The CAW's '92 500cc mod is the only one that I bother with in GP Bikes. All the others exhibit ridiculously unrealistic physics and makes the sim unplayable for me.
A lot of frontend crashes. No high-sider's. I have to say to me its very disapointing that there litterally hasent been a game who has got these physics right. Nice touch with the commentators tho
@@IIXIIXVXIIXII the only problem with highsides is the virtual rider, not the actual bike physics. I just didn't show highsides because I made this video pretty quickly.
@@vsmaster6162 Could be? All I can say is I played a lot of these games over the years, and I never exp a propper high-side in any of them. Wich imo is a shame as low-siders, and high-siders are the basics of bike-physics. I never really had the pleasure of playing GP-bikes tho, other than a demo wich ran awfull on my PC
@@IIXIIXVXIIXII the problem in GPB as I said is the virtual rider and I'll tell you why: it's very static. All it does is moving l/r f/b and control the steer. It doesn't "react" to any of the bike movements, so it's not like a "physical" human shape object. For this reason the highsides looks broken (hence why you can see the rider doing 360s in the air after an highside)
Si le añadieran active ragdoll al piloto sería el mejor juego sin duda
I need this more
How do the riders slide like that? In my game they stay in one position
Would be cool that piboso added a high-side animation
Is a matter of rider physics unfortunately
More again please
The commentators XD
XD
The CAW's '92 500cc mod is the only one that I bother with
in GP Bikes. All the others exhibit ridiculously unrealistic physics and
makes the sim unplayable for me.
What clipping system do you use?
Geforce Shadowplay overlay in game
😉 👍
A lot of frontend crashes. No high-sider's. I have to say to me its very disapointing that there litterally hasent been a game who has got these physics right. Nice touch with the commentators tho
?? What you just said really doesn't make sense
@@vsmaster6162 How so?
@@IIXIIXVXIIXII the only problem with highsides is the virtual rider, not the actual bike physics. I just didn't show highsides because I made this video pretty quickly.
@@vsmaster6162 Could be? All I can say is I played a lot of these games over the years, and I never exp a propper high-side in any of them. Wich imo is a shame as low-siders, and high-siders are the basics of bike-physics. I never really had the pleasure of playing GP-bikes tho, other than a demo wich ran awfull on my PC
@@IIXIIXVXIIXII the problem in GPB as I said is the virtual rider and I'll tell you why: it's very static. All it does is moving l/r f/b and control the steer. It doesn't "react" to any of the bike movements, so it's not like a "physical" human shape object. For this reason the highsides looks broken (hence why you can see the rider doing 360s in the air after an highside)
What game is this
GP Bikes
First
Not really mate. You're late