3 FREE Spline Tools for Unreal Engine (Build Roads, Tracks or Powerlines)

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  • čas přidán 20. 08. 2024

Komentáře • 405

  • @tiedtkeio
    @tiedtkeio  Před rokem +35

    I've updated the tools (to version 002) based on the feedback I've gotten here in the comments. If you've downloaded the BP tools (version 001) from Gumroad, please go back and download them again. It's now a better version of it! 🙂🙏

    • @RealNoobmaster
      @RealNoobmaster Před rokem

      okey I got my own road but right now I can only do straight road how do I bend it. what letter I do need to press lol (Edit) Hold Alt lol. But how do you imported the railway. does it has to be fbx format and how. Tutorial would be nice

    • @MidnightTheFolf
      @MidnightTheFolf Před rokem

      The deformation spline is really easy to set up, but I do have the issue of textures not scaling with the mesh properly, I looked deeper and found the mesh gets much shorter on the x axis, and duplicated along the spline, it's length ends up around 15 unreal units for each block. I'm wondering if there's a way to tell the spline when to duplicate each block at the right length, I've been using unreal 5.1.1 with v002 of the spline

    • @kellyvill9413
      @kellyvill9413 Před rokem

      Csn't you use your own mesh/object as a replacement?@@MidnightTheFolf

    • @dea6312
      @dea6312 Před 2 měsíci

      update for 5.4? just now i try the 5.1version look like not working

    • @hanneshimma1373
      @hanneshimma1373 Před 20 dny +1

      I know its free, but just FYI, your video contains your specific gumroad download address (with the hash) and you also show the e-mail you used. With these two anyone can download the spline tools masquerading as you without using their own e-mail address. I just tried it and it worked.

  • @MelvilleG
    @MelvilleG Před rokem +3

    Thanks for your blueprints and updated versions. Folks, I encourage you all to disregard the word "Free" and pay some bucks to the creator. The man did a great job, pls support him

  • @hanzo935
    @hanzo935 Před 6 měsíci +10

    Thank you for these, but I was unable to get the deformation one fully working on 5.3.2, I'm not that experienced so I struggle with written instructions, a video for the updated 5.3.2 would be very helpful.

    • @IamNeighborlee
      @IamNeighborlee Před 2 měsíci

      Yeah not working right in 5.3.2 at all, what v does op have ?

  • @Fafmagic
    @Fafmagic Před rokem +10

    It’s cool you’ve provided this for free. Maybe for version 1.1 you promote the mesh to a variable and make it user editable so they can select their mesh from the BP properties.
    With a little extra effort, you can specify the forward direction and grab the bounding box on the axis you want from the mesh, so you can remove the need to specify the length.
    Good work though.

    • @tiedtkeio
      @tiedtkeio  Před rokem +5

      Thank you James! Yes I totally agree it needs more work, especially if it would've been a paid download. I did these tools for myself for a project and only included what I needed at the time. Then decided to give it away if anyone else needed the same thing. That's why lots of things are missing that would've been handy haha. If I have the time soon I can update the tool with the requests I've gotten on it! But it's mostly a time thing. 🤗

    • @tiedtkeio
      @tiedtkeio  Před rokem +5

      I'm happy to say this is fixed now! Thanks once again! 😊

  • @lululu6102
    @lululu6102 Před 22 dny +1

    Dude, you are great. Keep up with this good work.

    • @tiedtkeio
      @tiedtkeio  Před 11 dny

      Thank you Lulu, happy to share!!

  • @danimorrow6317
    @danimorrow6317 Před rokem +1

    Ah - thank you for these! I'm not a VAD artist or modeler, but I do admire simple, elegant tools that help me when i need to attempt to be one. I'm so happy I stumbled across your video here. Thanks so much for the tools!

    • @tiedtkeio
      @tiedtkeio  Před 10 měsíci +1

      Delayed reply haha, but thank you so much for watching the video! 🙌

  • @user-un9pc4or6e
    @user-un9pc4or6e Před rokem +2

    It’s cool you’ve provided this for free.

