Quests. For increase skills checks that need ship kills there is always the simulator in the UC storyline
First aid perk is kind of a waste. Money is so abundant you can just buy up all the early game health kits/trauma packs and save your points on this one. As you level up you get better armor and never get that hurt anyway. One rank of cellular regeneration heals you outside of combat too, so you can save on health kits that way as well.
Can you still be a pirate and an officer in one playthrough? Or do everything in one playthrouigh? Why do I need to play new game +? When i can't carry over my gear items credits weapons etc..?
I just start playing and haven't ignored any of the skills you mentioned so feel vindicated. Didn't know that you could lvl up individual skill so thanks for that.
Have all of them besides the combat ones. Havnt really needed them. Been destroying everything on very hard difficulty since level 6 without them. Level 19 now and still op
Brush Great video Hack. I’ve maxed out quite a few skills quickly first one is Persuasion. And Lock picking .and the jet pack fully upgraded .I’m level 24 rite now . And I’ve unlocked 3 superpowers. Which looks like there’s a lot more to unlock. I’m currently doing the vanguard faction which is quite good. I’m playing on Xbox one and it’s has its problems cause of that and rite now I don’t own an xs ,Anyways great video.
Nice !! I was going to reach out over the weekend and after watching your build video to see if you would recommend skill lines in some sort of pecking order. Having an outpost set up video and recommendations would be helpful next. Haven’t found a way to deconstruct weapons in the mod stations if that’s going to be an option.
Security Rank 2 at least or 3 if you want stuff like contraband to appear. Demolition def needed for mines, the freeze one are OP to set up stealth kills for fun
I agree with all your picks except gymnastics, the combat slide is a joke in its current form imo. Maybe they will patch it later so that it has a longer slide.
I've put almost 50 hours into this game and you learn how to play the game then realize what skills are most useful. I agree with you 100%, these skills are CRUCIAL!
Level 45. I agree with basically everything on this list except demolitions and planetary habitation . Good skills, but these other things are really needed while those skills are just nice to have like basically every other skill.
Though this is good info, there really isn't any "unlocking early". Each rank has it's own set of challenges so as you get xp and level up your going to dump your skill piont somewhere. Some skills you may value more depending on your play style. Basically just a time sink to keep people from rocketing through perks like fallout.
Concealment skill goes very well with Stealth. There's also a way to farm this. Find a planet with worms bunched together. Create an outpost nearby. Stealth melee kill them, leave planet, come back, rinse repeat.
Loving the game, i do wish the combat was alil more difficult and the enemy ai was alil more advanced. Space combat is good. But gun combat is very easy and ive never died 60 hours in and there is zero incentive to try to stealth areas when you can eaily breeze through. The hardest part is deciding what loot to carry lol. Im not saying it needs to be dark souls difficulty but it should be as difficult as most other standard triple A open world shooters. It feels like they wanted to cater to mindless gamers and people who are really bad at games, or new to gaming. Cuz in that sense its very accessible cuz literally anyone could do it. My grandma whose never played a game in her life could probably clear areas without dying if i showed her how to play. But i think thats what they were going for. Obviously that was alil bit of an exaggeration tho. But seriously the gunplay could be so mucb fun if it was harder n the enemies were better. The things keeping me playing is definetly the ship building, quests/dialogue, likable characters/npcs. And the freedom and roleplaying elements. But alot of the game is spent in combat and it would really elevate the game if that combat was more of a challenge.
Cheers! I am focusing on Social, Physical, and Tech skills whilst mostly staying on story (having easily followed threads elsewhere/aimless exploring for a spell), then in NG+ actually "playing the game" as it were, satiating the deepdive base and ship building, completing all quests in an area, with the possibility of making another file if I decide on a different traits/background for my decade+ primary save~
I pick Perks based on character type. Like I get so annoyed by A.L.Fs shrieking when they spawn near me that I would make a Beast Hunter/Chef archetype as they share Gastronomy. Kill It and Grill It. Currently an Isolanist Space Scoundrel < 0 Companions/0 Crew >. All Companions are annoying to me.
well that lot are def a good lot! im still on my first playthru 😱😳 after about 8 days!! i've got most of the "skills" (early game ones) from the planets too!! explored/surveyed 150+ planets and moons, but not looked at some of these! (i guess its fallout 4 playings fault! 😂) plus most of my main quests are already done! im lev 43 and only just getting some of these! i went the surveying route tbh, geology/botany/zoology and i dont recall the last thimg (astrophysics?) and i was doing it without the jetpack... BAAAAAD IDEA! the jp has helped tons both locating things and getting out of very bad scrapes! (yea even in firefights with pirates and others!) tbh, this is a good list, but im kinda die hard avoid combat skills (bar ballistics!) to start with and focused on science skills mostly! playthru 2 will be using this list to give it a shot 😊
I disagree on getting commerce. You will never run out of things to sell in this game, whether it be due to your outposts or just picking up all the enemy gear. The vendors don't have enough credits in hand to keep up with all the wares you'll have.
@@CheekiTikiI respectfully disagree as its something you can max out within the first 1-2hrs or so if you're conscious on it. What you're suggesting is, buying things at a higher price and selling things for a lower price. I'd just knock this out quick and benefit for the rest of the game. You can also sit and skip time so the vendors replenish their money and stock. Do your thing tho. Everyone has their own play style.
@@ds2k15 That's fair. I guess what I'm trying to say is, I have never encountered a shortage of credits in this game. If I want to buy something, I 100% always have the money for it just by looting missions. That being said, if you're someone who wants to build more than a few spaceships per class, then I have to admit that you're right. That gets expensive really fast.
I didn’t realize until about 20 hrs in, that you unlock with a skill point, the ranks underneath the skill. That’s weird right? Normally you unlock the skill with a point and then work the rank with gameplay time.
I don't like how the skills force you to do certain things to level up. Like for stealth, you have to do stealth kills to level, yet stealth is way more than stealth kills! So if I stealth through a bunch of enemies and steal the item I needed to, then sneak out, it has hardly helped me in stealth at all!
weapon and suit modding skills are very very important to get early in game, because they will vastly improve every weapon and space suit you collect and give you the advantage in gunfights. you will have more armor and resistance, do more damage from greater distances, and be better able to detect enemies while concealing yourself. besides, the sooner you can freeze enemies or set them on fire, the more fun combat becomes.
