@@D_YellowMadness A game is supposed to make you feel a certain way when you play it. L4D2 makes you feel like a badass, Metal Gear Solid makes you feel smart and stealthy, and this section of Half Life 2 was supposed to make you feel frantic and stressed. If you don't like that stuff it's ok but some people clearly do or else horror games wouldn't exist.
@@D_YellowMadness Absolutely not. You're talking about things like CoD, most mobile games and other brainless kinds of experiences. As any other art form, games are designed to make you feel a certain way, which is NOT limited to dulling your senses and thinking.
For fuckin real, I spent a whole day trying to get it even mapping out the striders paths and when and where they came from, and this song fueled my rage and determination to get that damn achievement, and when I finally did I legit fucking yelled so loud "GET FUCKED YOU MUTATED STICKBUGS" still my best memory with these games And then I found a guide on Steam afterwards that did the same thing I did but better and I was like "...."
I was for the longest time convinced it was impossible. It requires insanely fast movement and thinking, but my god one successful run and it is so satisfying and fun. Normally when the guy yells "Looks like that was it. Wait nevermind we are fucked lol" It is stressful but from that point on there are no more accel striders, they don't blow up buildings, and you can sit comfortably at the base.
@@combineadvisor572 I just did a hl2 all achievements run. The Neighborhood watch was way harder than anything else. But once you learn the strider pattern. It's basically just remembering if the strider is rushing or dragging
At map have 3 spawns Behind Cranes, Nearby Sawmill, Near water tower. Near water tower is very danger to white forest. 1st sequence Striders goes by the 1 from each spawn 2nd seqyence Striders spawns Everywhere. commencing this music Announcer pronounces location where Strider Spawns. notice: with Strider goes random quantity of hunters. kill them with Car. and my recomedation - always keep in trunk one Magnussen mine. so as not to wait for her to be teleported.
you can run them over with your car or use the energy ball from the pulse rifle. if those aren't options, use the logs strewn around the field and chuck them at the Hunters using the gravity gun. it usually takes 2 hits to take them down with logs.
@@AngryTrafficCone You can even push your own car a little bit onto them to deal damage. There's always options to fight when you have the gravity gun.
The attack felt like White forest was getting a punch on the face when it was just a ant literally biting it lol, weakest combine attack i saw, Well actually the strider part was terrifying
@@protongamin4544 It was all the ground units could gather at that time since their communications were more than just disrupted. They had almost no contact to their homeworld on earth
I forgot that this strider battle was, essentially, the last combat portion of the game. I was in the moment killing these fuckers and caught off guard when suddenly I had to emotionally prepare myself for the ending.
Not gonna lie when the map lit up with loads of striders and this music kicked in it activated my fight or flight response. Genuinely one of the most anxiety inducing video game moments I’ve ever experienced.
For you it was panic, for me it was rampage. Time to teach the combine a thing or two about theoretical physics, as in my theoretical foot physically shoved up the combines' theoretical ass
Half-Life 2 and Episode 1 were really good when it came to the soundtrack, but I absolutely love how Kelly Bailey suddenly amps it up _stupidly_ in Episode 2.
This was probably one of the most stressful missions in Half Life for me. Episode 2 really kicked things up a fat notch. Not that it wasn't badass but jeez, how Gordon must've felt experiencing that not through a computer game but through his own reality.
@@SunnyGaming3710 Gordon is pretty much facing a combine synth offensive, I'm no sure it's a "mild inconvenience" for him, and the Nihilanth was the supreme leader of the xen invasion on Earth, but I don't think he's powerful enough to be qualified as a "god".
