Is The Megalodon Truly The WORST Tower In Bloons TD 6?
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- čas přidán 7. 09. 2024
- Is This Actually The WORST Tower In BTD6 / Bloons TD 6? The megalodon has been in the game for almost a year now, and the number of times I've genuinely used this tower can be counted on one hand. But is it really that worthless?
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Dang, and this is even after several buffs.
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The only time this tower felt decent to use was when it was bugged at launch.
(i think this tower isnt meant to be used on chimps, ISAB, and could be better outside of it)
It can be good. My best results with it were using the other Beast Handler to support it.
But even then, if you removed it, the other 2 would still survive anyway.
They should've kept the bug
The Glaive Lord community really needed this win
Oddly enough, they both suck at what the other does. Meg is very good moab popping, and Glaive is good for clusters
Glaive lord community LMAOOOO
glaive lord good stop hate him, he ez break ceramics, lead (if 5-0-2) his didnt for moab
@@JulianoTrentin if Glaive Lord has a million fans I am one
If Glaive Lord has ten fans I am one
If Glaive Lord has one fan, I am that fan
If Glaive Lord has no fans, then I am dead
Glaive lord gang
Fun fact: once you reach round 150 and megalodon can no longer one-shot BADs, it'll do less bad damage than a MAD. Even at max beast power it only barely keeps up, meanwhile if you spent that much money on three towers to support a MAD it would just leave the megolodon in the dust.
I mean it has to do with the MAD being absolutely OP when it comes to moab damage but damn... I didn't know the gap was that high.
@@GooRockGooRise Yeah, true. But they both share the same weakness (being way too slow to deal with ceramics), so there's no reason megalodon should be outclassed so hard at the one thing it's meant to be good at if it'll have the same flaws
@@GooRockGooRisethey’re both supposed to be moab destroyers
@@squiddler7731Place a glaive lord to defend against the ceramics hehe
yep@@ratman1125
Looking at this,
Megalodon should just be able to grab more than one Bloon to increase their reliability. Like, honestly that can be applied to the entire t3+ of top path beast handler, just let them have the Bird system, not only does it unite the tower a bit more but, again, increases eliability.
Was thinking the same thing. It basically has the same issue as M.A.D. where it can't even beat ceramics, but MAD is able to make up for that with insane damage to multiple moabs at once with global range.
Yea, they should lean into the Megalodon's price and make it super strong late game
they can OHKO BADs for a while for what it's worth@@flopps1051
and doesn't fall off as hard lol. the rocket storm ability even helps with ceramics to a certain extent@@squiddler7731
The real problem is the downtime, NOT being able to only use one bloon at a time. Besides, orca doesn't really need that as a buff, and that would be a bit tricky to code most likely.
Top path Beast Handler is a expensive tower that practically requires all the money in a chimps run. Which is fine with the giga and poukai, but the difference is that those can pretty much attack everything with success whereas the top path can die to round 20 if you don't have enough support
Poukai is also like 50% cheaper and does the same thing, but better lmao
@@shaydenprime275 it's actually so funny watching megalodon struggle to 95 knowing full well that the far cheaper bird tower solos it😭
Both incredibly funny and incredibly sad
And if you run top path beast Handler, you need to get a ton of other towers to clean up its ceramic mess like a baby trying to eat.
Yes, because you need something else to fight against other enemies?💀
I love how megalodon is now more unbalanced than it was when it could oneshot a t2 boss
It's sad to hear, but I have to agree.
It really did go from best tower to worst.
I believe people over reacted when it was initially released. People said op but it was only really strong in endless as for normal game it was an incredibly expensive tower that was only strong against bulky bloons.
I feel like the megalodon should just be able to chomp and insta-kill things like moabs and cerams instead of dragging them back. It would make it less useless against swarms of weaker bloons and right now it's just a terrible version of the M.A.D.. The whole amazing big bloon damage but bad at small bloons thing is just done better by the mad.
