How to model in 3D Studio Max a MSFS Scenery Object

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  • čas přidán 27. 08. 2024
  • Jo Erlend shows me how to develop and model an MSFS scenery object in 3D Studio Max. We start with a reference image and end with a high poly model. Then we prepare the model for painting and you can see the fast pace of this mastermind. In some situations it is hard for me to believe how quickly and intuitively he does his work, fantastic. Thank you Jo for this first part of this mini-series.
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Komentáře • 1

  • @Discordkidi12
    @Discordkidi12 Před 2 měsíci +1

    Hallo Aerosoft ich habe mir vorm jahr Notruf 112 Teil 2 gekauft und es ist bis jetzt nicht in meine bibliothek also wollte ich das jetzt nach monaten mal anschreiben :)
    MfG
    Matthias