This made me feel like playing hl2 ep2 just for the wave battles, and also left me in despair of how Hunt Down the Freeman ruined those gameplay styles and stripped them of their relevance
I were you I'd forget about that game or just not think of it as a half-life game (Cause its not, Far from it). I'm sure every half-life fan has or just chuckle just by hearing about it lol
Gameplay stress aside, gotta remember this fight was also to protect the one thing humanity had available in that moment that would seal away the combine from earth; a surviving piece of black mesa tech, a portal satellite. Cant recall where I had read this, but the white forest silo you were protecting was a decommissioned nuclear weapon site that had been acquired by black mesa sometime prior to the resonance cascade, and was operating as their eastern european division. That explains as to how something as sophisticated as a portal control satellite wound up there. Something the resistance surely couldnt manufacture, even with the many black mesa survivors in the ranks. You get to launch a similar satellite in HL1, though it was unable to close the rift completely as the Nihilanth was interfering and forcing it open. In HL2:EP2, you were trying to close the super portal before the combine forces on the recieving end could connect and open it. This lil satellite is irreplacable, and humanitys existence depended on it. Thats a lot on one mans shoulders. Thankfully, unlike half life 1, you arent defending it alone
I remember yelling to the point almost screaming on this level. The thrill and frustration of playing in a role of both Hunting down the Stalker and being hunt by the Hunter really is something.
I remember it like it was yesterday, I got to the middle silo defense mission, and it was a school night, the moment I woke up, I had t turned on my computer, grabbed a mountain dew, and played the rest of the game. I beat it with just pure rage and caffeine, and I went to school feeling like hot shit, best day of my life.
Episode Two had really good moments, surpised that people criticized it for its short length, even though it and Episode One are as long as Half-Life 2
I think Episode 1 and 2 are best experienced as a set. The criticism probably came from playing each episode as their own game after a year+ of waiting.
This might be my one of my favorite parts of a game ever. The amount of panic and stress this level gave me is like none I've experience in any other game. And it felt so incredibly rewarding to finish this part. Great ending segment to an even greater game.
I mean, it's the highest stakes the series has been EVER. Striders were always a huge threat. And this is an adrenaline fueled battle, 1 man vs 6+ striders (and some hunters)
You are always in my library. I really appreciate your work, I liked the HL soundtrack, but I felt that the songs lacked more time. You made it, thanks!
@@Djsowuwhsih3Oh shut up. I played through the Half Life series at 4 years old and beat every bit of it. I was probably better at it then than you'll ever be.☠️
This was such a tense section for me, but the most badass one! Running over, shotgunning, and disintegrating hunters then bombing striders was so satifying and fun! This song just helped in making me feel like a true badass!
I remember, the most stressful moment was near the end of the wave, there are only one strider and his squad remaining. The biggest problem on the last level was lack of ammunition, and I had to literally stack hunters with crowbar
I like how this episode shows that even though the capital is gone and the combined portal to the over world is gone, they are still a huge threat and have control of most of the planet still
I really love how the last combat theme in the hl2 series has the same motif as the first one (apprehension and evasion for those who wanna look it up). It's not the exact same thing, but it's similar enough.
I remember playing Half-Life 2: Episode Two for the first time, this part of the game was hard, but it wasn’t as hard as doing the gnome achievement! That wasn’t hard at all.. :/
@@jamesgood5265I still remember when I was THIS close to getting the achievement, but I forgot to close the rocket’s hatch. Then when I finally realized, the only save file that was remotely near White Forest was 3 chapters away.
Когда проходил этот момент то я думал "пиздец как сложно, что-ж там такого на высшей сложности?" А после прохождения зашел в настройки и увидил что всё это время играл на высокой. После этого от слов "страйдер на лесопилке" меня бросает во флешбеки.
They should’ve looped this in game, once it’s done playing you’re not even fully halfway done with the sequence and it’s just awkwardly silent for the rest of it T_T
I was shaking while playing cuz i was holding my genocide tendencies, saving me from going straight into trees but helped me to *literally vehicular manslaughter against the hunters*
The cool part about this battle is that you're fighting the huge army you saw on the bridge after emerging from the mines. The Vortigant said, "They march north with great purpose!" You see the Overwatch soldiers during the initial breach of Silo #2. When that attack failed, the Advisors said to hell with it and sent in every Strider and Hunter available to them to just flatten the place with brute force. When that attack also failed, the Advisors went in and did the dirty work themselves by assassinating Eli and taking everything he knew. The scale of the attack on White Forest illustrates the desperation of the Combine following the Citadel's destruction. Unless they blow up the rocket and open the super-portal to allow reinforcements to pour through, they won't be able to defeat humanity on Earth, especially since humans have regained the ability to procreate and replenish their numbers, whereas the Combine are sterile and can only assimilate organisms.