Some armor mods like medical and first aid, will make up for not having invested in health skill. And the weapon mods, specifically magazine and internal, can grant major boosts to the weapons damage. All the weapon mods boost the value significantly for extra creds when you sell. There’s also an armor mod that boosts carry cap although it’s not by a lot, the skill does much better for that one
Some may consider this cheating, but I’ve been using console commands to automatically give me the higher level versions of skills when I meet their in-game requirements (eg. I’ll give myself the skill point to upgrade to the second lockpicking tier after I’ve picked 5 locks). I’ll still have to get to level 80 before I’ll have the first tier of every skill, and I’m still doing the in-game labor to get the higher tiers, this just saves me from the monotonous xp grinding I’d feel compelled to do otherwise. I feel like it’s a good balance. I’m still earning every skill I unlock, and their higher tiers, it just isn’t as unreasonable getting to my end goal of maxing every skill.
I like the game enough that I don't actually want to make it end sooner, and there are so many ways to make XP that I like to mix up my activities anyway, so there's no real grinding. There is also no need to get every level of every skill for one character as using different ones next time is what makes replaying as a different character interesting; that's one of the main principles of RPGs since the 1970s when everyone played them on tabletops (some still do). But everyone can play their game the way they want of course.
@@TB-wvvvw I don’t want to have to replay the game a bunch to get the full experience, and getting every skill in the game normally would require me to level up 365 times. I have a life outside of videogames, so I’m not even gonna try that. I’m not trying to make the game end sooner, I’m just cutting out the severe time wasting aspect of it.
Place a skill point into any of them to unlock rank 1. To get to further ranks of that skill (2-4) you will need to complete a challenge related to the skill
You’re sleeping on the ninja skill (melee) rank 4 restores your health by 10% with each kill. Equip one of the Val’run blades and charge at your enemies like a bloodlusted berserker, you’re essentially unkillable.
After playing hundreds, upon hundreds of hours of fallout games in my life I’m about 60 hours into this game and my character is super OP. I just put points in the skills that I figured would be necessary and the outcome is my character is an absolute unit.
Very Combat focused .... If you are playing to shoot or blow up everything that moves then that is not a bad build. my guy is a little less predictable and interesting
Counter to what hes saying ive felt zero need to spec into any combat skills. That skill tree is inferior to all the others because combat is extremly easy in this game. Space combat can be challanging so specing into tech is important.
So I don’t plan to do NG+. Can anyone she’d light on XP gains. Do you gain more XP while at higher lvls or is XP tied to difficulty? Also I’m at lvl 40ish and have been raided by the starborn at constellation. Can I continue getting more powers or are new powers tied to NG+?
I may take lockpicking in a few playthroughs time but it never prevents progress and the loot is rarely worth the time. Weight lifting, I won't take again...we do it for loot, which means we mostly do it for money...but we get more than enough money...by all means, fill yourself up, but going too far is grief for no benefit...concentrating on loot and how much I can carry and sell seriously negatively impacted the first 20 hours of playing...and I've barely spent any of it. The ship ones - you don't need unless you care about the space aspects...I used a fraction of my useless money to upgrade the reactor, shields and switch my weapons to particle...on the starter ship...I didn't buy storage space and I wipe the floor with everything so far. If space combat becomes a thing, I'll reconsider...but so far it seems very, very optional...and therefore, not remotely worth an early skill point. For me the essentials are health, medpack and whatever weapons you fancy...this is basically because there's a lot of ground fighting that can't realistically be avoided...I'm tempted to experiment more with stealth because as it stands, every enemy knows you're there instantly, and they all have great aim...I'm interested in using stealth to mitigate some of this...however, don't want to turn it in to a "I win", so would rather become more tanky than have no challenge at all. I'm not saying I won't get any of the other skills...but for me it'll be later game and what I fancy doing to expand the game...base/ship building...crafting. I feel like I should take persuation...but I seem to have passed every encounter needing it, so...in summary - health and weapons are needed...everything else is roleplaying.
I agree about the loot and weight stuff. If the game is gonna give you more than enough money through quests, then what's the point of picking up a bunch of loot and worrying about weight and all that to sell it later? I think I'll just end up grabbing cash, digipicks and ammo as, the cash is just right there, and they all weigh nothing. That said, the first things I did was max commerce and security. Commerce because it's hella easy and when do sell things i wast the best deal. I also enjoy the lock picking mini game and I do like comparing armor and weapons to my own. So I'll still open locked boxes, etc, I just won't take the stuff unless it's better than what I have.
So far I'm putting all my skills into ship combat, because that's the only part of the game that has real difficulty. Get your thrusters to rank 4 asap
Talk to her and either ask her to wait or tell her to part ways. When she first joins you there is a mission you need to complete before she can leave your party
I’ve found that there’s plenty of valuable loot in this game without picking difficult locks. I feel that lockpicking was more important in previous Bethesda titles
Now that I'm in the late game, I agree. All lockpicking does in this game is provide with you more (and usually fairly good) auto generated loot. There is nothing of true significance behind a locked door in this game.
Many thanks to Bethesda for sponsoring this video, and if you don’t have it yet, you can pick up Starfield beginning September 1 on Xbox and PC with the Starfield Premium Edition, and it will be available for everyone else starting September 6th. Use this link to get started! bit.ly/45EPIun
Idiot gun crafting and spacesuit crafting is are your most important skills after security. You are useless.
"Early on" if you add up all this you will be at level 30-40
Lots of folks complaining that they finished the game already. I think the main campaign is just a bonus to the game. I've played for about 15 hours so far and I'm still running around New Atlantis trying to find those faulty Power switch breakers. And that rogue robot that came charging out of that poor dudes apartment because he tried to rip off the seller by not paying for it. Wow!
