GP Bikes Crashes compilation

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  • čas přidán 15. 01. 2022
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Komentáře • 26

  • @crashesandsimracinggg6916

    Si le añadieran active ragdoll al piloto sería el mejor juego sin duda

  • @hich9211
    @hich9211 Před 2 lety +1

    I need this more

  • @syncshot3677
    @syncshot3677 Před rokem +1

    How do the riders slide like that? In my game they stay in one position

  • @gabrielmilagro8449
    @gabrielmilagro8449 Před 2 lety +1

    Would be cool that piboso added a high-side animation

    • @vsmaster6162
      @vsmaster6162  Před 2 lety

      Is a matter of rider physics unfortunately

  • @remaprasetyo4920
    @remaprasetyo4920 Před 2 lety

    More again please

  • @LSven-td9sn
    @LSven-td9sn Před 2 lety +2

    The commentators XD

  • @markcasey6358
    @markcasey6358 Před rokem

    The CAW's '92 500cc mod is the only one that I bother with
    in GP Bikes. All the others exhibit ridiculously unrealistic physics and
    makes the sim unplayable for me.

  • @Kveijer53
    @Kveijer53 Před rokem

    What clipping system do you use?

  • @dajbers
    @dajbers Před 2 lety +1

    😉 👍

  • @IIXIIXVXIIXII
    @IIXIIXVXIIXII Před 2 lety +1

    A lot of frontend crashes. No high-sider's. I have to say to me its very disapointing that there litterally hasent been a game who has got these physics right. Nice touch with the commentators tho

    • @vsmaster6162
      @vsmaster6162  Před 2 lety

      ?? What you just said really doesn't make sense

    • @IIXIIXVXIIXII
      @IIXIIXVXIIXII Před 2 lety

      @@vsmaster6162 How so?

    • @vsmaster6162
      @vsmaster6162  Před 2 lety +3

      @@IIXIIXVXIIXII the only problem with highsides is the virtual rider, not the actual bike physics. I just didn't show highsides because I made this video pretty quickly.

    • @IIXIIXVXIIXII
      @IIXIIXVXIIXII Před 2 lety

      @@vsmaster6162 Could be? All I can say is I played a lot of these games over the years, and I never exp a propper high-side in any of them. Wich imo is a shame as low-siders, and high-siders are the basics of bike-physics. I never really had the pleasure of playing GP-bikes tho, other than a demo wich ran awfull on my PC

    • @vsmaster6162
      @vsmaster6162  Před 2 lety +2

      @@IIXIIXVXIIXII the problem in GPB as I said is the virtual rider and I'll tell you why: it's very static. All it does is moving l/r f/b and control the steer. It doesn't "react" to any of the bike movements, so it's not like a "physical" human shape object. For this reason the highsides looks broken (hence why you can see the rider doing 360s in the air after an highside)

  • @Arcanaeihaveit1
    @Arcanaeihaveit1 Před měsícem

    What game is this

  • @Aerodynamics123
    @Aerodynamics123 Před 2 lety

    First