Also it's huge and it's sucking on a little tiny ceramic bloon. Would just make it cooler.
this would make it more interesting, having a max tier orca instantly kill a MOAB, and a megalodon by default insta kill a BFB on chomp (with maxed version insta killing zomg's), perhaps to balance it they could try to make it so only the lunge attack is the insta kill, if it tries to bite moabs while dragging itself back to the water its a weaker attack (so have the thrash + a chomping attack that either grabs a zomg or attempts to one shot bfbs)
Yeah I loooove the dragging back to the water animation but as long as its kept on the lower-tiers I'd be happy; plus big chomp just makes sense to one shot
This is a perfect opportunity to make crosspathing interactions, but ninja kiwi is never gonna do that
It is unbelievable how much corvus can save up
agreed, i used him to get super mines once
@@ShadowViperGaming43that’s crazy; I could’ve never imagined super mines in anything other than 2Tc or challenges based around it
@@snaifhassnan6348 Corvus probably more than doubled the length of the 2tc list. Haven't fact checked but since it can basically solo with enough starting cash it's probably true
it can get megalodon on ravine
Corvus can 2tc with a 0-0-0 dart monkey, if you can place it down game start and it deals damage as a 0-0-0, you can likely do a 2tc with Corvus (obviously Extremely map dependent, he can only do Ice tcs on Resort for example due to save up requirements.)
It went from S tier to F tier, then from F tier to A tier, THEN back down to F tier. this tower is truly one of the towers of all time.
Meg was never bugged in 37.0, that was just great white
It went from like SS+ Tier at release, it had absolutely ludicrous damage because it was bugged. Once they fixed the bug it fell all the way to like F- tier.
When was it A tier? I remember it being broken on release for single target dmg, but I don't recall it ever being useful after it got massively nerfed.
@@riceyydiceyy it got some pretty big buffs in 37.0, it was a solid A tier tower, but then it became irrelevant again after a nerf in 37.2. They keep giving it micro buffs, but feeding crumbs to a starving animal will never be efficient.
@@riceyydiceyy After top beast as a whole got bugfixed in 36.0, the path had some balance changes in 37.0 relating to thrash rate. Great white had the wrong number inputted and it made it have an insane attack speed at max degree.
The real problem with Megalodon is that why on earth would you spend 120k on it when you could spend a similar amount of money on a Flying Fortress which is just a much better tower overall?
Edit: or hell: the middle path Giga, which is also really expensive but just far stronger in general. And even if you're constrained to just water, top path boat, middle path boat, and middle path sub are amazing while being dirt cheap in comparison
Isab agrees: 13:20
Because he’s cool.
Why would you spend 120k on a megladon when you can drop less than a third of that to get a Pirate Lord, who can one shot every kind of MOAB except BADS and still leaves you with enough for the rest of your defenses?
@@FuelDropforthewin or just a MAD, half the price and alot better in every way
@@3days_left The reason I specifically used the pirate lord for the comparison is because they both insta-kill MOABS and are both water towers, which to me made the comparison feel more fitting.
And yes MAD will shred anything you point it at, no question.
2:00 they definitely massively overestimated how valuable instakilling a BAD is. Two first strikes or 3 spike storms have a similar effect for a fourth of the cost.
Even a single first strike can kill a BAD if you use the ability multiple times. Or two spike storms if you time the abilities correctly. If you seriously think the top path beast handler is good because "it's free r100", buddy, there are towers that do that wayyyyyyyy better for wayyyyyyyy cheaper.
I think the thrash radius really holds it back if it's tail counted as a hitbox i think it'd be a good improvement
What if the tail swipe could knock back bloons and briefly stun Moab’s?
"Back in my day megalodon was overpowered."
"Ok Grandpa, let's get you to bed."
I wish that the megalodon can 1 shot the BAD when it dips below a certain health. It does not have to be good at beating bloons, like the MAD, but at least this will make it unique.