Main Story is just the appetizer
Yeah that robot made me jump too lol
Yeah, just like it’d be odd to just go after alduin in Skyrim and then think there’s nothing else to do. I’ve been playing the uc/crimson fleet storyline and forgot constellation existed for the last 20 hours of playing
Lmao bro I'm 30 hrs in and I've only completed the FIRST mission from the main story. I took the explorer route and have been surveying planets one solar system at a time to 100% with the additional dungeon completions lol I'm having a blast so far
Specia” reason to keep repeating the main mission line, get something to start new game with and it levels up each time, plus also only way to level up some special skills you get later
I am nearly 60 and the last time I purchased a game was over 20 years ago. So the learning curve, for me, is almost vertical at this point so any help, like this, is appreciated. For me the hardest part is remembering which keys and buttons to press. I have never used an XBox controller before and, although I am playing it on my PC, I have already found that using a controller has a distinct advantage over using the keyboard for things like flying. But, all that said, I am having a complete ball playing this game.
Im 36, my wife gave me side eye when I told her i was excited for the game to drop. Glad to know gaming shouldn't stop @ 25 😊. Great game, glad your enjoying it!
Great to hear. The only piece of advice I’d give you is not to rush yourself learning niche controls, every inch of the maps, or obsessing over skills or outposts/ship building. Just do what you feel like doing and are comfortable with, and every now and then when you’re looking for something new, that’s the time to branch out a little bit.
There’s no rush in this game. The learning curve was overwhelming for _me,_ and I’ve been playing Bethesda games since I was a teenager. Take your time and enjoy the little things as you go; you’ll figure out the more advanced stuff when you’re ready for it, and you’ll be way less likely to burn out in the meantime.
That’s really something I wish someone had told me as much as it is advice to you, but either way, I’m glad you’re enjoying the game. Have a good one.
I’m 58 and playing it on XBOX Series S on Gamepass and you and I are having the same learning experience. But I’m getting the hang of it.
50 here and recognise what your saying.
What helps me a lot when I really get stuck or forgot what keys to us, is just go to you tube. There is already a video on every aspect of this game. Just amazing how fast they appear.
If you are playing on normal difficulty, just know that the skills are basically a bonus and you could beat the game just fine without them. Starship may control a bit better with a controller, but shooting is actually easier with MKB so you could even leave controller plugged in and use it whenever you board your ship.
Just one detail, in the Piloting skill, thrusters aren't a "boost of speed"; thrusters allow movement of the ship up, down, and to the side by holding space while touching WASD or arrow keys (PC). This is separate from ordinary turning, which rotates the ship. You do a boost, which is extra thrust from the engines that helps to evade missiles, with the LShift key.
I did not know this.... game changer lol
This is because on a rocket, 'thrusters' are small valves separate from the rocket engines that use compressed gas to change the orientation of the vehicle. In the game, you can't use thrusters at all without level 1 of the Piloting Skill.
@@TB-wvvvw i know it makes so much sense :)
How does it work with a controller, though?
@@furrystarcat - Top right button/R1
I think a lot of people are playing their first Bethesda game or forget how to play them. Rushing through the story missions? Um do you Bethesda bro? I was told to play through the story mission through Into The Unknown mission. I did that with only a few side quests. It made sense I suppose, in retrospect. I haven’t been back to the story missions since…
I've been searching for posts, articles and videos about a good place to pause the main storyline so thanks for posting this.
An easy way to lvl up ship skills is to go to MAST sim and destroy the ships. Lvl 1 through 4 is about 8 ships.
Theres a Sim there? TIL
@@Zer0megaXX yep yep
@@Zer0megaXXdude I finally can practice flying 😮
Wait what??? I need to find this simulator
Oh damn that counts? Nice
PERSUASION. Absolutely essential skill. Can't believe it didn't get a mention.
Right?? It's an RPG, not a shooter, but also all the skills listed were combat and base building.. persuasions one of the most useful skills, and opens up waaaayyyy more dialog!
Yes! I chose "Diplomat" for this very reason & bc of experience with other RPG's & how insanely important it was (Mass Effect particularly stands out with this). I cannot stress enough how many times I've used persuasion already & I've hardly touched the main story so far lol
I chose diplomat too
@@ravensbigtrusss7905 Nice! It has come in handy many times already! And plus having that little extra boost in Commerce especially in the early hours of the game is nice too 😁
I’d switch that for stealth. Stealth isn’t really important over the easier persuasion
Security - I just got it to level 3 as I didn't find the 4th level to be worth it over other options.
Boost Pack - I played around with it on a save but ultimately reverted it because it wasn't all that useful or at least not over other options.
Medicine - Once you get better armor, healing becomes less of an issue and healing kits or plentiful.
Weight Lifting - This is useful if you want to haul items to sell. It's one that I did max out.
Piloting - I maxed it simply to gain access to the best ships.
Targeting Control Systems - I'm on the fence with this one. I only found it useful in situations where I'm fighting 4+ ships at the same time when time is important.
Stealth - This is a very important skill if you plan to steal/pickpocket. I didn't use it for the attack bonus as I just rush through everything.
Gymnastics - I avoided as I saw no point is investing anything into it.
Wellness - I maxed this one as health is important.
Planetary Habituation - I'd play around with outposts first and see if it's something you'd enjoy playing. I personally avoided this one as there was nothing that I could get from this content that I couldn't get elsewhere.
Ballistics - I took this to level 3 and I believe I maxed Rifles. The ammunition for these weapons is just plentiful. You may have to resort to buying ammunition for the other weapons.
Demolitions - I largely ignored this as I was killing everything quick enough with just regular weapons.
Rapid Reloading - I think I just invested into the 1st tier only.
With all Bethesda games, you can quickly reach a point where all enemies hardly hurt you and you do enough damage that you can just rush through and kill everything. I can clear most "dungeons" in about 10 minutes and I spend another 10-15 looking for perk/skill magazines. I reach this at about 10 hours in and have so far been able to maintain this as I level through acquiring better gear.
Also do not invest into persuasion. You can just save beforehand and keep reloading until you pass the check.
I agree with most but the persuasion saves a lot of time going through a chat 10+ times
Bruh, maxing out persuasion is 100% worth it. I don't have any purist qualms with save scumming but it's such a pain in the ass reloading a conversation 2 or 3 times
Targeting Control Sys. is useful for disabling ships' engines without destroying the ship so you can board and take it over. It's also fun to surgically disarm them. TCS also makes your lock-ons for firing missiles faster. It's essential.