My question: Why didnt they just do this all at once? Having a breach in silo 2 whilst the striders come in, with advisors backing them would be just.. Too much. (Except for Gordon. Gordon can beat anything.)
Jesus fuck, Episode 2 in VR is the most badass I ever felt. I like how in Half-Life 2 and Episode 1, Kelly Bailey's music is really good, but then by Episode 2 he just amps it up _stupidly_ and it's the best feeling ever.
When I was playing this scene I was having trouble with the hunters and then I heard “throw something at the hunters freeman!” It saved my whole career
In this Level of Half-Life, Gordon and the Radio Operator go out and beat Hunters and Striders down with their bare hands.
Just to save magnussons rocket
what do you mean? he isnt going out in the field hes a radio operator
An army of radio operators Vs striders and hunters
That day they killed like 10, 20!
I could break a Strider in two, with my bare hands!
Considering how many people thought this level was super stressful I think Valve did their job.
That's the exact opposite of a game dev's job.
@@D_YellowMadness A game is supposed to make you feel a certain way when you play it. L4D2 makes you feel like a badass, Metal Gear Solid makes you feel smart and stealthy, and this section of Half Life 2 was supposed to make you feel frantic and stressed. If you don't like that stuff it's ok but some people clearly do or else horror games wouldn't exist.
@@D_YellowMadness Absolutely not. You're talking about things like CoD, most mobile games and other brainless kinds of experiences. As any other art form, games are designed to make you feel a certain way, which is NOT limited to dulling your senses and thinking.
@@user-wl1yt4mu7t true
I’d say 60% of the game is stressful and 40% of the game is kinda boring…
I loved running over the hunters in this level so satisfying.
This, or vaping them with reflected flechettes
Bastards always played chicken and leapt out of the way right before hitting them, sending me careening straight into terrain.
same
It's easiest way to end them
@@user-nw6wl5jp7c if the car isn't an option, logs strewn around the field are a good option too. 2 hard hits are enough to take them down
Everyone talks about how hard the Gnome achievement is, but nobody says a thing about Neighborhood Watch.
god, that achievement was hell. somehow much more frustrating than carrying the gnome around
For fuckin real, I spent a whole day trying to get it even mapping out the striders paths and when and where they came from, and this song fueled my rage and determination to get that damn achievement, and when I finally did I legit fucking yelled so loud "GET FUCKED YOU MUTATED STICKBUGS" still my best memory with these games
And then I found a guide on Steam afterwards that did the same thing I did but better and I was like "...."
I was for the longest time convinced it was impossible. It requires insanely fast movement and thinking, but my god one successful run and it is so satisfying and fun. Normally when the guy yells "Looks like that was it. Wait nevermind we are fucked lol" It is stressful but from that point on there are no more accel striders, they don't blow up buildings, and you can sit comfortably at the base.
@@combineadvisor572 I just did a hl2 all achievements run. The Neighborhood watch was way harder than anything else. But once you learn the strider pattern. It's basically just remembering if the strider is rushing or dragging
tbh i think its way harder. the gnome launch can be annoying at times, but i have yet to save the sawmill
*Strider at the Water Tower!*
one more at the cranes!
*STRIDER AT WHATS LEFT OF THE SAWMILL*
*StRideR CoMiNG By THe SaWmILl!*
UN ZANCUDO POR LO QUE SOLÍA SER EL ASERRADERO!!
Oh my god not the sawmill! is nothing sacred?
"In my medical opinion that is a STUPID HAT"
*_"W h a t ?"_*
gotta love the live and let spy reference
Oh my god, i instantly remembered that as soon as i read this
Strider! From the Sawmill!!
Strider From The Cranes!!
Strider From Water Tower!!
Strider from what used to be sawmill
At map have 3 spawns Behind Cranes, Nearby Sawmill, Near water tower. Near water tower is very danger to white forest.