Yeah I completely agree. When a round 200 bad dips below the health of a round 150 bad, the meg should be able to instakill to finish it off
It would be great if you didn't want to deal with insides late game
it was,but nerfed
Hot Take: beast handler would be a far better and more fun tower without merging. Ninja kiwi just wanted to add an extra gimmick for the sake of having the tower be even more different when it wasn’t necessary. It just makes it more complicated and clutters up the map for the same result as buying an upgrade normally.
FIRE TAKE. just having the animals be solo upgrades with no merge mechanic would make things so much more simple for everyone
How dare ninja kiwi try to make an interesting tower
@@massiveidiot77hey, he said hot take for a reason. I don't hate the merge mechanic, but it just feels excessive. The beasts on their own were already a cool gimmick.
Yeah it just leans into a trend I've noticed the game going towards the past few years or so where they add a lot of extremely micro-heavy towers/heroes/upgrades (Geraldo, Wizard/Engineer Paragon, Corvus, Beast Handler) and then the majority of the community ignores them, while the more try-hard players either abuse them to make them get nerfed really hard, making it even less appealing for the other 99% of the players, or they just are not worth the amount of micro and planning it takes to use them. There is a reason why most low to mid-level players like playing Sauda.
@@nicjoy4407sauda + alchemist are OP.
> Tries to showcase a tower
> Uses Corvus
> The hero that allows you to build a ray of doom on Infernal
I'm kidding, great video, thanks for doing what you do and keeping us entertained, ISAB
It's sad, especially because its a water tower. the boat and sub are arguably two of the best towers in the game, but are kept partly in check by the fact they are highly map dependent, as some maps have bad water placements, or none at all. not only is the megalodon bad, but it also has the same water restriction. not to mention it has to be placed near land giving it even more restrictions to where it can go as you need the beast handler to be on land. added that to the cost, and the megalodon should be an incredibly powerful tower, not being a contender for one of the worst. why get a megalodon when a pirate lord has the same placement, can also one shot moabs (even making a little money in the process), is incredibly powerful on its own, and half the cost
I got $77k leftover on bloody puddles with orca. (Which is very good) So while I don't think the path as a whole is the worst, I do definitely agree that megalodon is the worst tier 5. Best way to buff it is to just turn it into a boss killer.
How is BMA not the worst tier 5 tower, buying it kills your run (no money) and it doesn’t do any better than a tier 1 tower vs the bad
@@theendofthestart8179bma can be used as like a last last ditch effort. Any real farming would literally give enough for you to save up hundreds of thousands and more. Oh wow! It can’t deal with bads but can literally destroy 98,96 and bad insides. So useless! Go late game and megaladon does like 0.00001& of bmas dps. And the few thousand dps won’t help against million hp bads and zomgs. Bma is meant for free play, when you have millions of money already and have no need for more
@@theendofthestart8179late game when your income is basically all from farms (rounds 200+) BMA is pretty good
It works to lighten the load for your other towers for them to kill the bad when there are a ton of enemies around the bad
@@theendofthestart8179 You talking about just chimps or in general? because in general bma has good uses outside of chimps
What if there was an option to micro top path Beast Handlers between two modes: thrashing and no thrashing, that is, the sharky bois just instakill their targeted bloon/blimp with no thrashing animation and then reappear in the water faster? I feel like the two aspects of this path, the instakilling and the thrashing damage, tend to work against each other more often than not.
That would definitely help
I think you could argue that Orca has value when combined with smth like SOTF or Bloon Solver to help cleanup, but Megalodon is so absurdly expensive that you can’t get anything to shore up its weaknesses
i stopped playing btd6 for almost an entire year so i don't know what really happened with this upgrade.
but when i did play with it i was like, "why would i use this when i can do better with monkey pirates"
there was a point where it did way too much damage and could solo kill pretty much everything. now it's this way.