    • @tiedtkeio
      @tiedtkeio  Před rokem

      Thank you! In all honestly I made it for myself and had no plans for making it for anyone else, but then since I already had made it then why not haha. 🙂🙏

    • @user-un9pc4or6e
      @user-un9pc4or6e Před rokem

      @@tiedtkeio I’m from Russia and it’s hard for me to shrink (But I have a question for you or help. I wanted to create a spline, an object is attached to it and I could move this object manually (so that I can control it manually / how the object moved along the rails) I need to derive a sequence. I would be glad to answer

  • @bloodyjayden
    @bloodyjayden Před rokem +6

    Thanks for sharing your tools! Appreciate it mate

    • @tiedtkeio
      @tiedtkeio  Před rokem +1

      Happy to help! Thank you for watching my videos! 😄🙏

  • @wegotguns3325
    @wegotguns3325 Před rokem +1

    This is so cool! Just bought it on gumroad, it's only $5 you deserve at least some money for it, its gonna be super useful.

    • @tiedtkeio
      @tiedtkeio  Před rokem

      I saw that, thank you so very much! ❤️❤️ It really does help out! 😊 Hope you get tons of use with it!

  • @Yokitolakaka
    @Yokitolakaka Před rokem +2

    For anyone having a problem with performance when editing the deformation spline, I found a workaround until Epic fixes it:
    - Create a bool named "Show mesh" or whatever you want to name it.
    - Check instance editable for the boolean so you can tick and untick it from the details panel.
    - Add a branch before setting your static mesh.
    - True goes to “Set static mesh” node, False you have to bypass the “Set Static mesh” node.
    - Now, every time you want to edit the spline, uncheck the boolean to hide the meshes, edit the spline and activate the boolean again when you are done.
    - It will freeze the screen for a little bit, depending on your spline lenght this can take more or less time, and that’s all.

    • @tiedtkeio
      @tiedtkeio  Před rokem +1

      Super! Thanks for helping out! 😍✌️

  • @PhilippeMesnildrey
    @PhilippeMesnildrey Před rokem +4

    Your tool is excellent man, well done. Super clean, tidy, and straight forward, thank you

    • @tiedtkeio
      @tiedtkeio  Před rokem

      Thanks alot Phil!! Happy you liked it! 😍🙏

    • @jbttbjtjjtbbtj4865
      @jbttbjtjjtbbtj4865 Před 11 měsíci +1

      @tiedtkeio
      Hi, your tool is looking really nice. but I have some questions .
      the first is about rendering
      when I look at a wall made with this tool, does it load the entire wall ?
      because that would be very costly . I don't think my potato PC would be able to handle it.
      and Second.
      how to use multiple meshes and randomize
      for example
      a tree line . you can't expect all of them to be copies. Some are tall, and some are short,

    • @jbttbjtjjtbbtj4865
      @jbttbjtjjtbbtj4865 Před 11 měsíci

      @@tiedtkeio .

    • @tiedtkeio
      @tiedtkeio  Před 11 měsíci

      ​@@jbttbjtjjtbbtj4865 It loads the entire wall, but since you convert the wall to Nanite in the content browser (right click on Static Mesh > Nanite > Enabled) it loads really quick and in theory your potato PC would handle it just fine!
      I have to design it differently in order to use random meshes, but if you mean specifically trees, then you would you would use the "Foliage paint tool" directly in Unreal Engine instead which is made to nature elements, such as trees, rocks and such. :)

  • @TheMULTIcanal
    @TheMULTIcanal Před 6 měsíci +1

    One tip... With deform BP my mesh wasnt deforming correctly and it looked very low res and angular but I noticed the deformation looked correct when I went very close to the object. To solve that I had to go inside blueprint and inside the node Add Spline Mesh Component I had to switch LOD>Advanced>Forced Lod Model to 1. When I did that the deformation was correct.

    • @tiedtkeio
      @tiedtkeio  Před 5 měsíci

      Interesting! I'm happy to hear that you manage to solve the issue and thanks for letting us know about your solution! 🙂

  • @Alex_Kyzmichev
    @Alex_Kyzmichev Před rokem +1

    Very useful tool, thank you!

  • @LucidAnimationTV
    @LucidAnimationTV Před rokem +3

    I'm so glad I found your channel! Your content is valuable! Keep up the amazing work!

  • @phantomgamer1343
    @phantomgamer1343 Před 6 dny +1

    you are a life saver!!!!!!!!!!!!!

    • @tiedtkeio
      @tiedtkeio  Před 13 hodinami

      Happy to hear that! Thanks for watching! 😍

  • @themtlegacy
    @themtlegacy Před měsícem

    FANTASTIC !!! Many thanks

  • @prilliannursetiaji8510
    @prilliannursetiaji8510 Před 2 lety +2

    THIS IS WHAT IM LOOKING FOR! UR MY SAVIOUR!!! THANKS!!

