How Hacking Works in Starfield
Vložit
- čas přidán 13. 09. 2023
- How to use digipicks and the security skills to hack terminals, safes, and doors in Starfield.
Oxhorn's Shop: oxhorn.it/oxhorn-shirts
Subscribe!: oxhorn.it/youtube-subscribe-to...
Become a Member: / @oxhorn
Support on Patreon: / oxhorn
Join Ox's Discord Community: / discord
My Twitch: / scotchandsmokerings
Twitter: / oxhorn
Facebook: / oxhornpage
My Shirts: oxhorn.it/oxhorn-shirts
My Fantasy Novel: www.cloranhastings.com/
My Gaming Rig: pcpartpicker.com/list/xk6zGG
My Editing/Streaming Rig: pcpartpicker.com/list/dt7jsZ
#Oxhorn #starfield #starfieldgame - Hry
I like the digi pick system, but i wish the later perks made the more complex puzzles easier. Also, the loot needs to be better for locked stuff basically across the board.
I agree opened an expert door only to find a master safe which only had 36 credits 🤪 the harder the lock the better the the reward should be
I mean it makes it easier with the blue highlights for fitting pieces, anything more than that and the mini game would become too easy and boring
Unfortunately it seems to be the same issue FO4 had, many master-locked safes had jut generic loot that would be redundant by the point one has master lock. Silver lining I guess is that the hacking/lockpick skills are "merged" and there is no waste from investing in master lockpick as opposed to hacking.
Needs a separate dedicated loot pool for each level of lock that reflects the time and mental effort it takes to open them
Before going into a building, max out the difficulty. Then enter, and the loot quality will be raised. You can then drop it if you need to without lowering loot quality, only enemy level.
I freaking love the digipick system. Makes me feel like a secret agent man. It is also so satisfying doing three rings that are all prepped in succession.
I like it too but when there are like 3 or 4 expert and master locks in one room can get annoying.
Spamming all the picks you are using and instantly opening the lock after you’ve solved the puzzle is easily the best part of these!
I don't
@@GrievousReborn the digipick system doesn't like you either.
@@FlamingPanda01There is no room that has multiple digipick expert or master locks.
Always do a quick save before you try to pick the lock
cheater
I'm torn!
I LOVED it, but sometimes, even with the bluerings, i've faced some strange "Impossible" cenarios.
Even using the banked auto-slot feature i've ended up with dead ends.
Maybe it's just a small bug that can be fixed, or just bad luck, but overall i've loved.
However, i would have liked if Security 3 or 4 would color code even more, giving the specific ring that it would be used.
Yeah, it would make it a LOT easier? Of course!
But, still, it's an RPG, skills should make our character do, notice, and complete things that us, players, may not have the skills to!
So if i invested in Security, i would like to make Digipicking a little more brain-dead if you will.
Great video. You can make this deduction even easier by planning them from the inside out.
While it can be a bit tedious at times, it's usually worthwhile to do. Plus it gives experience, and is a neat challenge.
I did not know about the blue ring from the second level of Security! That will make life much easier, thanks Ox!
Ox for the complex locks I like to take a picture of the slot options and then draw / write notes on said picture. I mark which one can be used on which layer, which ones can't be used, and ultimately which picks go to which layer.
Personally, not a fan of it... had times where I have the final piece lined up, no way it doesn't fit, ring was blue and everything... yet the game said no and wouldn't accept it... gimme skyrims lockpicking anyday... always worked.
When I first started playing SF I was so used to seeing Bobby pins, I thought these digipicks were just low tier weapons like a baton for scientists and such
It's also not mentioned in the key commands, but you can use Q key to cycle the cylinders.
What a creative feature! I’m curious for what they have planned for lockpicking for Elder Scrolls 6
I’m thinking it’ll be the same from Skyrim and fallout 4 tbh. With Starfield being sci fi with futuristic tech, it’s got lots of potential and possible variety.
@@ivanexell-uz4mv yeah dude I completely agree, I loved lock picking in all Bethesda games but for elder scrolls specifically I hope they create something that’s a cross between oblivion, Skyrim and Kingdom Come Deliverance (yes I know it’s not Bethesda but I thought it was really unique and cool)
@@robertranford1359 definitely or if we can use other tools other than lock picks to actually lock pick. Maybe like a knife or a tool created in that universe for it and it has a completely different minigamr
@@ivanexell-uz4mv I like your thinking!!
