I've updated the tools (to version 002) based on the feedback I've gotten here in the comments. If you've downloaded the BP tools (version 001) from Gumroad, please go back and download them again. It's now a better version of it! 🙂🙏
okey I got my own road but right now I can only do straight road how do I bend it. what letter I do need to press lol (Edit) Hold Alt lol. But how do you imported the railway. does it has to be fbx format and how. Tutorial would be nice
The deformation spline is really easy to set up, but I do have the issue of textures not scaling with the mesh properly, I looked deeper and found the mesh gets much shorter on the x axis, and duplicated along the spline, it's length ends up around 15 unreal units for each block. I'm wondering if there's a way to tell the spline when to duplicate each block at the right length, I've been using unreal 5.1.1 with v002 of the spline
I know its free, but just FYI, your video contains your specific gumroad download address (with the hash) and you also show the e-mail you used. With these two anyone can download the spline tools masquerading as you without using their own e-mail address. I just tried it and it worked.
Thanks for your blueprints and updated versions. Folks, I encourage you all to disregard the word "Free" and pay some bucks to the creator. The man did a great job, pls support him
Thank you for these, but I was unable to get the deformation one fully working on 5.3.2, I'm not that experienced so I struggle with written instructions, a video for the updated 5.3.2 would be very helpful.
It’s cool you’ve provided this for free. Maybe for version 1.1 you promote the mesh to a variable and make it user editable so they can select their mesh from the BP properties. With a little extra effort, you can specify the forward direction and grab the bounding box on the axis you want from the mesh, so you can remove the need to specify the length. Good work though.
Thank you James! Yes I totally agree it needs more work, especially if it would've been a paid download. I did these tools for myself for a project and only included what I needed at the time. Then decided to give it away if anyone else needed the same thing. That's why lots of things are missing that would've been handy haha. If I have the time soon I can update the tool with the requests I've gotten on it! But it's mostly a time thing. 🤗
Ah - thank you for these! I'm not a VAD artist or modeler, but I do admire simple, elegant tools that help me when i need to attempt to be one. I'm so happy I stumbled across your video here. Thanks so much for the tools!
Thank you! In all honestly I made it for myself and had no plans for making it for anyone else, but then since I already had made it then why not haha. 🙂🙏
@@tiedtkeio I’m from Russia and it’s hard for me to shrink (But I have a question for you or help. I wanted to create a spline, an object is attached to it and I could move this object manually (so that I can control it manually / how the object moved along the rails) I need to derive a sequence. I would be glad to answer
For anyone having a problem with performance when editing the deformation spline, I found a workaround until Epic fixes it: - Create a bool named "Show mesh" or whatever you want to name it. - Check instance editable for the boolean so you can tick and untick it from the details panel. - Add a branch before setting your static mesh. - True goes to “Set static mesh” node, False you have to bypass the “Set Static mesh” node. - Now, every time you want to edit the spline, uncheck the boolean to hide the meshes, edit the spline and activate the boolean again when you are done. - It will freeze the screen for a little bit, depending on your spline lenght this can take more or less time, and that’s all.
@tiedtkeio Hi, your tool is looking really nice. but I have some questions . the first is about rendering when I look at a wall made with this tool, does it load the entire wall ? because that would be very costly . I don't think my potato PC would be able to handle it. and Second. how to use multiple meshes and randomize for example a tree line . you can't expect all of them to be copies. Some are tall, and some are short,
@@jbttbjtjjtbbtj4865 It loads the entire wall, but since you convert the wall to Nanite in the content browser (right click on Static Mesh > Nanite > Enabled) it loads really quick and in theory your potato PC would handle it just fine! I have to design it differently in order to use random meshes, but if you mean specifically trees, then you would you would use the "Foliage paint tool" directly in Unreal Engine instead which is made to nature elements, such as trees, rocks and such. :)
One tip... With deform BP my mesh wasnt deforming correctly and it looked very low res and angular but I noticed the deformation looked correct when I went very close to the object. To solve that I had to go inside blueprint and inside the node Add Spline Mesh Component I had to switch LOD>Advanced>Forced Lod Model to 1. When I did that the deformation was correct.