1st sequence Striders goes by the 1 from each spawn
2nd seqyence Striders spawns Everywhere. commencing this music
Announcer pronounces location where Strider Spawns.
notice: with Strider goes random quantity of hunters. kill them with Car.
and my recomedation - always keep in trunk one Magnussen mine. so as not to wait for her to be teleported.
Strider coming from the trainyard!
It's not the Striders that are frustrating, it's the Hunters that frustrate me.
They keep shooting the explosives
Thankfully they're easy targets for powerful high-risk attacks like revolver, crossbow or weapon alt-fires
you can run them over with your car or use the energy ball from the pulse rifle. if those aren't options, use the logs strewn around the field and chuck them at the Hunters using the gravity gun. it usually takes 2 hits to take them down with logs.
If only I knew I could use the logs :p
@@AngryTrafficCone You can even push your own car a little bit onto them to deal damage. There's always options to fight when you have the gravity gun.
Ah yes my neighbours' nightmare back in 2007.
w h a t
@@daylineli They were probably blasting this song and their neighbor hated it
VADIM BLYAT!
@buggyboy2849 Get lost kid.
@@bl4ckrabb1tno it probably means tons of screaming
Phew, glad we managed to kill that last strider...
Wait, why do I hear boss music?
three striders:allow us to introduce ourselves
Wave of hunters hello there
Another wave of combines are coming from the north
I almost literally broke my controller when I heard that voice line
Plot twist: It's the Combine hearing boss music.
Oh my god, not the Sawmill!
IS NOTHING SACRED?
I read this in Ross Scott's voice
Strider down on what used to be the saw mill
i always wanted to protect the saw mill but couldnt
@@Leitis_Fella the best way to read anything
Literally every Combine unit in White Forest: *Exists
Freeman: *Your free trial of being alive is over*
The attack felt like White forest was getting a punch on the face when it was just a ant literally biting it lol, weakest combine attack i saw, Well actually the strider part was terrifying
@@protongamin4544 This is the largest single attack in the history of half life
and you fire ar3’s
@@protongamin4544 It was all the ground units could gather at that time since their communications were more than just disrupted. They had almost no contact to their homeworld on earth
@@MetrocopNamedFinger There is no such thing as an AR3.
Entire army of Combine: *Exists*
Gordon: *No*
Bad combine, back to your room, you're grounded brat
Resistance: how many magnessums do you need?
Gordon: *yes*
Entire army of Combine: Exists
Gordon: ...
fixed
I forgot that this strider battle was, essentially, the last combat portion of the game. I was in the moment killing these fuckers and caught off guard when suddenly I had to emotionally prepare myself for the ending.
Half-life 2 episode three: The Citadel Mk II
It could be, if not cancelled. Borealis must be a real pain in the ass.
Not gonna lie when the map lit up with loads of striders and this music kicked in it activated my fight or flight response. Genuinely one of the most anxiety inducing video game moments I’ve ever experienced.
For you it was panic, for me it was rampage.
Time to teach the combine a thing or two about theoretical physics, as in my theoretical foot physically shoved up the combines' theoretical ass
FUCK WHERE'S THE STRIDER
FUCK WHERE'S THE MAGNUSSON
FUCK WHERE'S THE CAR
This song just screams what seems to be an never ending horde of strong enemies
Half-Life 2 and Episode 1 were really good when it came to the soundtrack, but I absolutely love how Kelly Bailey suddenly amps it up _stupidly_ in Episode 2.
@@JackFoxtrotEDMNo one cares kid.
@@Djsowuwhsih3 Sounds like something a kid would say.
@@Djsowuwhsih3 Besides the fact that you clearly cared enough to say something, which means at least one person does care lol
@@Djsowuwhsih3stupidly is used for emphasis.
This was probably one of the most stressful missions in Half Life for me. Episode 2 really kicked things up a fat notch. Not that it wasn't badass but jeez, how Gordon must've felt experiencing that not through a computer game but through his own reality.