@@ivanexell-uz4mvi loved Oblivion's lockpicking system, and if i remember correctly Elder Scrolls Online uses that same system, I hope we can get a feature like that in ES6, or something like the other guy said, a hybrid, not too boring or too annoying.
I honestly don’t mind the lock pick system. It’s not harder, but it makes you think about digipicks if you don’t have a lot
(I’m not sure why digipick auto corrected to divisive conversation)
Thank you SO MUCH for this video. i had no clue that the pins stay were you left them after looking at a different set of pins. this will make it so much easier to pick locks now
Awesome tutorial. Always the best videos. Thanks Ox
It can be intimidating at first, but it is a good challenge. I love that Bethesda did something new here!
Can't wait for Ox to discover many of the abandoned Derelict Ships in the Game; there's some creepy horror out there, waiting to be found!
I just started playing this game. Looking forward to more helpful videos like this one.
My only gripe with the minigame is how many digipicks are used and how often you can find them. I'd personally like to see BGS change it so that a digipick is only consumed when you complete the puzzle and that no digipicks are consumed when you back out and try again.
On expert and master locks I solve the entire puzzle before using any digipicks. There have been many time I found a combo that worked for the first 2 rings but the last few didn't work 😢 or I will use a auto slot if I'm in a hurry but definitely helps to save picks
OH MY GOD I got through the entire game and just finished a questline that uses a lot of digipicks and I never realized that I could plan out every single slot in advance ;-;
I haven’t gotten to this level of picking. I didn’t know that some will only work on certain rings.
I like the digipick system, as it challenges you to think for a while before commiting. In Fallout, there really is no challenge, you find the sweetspot by chance. However, I'd love if you could cross out the unnecessary rings just as you did in the video.
I do like digi picks, and I thank you for explaining them to us.
This new hacking system is tedious and harder, but I think that is a good thing. Hacking should be a tough challenge and not as easy as it was in Skyrim and fallout 4.
The new style of lockpicking in Starfield is refreshing, fun and has a good challenge to it. I enjoy picking locks in this game. Even persuading people is fun as well not as easy but different than before. Also getting some traits help with speech checks
My biggest complaint its how digipicks cannot be reused like lockpicks in Skyrim and Fallout 4 can be
I like the system, I just wish the rewards for high end locks was better than 400 credits and some ammo.
does help but i think they got it backwards on the number of pins, should have alot on the low lvl locks and fewer as One gets better by lvl-ing up the necessary skills.
😊 thanks Oxhorn this helps a lot!
I'll agree with many, the digipick system is a great addition. It's a nice advancement on the old lockpicking system, and a much nicer replacer for the old hacking mechanics. Yeah, it still gets annoying, but what system like this doesn't?
I appreciate the new challenge that this system presents. It’s engaging and actually makes investing in the security skill worthwhile, unlike previous titles like Skyrim and Oblivion, where you could get away with little-to-no investment.
I would imagine that this has the worst effect for the people that want to do and collect everything in the Bethesda games, It may be a learning moment for those players; but not you Oxhorn, from my understanding you will collect and look through everything, not only as a delight to yourself but also your viewers as you make these videos; keep doing what your doing Ox.
Signed, stranger that you will never see.
This new minigame looks interesting, and it’s a nice change of pace from the old lockpicking game.
I really enjoy it, especially at higher level of skill and difficulty. Starfield lock picking is a home run. I love it.
I actually really like this. I mean ideally I'm in the camp where I could do without a lockpicking minigame all together. Just make it a dice roll interaction like it was in say Morrowind and earlier games from Bethesda. But in terms of lockpicking minigames? I like that it requires some actual thought and spatial reasoning unlike the Fallout 3/4/76/Skyrim game. And while the Oblivion style game of prodding at the pins was theoretically good the game never worked for me in that it said there was a distinctive sound that goes off when a pin is ready to set that I just never, ever, heard.
But this? it's all just spatial reasoning. You know that each ring uses 2 picks, always. You can count up the slots on a ring to know what set of picks you'd need (and why I never found the Rank 2 Blue Ring glow all that important). I can hammer through it quickly and yet it's more engaging than just randomly prodding at the lock until I find it starting to give like in Fallout 3 onward.