@@TB-wvvvw 100% agree, it's extremely useful and it really only needs 1 point.
After 60 hours I think if you spec into weapon crafting/modding then you don’t really need to spec into skills that boost damage for specific weapons. I’m playing on very hard and I have no weapon skills, but I can put good mods on my guns and I never have a problem in combat even against much higher level enemies. Likewise if you choose damage skills, you don’t really need modding/crafting skills for weapons as you find tons of modded ones from enemies and exploring. Just my opinion.
Yeah, normally in games idgaf about crafting things, but in this game I started out by modding all my guns... Even in very hard, it is unfortunately very easy. I can just go around enemies that are twice my level and slowly loot the place and kill them after if I want to. If you max out the other skill tree... lmao
A bit surprised that there is no option to buy mods you want from vendors.
@@berkowk Or just take mods from one gun to another one
@@SpartanOlialso not an option, dissasembled like half my arsenal before realising that mods dont get removed instead they get deleted
@@T0rrente18 I know. I was adding to his "no option to buy mods"
I think the most important skills are the ones that support your playstyle. I see so many people recommend stealth, but to me that's slow and boring. I would rather explore and do that kind of slow content. And that's what's important, level the things you focus on, if you run around and explore, fitness and boost pack is a must. So is scanner and astrophysics, especially if you do survey missions and sell the data. Just an example though.
Stealth is pretty fun just as a way to get free damage on the biggest enemy. Sneak, headshot the biggest baddie with your hardest hitting weapon, get that fat 2x damage, then go guns blazing.
I tried stealth but my compsnions just run in guns blazing and ruin it
I put 1 point into stealth just to have that stealth meter when I need it, not going any further than that
It should be noted that most every skill (all of them?) gives more dialogue options once you get the 1st ranks. Like Starship design during a quest line about ship building, or medical every time you find someone injured.
Problem is… you get one skill point per level. So say you want to max out these 13 skills mentioned, you’d have to reach level 52 which takes a very long time if you’re playing naturally. Likely about 70+ hours. This to me means the game was intentionally designed for builds, meaning you should focus on a core group that makes sense to you and your character and do it differently in a subsequent play though.
70+ hours into a Bethesda game = just getting started.
this guy knows it @@lizardman7364 🤩
There’s also ng+, the game us literally BEGGING you to play for forever
Yeah, tricky subject. Skill points take a while. Unlock n activate. It's definitely intended to be a marathon not a sprint imho. I'm enjoying the game alot while simultaneously disliking half of the half baked choices BGS made. Can't wait until mods n creation club come to console. That's when the real fun begins. #lightsabers and Millennium Falcon
Shit…I’m 80hrs in and just got to level 18 lmao
If any one skill so far has annoyed me with the unlock requirements, it is Security. I'm just not finding enough locks to get the ranks and constantly running into locks I can't open. That said I really love the Digikey system, and is by far my favorite "lockpicking" mechanic in an RPG
Tons more show up later. Also you can try some of the bounty missions from the mission board. I get tons of locked containers and doors with those.
Moon base on earth moon has 8 advanced, 3 Expert
Hacking ATMs at the banks works well if you have the sneak lvl
Hey when you’re picking the lock and you’re scrolling through the combos you’ll notice the rings will turn into the collars blue or grey. If the ring is blue the unlock combo can be used on that ring and if the ring is grey that unlock combo can’t be used on that ring. Hope this is understandable if not just lmk
@@justinfegley2020What is that supposed to help? I don't think you actually read my comment.
In regards to the weightlifting skill it is recommended to do this on a moon with low gravity as it allows you to run much longer before o2 runs out - essentially you can max out the skill tree in ½ hour-ish
Where did you get 1/2 hour ish from i maxed it out in like 10-15mins from the start of the game
Once you get the personal atmosphere power its even easier
You can easily do it by doing a sprint and *jumping*; jump time is still sprinting, but you regen O2, so long as you aren't overencumbered.
@@KainYusanagi Jumping isnt sprinting
@@donomani98 Jumping while sprinting is still sprinting. That's how I got my weight lifting credit, entirely by accident; was on a moon making short run-hops and then using my boost pack to keep me moving forward. Then I got the ding for the perk credit.
Thrusters are for maneuverability, you press them to turn sharply whilst using your ships momentum. It basically means you can track enemies as they they past you. Not for speed like stated
A couple things....
-Don't forget you can have your companion help you carry the items you pick up. This is a game changer because it essentially doubles your carry capacity. Also you can upgrade ships to hold a TON of items (I have my ships carry capacity at 850 and I'm a level 12). Finally you can sell the items you put in your ship to merchants, making it even easier to sell. Sure, it's tedious giving your companion stuff you can't carry (thanks Bethesda), but you only get skill points as you level up so it takes time to earn them. You're checking every nook and cranny for digipicks and safes anyway, it's not that bad handing Barrett the seven pound pack you just picked up.
-Save those skill points for one rank Stealth and four ranks in Theft. Pickpocketing (and just stealing in general) will make you a TON of money stealing credits, weapons, etc. Rank One stealth tells you when you're hidden or detected when you're crouched, that along is huge for stealing (aka making money and getting better stuff). Also bring Alejandra along with you, she really appreciates your sleight of hand skills.
Never had issues with med kits etc. as I am quite cautious when clearing out sites etc. but the rest are a great starting point. Thanks for the video 👍🏾
Also use the beds that are in most of the main missions and side quests scattered around the missions. I have 100s of med packs. I wouldn't waste points in meds unless you're playing on hard or extra hard
@@StoveToTheFace As someone on extra hard: Not even then. Still 100s of med packs, 100s of trauma packs, etc.
If you build a good outpost and mine the right resources, you can simply fabricate items to mine XP and Credits. This means that you really only need to complete the associated tasks to get to the next skill level, once the tasks are completed for the skills you want to acquire, just hit your outpost and craft away until you get the skill points you need to move through tree. Sell all of the items you craft and you'll have more credits than any questline can offer you.