@@tiedtkeio Much appreciated, though I have realized that when the spline is too long it causes extreme lag when adjusting the splines, any possible workaround?
@@tiedtkeio But i had to enable the collision on deformable spline tool with "set collision enabled" node because i use it as a barrier on race track. But still you saved me a lot of time.
Great tool - is there a way that you are able to reverse the spline point order so that you can essentially flip the contents in X. Road barrier for example, would want both facing into road without redrawing spline
Hello, Amazing tool, and awesome that you made it free, thanks! I was wondering tho, is there a way for the Splinetool (deform) to manipulate the landscape so that its always following the height of the landscape? (so u dont have to manually fill in or remove the ground underneat the rails). Unreal's default spline tool has this function.
Thanks for watching the video! 😊 I'm sure there is, however that would make the blueprint more advanced to make, so I can have a look at it for the future, but for this one as it is at the moment I guess you just have to move the spline points by hand unfortunately. 😥
@@tiedtkeio Can it be made so it outo pins to the landscape? also, if it culd do like its doing here with the landscape formin that would be nice! czcams.com/video/8WIWuybAKj4/video.html&ab_channel=SmartPoly
Its very useful tool Thanks ! Life is very easy to make level design. One suggesion thae can you show how to set different mesh in start & end ponts. That will be a great help.
Thank you DR! I actually tried this yesterday! If you create two meshes in Blender or Maya (one for tracks and one for intersections) then you simply "connect" the blueprint tracks to the static mesh of the intersection in the level. It's semi-manual work, but until Unreal makes an actually "spline-connect-to-different parts-tool" I don't think there's an easier solution. :)
I'm still a bit new to UE... how are you extruding the pieces? I can extrude on piece, so I'll have a starting point and another extruded point, but I can't figure out how you're extruding beyond that. Edit: it's the Alt key. Place the track, then press Alt while dragging along the X axis. This will create a new segment.
Hi! Great that you found the answer you're looking for! Also, it perhaps didn't help me saying "extrude" as you're not technically extruding anything. Saying "duplicate by holding alt on one axis" would've been more correct. 😅
Is there a way to use this in runtime with a survival game, so when you place the object and it's in preview mode to continue to allow you to run the spline feature?
Hey! It seems like the deform version is missing an offset option. Amazing plugin btw! My model is aligned on x but when i try to offset on blueprint, it only does y and z :/
As the folder you download says...BP Spline Tools UE5 Preview Build, I'm working out of UE5.0.3 and I can't copy the uassets files in successfully, will this be updated to UE5.0.3, I really hope so, what a amazingly useful tool it would be, Many Thanks
Hi Richard, yes I built the tool using UE5 Preview. I've been away during the summer and 5.0.3 is out already. I will have a look at it the coming days and update the tool if it's not working! I will write you a new comment after I've looked into it. :)
Unfortunately, I used UE5.03, so I guess that's why the other two versions didn't show up correctly in Unreal. I really want to use your tool; they looks fantastic!
Hi - Great tool! Is there anyway to get this tool to follow an existing spline, rather than creating the spline? I have splines imported from Blender that I would love to use with this tool. Keep up the great work!
Thanks for providing this to the community! I am currently facing an issue, I am on UE5.3.2, When I place the spline asset onto the map, It's not generating a mesh like your tutorial, I am also unable to see the length field in the properties, any thoughts? Thanks!
Yes! I removed the version 001 a few days ago which worked in 5.0.3. I assume everyone will simply upgrade to 5.1 which is the better version and use my v002 instead. It's a hassle to keep every version of Unreal installed on my computer. 😅
i followed exact steps but why my deform BP dont have options to change static mesh? & why my non-deform only showing my selected mesh but no spline to click n drag? i wonder what im missing here, anyone have d same prob ue5?
Thanks for the great video! But if I place one of those blueprint classes into my level theres no cube visible and even when I change the mesh nothing shows up. I only see the pivot. What can I do?