@@jaspertyler4557 thank you for explaining
It can (and videos exist) one shot T5 ELite boses, but a "bug" on the great White got fixed in the next patch make the top path the worst of the game@@Vorxzery
This video only proved how good Corvus is at carrying incapable towers.
Hi there, made the post, while top path beast was the most agreed-upon, there was also pretty much the same amount of people saying it was the best path of the beast, and a lot of them were downvoted lol
This was more of a showcase of Corvus micro than Beast Handler tbh
The tower has 2 main issues:
1. Very poor ceram support. (Which would be OK if it wasn't for the fact that)
2. It is oh so expensive, listen if they decreased the orca price to like 8000 and megaldon to like 38000 it would be a LOT more viable
That much of a cost reduction would completely break Orca. A max power Orca is currently 50k base price excluding previous tiers but it deals with ZOMG-heavy rounds very efficiently. 32k for that effectiveness would make Orca SS tier where applicable.
Megalodon could be 35k and probably still meh though😂
@@Jaxz69-uj4if since you need so much support beside it to deal with cerams and other bloons he doesn't target, yeah around 45-50k should be the full uppgrade price counting the merging.
Because alone he is useless but quite costly to have other towers around
I think a rework that the megalodon desperately needs is the ability to grab a bad if the health of that bad is below that of the health of a round 150 bad. So it won’t always insta kill but if you do a bit of damage to a round 200 bad such that it’s current hp is below that of a round 150 bad, then the megaladon can insta kill like normal. This makes it significantly less useless in the higher rounds
I feel like the best way to make top path more viable is to make the upgrades come in packs
obviously something like 2 megalodons is unreasonable but what if, for example, tier 3 came with 2 barracudas, tier 4 came with a great white (or 2, don't know how the balancing would be) and tier 5 actually let you keep an orca or 2
@@rominavazquez-xl3im yeah, pretty much any change that allows consistent damage, instead of the 2.5ish seconds of downtime when the main tower goes back into the water, would definitely make it more worth
but even then, I feel like it needs more damage
even if it was just something like leaving (Insert animal) Teeth on the track that act like road spikes (similar to perma spike in terms of pierce and damage but obviously no round carry over)
Edit: I feel like the problem stems from the change of attack pattern from the 2nd to third tier
in terms of their respective use cases (tier 1 and 2 being for early game and tiers 3-5 being for mid-late game [want to clarify that "late game" simply means in an actual run, up to 120 if you want to count Boss Battles, but usually up to 100]) the tier 1 and 2 simply do Better at Consistent Damage
I mean hell, if you max buff the first 2 tiers they're actually pretty good, the same can absolutely not be said about tiers 3-5
obviously max buffing them does make them better, but the overall impact of max buffing is *severely* less because the damage output becomes inconsistent
and it obviously gets worse as the game goes on because bloons just get faster and faster causing the gap where bloons get through to become bigger and bigger because of that 2.5ish seconds it takes for GW, Orca, and Mega to jump back out of the water
There was a CZcamsr (can’t remember who) who just did a video where the challenge was to 1 shot every single bloon, and my first thought was “how is he gonna 1 shot the bad?” I don’t blame myself for forgetting the navarch (which he used) because you can only afford it for bosses but the fact that the megalodon didn’t even come to mind is rlly sad.
I believe that was ethan reid who did that video, and yeah he kinda forgets the beast handler exists and I don't blame him, I do too, especially the megladon, as the Dino and bird paths are actually strong
Megalodon has a really weird niche where it is good for rounds 101-149 since it can one shot BADs and other strong ZOMGs, but that doesn't really matter much since there are better options and in CHIMPS mode like you showed is really expensive and a big commitment to get. It also doesn't help that Poukai is a lot cheaper & straight up 10x more useful than it.