Here's a tip: always pick up dropped firearms as well as ammo - enemies often leave ammo in the attached magazines. :)
How is persuation not on this list? Its S tier with lockpicking. There is so much Dialogue in this game with perduade options its a must!
I avoided a huge ammount of troubles and earned a lot of stuff with that skill
Agreed.
I don’t have the perk and still succeed about half the time with persuasion so I guess it is better to choose skills that unlock things rather than improve them. Although the persuasion is really fun so probably worth it.
I think your choice of skills is heavily centered around combat and looting. Not that they are bad skills, but there is entire aspects of the game that surveying, exploration and outpost expansion/research has a huge impact on
I have zero investment in combat skills and I am having a brilliant play through so far. So many ways to play this game and succeed.
Piloting unlocks the thruster, that let's you hold spacebar and use you go straight up, down, or strafe left and right
Commerce. It's easy to level, and more money is always nice.
So many are sleeping on this skill!
Also boosts what you get for ship sales and decreases what it costs to register ships
Thrusters don't boost speed. They allow to manuever up down left and right like a helicopter.
I feel quite a few people are just focusing on main stories quests there is so many side quests and content to do this game can litterly take you over 100 hrs so take your time and enjoy everything its not a race.
Just so you know rank 1 of piloting doesn’t help with boost, it allows you to strafe w/ your ship by holding RB
Is that thing any good? Battles with 3+ enemies are intense so I just don't have concentration to use it
@@berkowksame 😂 I need to practice more but the controls are a little too clunky to pickup in a fight and don’t translate when practicing solo Edit: Just learned there’s MAST Sim that simulates space battles. Good mini game to have. This game is huge!
@@berkowkit's pretty clutch once you get the hang of it.
First of all you get to keep your momentum so you can do a 180 and fly backwards real quick. I think the ship ai really likes strafing runs so the thrusters let you turn quick to get behind people as they pass you.
Second you can use it to dodge stuff. It lets you add some zigzag into your flight which will make more things miss.
Good list! I'd add commerce over demolition though!
commerce is pointless
Boost packing really does add something to combat. Was missing VATS for a bit until I started getting onto something high up on an opponents flank and fucking up whole squads that way.
Plus on the highest difficulty you need that angle to soften up squads with grenades or launchers because they are bullet sponges on highest difficulties.
Almost the very first thing I did was max out the Boost Pack training; VERY helpful in super-low levels not only to discover unreachable areas but find a lot of weapons, credits and locked boxes you would miss, but also to help you escape and survive when you are in battle! Have used in after discovering abandoned areas and finding a beehive of spacepunks or Ecliptics, killing a couple but then getting overwhelmed - i would leave, go back to my ship, rest, then come back and attack some more lol! You MUST open the Stealth perk too: Nothing more fun than sneaking and tossing a grenade or two to 'pre-clear' an area, ESPECIALLY in Labratories!!! :D Thanks for the vid!!
tbh, I think just 1 point in boost packs is good enough for almost all situations. Maxing it out is very FUN though so I'd say 100% worth it.
I agree with 1,2 but 3 medicine is not needed, if you are having problems at low level try not to run into the enemy without a weapon and punching them. Maybe try a gun and using cover, I never had a problem with my health as you can sleep in a bed for 1 hour to get full health and use food you collect as well as the 3 types of medpacks so do not get that skill.
Option 4 is also not needed if you do not mind not getting achievements as you can simply use a console command to make your carry weight 8000 or more which means you can loot everything and never have to worry about space but if you(for some reason) like getting achievements then sure get it but 100kg is not much and I would rather pick up everything.
Option 5 piloting: Never had a problem with moving the ship but getting a better ships later is going to be good so not important to start but handy later.
Option 6 Targeting: I have that one and yes its a must not only to help you target systems but you can knock out their engines and steal their ship.
Option 7: Stealth: Yup love stealth and handy later when you get more damage from stealth.
Option 8 and 9: Not had problems moving about so not that handy and I have yet to build a base because I carry everything with me and but is handy if you like building a base but tbh get it later.
Option 10 ballistics: Sure its good but do you need it? No, I can kill a terramorph with no problems but if you have nothing else to skill up damage is handy but you dont need it and TBH I am playing on hard and kill most enemy in a few shots.
Option 11 demolitions: Never uses a grenade
Option 12 rapid reload: Again never had a problem killing things so why bother.
What I would suggest is getting the skills needed to mod your weapons as when you find a nice one you can mod it the way you like, all in all pick the skills to suit your play style as I am sure some nutter will have picked cooking because they like to cook even though it's rubbish.
I bet your fun at parties
100% agree
For the pilot skill just do the vanguard training sim
can confirm, as somone who started playing 2 hours ago. This can be done at level 3 woth 1 point in Booster pack, you may need amp and ofcourse the healthpacks
I regret putting so many points into the various weapon categories early. (I'm still early in the game too). I originally was gonna RP as a psycho space gun nut but I have figured out how to build competent ships and now I wanna be a Starfleet captain lol.
forgot to mention that demolis also incresses damage of the legendary effect on weps that have explosive rounds. get that on a shotgun, and man... youll kill the enemy ((and maybe yourself if you're too close)) in a single shot.. but ive only found that the explosive bullets are random... because i guess bathesda saw fallout 4 explosive bullets and they decided it was too op... so now its random.... nothing mods cant fix eventually.
While describing the Ballistics skill, it was implied that it applies to all rifles, pistols, and shotguns. Ballistic weapons in the game are the ones that fire projectiles like bullets. That doesn't include many of the rifles and pistols such as laser and particle beam weapons, which have a separate skill.
3:50
Burning through medpacks like crazy? Can’t imagine why? Lol
Don't forget you can sleep for an hour in a bed and head completely. On the Mantis mission, when I was running low on medpacks, I'd just barcktrack and use one of the beds in the compound to heal.
I went Balistics + pistol early. at rank 3 in both you get the full damage bonus, they stack together and pistol has the highest boost out of all the damage modifiers. by the time I found my fist big revolver, using it with this combo deletes most enemies with one head shot.
Particle Beam weapons get advantage from ballistic , rifle or pistol( depending on the type of particle weapon), laser and the particle weapon skill. That's a quadruple dip damage right there.