I've updated the tools (to version 002) based on the feedback I've gotten here in the comments. If you've downloaded the BP tools (version 001) from Gumroad, please go back and download them again. It's now a better version of it! 🙂🙏
okey I got my own road but right now I can only do straight road how do I bend it. what letter I do need to press lol (Edit) Hold Alt lol. But how do you imported the railway. does it has to be fbx format and how. Tutorial would be nice
The deformation spline is really easy to set up, but I do have the issue of textures not scaling with the mesh properly, I looked deeper and found the mesh gets much shorter on the x axis, and duplicated along the spline, it's length ends up around 15 unreal units for each block. I'm wondering if there's a way to tell the spline when to duplicate each block at the right length, I've been using unreal 5.1.1 with v002 of the spline
Csn't you use your own mesh/object as a replacement?@@MidnightTheFolf
update for 5.4? just now i try the 5.1version look like not working
I know its free, but just FYI, your video contains your specific gumroad download address (with the hash) and you also show the e-mail you used. With these two anyone can download the spline tools masquerading as you without using their own e-mail address. I just tried it and it worked.
Thanks for your blueprints and updated versions. Folks, I encourage you all to disregard the word "Free" and pay some bucks to the creator. The man did a great job, pls support him
Thank you for these, but I was unable to get the deformation one fully working on 5.3.2, I'm not that experienced so I struggle with written instructions, a video for the updated 5.3.2 would be very helpful.
Yeah not working right in 5.3.2 at all, what v does op have ?
It’s cool you’ve provided this for free. Maybe for version 1.1 you promote the mesh to a variable and make it user editable so they can select their mesh from the BP properties.
With a little extra effort, you can specify the forward direction and grab the bounding box on the axis you want from the mesh, so you can remove the need to specify the length.
Good work though.
Thank you James! Yes I totally agree it needs more work, especially if it would've been a paid download. I did these tools for myself for a project and only included what I needed at the time. Then decided to give it away if anyone else needed the same thing. That's why lots of things are missing that would've been handy haha. If I have the time soon I can update the tool with the requests I've gotten on it! But it's mostly a time thing. 🤗
I'm happy to say this is fixed now! Thanks once again! 😊
Dude, you are great. Keep up with this good work.
Thank you Lulu, happy to share!!
Ah - thank you for these! I'm not a VAD artist or modeler, but I do admire simple, elegant tools that help me when i need to attempt to be one. I'm so happy I stumbled across your video here. Thanks so much for the tools!
Delayed reply haha, but thank you so much for watching the video! 🙌
It’s cool you’ve provided this for free.
Thank you! In all honestly I made it for myself and had no plans for making it for anyone else, but then since I already had made it then why not haha. 🙂🙏
@@tiedtkeio I’m from Russia and it’s hard for me to shrink (But I have a question for you or help. I wanted to create a spline, an object is attached to it and I could move this object manually (so that I can control it manually / how the object moved along the rails) I need to derive a sequence. I would be glad to answer
Thanks for sharing your tools! Appreciate it mate
Happy to help! Thank you for watching my videos! 😄🙏
This is so cool! Just bought it on gumroad, it's only $5 you deserve at least some money for it, its gonna be super useful.
I saw that, thank you so very much! ❤️❤️ It really does help out! 😊 Hope you get tons of use with it!
For anyone having a problem with performance when editing the deformation spline, I found a workaround until Epic fixes it:
- Create a bool named "Show mesh" or whatever you want to name it.
- Check instance editable for the boolean so you can tick and untick it from the details panel.
- Add a branch before setting your static mesh.
- True goes to “Set static mesh” node, False you have to bypass the “Set Static mesh” node.
- Now, every time you want to edit the spline, uncheck the boolean to hide the meshes, edit the spline and activate the boolean again when you are done.
- It will freeze the screen for a little bit, depending on your spline lenght this can take more or less time, and that’s all.
Super! Thanks for helping out! 😍✌️
Your tool is excellent man, well done. Super clean, tidy, and straight forward, thank you
Thanks alot Phil!! Happy you liked it! 😍🙏
@tiedtkeio
Hi, your tool is looking really nice. but I have some questions .
the first is about rendering
when I look at a wall made with this tool, does it load the entire wall ?
because that would be very costly . I don't think my potato PC would be able to handle it.
and Second.
how to use multiple meshes and randomize
for example
a tree line . you can't expect all of them to be copies. Some are tall, and some are short,
@@tiedtkeio .