Its actually crazy that a 140k tower cant even deal with ceramics lol even MAD is better and that only cost like 78k. With Mad you have the rocket storm ability. They need to buff mega so it has increased pierce it can grab more bloons at once and it takes less time chewing by 50% the attack speed is so slow. Its like a pat fusty lvl 10 ability which is so useless
Isab casually dropping the coldest most brutal line ever to end the video
I like how the Beast Handler was so hyped on release, then everyone collectively forgot about it after like three months.
I can understand the reasoning behind the Multiple Beasthandlers Needed mechanic, but like… why? It’s incredibly expensive, it takes up space, and is super unintuitive. You either play a normal track, or focus on beasthandler entirely
Megalodon is great at popping the moab layer, then leaking to every single super ceramic within, it needs to either knockback bloons a bit like Superstorm, granting it the ability to deal with those once the moabs are gone, or just make their massive moab damage gets through layers directly, so cerams are a non-issue.
Middle path also has great moab damage, but it attacks way way faster, making it more than capable to also deal with cerams a lot easier, and it also have a massive and fast stun active.
There's just no reason to ever use Megalodon.
"Can we have snowstorm mom?"
Mom: no sweetie, we have snowstorm at home.
Snowstorm at home: *Corvus waves*
Remember when Megladon first came out it was OP as hell because it was bugged? After seeing this video I want the bug to return...only to the T5 Megladon. It is severely outlcassed by MAD which is a shame as I really like Megaldon it's just not practical.
It feels like a tower you should only consider for Freeplay or Impoppable because it’s definitely not a main damage dealer. The gimmick is that it prevents big blimps like BADs and ZOMGs from spawning children by dragging the whole thing into the water, which does help manage ceramics pretty well, so your defenses don’t get too overwhelmed if pierce is an issue like with spactories.
It’s a shame these towers are so expensive though, since it’s VERY clear they aren’t made to be your main defense
It’s funny the BMA actually out does the Meg even if the attack on the BMA is slower it can hit more blimps while also making them useless red bloons while being 1/3 the cost of maxed meg 😂
But you lose so much money it will end up costing the same or even more
Also the build up to it is FAR worse
@@theendofthestart8179lead to hold plus rubber to gold are some great extra money towers and it’s clear you forgot about non bads. Oh no! You lost 40$ for one shotting a zomg! How unfortunate that you lost 0.01& of your money source
I think the main problem is that it sucks against cerams but it deals so much MOAB damage that it makes sure they are always a problem.
Wich just means that having _both_ a Megaladon and a Glaive Lord would be a pretty efficient combo, but at that point i'm nit sure why you wouldnt go with Legend of the Night and Absolute Zero
This just shows how good Corvus is instead of megalodon being terrible, and it does both
It’s weird that it is support class I mean merge is “kinda” but it’s a stretch I mean engineer has a attack path but that makes sense because it has the best buff in the game ultra boost but that’s the beast handlers middle path but even bird does what top path does but better and more support like than him not even good Moab support and we have a lot of those like pirate lord and trap but for a 120k tower you’d think shark would be better like what a F tier tower sadly.
I feel like it's Support class solely for Dreadbloon reasons.
@@GigasGMX but then why does the 0-0-0 not have the ability to pop purple balloons ?
Oh yeah, meg isnt that bad. You just have to save 120k in chimps, and use corvus, and be isab
I know that people don't like the top path beast, and i agree that the tier 5 is horrible, but i think that the orca can be amazing. It just takes an ungodly amount of micro.
so basically what I learned from this is
I need to freakin learn how to corvus
The problem kinda is that most of the damage the beasts do are if they are maxed and upgrading them does not really give them too much power as they are no longer maxed. And as you cant max it in chimps it really does not show its powerspike and wastes pretty much 40k
I really wish beast handler had some form of cross pathing I know the tower is unique and has a gimmick but crosspathing is a major part of balancing and skill in this game and I think if having a bird improved attack speed or a dino improved damage it would potentially help make the expensive and cumbersome upgrades of beast handler feel a lot better
its funny cause they def could add crosspathing to it
"a little bird friend makes your main tower able to see camo now" or someshit
IMO bigges issue is that its extremely hard to balance. Same reason they won't bring the bloon chipper into this game, it's ability to one shot moab class bloons is making it close to impossible to balance, as the inconsistency of the tower is whats allowing it to not be super busted. needs to be reworked into a different tower completely, I say they make tier 3 and up work like tier 1 and 2 does.