So use a pistol but get a particle beam one and all the skills I mention gives it a damage boost.
@@lord461 I wonder how you measured that the Laser and Ballistic weapons skills enhance Particle Beam weapons. It seems unlikely since PB weapons have their own separate skill and this would have to be a bug.
I feel personally the bounty hunter background is solid. Hince 1st level up you can grab security. And you already have boost pack training and pilot training which help even if you arent doing a pilot playthrough the first level helps alot.
One of the best starts imo yes
Best one is cyber runner for me
I have 50 hours and haven’t even done more than 3 main quests
5:35 or so, I don't think you get what thrusters are... they are NOT boosters, which you can use from the start of the game.
Thrusters are a HUGE part of effective combat piloting, allowing you to coast in one direction at the last speed you got up to, while turning your ship around and facing your enemies and blasting away at them while heading in the opposite direction, forcing them to chase you down instead of engaging in direct ship to ship dogfights.
Think of those old top-down arcade games with the ship dodging asteroids while blasting at enemy ships, you get to move in one direction while aiming in another
Your videos are great man. I’ve watched you improve for years. This is the first starfield video I’m seeing and i think it’s great.
Gratz, you picked the best and most obvious choices in game while ignoring helpful stuff like Persuasion (that help greatly in dialogues) or astrology (that boosts XP gain/saves time).
FYI explosive legendary weapons in this game are more amazing than Fallout 4 or 76s explosive weapons. In Starfield the bullets randomly switch to explosive as you fire so automatic weapons are excellent, and the explosions themselves are insanely powerful. I haven’t tested whether demolition perks boost the explosive damage but I assume they do. Even without demo the explosions decimate enemies.
Edit) the explosive legendary effect is powerful enough to severely injure you if you’re too close! Be careful!
Edit 2) Ranking up Demolition perks increases the damage of the Legendary explosive effect on weapons! Each time the explosive effect happens your shot is doing double damage basically, for example my rifle the bullet does 50 damage and the explosion does an additional 50. Then when you rank up Demolition that increases the explosive damage even further.
Let me know if you can get data on that! That would be insane if that perk works!!
@@HackTheMinotaur I just assumed that it does because they made sure Demolition buffs explosive bullet damage in Fallout 76. So I could be wrong but I will test when I get off work tonight. Like I said, in Starfield not every round explodes but the ones that do are WAY more powerful than explosive rounds in Fallout. Also there are mods available on some weapons like the A99 rifle that give you explosive rounds, I haven’t tested them yet because I don’t have the required crafting level but I’m curious how that will work on a weapon that has the legendary explosive effect.
@@HackTheMinotaur tested and confirmed, Demolition perk increases the damage of explosive rounds from the explosive legendary effect! For the rifle I’m using, an explosive Beowulf, the damage per shot from the regular round is 50, when the explosive effect happens, it’s another 50 - after increasing Demolition to rank 2 the explosive damage increased to 63. So essentially each time the explosive round goes off it’s double damage (before demolition perks), then with rank 2 of demolition you’re getting a little bit more explosive damage and slightly more than double damage total. I’m gonna test the damage whenever I can rank up Demolition again - and once I am able to unlock the explosive mod for the weapons that have it available I’ll test it too and get back to you.
I finished the main campaign relatively quickly but let's be honest until you've ran through it the story at least twice you haven't beat it. Cuz once you hit new game plus the story changes so much just cuz of the starborn dialogue options
Rapid reloading is unfortunately bugged. I believe the first point is the best value (30% faster reloading), but it only works it you don't have any explosives equipped.
Also, FYI, shield skill is also bugged, sometimes working negatively in your ship skills and reducing it drastically. Don't invest points here until it's patched.
Anything in the combat tree until lvl 50, later if you can put it off, is a wasted skill point.
Spend them in the science tree on Weapon Engineering instead, you will be able to create better and more powerful weapons.
By level 50 to 100 you will know which weapons you use most and then rather than spraying random points in the weapon tree you can focus the skills you use.
In game play do not underestimate the use of Social skills:
Just 1pt in Negotiation, Manipulating, Persuassion, Intimdation, Diplomacy can walk you through some sticky conversations in Main Story and Faction Quests.
For increase skills checks that need ship kills there is always the simulator in the UC storyline
First aid perk is kind of a waste. Money is so abundant you can just buy up all the early game health kits/trauma packs and save your points on this one. As you level up you get better armor and never get that hurt anyway. One rank of cellular regeneration heals you outside of combat too, so you can save on health kits that way as well.
Can you still be a pirate and an officer in one playthrough? Or do everything in one playthrouigh? Why do I need to play new game +? When i can't carry over my gear items credits weapons etc..?
I just start playing and haven't ignored any of the skills you mentioned so feel vindicated. Didn't know that you could lvl up individual skill so thanks for that.
Have all of them besides the combat ones. Havnt really needed them. Been destroying everything on very hard difficulty since level 6 without them. Level 19 now and still op
Brush Great video Hack. I’ve maxed out quite a few skills quickly first one is Persuasion. And Lock picking .and the jet pack fully upgraded .I’m level 24 rite now . And I’ve unlocked 3 superpowers. Which looks like there’s a lot more to unlock. I’m currently doing the vanguard faction which is quite good. I’m playing on Xbox one and it’s has its problems cause of that and rite now I don’t own an xs ,Anyways great video.
Nice !! I was going to reach out over the weekend and after watching your build video to see if you would recommend skill lines in some sort of pecking order. Having an outpost set up video and recommendations would be helpful next.
Haven’t found a way to deconstruct weapons in the mod stations if that’s going to be an option.
Security Rank 2 at least or 3 if you want stuff like contraband to appear. Demolition def needed for mines, the freeze one are OP to set up stealth kills for fun
Pro-tip picking expert and Master Level locks. Use an auto solve if you have one right away. It makes solving the rest of the lock so much easier.
Damn, i've been sleeping on this ngl. This would have saved me so much time lol.
I agree with all your picks except gymnastics, the combat slide is a joke in its current form imo. Maybe they will patch it later so that it has a longer slide.