Gordon had fought what is essentially a God, plus all else he fought through, this was a mild inconvenience at most.
to be fair most of the games have the world depending on him
If I live to see a Freeman’s Mind episode of this part, it will be awesome
@@SunnyGaming3710 Gordon is pretty much facing a combine synth offensive, I'm no sure it's a "mild inconvenience" for him, and the Nihilanth was the supreme leader of the xen invasion on Earth, but I don't think he's powerful enough to be qualified as a "god".
true
This made me feel like playing hl2 ep2 just for the wave battles, and also left me in despair of how Hunt Down the Freeman ruined those gameplay styles and stripped them of their relevance
I were you I'd forget about that game or just not think of it as a half-life game (Cause its not, Far from it). I'm sure every half-life fan has or just chuckle just by hearing about it lol
We. Do. Not. Speak. Of. The. Forbidden. Tomes. Sir.
don't worry, it's not even canon.
that dogshit game isn't even made by Valve or canon in any way. Why do you care lol
"i am not trapped in facility full of robots, YOU ARE ALL TRAPPED IN HERE WITH ME!"
Gameplay stress aside, gotta remember this fight was also to protect the one thing humanity had available in that moment that would seal away the combine from earth; a surviving piece of black mesa tech, a portal satellite.
Cant recall where I had read this, but the white forest silo you were protecting was a decommissioned nuclear weapon site that had been acquired by black mesa sometime prior to the resonance cascade, and was operating as their eastern european division. That explains as to how something as sophisticated as a portal control satellite wound up there. Something the resistance surely couldnt manufacture, even with the many black mesa survivors in the ranks. You get to launch a similar satellite in HL1, though it was unable to close the rift completely as the Nihilanth was interfering and forcing it open.
In HL2:EP2, you were trying to close the super portal before the combine forces on the recieving end could connect and open it.
This lil satellite is irreplacable, and humanitys existence depended on it. Thats a lot on one mans shoulders. Thankfully, unlike half life 1, you arent defending it alone
Me encanta esos momentos de como la historia y el gameplay combinan entre si, y eso que el gameplay es lo primero que se arma
This song put me into the zone during the finale.
What zone?
*The only one that matters in a moment like this.*
the ankha zone
The title fits on so many levels, both serious & goofy. I love it.
I remember yelling to the point almost screaming on this level. The thrill and frustration of playing in a role of both Hunting down the Stalker and being hunt by the Hunter really is something.
0:48
Anyone else hears the TF2 Sentry beep behind the drums?
no
hypn00s197 no
i do
now i do lmao
no
The song that plays in my head when fight at ats on battlefront
at-ats and striders are actually very similar
@@VortexStorm They're stupidly tall, terrifying, and if you don't stop them you lose.
repeatedly quickloading until i run over a hunter "first try" without them dodging me
I remember it like it was yesterday, I got to the middle silo defense mission, and it was a school night, the moment I woke up, I had t turned on my computer, grabbed a mountain dew, and played the rest of the game. I beat it with just pure rage and caffeine, and I went to school feeling like hot shit, best day of my life.
0:14 greatest drop in music history
three legged terrors
that intro doesnt get enough attention, i love how it starts off
Agreed
You hear me
Everybody gangsta untill Gordon Freeman hits da building
It’s just not the same without the roaring V8 and gunfire 😢
And Monsters screaming at you.
Episode Two had really good moments, surpised that people criticized it for its short length, even though it and Episode One are as long as Half-Life 2
I think Episode 1 and 2 are best experienced as a set.
The criticism probably came from playing each episode as their own game after a year+ of waiting.
@@GLaDOS209 ye
This might be my one of my favorite parts of a game ever. The amount of panic and stress this level gave me is like none I've experience in any other game. And it felt so incredibly rewarding to finish this part. Great ending segment to an even greater game.
i dunno wat yall on about but honestly this level was my favourite.
I mean, it's the highest stakes the series has been EVER. Striders were always a huge threat. And this is an adrenaline fueled battle, 1 man vs 6+ striders (and some hunters)
@@helohel5915 *not actually 1 man, and some bois who are meatsheilds
most stressed I have ever been as I was using mmod which buffs enemies
@@kkirei425 bro I swear MMod makes the plaza in hl2 Anticitizen One literally impossible
@@helohel5915 let's not understate the importance the Magnusson devices had in taking down the striders. They practically destroyed themselves!