Top path beast is like a really bad version of the Bloon Chipper....
They honestly shouldn't have changed it from it's initial appearance cause that was the only version that felt really good. It should have just been more expensive to match that power it had when it first came out. Now the tower really does suck compared to so many other options.
ISAB never fails to analyze the worst tower in Bloons TD 6
I think they should make it kinda like an XXXL trap where it can eat many moabs at once and pretty much stay on the track while thrashing passerby bloons and once it's "full" it sinks back into the water until it jumps out again, a zomg would fill it up much faster
thank you for reminding me how XXXL is just a cheaper better version of megladon
thanks isab for pumping out views with a big shark
I feel like the beast handler is a unique idea but it should have stayed an idea or mod. It is a neat Tower but it is absurdly expensive if you want to max out a middle path beast handler it is nearly 100k and at that point you can just buy 2 t5 and they'll be almost no difference in performance or hell. You can save that 100K and put it towards One of your paragons I just never find a real decent use for it. Plus it's just a chore to max it out anyways
I feel like why Corvus is so good is because you don’t have to spend money on him but time
I think mega is similar to tack zone. Even within their respective niches, alone they're awful, but superbuffed they are absolute menaces ready to ruin anything that dares enter their range. Outside niches, they're borderline unusable.
And tack zone just has more of them than mega.
Thank you spirit for popping that one ceramic
They should rework it to remove all that stupid merging thing and have crosspaths actually be usable
Like the chipper, it's apparently impossible to balance. I wouldn't mind if they gave it launch stats, as in the bugged out thrash damage, and just price it accordingly. Wouldn't be viable for chimps, but it would at least have a usecase in bossing and high round pushing.
I love when a 100k tower struggles with ceramics
You can’t judge a tower by whether or not it can main chimps when most of the time you aren’t playing on chimps, especially a tower this expensive. And glaive lord is about 30k in chimps, and I tested this, can solo to round 94 on easy. How is that the worst?
Megalodon: *exists*
Round 140: I am so dead
As long as you spend your life savings on a shark
the last thing i remember doing with the Top path is causing a game crash by merging a 1-0-0 and a 2-0-0 into a 3-0-0. Perfect
Im sad to learn that it doesnt 1 shot bads past 150. Feels like a nice identity would be if it could drag in bads forever as a freeplay support tower. Sure it still wouldn't be a GREAT tower, but still super useful for highest round chasing and be basically a single target, faster BMA with more map footprint.
megalodon is just the bloonchipper at home, we knew this from the start.
I find the Megalodon only really serves as anti-MOAB crowd control within a broader strategy. I guess it's a support tower for a reason.
glue hose is a massive help for top path, keeps cerams in range of thrash most of the time, actually makes it pretty consistent at cleaning up!
I remember how broken this tower was when it came out
crazy how it went from a tower that shreds through round 200 f bad to a tower that does does absolutely nothing
Booting up Coop to use this knowledge, thank you ISAB
i think a good buff would be letting it shoot out parts of the bloon as shrapnell, having more dmg and pierce the bigger bloon it is (so a great white grabbing lead's would shoot out lets say 2dmg 3pierce shrapnel several times a second, while a bad would shoot out 10dmg 15pierce several times a second, with reinforced bloons shooting out twice as often)
first time seeing this guy and i already love him, naming the best handler to make fun of generic names is 10000 times more funny then the trash references people name their towers
Top path's good, but you have to know when to not upgrade it. Sometimes keeping it at a lower tier just... is better. Then instead of upgrading it, you use that money to get a tower that handles all the misc units it spits out - you shouldn't be retargeting your megalodon or even your orca onto ceramics, you have a tower that cleans them up. I found Perma-Charge to be a fantastic "shred whatever orca leaves out" combo
That last line felt personal😭
Those 2 dart monkeys hard carried that game.