Ya, its probably the weakest slide out of any game I've played. I dunno if it gets better when you rank it up
I fly through places without needing med packs. But I pumped my ballistics so enemies die pretty fast
Agree, upgrading medicine is a huge waste of time and skill points. It's way easier to just get good armor and weapons so you don't heal as much.
I've put almost 50 hours into this game and you learn how to play the game then realize what skills are most useful. I agree with you 100%, these skills are CRUCIAL!
Level 45. I agree with basically everything on this list except demolitions and planetary habitation . Good skills, but these other things are really needed while those skills are just nice to have like basically every other skill.
Though this is good info, there really isn't any "unlocking early". Each rank has it's own set of challenges so as you get xp and level up your going to dump your skill piont somewhere. Some skills you may value more depending on your play style. Basically just a time sink to keep people from rocketing through perks like fallout.
Concealment skill goes very well with Stealth. There's also a way to farm this. Find a planet with worms bunched together. Create an outpost nearby. Stealth melee kill them, leave planet, come back, rinse repeat.
Medicine also provides additional dialogue options
Loving the game, i do wish the combat was alil more difficult and the enemy ai was alil more advanced. Space combat is good. But gun combat is very easy and ive never died 60 hours in and there is zero incentive to try to stealth areas when you can eaily breeze through. The hardest part is deciding what loot to carry lol. Im not saying it needs to be dark souls difficulty but it should be as difficult as most other standard triple A open world shooters. It feels like they wanted to cater to mindless gamers and people who are really bad at games, or new to gaming. Cuz in that sense its very accessible cuz literally anyone could do it. My grandma whose never played a game in her life could probably clear areas without dying if i showed her how to play. But i think thats what they were going for. Obviously that was alil bit of an exaggeration tho. But seriously the gunplay could be so mucb fun if it was harder n the enemies were better. The things keeping me playing is definetly the ship building, quests/dialogue, likable characters/npcs. And the freedom and roleplaying elements. But alot of the game is spent in combat and it would really elevate the game if that combat was more of a challenge.
Cheers! I am focusing on Social, Physical, and Tech skills whilst mostly staying on story (having easily followed threads elsewhere/aimless exploring for a spell), then in NG+ actually "playing the game" as it were, satiating the deepdive base and ship building, completing all quests in an area, with the possibility of making another file if I decide on a different traits/background for my decade+ primary save~
15 hrs in got my first main story line ability now just side questing. Well worth the $ imo
for me its not but i got the fullgame demo anyway before buying any game ;D
@@sirbonobo3907the game gets better the further you get.
@@sirbonobo3907 time vs cost, its worth it
You mentioned 3 types of Boost Packs: Basic, Power, and Balanced. But there is also a Skip variant. What does that do?
When you disable the ships engine, how do you board them?
Thanks for the tips
I pick Perks based on character type. Like I get so annoyed by A.L.Fs shrieking when they spawn near me that I would make a Beast Hunter/Chef archetype as they share Gastronomy. Kill It and Grill It. Currently an Isolanist Space Scoundrel < 0 Companions/0 Crew >. All Companions are annoying to me.
I bin runnin starfield for 9 days closer to 10 an haven’t beat it yet….it’s how u -lay the game…no need to rush
Amazing how bethesda is sponsoring youtubers, I actually like it
This game is awesome. The scope and ambition is off the charts!!!
well that lot are def a good lot! im still on my first playthru 😱😳 after about 8 days!! i've got most of the "skills" (early game ones) from the planets too!! explored/surveyed 150+ planets and moons, but not looked at some of these! (i guess its fallout 4 playings fault! 😂) plus most of my main quests are already done! im lev 43 and only just getting some of these!
i went the surveying route tbh, geology/botany/zoology and i dont recall the last thimg (astrophysics?) and i was doing it without the jetpack... BAAAAAD IDEA! the jp has helped tons both locating things and getting out of very bad scrapes! (yea even in firefights with pirates and others!)
tbh, this is a good list, but im kinda die hard avoid combat skills (bar ballistics!) to start with and focused on science skills mostly!
playthru 2 will be using this list to give it a shot 😊
Commerce all the way for early play, pick up anything and everything and it will quickly unlock the skill tree.
I disagree on getting commerce. You will never run out of things to sell in this game, whether it be due to your outposts or just picking up all the enemy gear. The vendors don't have enough credits in hand to keep up with all the wares you'll have.
@@CheekiTikiI respectfully disagree as its something you can max out within the first 1-2hrs or so if you're conscious on it.
What you're suggesting is, buying things at a higher price and selling things for a lower price. I'd just knock this out quick and benefit for the rest of the game.
You can also sit and skip time so the vendors replenish their money and stock.
Do your thing tho. Everyone has their own play style.
@@ds2k15 That's fair. I guess what I'm trying to say is, I have never encountered a shortage of credits in this game. If I want to buy something, I 100% always have the money for it just by looting missions.
That being said, if you're someone who wants to build more than a few spaceships per class, then I have to admit that you're right. That gets expensive really fast.
How can you heal your party member?
I didn’t realize until about 20 hrs in, that you unlock with a skill point, the ranks underneath the skill. That’s weird right? Normally you unlock the skill with a point and then work the rank with gameplay time.
Dang how you not mentioned Persuasion? I maxed it early and it's constantly handy.
I don't like how the skills force you to do certain things to level up. Like for stealth, you have to do stealth kills to level, yet stealth is way more than stealth kills! So if I stealth through a bunch of enemies and steal the item I needed to, then sneak out, it has hardly helped me in stealth at all!
weapon and suit modding skills are very very important to get early in game, because they will vastly improve every weapon and space suit you collect and give you the advantage in gunfights. you will have more armor and resistance, do more damage from greater distances, and be better able to detect enemies while concealing yourself. besides, the sooner you can freeze enemies or set them on fire, the more fun combat becomes.
freeze enemies?
hes lying the bonuses u get from crafting is a joke
Some armor mods like medical and first aid, will make up for not having invested in health skill. And the weapon mods, specifically magazine and internal, can grant major boosts to the weapons damage. All the weapon mods boost the value significantly for extra creds when you sell. There’s also an armor mod that boosts carry cap although it’s not by a lot, the skill does much better for that one
Thrusters don't give you speed at all. They give you maneuverability and strafing.
an "anti-gravity crush" doesn't sound very powerful. Like, less powerful than a puff of wind, since anti-gravity reduces mass (thus force) to zero.