    • @tiedtkeio
      @tiedtkeio  Před 2 lety +1

      So glad I could help! Thanks for watching!! 🙂🙂

  • @alexrybin3798
    @alexrybin3798 Před 5 měsíci +1

    Thanks a lot man for sharing, all works, except my Pole is empty...

    • @tiedtkeio
      @tiedtkeio  Před 5 měsíci

      Just need to restart Unreal. ;)

  • @imandalaie5074
    @imandalaie5074 Před rokem +1

    Amazing Man i just wanna say real, Great, beautiful

    • @tiedtkeio
      @tiedtkeio  Před rokem

      Thank you so much Iman! I'm really glad you find it useful! :)

  • @namondastudio4616
    @namondastudio4616 Před rokem +2

    Great Tool !! Congratulations !! Thanks Bro !!

    • @tiedtkeio
      @tiedtkeio  Před rokem +1

      Thank you so much Namonda! 😊

  • @bodyhanger7137
    @bodyhanger7137 Před 8 měsíci +1

    This saved me a lot of work. Have a great Christmas. Liked, Subbed and rang the Bell..

    • @tiedtkeio
      @tiedtkeio  Před 8 měsíci +1

      I'm really happy to hear that!! Make sure to read the v002 release notes so you're aware of the improvements since this video! Happy christmas! 😊

  • @abduvosittulanov2360
    @abduvosittulanov2360 Před 2 měsíci +1

    massive thanks to you bro, ))))

    • @tiedtkeio
      @tiedtkeio  Před 2 měsíci

      Happy to help! Thanks for watching my videos! 😄🙏

    • @junaidmalagi6827
      @junaidmalagi6827 Před měsícem

      does this work in ue 5.4.2

  • @NeroForte_
    @NeroForte_ Před rokem +1

    THANK YOU SO MUCH

    • @tiedtkeio
      @tiedtkeio  Před rokem

      Glad I could help! Thank you for watching!!

  • @joanafrc
    @joanafrc Před rokem +1

    Omg thank you so much! I will follow you forever now xD +1sub!

    • @tiedtkeio
      @tiedtkeio  Před rokem

      Haha wow thank you so much!! More handy tutorials and content is coming! 😄🙏

  • @junh1572
    @junh1572 Před rokem +2

    Love it brother Thank You for the tutorial and the Asset

    • @tiedtkeio
      @tiedtkeio  Před rokem +1

      Thank you for watching Ravel! More great tutorials coming shortly! 🙏

  • @HussinKhan
    @HussinKhan Před rokem +1

    Thank you tiedtke!

    • @tiedtkeio
      @tiedtkeio  Před rokem

      Happy to help Hussin! Have a great day! 🙂

  • @OfficialCloverPie
    @OfficialCloverPie Před rokem +1

    Thank you so much!! loved that Cable Blueprint..

    • @tiedtkeio
      @tiedtkeio  Před rokem +1

      Late reply but thank you so much for watching!! Happy to help! 🤗

  • @sonarthecat17
    @sonarthecat17 Před 2 lety +1

    Oh my god. I needed this. Thank you. Earned a sub.

    • @tiedtkeio
      @tiedtkeio  Před 2 lety

      Glad to help! Thanks for watching! 🤗🙏

  • @coolbeans3390
    @coolbeans3390 Před rokem +3

    This is great, dude. So useful. Thanks for sharing your knowledge, skill, and time.

    • @tiedtkeio
      @tiedtkeio  Před rokem

      It's cool beans mate! Thanks for watching my video! 😊🙏

  • @holtrixstudios
    @holtrixstudios Před rokem +1

    Thanks for the tool, this will be used in our upcoming sim!

    • @tiedtkeio
      @tiedtkeio  Před rokem +1

      Awesome! Wish you the best of luck with the project! 🙂✌

    • @holtrixstudios
      @holtrixstudios Před rokem +1

      @@tiedtkeio Much appreciated, though I have realized that when the spline is too long it causes extreme lag when adjusting the splines, any possible workaround?

    • @tiedtkeio
      @tiedtkeio  Před rokem

      @@holtrixstudios I haven't noticed this. Are you making sure the meshes are Nanite enable?

    • @holtrixstudios
      @holtrixstudios Před rokem

      @@tiedtkeio All the meshes are using nanite, this isn't related to your code i believe, as i created my own and has the same issue with long splines.