Okay but counter argument. Easy mode double cash max boat farm overclock ultraboost homeland defense Geraldo perma brew energizer grand sabo glue storm artic wind
There was a guy who was streaming and was trying to convince me that Megaladon was a better tower than Apache Prime for one lane at a time maps (like Chutes or Infernal).
I told him to test 63 so he had Megaladon out vs 63 and said "see it one shots".... Yeah i changed streams after that.
Megalodon went from the best to worst too quick
"I wanna slow you down and eat you up"
- Bloons TD Isab 2024
I love seeing content on some different maps, i feel like for ne its where bloons creators often fail is only focusing on towers and not different maps, maps matter!
The beast handler's T5s are all far too expensive, so much so that I always find it more worthwhile spending my money on other towers. When I use the beast handler it almost always only reaches a T4, in any gamemode
One thing that can be done is if megalodon one shot moabs, it's damage should carry over to children bloons so as it does 550 damage, a round 99 Moab has almost 276HP + 80HP for ceramics, it should just 1shot the Moab with thrash damage alone without leaving children then it might be used a little more.
Definitely between this and top path bomb because they are both outclassed in power, support, and price cause you could just get a 024/025 glue with 420 village if you wanted stun or knock you could just get, or literally any other t5 for damage like 150 dartling or 150 Druid for much cheaper and more damage.
Bomb is a lot better now that it has knockback instead of just stun. It's still super expensive, but now it has utility that no other tower in the game can offer (the closest comparison would maybe be superstorm druid)
Top path bomb is an absolutely insane tower based on stalling alone. Reconsider why and when you're using it and maybe you'll start seeing its strength.
Bloon Crush is still a good Tier 5. Able to push back MOAB-class bloons and an added stun on top of tier 5 bottom path glue as an added plus works with top path village. Sure its horribly priced but it still has uses.
Top path bomb is way better. Once you get to bloon crush, it is pretty much an auto-win as long as you have something to pop the BAD layer, But even with the megalodon, you continue to struggle to cerams and spaced ddts.
It also has a niche at least. It is a very good stall tower. If you're struggling to dense late game bloon rounds in a boss event, it can be useful.
Megalodon's special skill is one-shotting BADs, but it can only do that until around round 150. That limit means it's not useful for late game runs, and the ability to one-shot BADs isn't generally that useful in boss events, because your entire defense is focused on single target moab damage. And the tower is too expensive to get in pretty much any other circumstance.
bro the top path is literally made not for the damage bro. Also, the glue has no chance versus the top path bomb. It is one of the best stalling towers in the game, and hold surprisingly well in ultra late game. While I will not defend its price, it still is a very good tower.
Megalodon is a very powerful mid-late game support tower. It is not priced like a mid-late game support tower. If it was more reliable on DPS, or had half the cost, it would be A tier
Ngl when megalodon was released it was insane
Top path beast is either really good because it's bugged or just really bad because it's not bugged
Top path Tier 5 should spawn a mini Barracuda depending on power of the Megalodon (max 3/4 barracuda's at max, all target first and work just like regular 2/0/0)
the irony with the megalodon is the reason it was so good at launch was due to a bug making its thrash tick rate ridiculously fast, it was very much worth its price. when they fixed that bug the tower went from overpowered as frick, to kinda pointless compared to bottom path.
I'm not saying to bring back that particular bug, but I do think its thrash tick rate needs a boost, given the size of the megalodon, it needs to be able to obliterate ceramics and MOABs if it doesnt want to accidentally cause a massive ceramic or MOAB rush when dragging a ZOMG or BAD
Bugged meg was broken lol now they nerfed it to ground and give it tiny buffs nowhere near what it used to be.