Some may consider this cheating, but I’ve been using console commands to automatically give me the higher level versions of skills when I meet their in-game requirements (eg. I’ll give myself the skill point to upgrade to the second lockpicking tier after I’ve picked 5 locks).
I’ll still have to get to level 80 before I’ll have the first tier of every skill, and I’m still doing the in-game labor to get the higher tiers, this just saves me from the monotonous xp grinding I’d feel compelled to do otherwise.
I feel like it’s a good balance. I’m still earning every skill I unlock, and their higher tiers, it just isn’t as unreasonable getting to my end goal of maxing every skill.
Haha, yes that is considered cheating, but who cares, you can play however you want.
Definitely cheating....lol
I like the game enough that I don't actually want to make it end sooner, and there are so many ways to make XP that I like to mix up my activities anyway, so there's no real grinding. There is also no need to get every level of every skill for one character as using different ones next time is what makes replaying as a different character interesting; that's one of the main principles of RPGs since the 1970s when everyone played them on tabletops (some still do). But everyone can play their game the way they want of course.
@@TB-wvvvw I don’t want to have to replay the game a bunch to get the full experience, and getting every skill in the game normally would require me to level up 365 times. I have a life outside of videogames, so I’m not even gonna try that.
I’m not trying to make the game end sooner, I’m just cutting out the severe time wasting aspect of it.
@@bkteleven Ask me if I care
OK GUIZE YOU NEED TO LEVEL UP EVERYTHING. Veeeery helpful.
Ha, I got good at throwing grenades blindly. Personal rank up one woo
Hi, I am 73. I started playing video games again after a 30-year hiatus. I appreciate learning about the skills I need but how do I get them?
Place a skill point into any of them to unlock rank 1. To get to further ranks of that skill (2-4) you will need to complete a challenge related to the skill
I thought ballistics and the like were just for ship weapons, as ships have a gun called ballistic
Was hoping to hear some useful information. Maybe learn about skills I haven't utilised.. This video however just covered the obvious skills
You’re sleeping on the ninja skill (melee) rank 4 restores your health by 10% with each kill. Equip one of the Val’run blades and charge at your enemies like a bloodlusted berserker, you’re essentially unkillable.
After playing hundreds, upon hundreds of hours of fallout games in my life I’m about 60 hours into this game and my character is super OP. I just put points in the skills that I figured would be necessary and the outcome is my character is an absolute unit.
Good list! I like to unlock combat skills first cause I’m playing on very hard 🙂
All sounds great if you can find the skill points to get that stuff 🤔
Very Combat focused ....
If you are playing to shoot or blow up everything that moves then that is not a bad build. my guy is a little less predictable and interesting
Counter to what hes saying ive felt zero need to spec into any combat skills. That skill tree is inferior to all the others because combat is extremly easy in this game. Space combat can be challanging so specing into tech is important.
So I don’t plan to do NG+. Can anyone she’d light on XP gains. Do you gain more XP while at higher lvls or is XP tied to difficulty?
Also I’m at lvl 40ish and have been raided by the starborn at constellation. Can I continue getting more powers or are new powers tied to NG+?
I may take lockpicking in a few playthroughs time but it never prevents progress and the loot is rarely worth the time. Weight lifting, I won't take again...we do it for loot, which means we mostly do it for money...but we get more than enough money...by all means, fill yourself up, but going too far is grief for no benefit...concentrating on loot and how much I can carry and sell seriously negatively impacted the first 20 hours of playing...and I've barely spent any of it. The ship ones - you don't need unless you care about the space aspects...I used a fraction of my useless money to upgrade the reactor, shields and switch my weapons to particle...on the starter ship...I didn't buy storage space and I wipe the floor with everything so far. If space combat becomes a thing, I'll reconsider...but so far it seems very, very optional...and therefore, not remotely worth an early skill point. For me the essentials are health, medpack and whatever weapons you fancy...this is basically because there's a lot of ground fighting that can't realistically be avoided...I'm tempted to experiment more with stealth because as it stands, every enemy knows you're there instantly, and they all have great aim...I'm interested in using stealth to mitigate some of this...however, don't want to turn it in to a "I win", so would rather become more tanky than have no challenge at all. I'm not saying I won't get any of the other skills...but for me it'll be later game and what I fancy doing to expand the game...base/ship building...crafting. I feel like I should take persuation...but I seem to have passed every encounter needing it, so...in summary - health and weapons are needed...everything else is roleplaying.
I agree about the loot and weight stuff. If the game is gonna give you more than enough money through quests, then what's the point of picking up a bunch of loot and worrying about weight and all that to sell it later?
I think I'll just end up grabbing cash, digipicks and ammo as, the cash is just right there, and they all weigh nothing.
That said, the first things I did was max commerce and security. Commerce because it's hella easy and when do sell things i wast the best deal. I also enjoy the lock picking mini game and I do like comparing armor and weapons to my own. So I'll still open locked boxes, etc, I just won't take the stuff unless it's better than what I have.
So far I'm putting all my skills into ship combat, because that's the only part of the game that has real difficulty. Get your thrusters to rank 4 asap
I think I encountered a bug. I can't get rid of Sarah, she is so annoying and keeps following me.
Talk to her and either ask her to wait or tell her to part ways. When she first joins you there is a mission you need to complete before she can leave your party
I’ve found that there’s plenty of valuable loot in this game without picking difficult locks. I feel that lockpicking was more important in previous Bethesda titles
Now that I'm in the late game, I agree. All lockpicking does in this game is provide with you more (and usually fairly good) auto generated loot. There is nothing of true significance behind a locked door in this game.
You may want to rethink that.
@@bkteleven Elaborate
@@CheekiTiki so far I agree. You can get really good gear by just researching and upgrading
With several 50+ characters. No need for medicine, forget weight lifting as you use your jetpack and personal atmosphere
Fantastic video. Thank you sir
2nd playthough i,ve played everything day since 6th August 14 hrs aday and only touch main quest, there loads to do impossible to rush this