  • @memialin2754
    @memialin2754 Před rokem +1

    Thanks for this tool, simple to use and effective :D

    • @tiedtkeio
      @tiedtkeio  Před rokem

      Great!! Thank you for watching Memia!! 😊

  • @re5128
    @re5128 Před 5 měsíci +1

    Nice!

  • @bertani6134
    @bertani6134 Před rokem +1

    I love you man!!

    • @tiedtkeio
      @tiedtkeio  Před rokem

      And I love you Bertani! 😄 Haha, thanks for watching.

  • @tehf00n
    @tehf00n Před 2 lety +3

    Im literally writing the same systems as we speak so if you don't mind I'll just use yours :)

    • @tiedtkeio
      @tiedtkeio  Před 2 lety +2

      Haha! By all means! 😊🙏🙏

  • @jayminshah1853
    @jayminshah1853 Před 2 lety +1

    thank you so much bro amazing you are the best.

    • @tiedtkeio
      @tiedtkeio  Před 2 lety +1

      No worries, really glad I could help out! 🙏🙏

  • @Shmft
    @Shmft Před měsícem

    LIFESAVER
    THANKS!!

  • @TerrennonPriv
    @TerrennonPriv Před 2 lety +1

    HOLY MOLY. LOVE IT

    • @tiedtkeio
      @tiedtkeio  Před rokem

      Nice!! Thank you so much for watching and your nice comment! 😍

  • @jiwik731
    @jiwik731 Před rokem +2

    This is awesome. Thank you.

    • @tiedtkeio
      @tiedtkeio  Před rokem

      Happy to help! Glad you liked it! 😊

    • @jiwik731
      @jiwik731 Před rokem +1

      @@tiedtkeio But i had to enable the collision on deformable spline tool with "set collision enabled" node because i use it as a barrier on race track. But still you saved me a lot of time.

  • @RootsThunder
    @RootsThunder Před rokem +1

    Incredibley helpful, great purchase, thank you.

    • @tiedtkeio
      @tiedtkeio  Před rokem

      Thank you so much!! Really glad I could help! ❤️️

  • @knightofbrokenglass9237
    @knightofbrokenglass9237 Před rokem +1

    absolutely amazing - thank you!!!!

    • @tiedtkeio
      @tiedtkeio  Před rokem +1

      So happy to help! Thanks for watching my videos! 😍🙏

  • @chinhtrancong8962
    @chinhtrancong8962 Před 2 lety +1

    Thank you for your work
    Helped me a lot

    • @tiedtkeio
      @tiedtkeio  Před rokem

      Happy to hear that! Thanks for watching!! 🤗

  • @Lawrence.Elliott
    @Lawrence.Elliott Před 3 měsíci +1

    Great tool - is there a way that you are able to reverse the spline point order so that you can essentially flip the contents in X. Road barrier for example, would want both facing into road without redrawing spline

    • @tiedtkeio
      @tiedtkeio  Před 3 měsíci

      Thanks, that should be possible! I'll look into it. 🙂

  • @ajmalsaleem1931
    @ajmalsaleem1931 Před 2 lety +1

    Thank you so much Michael ☺

    • @tiedtkeio
      @tiedtkeio  Před 2 lety

      Glad to help out! Thanks Ajmal for watching! 🙂

  • @Victorjvsr
    @Victorjvsr Před 2 lety +9

    Hello, Amazing tool, and awesome that you made it free, thanks! I was wondering tho, is there a way for the Splinetool (deform) to manipulate the landscape so that its always following the height of the landscape? (so u dont have to manually fill in or remove the ground underneat the rails). Unreal's default spline tool has this function.

    • @tiedtkeio
      @tiedtkeio  Před 2 lety +4

      Thanks for watching the video! 😊 I'm sure there is, however that would make the blueprint more advanced to make, so I can have a look at it for the future, but for this one as it is at the moment I guess you just have to move the spline points by hand unfortunately. 😥

    • @Wellstead
      @Wellstead Před rokem

      @@tiedtkeio Can it be made so it outo pins to the landscape? also, if it culd do like its doing here with the landscape formin that would be nice! czcams.com/video/8WIWuybAKj4/video.html&ab_channel=SmartPoly

  • @effortmax
    @effortmax Před 2 lety +1

    Thank you! This looks amazingly helpful

    • @tiedtkeio
      @tiedtkeio  Před rokem

      Thanks for watching! I'm glad you liked it! :)

  • @NicoleSummer8
    @NicoleSummer8 Před rokem +1

    Awesome ❤

  • @WatcherDeath
    @WatcherDeath Před 10 měsíci +1

    Danke!