@@jbttbjtjjtbbtj4865 It loads the entire wall, but since you convert the wall to Nanite in the content browser (right click on Static Mesh > Nanite > Enabled) it loads really quick and in theory your potato PC would handle it just fine!
I have to design it differently in order to use random meshes, but if you mean specifically trees, then you would you would use the "Foliage paint tool" directly in Unreal Engine instead which is made to nature elements, such as trees, rocks and such. :)
One tip... With deform BP my mesh wasnt deforming correctly and it looked very low res and angular but I noticed the deformation looked correct when I went very close to the object. To solve that I had to go inside blueprint and inside the node Add Spline Mesh Component I had to switch LOD>Advanced>Forced Lod Model to 1. When I did that the deformation was correct.
Interesting! I'm happy to hear that you manage to solve the issue and thanks for letting us know about your solution! 🙂
Very useful tool, thank you!
Happy to help!! :D
I'm so glad I found your channel! Your content is valuable! Keep up the amazing work!
you are a life saver!!!!!!!!!!!!!
Happy to hear that! Thanks for watching! 😍
FANTASTIC !!! Many thanks
THIS IS WHAT IM LOOKING FOR! UR MY SAVIOUR!!! THANKS!!
So glad I could help! Thanks for watching!! 🙂🙂
Thanks a lot man for sharing, all works, except my Pole is empty...
Just need to restart Unreal. ;)
Amazing Man i just wanna say real, Great, beautiful
Thank you so much Iman! I'm really glad you find it useful! :)
Great Tool !! Congratulations !! Thanks Bro !!
Thank you so much Namonda! 😊
This saved me a lot of work. Have a great Christmas. Liked, Subbed and rang the Bell..
I'm really happy to hear that!! Make sure to read the v002 release notes so you're aware of the improvements since this video! Happy christmas! 😊
massive thanks to you bro, ))))
Happy to help! Thanks for watching my videos! 😄🙏
does this work in ue 5.4.2
THANK YOU SO MUCH
Glad I could help! Thank you for watching!!
Omg thank you so much! I will follow you forever now xD +1sub!
Haha wow thank you so much!! More handy tutorials and content is coming! 😄🙏
Love it brother Thank You for the tutorial and the Asset
Thank you for watching Ravel! More great tutorials coming shortly! 🙏
Thank you tiedtke!
Happy to help Hussin! Have a great day! 🙂
Thank you so much!! loved that Cable Blueprint..
Late reply but thank you so much for watching!! Happy to help! 🤗
Oh my god. I needed this. Thank you. Earned a sub.
Glad to help! Thanks for watching! 🤗🙏
This is great, dude. So useful. Thanks for sharing your knowledge, skill, and time.
It's cool beans mate! Thanks for watching my video! 😊🙏
Thanks for the tool, this will be used in our upcoming sim!
Awesome! Wish you the best of luck with the project! 🙂✌
@@tiedtkeio Much appreciated, though I have realized that when the spline is too long it causes extreme lag when adjusting the splines, any possible workaround?
@@holtrixstudios I haven't noticed this. Are you making sure the meshes are Nanite enable?
@@tiedtkeio All the meshes are using nanite, this isn't related to your code i believe, as i created my own and has the same issue with long splines.
Thanks for this tool, simple to use and effective :D
Great!! Thank you for watching Memia!! 😊
Nice!
Glad you enjoy! 🙂
I love you man!!
And I love you Bertani! 😄 Haha, thanks for watching.
Im literally writing the same systems as we speak so if you don't mind I'll just use yours :)
Haha! By all means! 😊🙏🙏
thank you so much bro amazing you are the best.
No worries, really glad I could help out! 🙏🙏
LIFESAVER
THANKS!!
HOLY MOLY. LOVE IT
Nice!! Thank you so much for watching and your nice comment! 😍
This is awesome. Thank you.
Happy to help! Glad you liked it! 😊
@@tiedtkeio But i had to enable the collision on deformable spline tool with "set collision enabled" node because i use it as a barrier on race track. But still you saved me a lot of time.
Incredibley helpful, great purchase, thank you.