Really enjoy your videos
Thanks OX👍🏽
I love puzzles like this.
It's nice to see the devs change that up.
This mini game was interesting at first but when I got to an ice world and was unlocking several advanced or master locks it got old fast. I ended up downloading a mode to make it a joke and since most of the rewards are a joke I don't fell bad.
This right here and many other issues have turned me off playing the game until mods come out on console and I can remove it, I hate it so much.
Definitely prefer digipicking over regular lockpicking. The legendary perk from fallout 76 that automatically unlocks it was a life saver lol
There needs to be more digipicks available lol. These things are worth their weight in gold
I like this system, master lock can be a pain, but like Ox i save my auto locks for them. Also not sure if it help anyone I work from the inside ring out
Personally, I love this new system so much more than the old one, which was TRULY tedious and did not engage your brain at all. Just feel for the sweet spot, and that's it. This is an actual puzzle.
But of course, people who don't like puzzles probably won't like this, so maybe the game should offer more in the way of assistance to help make the harder iterations more accessible. And realistically speaking, in-universe, shouldn't there be some kind of hacking super tool that can automatically break digital locks for you? I'd probably never use it myself, but if Bethesda just sprinkled some Super Digipicks around the world space, I feel like that would make the system a lot more bearable for some people, especially because you could then save the Supers for only the Expert and Master locks that people dislike/fear.
I personally don’t like it - so I got a mod that automatically unlocks all safes/boxes/bodies/doors and takes all loot in them or what I specified all within a 65 meter radius. As an added bonus, the mod despawns the bodies, reducing the game processing of keeping bodies before they disappear.
I’ve started a channel series of “I’ve been insekai-ed” and of course I’m overpowered with all skills and other traits maxed. This applies to all other games I plan to do.
Like the minigame, don't like the puny loot.
Also max skill could be better, for example every day you code a digipick, so you get 7 free in a week. Same with healing medkits.
I like that they changed up the lockpicking system, but, with that being said, I've always found lockpicking and hacking in Bethesda games to be a tedious and annoying time-waster that stops the momentum of the game dead.
The first mod I download on every playthrough is one that fast-tracks, or bypasses entirely, the hacking/lockpicking mechanic.
I don't mind there being some kind of progression for breaking into sealed areas or crates, but the minigame aspect just frustrates me. Either let me in, or keep me out until I get the perk - don't waste my time just for a handful of low-tier loot.
Ive adapted i didn't like the change at first but quickly learned its flaws.
time consuming but its more interesting than the old lockpicking system
I f***ing detest the hacking and lockpicking mechanic in this game. This is for the first time in two decades, playing The Elder Scrolls, Fallout, The Outer Worlds, Prey, BioShock, Deus Ex, Cyberpunk 2077, etc. that not only have I not enjoyed hacking and lockpicking, but it's also the first time I've decided to forgo hacking and lockpicking all together.
Just waiting for the Auto Pick Mod.
There is one now that turn every pick into a single slot.
This system sounds like a great way to get players to use the 200 lockpicks they'd ordinarily hoard in previous Bethesda RPGs.
I wish it was like Fallout 3 and Fallout: New Vegas, with the whole sequence of the player character typing in commands.
Prefer it over the lock picking and hacking in other BGS games. Sometimes it goes quick and other times it takes a bit more thinking which is fine for a gameplay element. Rewards don't always line up but I've never been disappointed by what loot was behind a master lock. Usually a higher end gun sticking in a gun rack or in a case.
Only bad thing about digipicking is even when I'm opening a master locked container, I'd still get junk.
I need to pay attention more to the level perks
I'd like to see a company make a peripheral that has a REAL lock, that can be picked with a REAL lock picking set. Figure out a way to move the pins in the tumbler so that each one has to be picked differently. Maybe easy locks you can just rake the pins.
Hey Ox, if Amazon ever comes out with the Fallout TV series they're supposedly producing, you think you might review it?
I believe someone made a mod where it’s just two easy rings to solve just to hack/unlock things
Would really love a play through of sim settlements 2's story.
It is a nice system, if it doesn't happen too often.
I personally would like to see chess puzzles (or sudokus). So that it could become brutal.