    • @tiedtkeio
      @tiedtkeio  Před 10 měsíci

      Thank you so much Watcher! That's really kind of you! ❤️🙏

  • @DrBombayOfficial
    @DrBombayOfficial Před 2 lety +1

    Looks great! 🤓

  • @Utopia2023Game2
    @Utopia2023Game2 Před 10 měsíci

    awesome ! .. thanks for this grate content .. hope to see more this rare tutorials in future 🤩

  • @thomasfrose
    @thomasfrose Před rokem +1

    Thank you, very useful!

    • @tiedtkeio
      @tiedtkeio  Před rokem

      Glad to help! Thanks for watching my videos! 🤩

  • @deblscling
    @deblscling Před rokem +1

    Great stuff! Thanks!

  • @Latvian3Dman
    @Latvian3Dman Před 2 lety +1

    Thank You for your work and sharing. Thumbs up. :)

    • @tiedtkeio
      @tiedtkeio  Před 2 lety

      Thank you so much Juris! Glad you liked it! 😊🙏❤️

  • @leoarruda3198
    @leoarruda3198 Před rokem +1

    the best!!!!!!!!❤🙌🙌

    • @tiedtkeio
      @tiedtkeio  Před rokem

      Glad you liked it! Thanks for watching Leo! 🙂🙏

  • @ahmadsarem4495
    @ahmadsarem4495 Před 10 měsíci +1

    Thank u man

    • @tiedtkeio
      @tiedtkeio  Před 10 měsíci

      Happy to help Ahmad! ☺️🙌

  • @sandeepparab6760
    @sandeepparab6760 Před rokem

    Its very useful tool Thanks ! Life is very easy to make level design. One suggesion thae can you show how to set different mesh in start & end ponts. That will be a great help.

  • @JandenHale
    @JandenHale Před rokem +1

    I love this, thank you.

  • @Bzdrychu
    @Bzdrychu Před 15 hodinami

    how to make wirepoles to render in pathtracing?

  • @MrMrShad0w
    @MrMrShad0w Před 2 lety

    Awesome! Thank you very much for this tool.

  • @matciscas9361
    @matciscas9361 Před rokem +2

    It's awesome! But, in "No Deformation Tool", how to rotate the mesh without intervening pivot in the model? That is, through the blueprint?

  • @zombiebobo
    @zombiebobo Před 3 měsíci

    Thank you

  • @HellPedre
    @HellPedre Před rokem

    duuudeee you are insanee this is insaanee thanks!!!

  • @KaelthasProductions
    @KaelthasProductions Před 2 lety +1

    this is really helpful im curious though how it will look like with intersections with roads and rails

    • @tiedtkeio
      @tiedtkeio  Před 2 lety +2

      Thank you DR! I actually tried this yesterday! If you create two meshes in Blender or Maya (one for tracks and one for intersections) then you simply "connect" the blueprint tracks to the static mesh of the intersection in the level. It's semi-manual work, but until Unreal makes an actually "spline-connect-to-different parts-tool" I don't think there's an easier solution. :)

  • @shanliumoshi7904
    @shanliumoshi7904 Před 9 měsíci +1

    thanks

    • @tiedtkeio
      @tiedtkeio  Před 9 měsíci

      Thank you for watching my videos! ☺️

  • @sweedpepper
    @sweedpepper Před rokem +1

    Thanks , You make my day.🤩🤩

    • @tiedtkeio
      @tiedtkeio  Před rokem +1

      Awesome! So happy to hear that! Thanks for watching!! 😍

    • @sweedpepper
      @sweedpepper Před rokem

      @@tiedtkeio You done the good thing, Keep up!!. 🤩🤩

  • @GameVlogy.
    @GameVlogy. Před rokem +1

    awesome thank you so much

    • @tiedtkeio
      @tiedtkeio  Před rokem

      Thank you for watching! 😊🙏

  • @preetikaur511
    @preetikaur511 Před rokem

    @tiedtkeio you've good sense of teach Thank you som much for this and I'm waiting for Vehicle animation spline path tutorial video.