Thank you so much!! Really glad I could help! ❤️️
absolutely amazing - thank you!!!!
So happy to help! Thanks for watching my videos! 😍🙏
Thank you for your work
Helped me a lot
Happy to hear that! Thanks for watching!! 🤗
Great tool - is there a way that you are able to reverse the spline point order so that you can essentially flip the contents in X. Road barrier for example, would want both facing into road without redrawing spline
Thanks, that should be possible! I'll look into it. 🙂
Thank you so much Michael ☺
Glad to help out! Thanks Ajmal for watching! 🙂
Hello, Amazing tool, and awesome that you made it free, thanks! I was wondering tho, is there a way for the Splinetool (deform) to manipulate the landscape so that its always following the height of the landscape? (so u dont have to manually fill in or remove the ground underneat the rails). Unreal's default spline tool has this function.
Thanks for watching the video! 😊 I'm sure there is, however that would make the blueprint more advanced to make, so I can have a look at it for the future, but for this one as it is at the moment I guess you just have to move the spline points by hand unfortunately. 😥
@@tiedtkeio Can it be made so it outo pins to the landscape? also, if it culd do like its doing here with the landscape formin that would be nice! czcams.com/video/8WIWuybAKj4/video.html&ab_channel=SmartPoly
Thank you! This looks amazingly helpful
Thanks for watching! I'm glad you liked it! :)
Awesome ❤
Thank you Nicole!! 🤗
Danke!
Thank you so much Watcher! That's really kind of you! ❤️🙏
Looks great! 🤓
Thanks man! 🤗🤗
awesome ! .. thanks for this grate content .. hope to see more this rare tutorials in future 🤩
Thank you, very useful!
Glad to help! Thanks for watching my videos! 🤩
Great stuff! Thanks!
Thank you for watching! 😊
Thank You for your work and sharing. Thumbs up. :)
Thank you so much Juris! Glad you liked it! 😊🙏❤️
the best!!!!!!!!❤🙌🙌
Glad you liked it! Thanks for watching Leo! 🙂🙏
Thank u man
Happy to help Ahmad! ☺️🙌
Its very useful tool Thanks ! Life is very easy to make level design. One suggesion thae can you show how to set different mesh in start & end ponts. That will be a great help.
I love this, thank you.
Thank you so much! 😍
how to make wirepoles to render in pathtracing?
Awesome! Thank you very much for this tool.
It's awesome! But, in "No Deformation Tool", how to rotate the mesh without intervening pivot in the model? That is, through the blueprint?
Thank you
duuudeee you are insanee this is insaanee thanks!!!
this is really helpful im curious though how it will look like with intersections with roads and rails
Thank you DR! I actually tried this yesterday! If you create two meshes in Blender or Maya (one for tracks and one for intersections) then you simply "connect" the blueprint tracks to the static mesh of the intersection in the level. It's semi-manual work, but until Unreal makes an actually "spline-connect-to-different parts-tool" I don't think there's an easier solution. :)
thanks
Thank you for watching my videos! ☺️
Thanks , You make my day.🤩🤩
Awesome! So happy to hear that! Thanks for watching!! 😍
@@tiedtkeio You done the good thing, Keep up!!. 🤩🤩
awesome thank you so much
Thank you for watching! 😊🙏
@tiedtkeio you've good sense of teach Thank you som much for this and I'm waiting for Vehicle animation spline path tutorial video.
My Hero
Haha glad to help!! ❤
Hey! Thanks so much for this. Hugely appreciated!
How do I get it to work in 5.3.2?
Thank you Edward for watching! It works directly in 5.3, but make sure to read the v002 release notes on the Gumroad page for the tool. 🙂🙏
I'm still a bit new to UE... how are you extruding the pieces? I can extrude on piece, so I'll have a starting point and another extruded point, but I can't figure out how you're extruding beyond that.
Edit: it's the Alt key. Place the track, then press Alt while dragging along the X axis. This will create a new segment.
Hi! Great that you found the answer you're looking for! Also, it perhaps didn't help me saying "extrude" as you're not technically extruding anything. Saying "duplicate by holding alt on one axis" would've been more correct. 😅
Well done!