Thank you spirit for popping the one ceramic
"It sucks cause it's amazing early only. All towers are only good late game. Clearly it sucks in the only scenario I'm giving. Clearly a sniper is crap because it can't cut a cake."
-The community.
the meg has a specific function which it is good at - wrecking high level loans, at the cost of being good at anything else
this seems to be the theme around each beast and support in general- them being specialised towards set things to the detriment of others
Ye but middle path beast still does good damage even to higher their Bloons while the top path beast is just fucking terrible against ceramics
@@person-ol5uf dino is for bloom damage, meg is for MOABS and birb is crowd control
You know I never even use the beast handler, I should use it more.
Paragon concept: Godzilla, can burn the bloons to literally nothing not even dust with his atomic breath and etc.
I think that if they buff the thrash damage so that it can instakill BFBs it would make the tower much better because it wouldn't make ceramics which is the towers biggest threat, they also need to make it cheaper and buff the attack speed
15:22 damn that burn
For Elite Bloonarius I literally use Glaive Lord for tier 1, Glaive Lord and Master Bomber Tier 2, Glaive Lord, Perma Charge (farm pops for paragon) Master Bomber and Megaladon for Tier 3 (sorts out those BADs), Tier 4 Boomer and Dart paragon, Tier 5 Navarch, done deal.
Glaive Lord and Megaladon are over hated, Glaive Lord can literally shred all balloons, Megaladon deals with all MOABs between rounds 80-150. I cannot see how these towers are worse than things like Super Monkey Fan Club or U jugg
Glaive lord does as much dps as a sticky bomb. For 1/5 of the price. You can get a maelstrom for ceramics, and that's still 25k cheaper than glaive lord. If you want to shred bloons a bloon solver does it way better and doesn't die to fortified ceramics.
Master bomber is good, 1000 dps for 50k is decent. The main drawback is you can't really buff its damage so it falls off quickly after tier 2.
Perma charge is also good. It can easily keep up with a mad when the ability is active, and still does more damage than glaive lord when it's not active.
Megalodon is 120k. For 120k you can get a mad + overclock which easily gets to the 2000 dps mark. Megalodon doesn't even come close to that. Megalodon also dies to spaced ddts and moabs.
Super monkey fan club and U-jugg are bad, but plasma fan club is absolutely busted in bosses, give it a couple damage amplifiers and you can easily beat tier 4 elites.
I feel like what really hurts megalodon and top path beast in general starting at tier 3 is the unreliability, i would be curious to see just how much of a difference it would make to shorten the animation where the beast dives underwater before attacking again
Here my take on this, I think the Mega beast isn’t that bad on water based maps. The issue is the lack of water based maps and the unnecessary cost to use mega. If the cost was reduced, i think it could be at best a C rank path
I think the megalodon should be able to attack from any source of water and not have to be micro’d, basically its range would be any water, and it just “swims” around covering much more space. I think it could be a unique addition
I remember when the beast handler just came out was so broken that the megalodon just melted BAD's
My biggest problem with beast handler in general is that it is so much investment for so little effectiveness... There are so many better towers that don't require anywhere near the level of insane investment. Hell, most of the time you can just run any tower + an alchemist and that will be more reliable :|
have you considered that theyre funny as hell
Middle path mortar monkey giving the thousand yard stare as people start discussing the worst path in the game.
its really good in races and is usable in almost every gamemode
Middle path mortar crawled its way out of that hole and REFUSES to go back
@@pigmacpiguseable is not exactly high praise lol. They must’ve buffed it or something cuz I haven’t played in way too long and I swear it was trash when I left but I’m kinda mentally stuck in 2020
@monhi64 on top of general mortar buffs, pop and awe now permanently has the attack speed of artillery battery with bombardment active
??? it got buffed last update and is now good at worst and game breakingly strong at best (=in the right map)