  • @jihadzi
    @jihadzi Před rokem +1

    My Hero

  • @edwardhoare7617
    @edwardhoare7617 Před 6 měsíci +1

    Hey! Thanks so much for this. Hugely appreciated!
    How do I get it to work in 5.3.2?

    • @tiedtkeio
      @tiedtkeio  Před 6 měsíci

      Thank you Edward for watching! It works directly in 5.3, but make sure to read the v002 release notes on the Gumroad page for the tool. 🙂🙏

  • @TheeShaggySniper
    @TheeShaggySniper Před rokem +3

    I'm still a bit new to UE... how are you extruding the pieces? I can extrude on piece, so I'll have a starting point and another extruded point, but I can't figure out how you're extruding beyond that.
    Edit: it's the Alt key. Place the track, then press Alt while dragging along the X axis. This will create a new segment.

    • @tiedtkeio
      @tiedtkeio  Před rokem +1

      Hi! Great that you found the answer you're looking for! Also, it perhaps didn't help me saying "extrude" as you're not technically extruding anything. Saying "duplicate by holding alt on one axis" would've been more correct. 😅

  • @901coryowens
    @901coryowens Před rokem +1

    Well done!

    • @tiedtkeio
      @tiedtkeio  Před rokem

      Thank you so much Cory! Glad you liked it! :)

  • @kevinpeng7944
    @kevinpeng7944 Před 2 lety

    Thank you,this's very useful.

  • @adamwojtkowski4432
    @adamwojtkowski4432 Před 7 měsíci

    God bless you! 🙏

  • @vivegamespk
    @vivegamespk Před 4 měsíci

    Perfect tool

  • @Way2Close
    @Way2Close Před 7 měsíci +1

    well you got my sub

    • @tiedtkeio
      @tiedtkeio  Před 7 měsíci

      Thanks mate! Happy to hear that I could help! 🙂🙏

  • @D3ck4rd87
    @D3ck4rd87 Před dnem +1

    Is there a way to use this in runtime with a survival game, so when you place the object and it's in preview mode to continue to allow you to run the spline feature?

    • @tiedtkeio
      @tiedtkeio  Před 13 hodinami +1

      I'm sure there are! However that unfortunately outside of my Unreal knowledge pool. 😅🙏

  • @Arudz
    @Arudz Před 5 měsíci

    Hey! It seems like the deform version is missing an offset option. Amazing plugin btw!
    My model is aligned on x but when i try to offset on blueprint, it only does y and z :/

  • @andreboeing737
    @andreboeing737 Před 2 lety

    Thanks, you helped me so much !

  • @mehmetefeperkit4514
    @mehmetefeperkit4514 Před 2 lety +1

    Hello, thank you so much.

  • @skanebilinredningarab3243

    Ooohh, so nice!!

  • @DreaminalGame
    @DreaminalGame Před rokem

    It doesnt have colision for me even when i go to add spline mesh component node and make the colision to pawn or block all

  • @BCS_Official
    @BCS_Official Před 2 lety

    This is Super Good... wow... I subscribed bro...

    • @tiedtkeio
      @tiedtkeio  Před 2 lety

      Awesome! Glad you liked it! Have a great day! 🙏🙏🙏

  • @richardchipstick235
    @richardchipstick235 Před 2 lety +2

    As the folder you download says...BP Spline Tools UE5 Preview Build, I'm working out of UE5.0.3 and I can't copy the uassets files in successfully, will this be updated to UE5.0.3, I really hope so, what a amazingly useful tool it would be, Many Thanks

    • @tiedtkeio
      @tiedtkeio  Před 2 lety +1

      Hi Richard, yes I built the tool using UE5 Preview. I've been away during the summer and 5.0.3 is out already. I will have a look at it the coming days and update the tool if it's not working! I will write you a new comment after I've looked into it. :)

  • @MetaBim
    @MetaBim Před rokem

    Thanks

  • @user-ty3qs2kc9e
    @user-ty3qs2kc9e Před rokem +1

    Unfortunately, I used UE5.03, so I guess that's why the other two versions didn't show up correctly in Unreal. I really want to use your tool; they looks fantastic!

    • @tiedtkeio
      @tiedtkeio  Před rokem

      They do show up, you just have to restart the engine. 😊

    • @user-ty3qs2kc9e
      @user-ty3qs2kc9e Před rokem +1

      @@tiedtkeio I tried, but it still showed nothing.😂

    • @tiedtkeio
      @tiedtkeio  Před rokem +1

      @@user-ty3qs2kc9e Strange! You used engine 5.03 and the version 002 of the blueprint pack? I will look into it!