Thank you so much Cory! Glad you liked it! :)
Thank you,this's very useful.
God bless you! 🙏
Perfect tool
well you got my sub
Thanks mate! Happy to hear that I could help! 🙂🙏
Is there a way to use this in runtime with a survival game, so when you place the object and it's in preview mode to continue to allow you to run the spline feature?
I'm sure there are! However that unfortunately outside of my Unreal knowledge pool. 😅🙏
Hey! It seems like the deform version is missing an offset option. Amazing plugin btw!
My model is aligned on x but when i try to offset on blueprint, it only does y and z :/
Thanks, you helped me so much !
Hello, thank you so much.
And thank you for watching!!
Ooohh, so nice!!
It doesnt have colision for me even when i go to add spline mesh component node and make the colision to pawn or block all
This is Super Good... wow... I subscribed bro...
Awesome! Glad you liked it! Have a great day! 🙏🙏🙏
As the folder you download says...BP Spline Tools UE5 Preview Build, I'm working out of UE5.0.3 and I can't copy the uassets files in successfully, will this be updated to UE5.0.3, I really hope so, what a amazingly useful tool it would be, Many Thanks
Hi Richard, yes I built the tool using UE5 Preview. I've been away during the summer and 5.0.3 is out already. I will have a look at it the coming days and update the tool if it's not working! I will write you a new comment after I've looked into it. :)
Thanks
Unfortunately, I used UE5.03, so I guess that's why the other two versions didn't show up correctly in Unreal. I really want to use your tool; they looks fantastic!
They do show up, you just have to restart the engine. 😊
@@tiedtkeio I tried, but it still showed nothing.😂
@@user-ty3qs2kc9e Strange! You used engine 5.03 and the version 002 of the blueprint pack? I will look into it!
@@tiedtkeio yea they wont spawn any blue print
Amazing tool! I was wondering if there are also any solutions for spline creation at runtime ? 🧐
Thank you! I've gotten this question a few times now, I will look into it! Doesn't have an answer right now. 😅
I love you thank you for these
Hi - Great tool! Is there anyway to get this tool to follow an existing spline, rather than creating the spline? I have splines imported from Blender that I would love to use with this tool. Keep up the great work!
Thanks for providing this to the community! I am currently facing an issue, I am on UE5.3.2, When I place the spline asset onto the map, It's not generating a mesh like your tutorial, I am also unable to see the length field in the properties, any thoughts? Thanks!
Hi, thanks for watching! No need for that anymore. Just select asset in details, read the v002 release notes on Gumroad page. :)
Really cool stuff! I did manage to make it work in 5.1 but not in 5.0.3, can you confirm it is supposed to be supported in that version?
Yes! I removed the version 001 a few days ago which worked in 5.0.3. I assume everyone will simply upgrade to 5.1 which is the better version and use my v002 instead. It's a hassle to keep every version of Unreal installed on my computer. 😅
Thank you so much!
Thank u so muchhhh
how to add materials override to change the random materials on barrier .
Great tool! woud there be any way for me to make the path taper or get small from a certain point on?
Great job, thnx for sharing!!! 1 quesiton: is there a way i could make a sting lights with this ?
czcams.com/video/dnYQMLc1Ru0/video.html
Thanks for this Gem God bless
No worries, happy to help the community! Thanks for watching! 😊
i followed exact steps but why my deform BP dont have options to change static mesh? & why my non-deform only showing my selected mesh but no spline to click n drag? i wonder what im missing here, anyone have d same prob ue5?
I can't seem to find the Mesh X Length, has it been replaced by something in a new version? Using 5.4
There's a new version. Read instructions on Gumroad page. :)
dont know what but what ever i do it doenst let me go 90 deg because when i do the exact same you do it moves the whole spline in the oriantation
Non Deform Spline. How to rotate the pivot of the original sample mesh?
Import it into Blender, Maya, 3DSMax or Cinema4D. Blender is free and easy to use. :)
Thanks for the great video! But if I place one of those blueprint classes into my level theres no cube visible and even when I change the mesh nothing shows up. I only see the pivot. What can I do?
I have the exact same problem :( do you know, if there has been any solution?