You are always in my library. I really appreciate your work, I liked the HL soundtrack, but I felt that the songs lacked more time. You made it, thanks!
God,playing this game in vr was another experience,best vr game I ever played funny enough
for multiple years i thought this soundtrack is called fast legs until now
spid
STRIDDER
I was never able to save the sawmill...
"Could you see the bloody bombs on your heads?!"
- Demoman 2007
Goddamn I was 12 when Episode 2 came out and to this day i still get goosebumps everytime i hear this. That was such a badass moment in the series.
This game its for 18, go to play spongebob and so what.
@@Djsowuwhsih3 "go to play SpongeBob and so what" .....what?
What
@@Djsowuwhsih3Oh shut up. I played through the Half Life series at 4 years old and beat every bit of it. I was probably better at it then than you'll ever be.☠️
@@Djsowuwhsih3 what
It’s a good thing hunters aren’t people or else I would have 10 counts of vehicular manslaughter
This was such a tense section for me, but the most badass one! Running over, shotgunning, and disintegrating hunters then bombing striders was so satifying and fun! This song just helped in making me feel like a true badass!
I remember, the most stressful moment was near the end of the wave, there are only one strider and his squad remaining. The biggest problem on the last level was lack of ammunition, and I had to literally stack hunters with crowbar
I like how this episode shows that even though the capital is gone and the combined portal to the over world is gone, they are still a huge threat and have control of most of the planet still
the striders that legs walked really fast while crouching and seeing that in the distance was kinda horrifying
I heard the We killed the last Strider then the Dropships and I was kinda salty
*Just a little*
At the end of the trailer with Dog and the strider is just bad ass like that pose and how he ripped its brain out is just B A D A S S
I couldn't comment earlier because this was uploaded while I was in school, but now that I've had the time to listen, I love it!
when you pass a really hard level and then you get upset because you will never feel that proud the same again
hunters are hard everyone says
car instakills them
the physgun just launch things at them
I really love how the last combat theme in the hl2 series has the same motif as the first one (apprehension and evasion for those who wanna look it up). It's not the exact same thing, but it's similar enough.
This mission stressed me out so much, but i never managed to fail.
I remember playing Half-Life 2: Episode Two for the first time, this part of the game was hard, but it wasn’t as hard as doing the gnome achievement! That wasn’t hard at all.. :/
i remember gettin the gnome all the way to that huge ambush spot in that lil town n then lost him, i was so mad
Try playing this level on the Xbox version, using a controler on this part is a freaking nightmare
Carrying that gnome through the chopper section was hell. Glad I got the achievement so I never have to do that again.
@@jamesgood5265I still remember when I was THIS close to getting the achievement, but I forgot to close the rocket’s hatch. Then when I finally realized, the only save file that was remotely near White Forest was 3 chapters away.
Even years later I still love this song
Live and let spy
I am so thankful for hl2, gmod, portal, left 4 dead, and tf2, I love these games, valve.
gmod is not made by valve
@@nicholasalonzo2412 correct although valve did publish it
@@Sigmachode905 yes you are true but not developed by valve
Когда проходил этот момент то я думал "пиздец как сложно, что-ж там такого на высшей сложности?" А после прохождения зашел в настройки и увидил что всё это время играл на высокой. После этого от слов "страйдер на лесопилке" меня бросает во флешбеки.
This song makes we want to become a Strider.
Is there a mod where you play as a Strider?
gmod pill packs
@@x2dk22 I did not mean pill packs. I meant a Half Life mod where you play as a Strider.
@@aleppogameingreal noup
@@lorddervish212quinterosara6 Is that Vortigaunt language?
Galanga tir ha. Gilong gong, Ga.