    • @jairetrim1516
      @jairetrim1516 Před rokem

      @@tiedtkeio yea they wont spawn any blue print

  • @bogdanvasile5460
    @bogdanvasile5460 Před rokem +1

    Amazing tool! I was wondering if there are also any solutions for spline creation at runtime ? 🧐

    • @tiedtkeio
      @tiedtkeio  Před rokem

      Thank you! I've gotten this question a few times now, I will look into it! Doesn't have an answer right now. 😅

  • @dyroth
    @dyroth Před 2 lety

    I love you thank you for these

  • @dreadthedrums
    @dreadthedrums Před 2 lety +3

    Hi - Great tool! Is there anyway to get this tool to follow an existing spline, rather than creating the spline? I have splines imported from Blender that I would love to use with this tool. Keep up the great work!

  • @Chimpyboi
    @Chimpyboi Před 8 měsíci +1

    Thanks for providing this to the community! I am currently facing an issue, I am on UE5.3.2, When I place the spline asset onto the map, It's not generating a mesh like your tutorial, I am also unable to see the length field in the properties, any thoughts? Thanks!

    • @tiedtkeio
      @tiedtkeio  Před 8 měsíci

      Hi, thanks for watching! No need for that anymore. Just select asset in details, read the v002 release notes on Gumroad page. :)

  • @Greg-oj5mi
    @Greg-oj5mi Před rokem +1

    Really cool stuff! I did manage to make it work in 5.1 but not in 5.0.3, can you confirm it is supposed to be supported in that version?

    • @tiedtkeio
      @tiedtkeio  Před rokem

      Yes! I removed the version 001 a few days ago which worked in 5.0.3. I assume everyone will simply upgrade to 5.1 which is the better version and use my v002 instead. It's a hassle to keep every version of Unreal installed on my computer. 😅

  • @user-zx9ri1wf3i
    @user-zx9ri1wf3i Před 2 lety

    Thank you so much!

  • @GuestStudios690
    @GuestStudios690 Před 11 měsíci

    Thank u so muchhhh

  • @gameartmentor
    @gameartmentor Před rokem

    how to add materials override to change the random materials on barrier .

  • @jacopodiprima4513
    @jacopodiprima4513 Před rokem +1

    Great tool! woud there be any way for me to make the path taper or get small from a certain point on?

  • @LuciousKage
    @LuciousKage Před rokem

    Great job, thnx for sharing!!! 1 quesiton: is there a way i could make a sting lights with this ?

    • @buster5661
      @buster5661 Před rokem

      czcams.com/video/dnYQMLc1Ru0/video.html

  • @vallebreno
    @vallebreno Před rokem +1

    Thanks for this Gem God bless

    • @tiedtkeio
      @tiedtkeio  Před rokem

      No worries, happy to help the community! Thanks for watching! 😊

  • @Sky-hl8iw
    @Sky-hl8iw Před rokem

    i followed exact steps but why my deform BP dont have options to change static mesh? & why my non-deform only showing my selected mesh but no spline to click n drag? i wonder what im missing here, anyone have d same prob ue5?

  • @arthurbarker6657
    @arthurbarker6657 Před 3 měsíci +1

    I can't seem to find the Mesh X Length, has it been replaced by something in a new version? Using 5.4

    • @tiedtkeio
      @tiedtkeio  Před 3 měsíci

      There's a new version. Read instructions on Gumroad page. :)

  • @FlockersDesign
    @FlockersDesign Před rokem

    dont know what but what ever i do it doenst let me go 90 deg because when i do the exact same you do it moves the whole spline in the oriantation

  • @JuanFeju
    @JuanFeju Před 2 lety +1

    Non Deform Spline. How to rotate the pivot of the original sample mesh?

    • @tiedtkeio
      @tiedtkeio  Před 2 lety

      Import it into Blender, Maya, 3DSMax or Cinema4D. Blender is free and easy to use. :)

  • @instrumentalsofdao
    @instrumentalsofdao Před rokem +1

    Thanks for the great video! But if I place one of those blueprint classes into my level theres no cube visible and even when I change the mesh nothing shows up. I only see the pivot. What can I do?

    • @ArmedMalox
      @ArmedMalox Před rokem +1

      I have the exact same problem :( do you know, if there has been any solution?