These digipicks are just like the sudoku puzzles in Mass Effect Andromeda.... are they good yes do they take too long and bring the game to a complete stop yes ...
Godd Howard is great indeed! Even his minigame would increase our IQs by a couple points!
Getting rid of the ones that don't go with anything costs 2 digipicks
yeah i like it up until expert/master levels, at that point they are more trouble than they're worth.
I like the digipick
is this what my perk is for? "Hacker: +2 max auto attempts that can be banked while hacking" but idk what that means
84 hours in dont feel the need for rank 4 security, rank 3 is enough. i always use auto-slot for first slot of master level make my life easier/faster.😅
I wouldn’t mind the digipick system if the rewards were worth it. I’ve picked master locks and got almost nothing for it. I don’t mind novice locks having junk, but expert and master locks should at least have something decent.
I like this system.
I found the old system too easy, this system works in world and serves to actually challenge you to find the proper way through the lock, personally.
I like the system but I only have 1 thing I don't fully agree with and that is losing a digipick even when I perfectly unlock something.
So basically they made something unnecessary harder and annoying then it need it to be
Lock picking isn’t unnecessary
@@SamJohnson-fj4lt turn but they made unnecessary harder then it need to be
I love the idea of the digipick system, but it extremely slows the game down, and the rewards I feel are weak for the time commitment.
So sadly, I think it's a flop of a change.
Agreed. Not to mention, a pick is consumed regardless if you fail or succeed.
@@V.Senseiobviously a pick has to be consumed as if you used one in F4, you only lose more for correcting mistakes or backing out and redoing it. The system is slow imo.
@@DaTrillion nah man. In fo4, if you could break in without breaking the pick it won't be consumed. It could then be used again on the next lock.
@@V.Sensei You right, I hella forgot you don't lose them if you pick the lock successfully. 🤦♂️ I must be thinking of dying light.
Just mod it to get rid of mini game
I'm glad Bethesda made a real puzzle. I'm sure this would get boring eventually too, and then I'll get a mod to skip it. The hacking and lockpick mini games in Fallout/TES got boring almost immediately.
I do not like it. It makes me avoid hacking lockpicking whenever I can. I miss the fallout system.
I find the digipick system to be very intuitive...I needed hundreds of hours to understand hacking in Fallout 4😅
wheres the Lore vids? only 2 out. Comon man, work harder we whant lore :D
Let him finish the game first. There’s a lot of stuff he hasn’t gotten to yet. Lore will come.
I like the creativity of the mini-game, but having done like 2 of them in game and then watching 10 minutes of this video makes me want to not do them anymore.
i hate hacking in this game
Hands down my favorite mini game in a bethesda title
I like it. But it's lacking the ASMR of skyrim and fallout lockpicking.
Hello
It's a pain in the arse.
It's easy enough but just takes so much time. Kind if takes me out of the game. By the time I've done it I've forgotten what I was hacking.
I don't mind lock picking, but it does get monotonous opening dozens of containers, doors and pc's for little reward for your efforts.
Hi
can u make a guide on outpost building? the ones currently on youtube are total garbage
I'll be honest ... I hate it. I don't have the patience to sit and figure all that out.
Funny how encryption in 2023 works better than in the 24th century huh?
I find the lock pick system tedious and monotonous. I want to just cheat and move on.
Hate it. I never have any. I miss the Bobby pin.
Seems unnecessarily tedious... And let me guess: all of this work and you get an equivalent of a pipe pistol, 25 caps and dirty water?
I didn’t mind the novice or the advanced, but once I got into the expert and eventually master, I just thought to myself, this is so fucking annoying
The best strategy is quick save before you use the lock and if you get it wrong reload therefore you never lose digipics
You say all the rings are blue, but they are not lit up, and I cannot tell the difference of the inner rings when you say they are all blue or not. What color are they if not blue? Why wouldn't bethesda have all rings light up that the key will work on. The color change must be extremely minute? Once again only young and 100% healthy can play bethesda games. I'm not colorblind either but dark shades of green and grey are hard to tell difference. Would it hurt for all possible rings to light up?
It is an interesting idea for a puzzle, albeit I would prefer a system that is more akin to reality in how this stuff actually works.
They take wayyy too much time i just want in and out quick