@@Honorable_Judge_Mental Tarr Golang
They should’ve looped this in game, once it’s done playing you’re not even fully halfway done with the sequence and it’s just awkwardly silent for the rest of it T_T
Fun fact: I am scared of this level and shaked like crazy first time playing it
I still shake after I play it now, but it's with rage instead of fear
@@knockrotter9372 *combine laugh.mp3*
I was shaking while playing cuz i was holding my genocide tendencies, saving me from going straight into trees but helped me to *literally vehicular manslaughter against the hunters*
@@narsil4669 yeah noawadays same bjt back then when i played it for first tíme (i was 8) it was hella hard to pass
The cool part about this battle is that you're fighting the huge army you saw on the bridge after emerging from the mines. The Vortigant said, "They march north with great purpose!"
You see the Overwatch soldiers during the initial breach of Silo #2. When that attack failed, the Advisors said to hell with it and sent in every Strider and Hunter available to them to just flatten the place with brute force. When that attack also failed, the Advisors went in and did the dirty work themselves by assassinating Eli and taking everything he knew.
The scale of the attack on White Forest illustrates the desperation of the Combine following the Citadel's destruction. Unless they blow up the rocket and open the super-portal to allow reinforcements to pour through, they won't be able to defeat humanity on Earth, especially since humans have regained the ability to procreate and replenish their numbers, whereas the Combine are sterile and can only assimilate organisms.
My question: Why didnt they just do this all at once? Having a breach in silo 2 whilst the striders come in, with advisors backing them would be just.. Too much. (Except for Gordon. Gordon can beat anything.)
The soundtrack of my worst nightmare.
Awesome + Cool! :D
These Striders aren't as threating as the cannon Striders in Episode 1.
this stuff hits hard man
Greatest Piece of music to date
Even though I have never played Half Life 2: Episode 2, this is one of my favorite songs in all of the Half Life games.
Love the sound the Magnusson devices make when they detonate
The beginning really gave me shivers and stress, as i knew even without magnussons alert, there has to be more
Its not Magnusson its the guy who puts the rack and radar on the car.
My favorite chapter in the series Half Life. 🙂
the theme of "just get on the damn strider"
chills every time I hear that intro
Jesus fuck, Episode 2 in VR is the most badass I ever felt. I like how in Half-Life 2 and Episode 1, Kelly Bailey's music is really good, but then by Episode 2 he just amps it up _stupidly_ and it's the best feeling ever.
Shut up anyways
"don't forget your car freeman, as if anyone could do that!"
Prob the most intense fight in any hl game
Came for the ost, stayed because there's strider at the water tower.
i didn't play half life 2 as a kid but for some reason i get a nostalgic feeling playing half life 2
No one cares shut up.
Go to play Fortnite kid.
@@Djsowuwhsih3 i dont like fortnite
@@jaxehn_891 You possibly played, or watched, games that used the Source Engine before. They were played a lot in the 2000s.
Hence the nostalgia.
@@Djsowuwhsih3 sounds like something a kid would say.
When I was playing this scene I was having trouble with the hunters and then I heard “throw something at the hunters freeman!” It saved my whole career
"At this point there shoud be a trigger_levelchange but i dont know how to use it im sory. wrtie map halflife3-2 in console"
Gabe N
Damn that video is ancient.
Ever since i learned to do accelerated back hops, i stopped using the car in this section.
Awesome music i like it.
it feels so weird hearing this without hunters screaming in the background
The first time I heard this was on a TF2 Saxxy film
I was more of vibing then killing the striders... having to re do this level about 13 times
That riff at 1:03 is so satisfying
Banger
This level was the most stressful thing i have experienced in my entire life
kinda sounds like the health station noise from HL1...
What..
Fact. When you kill the last strider, the hunters stop fighting and flee. Yes, you can kill the striders while there are hunters alive.
Didnt really expect a more typical rock song here, however, it fits fantastic!
easily my fav hl song
my 3rd favorite in the entire soundtrack of any half-life game, but nothing beats the best strider battle music, LG Orbifold
*ОНИ ПОВСЮДУ*
favorite level
i love half life 2 ep1 and ep2 cool maps cool actions and cool game
*STRIIIIIDER!!!*
Pov:playing hl2 episode 2 and this starts to kick in